VirginMarie Posted August 19, 2022 Author Posted August 19, 2022 56 minutes ago, Dumuzi said: not pull actors that were already involved in another animation. While I'm also talking about sexlab scenes, I realize that may be more difficult, I've also seen it pull an actor from one Toys orgy scene to put them in another. And they just get yanked back and forth between the two as each animation cycle updates. Can't "see" if an actor is busy in a sexlab scene, unless Toys had a hard dependency on sexlab, which obviously is not going to happen. So no solution, other than to turn off the Love Effects in Toys&Love MCM. It does see if the player is busy in a sexlab scene, byt checking if player controls are locked. If sexlab does that late in its startup, there can still be a overlapping point of time where it can't know. From its own scenes, its designed to "see". It should not be possible at all. I've never seen this happen. Have you seen it happen consistently, or a one off freak thing, or maybe you even did not realize its sexlab?
VirginMarie Posted August 19, 2022 Author Posted August 19, 2022 (edited) Toy Story 2.32 has Released This readies Toy Story for a Voice Pack By Dr. John Zoidberg See... Change Log Edited August 19, 2022 by VirginMarie
Dumuzi Posted August 19, 2022 Posted August 19, 2022 1 hour ago, VirginMarie said: Can't "see" if an actor is busy in a sexlab scene, unless Toys had a hard dependency on sexlab, which obviously is not going to happen. So no solution, other than to turn off the Love Effects in Toys&Love MCM. It does see if the player is busy in a sexlab scene, byt checking if player controls are locked. If sexlab does that late in its startup, there can still be a overlapping point of time where it can't know. From its own scenes, its designed to "see". It should not be possible at all. I've never seen this happen. Have you seen it happen consistently, or a one off freak thing, or maybe you even did not realize its sexlab? As far as sexlab scenes go, I figured that might be the case. Completely understandable. Ideally there would be a sexlab compatibility version, but no one should expect you to maintain multiple versions. It's the same reason I decided not to run Flowergirls and Sexlab on the same save, even though I've seen multiple people say they are compatible. Same issue ends up occurring. Such is life. As far as multiple Toys scenes flagging actors, it hasn't been as common, but I have noticed it a couple times at least. Likely still just some kind of sexlab fuckery going on. Oh well, not the end of the world, I still got through the questline regardless.
VirginMarie Posted August 19, 2022 Author Posted August 19, 2022 2 minutes ago, Dumuzi said: As far as sexlab scenes go, I figured that might be the case. Completely understandable. Ideally there would be a sexlab compatibility version, but no one should expect you to maintain multiple versions. It's the same reason I decided not to run Flowergirls and Sexlab on the same save, even though I've seen multiple people say they are compatible. Same issue ends up occurring. Such is life. As far as multiple Toys scenes flagging actors, it hasn't been as common, but I have noticed it a couple times at least. Likely still just some kind of sexlab fuckery going on. Oh well, not the end of the world, I still got through the questline regardless. FlowerGirls will stomp on SL scenes in all cases, not that FQ does player-less scenes in the first place (orgies). I also wonder if SL stomps on FG scenes. Note that for Toys&Love its only the playerless scenes. Orgies are a special
Herowynne Posted August 19, 2022 Posted August 19, 2022 2 hours ago, leesjig said: Thanks for the mod, I'll sure give a try. Will be interesting to see Nightly in a new due. You are quite welcome. 2 hours ago, leesjig said: I kind of have a seperate question/request. Would there be a way to fix SLaVe's Cassia and Nocturnal bald head when wearing a hood. I see them a lot, they wear a hood a lot. They are always bald under hood. Know of a way to fix? Thanks Hoods hiding hair is a vanilla game issue. The best solution is to avoid having NPCs wear hoods. @VirginMarie has invited me to develop and publish KSHair for SLaVE. Since we will be improving the hairstyles of SLaVE's NPCs, I think it would be great if the NPCs did not wear any hoods at all, ever.
VirginMarie Posted August 19, 2022 Author Posted August 19, 2022 1 hour ago, Herowynne said: @VirginMarie has invited me to develop and publish KSHair for SLaVE. Since we will be improving the hairstyles of SLaVE's NPCs, I think it would be great if the NPCs did not wear any hoods at all, ever. To me Nocturnal is not Nocturnal without a hood. I don't see a bald head, so I'm not really understanding the problem. the hood comes off sometimes so she still needs hair. Cassia can be without a hood. She only starts out with a hood because she's very tied to Nocturnal. But since I've not seen the problem.... why? Not saying there's no problem. Does anyone have a pic showing the problem? Those are the only 2 NPCs with a hood.
Herowynne Posted August 20, 2022 Posted August 20, 2022 7 hours ago, VirginMarie said: To me Nocturnal is not Nocturnal without a hood. We definitely want to keep your vision for Nocturnal. 7 hours ago, VirginMarie said: I don't see a bald head, so I'm not really understanding the problem. the hood comes off sometimes so she still needs hair. Yes, some vanilla hairstyles work properly with hoods, and the vanilla Nocturnal NPC has a vanilla hairstyle that works with a hood. That is what the picture shows. On the other hand, as far as I know, none of the KS Hairdos are designed to work with hoods. In other words, when using a KS Hairdos hairstyle, wearing a hood will make the character’s hair disappear so that they look bald under the hood. So that means we may not be able to give a KS Hairdos hairstyle to Nocturnal. I will be studying this issue closely. I had a similar problem with Cicero and his jester hat when making my mod KSHair for All Vanilla NPCs. 1
Herowynne Posted August 21, 2022 Posted August 21, 2022 (edited) On 8/19/2022 at 10:44 PM, Herowynne said: In other words, when using a KS Hairdos hairstyle, wearing a hood will make the character’s hair disappear so that they look bald under the hood. So I took a stab at editing Nocturnal's hood in Outfit Studio to make it more spacious to accommodate a KS Hairdos hairstyle. I am also using the (unreleased) KSHair for Shout Like a Virgin SE. These screenshots depict Cassia when you first meet her on the road to Whiterun after having used your shout for the first time at the Western Watchtower. Do folks think the hood looks okay? Spoiler To make the hood work with KS Hairdos, I had to change the Armor record, ArmorAddon record, and the mesh files to use circlet slot 42 instead of the hair slot 31 that they originally used. In case you are curious, here is what poor Cassia looked like bald under the hood before I made the slot change. I was surprised to discover that she has a tattoo on her head under her hair! Spoiler Edited August 21, 2022 by Herowynne
VirginMarie Posted August 21, 2022 Author Posted August 21, 2022 (edited) 38 minutes ago, Herowynne said: So I took a stab at editing Nocturnal's hood in Outfit Studio to make it more spacious to accommodate a KS Hairdos hairstyle. I am also using the (unreleased) KSHair for Shout Like a Virgin SE. These screenshots depict Cassia when you first meet her on the road to Whiterun after having used your shout for the first time at the Western Watchtower. Do folks think the hood looks okay? Hide contents To make the hood work with KS Hairdos, I had to change the Armor record, ArmorAddon record, and the mesh files to use circlet slot 42 instead of the hair slot 31 that they originally used. In case you are curious, here is what poor Cassia looked like bald under the hood before I made the slot change. I was surprised to discover that she has a tattoo on her head under her hair! Hide contents I think the hood with hair looks great. That hood comes off often... most of time after that first meeting but I forget when lol and if it goes back on sometimes.... I think so. But the mod needs to control it, as it swaps out for a pumpkin head when Halloween Mode is turned on by script, and not using outfit. You can try that with the MCM setting on the last tab, and determine if your mod can still work with that by override, or if I need to implement. Nocturnal has the same thing going on for Halloween. Edited August 21, 2022 by VirginMarie
VirginMarie Posted August 22, 2022 Author Posted August 22, 2022 35 minutes ago, leesjig said: Yeah here is Nocturnal with bald head. This is how I've always seen her. Hide contents Dang VirginMarie your Nocturnal above in picture looks pretty wicked. I want my nocturnal to look like that and I like her hair there. How do I get the black robe? Herowynne, when you work on Nocturnal's hair keep her wicked looking. ? The dark purple robe above is just the vanilla game robe. If I liked it better than the transparent one, I'd have used it . So you are not getting the dark purple one, that robe, getting it to work on all 5 bodies we support, was hell and I will never go there again. But Herowynne is working on the hair and hood.
Herowynne Posted August 22, 2022 Posted August 22, 2022 22 hours ago, VirginMarie said: I think the hood with hair looks great. My current plan is to use KS Hairdos hairstyle Sky120 for Nocturnal. (After testing every hairstyle with the modified Noturnal's hood LOL.) Here is what hairstyle Sky120 looks like by itself and with the hood. Spoiler Here is what Nocturnal looks like with the new hairstyle and the hood. Spoiler
VirginMarie Posted August 22, 2022 Author Posted August 22, 2022 (edited) 22 minutes ago, Herowynne said: My current plan is to use KS Hairdos hairstyle Sky120 for Nocturnal. (After testing every hairstyle with the modified Noturnal's hood LOL.) Here is what hairstyle Sky120 looks like by itself and with the hood. Hide contents Here is what Nocturnal looks like with the new hairstyle and the hood. Hide contents Works for me! People are gonna start thinking there's a Nocturnal and hoods in Toy Story. Lets move to the SLaVE thread when this continues. Or we can use the Toys Discord if you like discord. Edited August 22, 2022 by VirginMarie 1
Herowynne Posted August 22, 2022 Posted August 22, 2022 12 minutes ago, VirginMarie said: Lets move to the SLaVE thread when this continues. Okay, will do. ?
Sierrok Posted August 31, 2022 Posted August 31, 2022 (edited) Couple of things that I found in the playthrough so far of Toy Story. 1) Trying to get to Millonce in the Orc stronghold was annoying, cuz every time id go into the area, she or a orc would be like, "Your not suppose to be in here :)" After getting her to start traveling with me I ran into several more issues. Every time I teleport somewhere, I start to CTD. I cant go into the Deadric Slaves Lair without it crashing. (I just got back from the boat, went to the inn and now am trying to get back ion to see the Deadra, but it wont let me due to CTD. The disconnects started happening when I was in the Falmer area, using the shrines. And progressively is getting worse as I play through. Its a fascinating story, and I am enjoying it immensely. I would just like it better if the crashes stopped. To fix the "Your not suppose to be in here. " I had to command her out of the area she sleeps in. |Move to Player| I had to use this command again, because she wouldn't teleport with me into the Daedric area after using the phase stone. Now I'm stuck with crashes that I don't understand Thanks for the help Edited August 31, 2022 by Sierrok
VirginMarie Posted August 31, 2022 Author Posted August 31, 2022 (edited) 1 hour ago, Sierrok said: Couple of things that I found in the playthrough so far of Toy Story. 1) Trying to get to Millonce in the Orc stronghold was annoying, cuz every time id go into the area, she or a orc would be like, "Your not suppose to be in here :)" Its a known mod conflict.... Known Mod Conflicts. All of our mods have a link for this, so its good to check first before playing. 1 hour ago, Sierrok said: After getting her to start traveling with me I ran into several more issues. Every time I teleport somewhere, I start to CTD. I cant go into the Deadric Slaves Lair without it crashing. (I just got back from the boat, went to the inn and now am trying to get back ion to see the Deadra, but it wont let me due to CTD. The disconnects started happening when I was in the Falmer area, using the shrines. And progressively is getting worse as I play through. Its a fascinating story, and I am enjoying it immensely. I would just like it better if the crashes stopped. This is not caused by this mod. Either you are running on a corrupt save, have a installation issue, or a mod conflict. Confirm its not a corrupt save. <-- by far, this is most likely your problem Did you start a new game after adding Toy&Love and this mod? It's the requirement... do I really need to start a new game? Did you break the Golden Rule since starting that new game? Install issues... Does the Toys&Love MCM - Setup tab - Installation Test pass? Even if it does, check... Steps to fix if the test in MCM failed Or is it maybe this? SE versus AE Version Trap Mod conflict. Yes you have one for Milly's basement, but looking for a "bad" mod that's capable of causing the CTD is hard. It also could just be an overload of mods. Only way is process of elimination. I'd need to see your papyrus log for clues How to get a Papyrus Log?. First rule out the above 2 exhaustively though 1 hour ago, Sierrok said: To fix the "Your not suppose to be in here. " I had to command her out of the area she sleeps in. |Move to Player| I had to use this command again, because she wouldn't teleport with me into the Daedric area after using the phase stone. Its issue above. Normally she comes with you. However.... if you draw a weapon/spell, this summons her to you, just like the bear. Its fairly clear here that you are not running on a healthy game/save. You should expect many more problems till sorted. Edited August 31, 2022 by VirginMarie
Sierrok Posted August 31, 2022 Posted August 31, 2022 Im crying on the inside... I started a new game and everything... How does one know that the save has gone corrupt?
Sierrok Posted August 31, 2022 Posted August 31, 2022 1 hour ago, VirginMarie said: Its a known mod conflict.... Known Mod Conflicts. I dont run any of the mods in this list. Could it be realistic lighting that is the conflict?
Sierrok Posted August 31, 2022 Posted August 31, 2022 (edited) 5 minutes ago, Sierrok said: Im crying on the inside... I started a new game and everything... How does one know that the save has gone corrupt? I did break the Golden Rule. maybe... I do sort the load order everyso often cuz vortex changes it to what loot has it, so i run it like everyother game play... would that hurt the saves? if so whats the fix to make it so the load order remains constant with vortex changing it? Ps. Thanks so much for your patience and responses. It not only helps me with these mods that are dope, but with other mod issues as well Edited August 31, 2022 by Sierrok
VirginMarie Posted August 31, 2022 Author Posted August 31, 2022 Just now, Sierrok said: Im crying on the inside... I started a new game and everything... How does one know that the save has gone corrupt? Well if you are sure you have not broken the Golden Rule, its not corrupt, its one of the other 2. If you not sure... there is no real way to check. No tool can check. Only you can know if your load order matches the save. But starting a new game and seeing if the problem goes away, is a method to rule it out. Of course in this case, its a fair bit of playtime to find out I'd expect. If you are sure its not a case of breaking the golden rule... For CTD we want a crash log. I failed to give you this link... CTD (crash) Scenarios
VirginMarie Posted August 31, 2022 Author Posted August 31, 2022 3 minutes ago, Sierrok said: I do sort the load order everyso often cuz vortex changes it to what loot has it, so i run it like everyother game play... would that hurt the saves? if so whats the fix to make it so the load order remains constant with vortex changing it? If vortex re-sorts, resulting in a new order, this will corrupt the next save you make, since you are now loading a save not compatible with your load order. Note that nothing can change pervious saves (other than you using some cleaner tool). Its the next save that will be corrupt. To avoid this, don't let your mod manager sort. You can turn off auto-sorting. 1
VirginMarie Posted August 31, 2022 Author Posted August 31, 2022 (edited) 34 minutes ago, Sierrok said: I dont run any of the mods in this list. Could it be realistic lighting that is the conflict? Maybe. Don't know, nobody has confirmed either way. Procedure to confirm... Make a test profile in your mod manager. This is so we can break the golden rule and not care... for just testing Remove the suspected mod Test in game without starting a new game... did it fix? Yes... you have your answer. mod is the conflict. Next you try loading Toy Story AFTER and see if it can work that way. Most often it will No... this can be a false negative since you broke the golden rule... so now you need to start a new game and test it again be sure Now obviously, to use a new load order, in your REAL game, you will be starting a new game Edited August 31, 2022 by VirginMarie 1
gregaaz Posted August 31, 2022 Posted August 31, 2022 52 minutes ago, Sierrok said: I dont run any of the mods in this list. Could it be realistic lighting that is the conflict? Any mod that edits the basement and loads after Toy Story will cause the problem. Any lighting mod that edits the interiors almost certainly falls into that category. Each area's top level cell record contains many different variables in its "record sheet;" if you aren't going to resolve your conflicts, then you have to accept that for each location you can only choose one mod to edit its top level cell data. That can be lighting mods, music mods, the ENB particle patch, or quest mods like Toy Story. Moreover, any mod that touches the contents of the cell in any way will contain an un-removable ITM top level cell record which will also wipe out Toy Story's changes if it loads after TS. 1
IBAGadget Posted August 31, 2022 Posted August 31, 2022 6 hours ago, Sierrok said: I did break the Golden Rule. maybe... I do sort the load order everyso often cuz vortex changes it to what loot has it, so i run it like everyother game play... would that hurt the saves? if so whats the fix to make it so the load order remains constant with vortex changing it? Ps. Thanks so much for your patience and responses. It not only helps me with these mods that are dope, but with other mod issues as well I've been running Vortex for almost a year now, and I've never had vortex just randomly change the load order. It only changes the load order if you have installed or removed any mods and had to re-deploy your plugins. I will occasionally turn autosort off, if I want to be able to load a new mod in and then set a rule to load it last. Once I have the rule in place, then I will run the sorter. I've never had issues with LOOT in Vortex. If you are re-sorting your modlist every couple of sessions to what you 'think it should be', then I can guarantee you have corrupted your saves, probably a lot. Unless you are changing your mods, you don't need to touch the plugins tab after you have deployed everything, unless it's to clear up a conflict that Vortex tells you is there. 1
Sierrok Posted September 1, 2022 Posted September 1, 2022 Verified, Realistic lighting is a mod that makes bugs if loaded after Toy Story
VirginMarie Posted September 1, 2022 Author Posted September 1, 2022 1 hour ago, Sierrok said: Verified, Realistic lighting is a mod that makes bugs if loaded after Toy Story ok thanks lots for reporting and testing that. Updated this... Known Mod Conflicts and what @gregaaz is incorporated in there too.
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