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OCBP for Fallout 4


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Posted
19 minutes ago, vaultbait said:

 

Welcome to LoversLab. You download mods by clicking the "Download this file" button on the mod's file page. You seem to have instead found the source code used to compile your own DLL, which is almost certainly not what you want. The OCBP mod page even explicitly tries to tell you this (though if English is not your first language or you're reading web pages through a translator then maybe it didn't come across clearly?):

 

 

 

Why thank you, I have been on LL for 5 years longer than you ;) This explains it, could not be more simpler than that. The confusing thing is when you refer to the github. Many other mods authors in Rimworld for example choose to host their mods directly there. Also, there are many mods that have been abandoned, taken over etc., inoffiocial ports in old threads and so on, thus I assumed the github is the way to go.  Like I said I just reinstalled Fallout 4 after a long long break, mainly to fix my own mods on the nexus. 

 

 

Posted
2 minutes ago, creetiner said:

Do i need one Version or just the CBBE    as there is a ZEX  thing what ever that is 

 

If you use CBBE as your female body replacer then install the CBBE version (either 2.2.5 for pre-NG games or 3.1 for NG). If you're using Fusion Girl as your female body replacer then install the ZeX4 or FG version appropriate to your Fallout 4 release (Fusion Girl and BodyTalk3 both use the ZeX skeleton, so the author simply changed their mind about the naming convention for those files I think?).

 

The last time I checked, the only real difference between the CBBE and ZeX4/FG flavors of OCBP were the included sample configuration, pretty sure the actual DLL is the same (for the same version numbers anyway), so if you're using your own ocbp.ini or a preset config like MTM's then it probably doesn't matter anyway.

Posted

Hello I have had an issue with this mod since I began to use it 6 months ago 

Nude breasts are not bouncing, however when clothed, mod is functioning normally. 

Where should I start troubleshooting? 

Posted
1 hour ago, fromthevault said:

Hello I have had an issue with this mod since I began to use it 6 months ago 

Nude breasts are not bouncing, however when clothed, mod is functioning normally. 

Where should I start troubleshooting? 

 

That suggests your may be using a different body replacer for the nude body than you are for outfits. Have you gone into BodySlide, selected the nude body and built it? That may help if the pre-built body is wrong or got overwritten by something else.

 

Also make sure you don't have two body replacers for the same gender installed together, since they may overwrite one another or you might accidentally build the wrong one.

Posted
4 hours ago, vaultbait said:

 

That suggests your may be using a different body replacer for the nude body than you are for outfits. Have you gone into BodySlide, selected the nude body and built it? That may help if the pre-built body is wrong or got overwritten by something else.

 

Also make sure you don't have two body replacers for the same gender installed together, since they may overwrite one another or you might accidentally build the wrong one.



I zoomed in on the body in the looks menu and it turns out you are spot on, the textures are squared in some areas of the body, looks like I have 2 or more bodies applied. 

going to take out body mods one by one and keep rebuilding it in bodyside. 

Posted (edited)
On 7/1/2024 at 4:45 PM, vaultbait said:

 

That suggests your may be using a different body replacer for the nude body than you are for outfits. Have you gone into BodySlide, selected the nude body and built it? That may help if the pre-built body is wrong or got overwritten by something else.

 

Also make sure you don't have two body replacers for the same gender installed together, since they may overwrite one another or you might accidentally build the wrong one.



Update: 

was using the mod below, plus some other additional OCBP Physics Presets that I cant recall where I found

Took it out and now I got jiggle. 



 

Edited by fromthevault
Posted (edited)
17 hours ago, magicalace3871 said:

how do i get ocbp to work

 

By installing it and its dependencies? Hopefully you tried that first though, so maybe it would be better if you say what you've done, what you expected to happen and what you observed instead.

Edited by vaultbait
Posted
On 6/26/2024 at 10:34 AM, tankgod1 said:

Greetings!  Are you running Looksmenu 1.7.0.1?  I had the same CTD problem after mirror scene, and found it to be conflict with Looksmenu.  This is weird, as I am running the same other mods as you, F4SE, Bodyslide and Outfit Studio, OCBP, Zex Skeleton, Fusion Girl, plus a few more.

Yes. Everything was updated for Next-Gen. I actually switched back to 3BBB for compatibility and I just downgraded. I didn't have the same problems with 3BBB. I never really liked the animations for Fallout 4 and I was tired of the neckseams with Fustion Girl. If I want video game porn, I can always play Skyrim ;) 

Posted

Hey there! I've been using OCBP/C for quite a while, and have loved every moment! But recently, I found the physics weren't working and realized I probably needed to update the mod for NG. So I found the mod, saw it did require an update...and then realized I had OCPBC. If I have to, I'll switch to OCBP, but is there an update for OCBPC coming down the pipeline? If not, I'm fine with switching over(honestly, the collision spheres didn't come into play that often for me).

Posted

updated to 3.1.1 for looksmenu crash and high fps physics compatibility.

 

13 hours ago, Railman1225 said:

Hey there! I've been using OCBP/C for quite a while, and have loved every moment! But recently, I found the physics weren't working and realized I probably needed to update the mod for NG. So I found the mod, saw it did require an update...and then realized I had OCPBC. If I have to, I'll switch to OCBP, but is there an update for OCBPC coming down the pipeline? If not, I'm fine with switching over(honestly, the collision spheres didn't come into play that often for me).

in the pipeline but not anytime soon.

Posted

this is crazy i was just on here with 3.1 with Old gen and couldnt figure out why it wasnt working, with this new update you JUST put moments ago, i totally fixed it, thank you for accidently solving my problem, lol

Posted
9 hours ago, takosako said:

updated to 3.1.1 for looksmenu crash and high fps physics compatibility.

 

in the pipeline but not anytime soon.

perfectly alright, take your time!

Posted
13 hours ago, Saint_Olaf said:

So For Fusion Girl this or OCBPC? Whats better?

 

There isn't a "better" really, just "different".

 

OCBPC is OCBP with the addition of "collision spheres" so that e.g. breasts will move out of the way when an obstacle (including another body part from the same actor or a different actor) comes into close proximity. It's a cool feature, but assumes a fixed size for spheres across all actors, so if you have characters with varying breast sizes it can get weird (breasts moving like they're displaced by an invisible force field because the collision spheres are too large, or things clipping into breasts before they'll move because the collision spheres are too small). Also it can have trouble calculating where to displace during more severe collision states, like an animated scene where a partner is supposed to be placing a hand on a breast but assumes a much smaller breast size, and so collision physics start rapidly jerking the breast in random unrealistic directions.

 

Also, if you're talking about using the new version of Fallout 4, OCBP has been updated to work with it but OCBPC has not yet, so that may factor into your current choices as well.

Posted

Hello, I had OCBP 1 10 984 that worked well for me, I installed your version (FG) better rebound etc... by cons breasts are falling, how can I miss that?

Posted
15 minutes ago, Mat162789 said:

Hello, I had OCBP 1 10 984 that worked well for me, I installed your version (FG) better rebound etc... by cons breasts are falling, how can I miss that?

 

I think your message translator has failed, as I'm unable to parse your question. First, what (or who) do you mean when you say "your version (FG) better rebound etc..."? If you're responding to the topic creator, "your version" is OCBP_3.1.1_FG.zip currently, so better to be explicit about that. Where did the "OCBP 1 10 984" that you previously used come from? What is "by cons breasts are falling" supposed to mean? Can you restate your problem in clearer, perhaps more verbose, terms? Or perhaps attach a screenshot of what you're seeing in the game that looks wrong to you?

Posted
7 hours ago, vaultbait said:

 

I think your message translator has failed, as I'm unable to parse your question. First, what (or who) do you mean when you say "your version (FG) better rebound etc..."? If you're responding to the topic creator, "your version" is OCBP_3.1.1_FG.zip currently, so better to be explicit about that. Where did the "OCBP 1 10 984" that you previously used come from? What is "by cons breasts are falling" supposed to mean? Can you restate your problem in clearer, perhaps more verbose, terms? Or perhaps attach a screenshot of what you're seeing in the game that looks wrong to you?

Sorry, I'll make it shorter.
with OCBP 3.11 the breasts fall and are flattened... how can i fix this?
Thanks for your help.  (deepl traduction)

Posted
6 minutes ago, Mat162789 said:

Sorry, I'll make it shorter.
with OCBP 3.11 the breasts fall and are flattened... how can i fix this?
Thanks for your help.  (deepl traduction)

 

I haven't upgraded to the new game release yet and so am still relying on OCBP 2.2.5, but in the version I'm using breasts will sometimes be subjected to "extra gravity" if the actors load into a very busy location or while the framerate is unstable.

 

I've seen discussions elsewhere about running OCBP with the new game version where it was suggested to adjust the gravityCorrection values in ocbp.ini but am not sure whether it was meant as a workaround for a specific problem with the new version. If you can't find anything else generally wrong with your setup, it might be worth a try.

 

Hopefully someone else here who's actually using the new version will have better advice, sorry.

Posted
11 hours ago, vaultbait said:

 

There isn't a "better" really, just "different".

 

OCBPC is OCBP with the addition of "collision spheres" so that e.g. breasts will move out of the way when an obstacle (including another body part from the same actor or a different actor) comes into close proximity. It's a cool feature, but assumes a fixed size for spheres across all actors, so if you have characters with varying breast sizes it can get weird (breasts moving like they're displaced by an invisible force field because the collision spheres are too large, or things clipping into breasts before they'll move because the collision spheres are too small). Also it can have trouble calculating where to displace during more severe collision states, like an animated scene where a partner is supposed to be placing a hand on a breast but assumes a much smaller breast size, and so collision physics start rapidly jerking the breast in random unrealistic directions.

 

Also, if you're talking about using the new version of Fallout 4, OCBP has been updated to work with it but OCBPC has not yet, so that may factor into your current choices as well.

Thanks. I im in FO4 Downgraded and everything is running fine. I actually had found this info on a reddit thread after I asked here. I had just been unsuccessful in finding before I asked.

 

Just want to say thank you lol. You have been the most helpful person on this forum across almost every topic for the past couple years I have been around this forum.

Posted
10 hours ago, Mat162789 said:

Sorry, I'll make it shorter.
with OCBP 3.11 the breasts fall and are flattened... how can i fix this?
Thanks for your help.  (deepl traduction)

what is your average fps?

Posted
3 hours ago, takosako said:

what is your average fps?

I blocked it at 60fps...
I just changed gravityCorrection to 0, the breasts are less flat but I lose bounce.

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