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OCBP for Fallout 4


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Posted

When i jump and the character is coming down the breasts get pushed up, now i know this makes sense but it looks weird to me and i just dont like seeing it so how do i reduce this effect?

  • 2 weeks later...
Posted

Downloaded the 3.1.2 CBBE file, dropped the zip into MO2's download tab, and it says "The content of <data> does not look valid." What am I doing wrong?

  • 3 weeks later...
Posted
On 4/10/2025 at 10:30 AM, Dova Dude said:

Downloaded the 3.1.2 CBBE file, dropped the zip into MO2's download tab, and it says "The content of <data> does not look valid." What am I doing wrong?

 

 

Having the same issue as Dova Dude. Hopefully somone knows the solution and will post here. *crosses fingers*

  • 2 weeks later...
Posted

Has anybody here managed to build OCBP from the GitHub source code?

 

A while back I looked into modifying OCBP to pull in actor slider values (from FG/CBBE) to modify the physics based on specific values for that actor, and I've finally got a bit of time/inclination to get back into it now.

 

That said, I can't even get the original project to build from the GitHub source code. I fixed a bunch of paths for included files in the code, but now there's missing identifiers, invalid arguments, syntax errors, etc. For reference, I'm trying to build using the included solution file.

 

Anyone have any insight? I'm relatively new to C/C++ (familiar with Python, R, and some MATLAB though) and learning as I go, but I haven't had this many issues last time I used GitHub code, so either I'm missing something obvious or the code needs a lot of work before I can get it compiled, let alone trying to modify it.

Posted (edited)
On 4/10/2025 at 6:30 PM, Dova Dude said:

Downloaded the 3.1.2 CBBE file, dropped the zip into MO2's download tab, and it says "The content of <data> does not look valid." What am I doing wrong?

When installing the mod in MO2 choose manual instal in quick instal window. Then open up the folders until you see data folder. Right click on the data folder and select set as data directory. After that press ok. :)

Edited by Nakki22
  • 2 months later...
Posted (edited)

So i have question other then two versions in the download section are there any other version available  ? Because NG version cause issues depending on what direction character is facing boobs are higher or lower. Has anyone encounter this issue before ?

Edited by Lost Resolution
Posted (edited)

So, after installing body mods and the OCBP 3.1.2, I managed to get the physics working. However, when my character is facing a direction (e.g., east or west), the breasts appear to either be floating upwards (as if being pulled) or, based on the body type, pulling downwards.

I tried reinstalling the mods a few times and followed a guide on how to properly install them, but the issue persists.

What should I do?

69e9f790-4db2-4fba-abf9-35a2894a144a.png

dc8e0997-0b6d-457e-bd49-bab22ba20cb1.png

Edited by mamajmbros
Posted
21 hours ago, Lost Resolution said:

So i have question other then two versions in the download section are there any other version available  ? Because NG version cause issues depending on what direction character is facing boobs are higher or lower. Has anyone encounter this issue before ?

i have the same issue, no clue whats wrong

Posted

heya OCBP forum, i've got a problem on my hands.
 

i've been trying to get this mod to work for way too long. For some reason i can't find for the life of me, CBP works perfectly fine, but this mod just won't cooperate. I've tried changing my load order, editing specific .ini settings, reinstalling countless times, and various other fixes i've forgotten. i would love to get this mod to work, especially since i've gotten sick of CBP.

Here's the fixes i've tried in detail:
Load order is CBBE > OCBP > Skeletal Adjustments for CBBE > MTM OCBP Physics Preset

edited ini settings are iPresentInterval=2 & FixOCBPSpeed=false
and ofc the good ol' reinstall

if i could get any help with this, that'd be great, cuz i've been dying to properly get this to work.

  • 2 weeks later...
Posted (edited)
On 7/22/2025 at 1:11 PM, mamajmbros said:

So, after installing body mods and the OCBP 3.1.2, I managed to get the physics working. However, when my character is facing a direction (e.g., east or west), the breasts appear to either be floating upwards (as if being pulled) or, based on the body type, pulling downwards.

I tried reinstalling the mods a few times and followed a guide on how to properly install them, but the issue persists.

What should I do?

69e9f790-4db2-4fba-abf9-35a2894a144a.png

dc8e0997-0b6d-457e-bd49-bab22ba20cb1.png

 

I had same problem, and  had to comment out gravityBias in the ini-file to stop it, but that came at the cost of the up-down movement was gone and I only had the jiggle left.

Would love to find a solution that let me have the gravityBias active.

 

Edited by xtro334
Posted
5 hours ago, Here4SlootyMods said:

What about leaving gravityBias uncommented and modifying gravityCorrection?

 

No idea, since I have no clue what change in gravityCorrection will do.

What does it do and what change should be done to make gravity more stable?

  • 2 weeks later...
Posted

No clue if this page is still up to date, but screw it, I need help. Is this for humans only, or is there a way to let other races use this mod? I'm using a Lupine race replacer for my character, and either I'm just blind, or the physics don't work. Many thanks in advance

  • 2 weeks later...
Posted

I have been able to get this running well under NG and have been tweaking various .ini settings based on some reference downloads with good results.

The one thing I can't figure out at the moment is how to get the general setting for "armorIgnore="  to work. The example comment shows listing a series of formIDs that should be treated as exceptions, like  "armorIgnore=0007b9c6, 600008CB"  - I know that first string 0007b9c6 is the form ID for leather chest piece. Trying to get this to work, there are a few "armors" like the leather chest piece or the light synth chest harness that would provide little or no restriction to breast movement.

However, when I uncomment the example line - it seems to have no effect, leather chest armor will still damp the movement down to the Breast.A attach levels instead of the unarmored levels.

Anyone know if this "armorIgnore=" feature was actually implemented or if it was planned development?

Posted (edited)

Hello, i just wanted to say i have fixed the issue that some people have been having with the boobs, after installing  Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB

i went from having my characters boobs like the image provided by mamajmbros. To having them become stiff (but only during nude state)

 

For anyone interested this is what i got as a reply when talking about the problem on the modpage for Skeletal adjustments

 

After reinstalling 3BBB it was then that i saw 3BBB has an OCBP.ini file of its own with its own stuff thats different from the ini file provided by OCBP here, and since the reinstall it now works. Though i did need to change the settings since theyre a bit stiff lol. 

 

image.png.2dfbeb0041ec69b6e2e1a0b81f059daa.png

Edited by archknight
Posted
13 hours ago, archknight said:

Hello, i just wanted to say i have fixed the issue that some people have been having with the boobs, after installing  Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB

i went from having my characters boobs like the image provided by mamajmbros. To having them become stiff (but only during nude state)

 

For anyone interested this is what i got as a reply when talking about the problem on the modpage for Skeletal adjustments

 

After reinstalling 3BBB it was then that i saw 3BBB has an OCBP.ini file of its own with its own stuff thats different from the ini file provided by OCBP here, and since the reinstall it now works. Though i did need to change the settings since theyre a bit stiff lol. 

 

That seemed to make it better then before, but it still get some minor problems while moving to the sides.

Oh well, guess I will just have to hope for a update later on that fixes the last small problems.

 

Thanks for the tip 🙂

Posted (edited)

I asked this over in the fusion girl forum already, but I'll ask here too, just in case.

Is this a gravity issue I have to fix through the .ini file, or is it a load order issue? Whenever I jump or sit down, the breasts, butt and stomach all stretch and stay in the position they were when I'm standing. And they do the same thing when I'm crouching377160_21.jpg.e81520d27beb4a87db7419ef71116cea.jpgScreenshot2025-09-11021839.png.0290e23b044b56a44905657bc55babf8.png

Edited by graythief90
Posted
12 hours ago, graythief90 said:

I asked this over in the fusion girl forum already, but I'll ask here too, just in case.

Is this a gravity issue I have to fix through the .ini file, or is it a load order issue? Whenever I jump or sit down, the breasts, butt and stomach all stretch and stay in the position they were when I'm standing. And they do the same thing when I'm crouching377160_21.jpg.e81520d27beb4a87db7419ef71116cea.jpgScreenshot2025-09-11021839.png.0290e23b044b56a44905657bc55babf8.png

It's better to use CBBE with CherrysCBBEBodyPhysics-2.1-21796-2-1 (NexusMod). The physics for tits and buttocks works there, but the downside is that there's no physics for vaginas like in FG. Some claim it's due to AAF, but this is incorrect. The problem lies with FG, as very old versions (before v1.25) didn't have this issue.

 

Posted
2 minutes ago, Bloodhhunter666 said:

It's better to use CBBE with CherrysCBBEBodyPhysics-2.1-21796-2-1 (NexusMod). The physics for tits and buttocks works there, but the downside is that there's no physics for vaginas like in FG. Some claim it's due to AAF, but this is incorrect. The problem lies with FG, as very old versions (before v1.25) didn't have this issue.

 

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