demon0079 Posted July 29, 2024 Posted July 29, 2024 19 hours ago, vaultbait said: Are you also using High FPS Physics Fix? If so, did you make sure to set FixOCBPSpeed=false in HighFPSPhysicsFix.ini as mentioned on the OCBP file page,? Wasn't using High FPS Fix, but installing it and changing the parameters as you said fixed it, thanks!
Chunkers Posted July 29, 2024 Posted July 29, 2024 High FPS Fix doesn't do anything to fix the issue even adjusting the .ini setting
demon0079 Posted July 30, 2024 Posted July 30, 2024 i dont know why or how but something broke and now only my balls swing but the penis is no longer moving, what do i have to put into the obpc preset to have the penis swing again ? I'm using ZaZ Skeleton and BodyTalk 3.
kaseem Posted July 31, 2024 Posted July 31, 2024 On 7/28/2024 at 1:06 PM, vaultbait said: Did any of the mods you installed come with their own ocbp,ini file, and is it overwriting whatever one you had previously? You're sure you didn't also upgrade the game? Which version of Fallout 4 and OCBP are you using? I got it working. I just moved ocbp and the mtm preset to the bottom of my load order.
McChuckles Posted August 2, 2024 Posted August 2, 2024 I have all the prerequisites installed, All I get is belly physics. Any help would be appreciated,
theblindbat Posted August 10, 2024 Posted August 10, 2024 (edited) After no physics I noticed that I downloaded the CBBE 3.1.2 version (not FG) but I'm using Zex4 skeleton. Is that why? I also just noticed that reading through me f4se.log that there were some DLL's without version info and none of them were listed in the successfully loaded list. cbp.dll was one of those without version info and was missing from the list of DLL's loaded. Edited August 10, 2024 by theblindbat
vaultbait Posted August 10, 2024 Posted August 10, 2024 9 hours ago, theblindbat said: After no physics I noticed that I downloaded the CBBE 3.1.2 version (not FG) but I'm using Zex4 skeleton. Is that why? CBBE is not compatible with the ZeX Skeleton. If you're using ZeX for BodyTalk3 then you probably need the Gender Specific Skeletons mod so that females can use the vanilla or 3BB skeleton for CBBE and males can use the ZeX skeleton. 9 hours ago, theblindbat said: I also just noticed that reading through me f4se.log that there were some DLL's without version info and none of them were listed in the successfully loaded list. cbp.dll was one of those without version info and was missing from the list of DLL's loaded. You need to make sure you install a version of OCBP compatible with your game version. If you're still on FO4 1.10.163 and F4SE 0.6.23 then use OCBP 2.2.5, if on FO4 1.10.984 with F4SE 0.7.2 then install OCBP 3.1.2 instead.
theblindbat Posted August 10, 2024 Posted August 10, 2024 (edited) 2 hours ago, vaultbait said: CBBE is not compatible with the ZeX Skeleton. If you're using ZeX for BodyTalk3 then you probably need the Gender Specific Skeletons mod so that females can use the vanilla or 3BB skeleton for CBBE and males can use the ZeX skeleton. You need to make sure you install a version of OCBP compatible with your game version. If you're still on FO4 1.10.163 and F4SE 0.6.23 then use OCBP 2.2.5, if on FO4 1.10.984 with F4SE 0.7.2 then install OCBP 3.1.2 instead. Sorry, let me get clearer. I'm using (in this order) BodySlide, CBBE, ZeX skeleton, Discrete Female Skeleton, Knee Fix, 3BBB, OCBP Physics, then MTM OCBP Preset. All worked smoothly before the update to 984 and here. The only mod that was changed is the OCBP. Did I miss something with the other mods? Edited August 10, 2024 by theblindbat
vaultbait Posted August 10, 2024 Posted August 10, 2024 3 minutes ago, theblindbat said: Sorry, let me get clearer. I'm using (in this order) BodySlide, CBBE, ZeX skeleton, Discrete Female Skeleton, Knee Fix, 3BBB, OCBP Physics, then MTM OCBP Preset. All worked smoothly before the update to 984 and here. The only mod that was changed is the OCBP. Did I miss something with the other mods? You also need to update F4SE to 0.7.2, and if you're using High FPS Physics Fix then you need to make additional configuration adjustments to both it and OCBP as detailed on the file page. But I'm still on game version 1.10.163 so this is merely my understanding from prior discussions involving those who have upgraded, not direct experience.
theblindbat Posted August 10, 2024 Posted August 10, 2024 15 minutes ago, vaultbait said: You also need to update F4SE to 0.7.2, and if you're using High FPS Physics Fix then you need to make additional configuration adjustments to both it and OCBP as detailed on the file page. But I'm still on game version 1.10.163 so this is merely my understanding from prior discussions involving those who have upgraded, not direct experience. Like I mentioned, this being incredibly reliable, I updated my FO4 and things broke being a Bethesda 'feature.' This is not a surprise to anyone. 😄 But I updated High FPS Fix (had to) and did disable the OCBP fix in the ini. I'm also using the latest SKSE, er, F4SE, 0.7.2 for 984. I still think it's that the DLL isn't loaded by F4SE without version info, if I'm reading the log correctly.
takosako Posted August 11, 2024 Author Posted August 11, 2024 On 8/10/2024 at 12:26 AM, theblindbat said: After no physics I noticed that I downloaded the CBBE 3.1.2 version (not FG) but I'm using Zex4 skeleton. Is that why? I also just noticed that reading through me f4se.log that there were some DLL's without version info and none of them were listed in the successfully loaded list. cbp.dll was one of those without version info and was missing from the list of DLL's loaded. that means your dll is outdated. if you downloaded the new one something is overriding it.
takosako Posted August 11, 2024 Author Posted August 11, 2024 I made a version of 3.1.2 for old gen while I was playing through fo4 london. This is a beta version and purposely does not have a ocbp.ini included. follow the instructions regarding high fps physics and fpsCompatibility on the mod page. dont use if i you dont know what youre doing. OCBP_3.1.2_OldGen_beta.zip 3
Bonnie8672 Posted August 12, 2024 Posted August 12, 2024 uhh... where do i find the readme file? Because it doesn't show up
Fuckingshore Posted August 16, 2024 Posted August 16, 2024 (edited) idk why my last version ocbp from somewhere worked well(maybe in this page) in NG, but just now I downloaded this updated version(3.12) and replaced , it broke physic in game. breast will stay... and extension. and the breast always lagging behind body's movement I tried reinstall 3bbb physic and MTMpreset . but it is useless... then I got back that damn old version , what disgusting is that is no more work as before... my game is locked in 60 fps ..so I don't use high fps fix upset Edited August 16, 2024 by Fuckingshore for image
DrydenK Posted August 17, 2024 Posted August 17, 2024 Hi, I'm trying to install OCBP 3.1.2 FG on Mod Organizer 2. The problem is that when I try to install it, Mod Organizer complains opening a windows with the message "The content of <data> does not look valid". I've downloaded the file again in case of some corruption, but message remains. As a test, I download the CBBE version and got the same message when trying to install. Any idea of what could be the problem? Tks.
takosako Posted August 17, 2024 Author Posted August 17, 2024 (edited) On 8/16/2024 at 10:10 AM, Fuckingshore said: idk why my last version ocbp from somewhere worked well(maybe in this page) in NG, but just now I downloaded this updated version(3.12) and replaced , it broke physic in game. breast will stay... and extension. and the breast always lagging behind body's movement I tried reinstall 3bbb physic and MTMpreset . but it is useless... then I got back that damn old version , what disgusting is that is no more work as before... my game is locked in 60 fps ..so I don't use high fps fix upset your body is not compatible with skeleton. or some file not found. 1 hour ago, DrydenK said: Hi, I'm trying to install OCBP 3.1.2 FG on Mod Organizer 2. The problem is that when I try to install it, Mod Organizer complains opening a windows with the message "The content of <data> does not look valid". I've downloaded the file again in case of some corruption, but message remains. As a test, I download the CBBE version and got the same message when trying to install. Any idea of what could be the problem? Tks. underneath OCBP 3.1.2 folder drag Data and OCBP_LICENSE to <data> Edited August 17, 2024 by takosako
DrydenK Posted August 18, 2024 Posted August 18, 2024 2 hours ago, takosako said: your body is not compatible with skeleton. or some file not found. underneath OCBP 3.1.2 folder drag Data and OCBP_LICENSE to <data> Actually, it worked after selecting /data as the <data> folder. I didn't notice it on the first try because I expected Mod Manager to close the whole window, but instead it only changed the message at the bottom indicating it accepted the selection., and I hadn't noticed that.
Fuckingshore Posted August 18, 2024 Posted August 18, 2024 8 hours ago, takosako said: your body is not compatible with skeleton. or some file not found. underneath OCBP 3.1.2 folder drag Data and OCBP_LICENSE to <data> nvm, I reinstall DFS and it works
Nharra Posted August 21, 2024 Posted August 21, 2024 If anyone is having an issue installing this with MO2, the mod is improperly packaged and requires a little bit of tinkering to install but it's pretty easy to work around. Find Data folder within the file structure and set it as <data> directory 4
Jeffey67 Posted August 28, 2024 Posted August 28, 2024 I think there's some bug in new version 3.1.2FG. I positioned body horizontaly faca down and almost switched off stifness. All parameters of linear and rotation to zero. Leaved in action breast bones 02. (03 and 04 to off). Then turned LinearY in main section [Breast2] to something 0.1-0.4. In previous version this made Both(!) breasts move down to ground. But now it unproportional moves (if positive number e.g. linearY=0.3) RIGHT breast up (Left breast nearly moves down). Negative value (linearY=-0.3) moves Right breast down. Adding parameter to override section [Override:Breast_CBP_R_02] doesn't solves problem. Moreover: changing a value again mainly affects to Right Breast. So I can manage to balance it but values in main and override sections are not equal. For balancing shapes I have to set, for example, linearY=-0.6 in main section and linearY=-0.2 in [Override:Breast_CBP_R_02]. In previous versions (before NG ) this parameter was influenced to shapes evenly (like LinearZ=) and shouldn't be in override for Right breast, as rotationalY=..
Chunkers Posted September 6, 2024 Posted September 6, 2024 On 8/28/2024 at 3:07 PM, Jeffey67 said: I think there's some bug in new version 3.1.2FG. I positioned body horizontaly faca down and almost switched off stifness. All parameters of linear and rotation to zero. Leaved in action breast bones 02. (03 and 04 to off). Then turned LinearY in main section [Breast2] to something 0.1-0.4. In previous version this made Both(!) breasts move down to ground. But now it unproportional moves (if positive number e.g. linearY=0.3) RIGHT breast up (Left breast nearly moves down). Negative value (linearY=-0.3) moves Right breast down. Adding parameter to override section [Override:Breast_CBP_R_02] doesn't solves problem. Moreover: changing a value again mainly affects to Right Breast. So I can manage to balance it but values in main and override sections are not equal. For balancing shapes I have to set, for example, linearY=-0.6 in main section and linearY=-0.2 in [Override:Breast_CBP_R_02]. In previous versions (before NG ) this parameter was influenced to shapes evenly (like LinearZ=) and shouldn't be in override for Right breast, as rotationalY=.. i get this but my character is laying down, one boob is always bigger than the other, at 1st i thought it was the view angle, but it switches from boob to boob when i switch animations. ive played with the files and nothing works 1
Jeffey67 Posted September 6, 2024 Posted September 6, 2024 6 hours ago, Chunkers said: i get this but my character is laying down, one boob is always bigger than the other, at 1st i thought it was the view angle, but it switches from boob to boob when i switch animations. ive played with the files and nothing works yeah. I thought so too at first. but no. There's definetely smth wrong with the OCBP. LinearY- shoud act symetrycal unlike X.
Chunkers Posted September 8, 2024 Posted September 8, 2024 On 9/6/2024 at 3:46 AM, Jeffey67 said: yeah. I thought so too at first. but no. There's definetely smth wrong with the OCBP. LinearY- shoud act symetrycal unlike X. mine are only in animations tho, seems fine everywhere else, but its still annoying, i have no idea how to make a fix, pre-NG it was a simple .ini fix, do the same on the NG version and it makes zero difference 1
Jeffey67 Posted September 9, 2024 Posted September 9, 2024 On 9/8/2024 at 3:52 AM, Chunkers said: mine are only in animations tho, seems fine everywhere else, but its still annoying, i have no idea how to make a fix, pre-NG it was a simple .ini fix, do the same on the NG version and it makes zero difference Agreed. I hope it will be fixed in new update.
Jeffey67 Posted September 17, 2024 Posted September 17, 2024 5 hours ago, xXSupremeFrogXx said: So, I was testing my OCBP config and well the breasts always act like this. The left one has like more movement applied than the right one. No prob with butt physics. Video Hide contents https://drive.google.com/file/d/1Om6nyR9McZ-8XDy-V9DJaAwSr6NIk0W5/view?usp=sharing My current OCBP config. Playing NG version. ocbp.ini Config.rar 567 B · 1 download I can only see this when Rotation values are added. It doesn't happen when I only have values for Linear. This is CBBE - version? array of config parameters is different from my ini file. ocbp.zip
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