0wizard Posted December 18, 2025 Posted December 18, 2025 Update for 1.11.191! And, I'll try to look at those issues people have posted about, if I can. OpenCBP_FO4-3.1.11.191.zip 16
lucario0 Posted December 18, 2025 Posted December 18, 2025 2 hours ago, 0wizard said: Update for 1.11.191! And, I'll try to look at those issues people have posted about, if I can. OpenCBP_FO4-3.1.11.191.zip 256.35 kB · 1 download Thank you so muuuch, I was trying to edit the source code myself but I keep getting hell lot of errors since I'm not used to cpp coding🥹 2
tonyg7325 Posted December 23, 2025 Posted December 23, 2025 (edited) for some reason even with the .191 fix it does not work, im using vortex with 3bbb, MTM, skeletal adjustments, cbbe, and TWB but i still have no physics EDIT: I dont know why but having 3bbb installed breaks it so dont use 3bbb Edited December 23, 2025 by tonyg7325 figured out why it didnt work
Invizzy Posted December 24, 2025 Posted December 24, 2025 2 hours ago, tonyg7325 said: for some reason even with the .191 fix it does not work, im using vortex with 3bbb, MTM, skeletal adjustments, cbbe, and TWB but i still have no physics EDIT: I dont know why but having 3bbb installed breaks it so dont use 3bbb Trying to use this with MO2 and keep getting the prompt that the "Content of data does not look valid" Should i ignore it or is there a solution?? 1
infiniteone Posted December 24, 2025 Posted December 24, 2025 (edited) I tried switching from CBP on Nexus, using BodyTalk 4.0, which worked, but had some issues that crashed the game on rare occasions. I figured I would try out OCBP, but it does not work, I tried the two pre NG versions you have here, also tried the version someone made for Fallout London, a pre-NG 3.1.2, none of them worked. I used "MTM 3B OCBP - OCBPC Physics and Collision Preset" for the ini, but also tried your included ini. I am using ZeX - ZaZ Extended Skeleton 6.0. Im stumped as to what it could be, it works with classic CBP. Looking at f4se log, it says that cbp.dll loads fine, but there is no independent cbp log anymore like there was in the old version, is that gone now? Or is something blocking it perhaps? EDIT: lol... always! As soon as I ask the question I figure it out.... turns out I needed to set to off useWhitelist=0 , not sure what the whitelist is, but maybe because im using Ace Male head which changes the player to a new race instead of overriding human race caused the whitelist to ignore? Im not sure, but its working now, woop!. Edited December 24, 2025 by infiniteone
0wizard Posted December 24, 2025 Posted December 24, 2025 (edited) 19 hours ago, tonyg7325 said: so dont use 3bbb LOL! I only use TWB / 3BBB, you must have some other issue. CBP.DLL animates whatever bones are in your OCBP.INI so make sure your skeleton's bones are matching what's in the INI. You can check your skeleton in Outfit Studio or NIF Explorer. Edited December 24, 2025 by 0wizard 1
0wizard Posted December 24, 2025 Posted December 24, 2025 14 hours ago, infiniteone said: needed to set to off useWhitelist=0 , not sure what the whitelist is Pretty sure that's a list of what it WILL animate; if you turn that on (1) you need to create a list, or you're telling it to animate NOTHING
0wizard Posted December 24, 2025 Posted December 24, 2025 16 hours ago, Invizzy said: Trying to use this with MO2 Which "this" ? My post-AE patches must be manually installed, its just one file. They aren't set up for mod managers.
Holylokki Posted December 24, 2025 Posted December 24, 2025 54 minutes ago, 0wizard said: Which "this" ? My post-AE patches must be manually installed, its just one file. They aren't set up for mod managers. What's stopping you from putting them in the correct subfolder so MO2 can consider them a mod? 1
Invizzy Posted December 25, 2025 Posted December 25, 2025 6 hours ago, 0wizard said: Which "this" ? My post-AE patches must be manually installed, its just one file. They aren't set up for mod managers. Fixed my problem, skill issue on my end
qq89qq4587@gmail.com Posted December 28, 2025 Posted December 28, 2025 Quote Update for 1.11.191! And, I'll try to look at those issues people have posted about, if I can. Thank you for providing the latest version. However, I’ve noticed a strange behavior. The direction of gravity influence doesn’t seem to be consistently downward; instead, it appears to come from different surrounding directions. For example, when I face left, it feels as if the character is lying prone, and when I face right, it feels more like lying on their side. I’m not sure if this is expected behavior or if I’m the only one experiencing this issue. Could you please let me know if others have reported something similar? Mods in use: True Wasteland Body True Wasteland Body (TWB) 3BBB Body Skeletal Adjustments for CBBE – Legs For Days Edition (BETA) Discrete Female Skeleton
Kaprai Posted December 28, 2025 Posted December 28, 2025 Hello, could it be that this mod no longer work with the newest Fallout 4? Mod organizer "says" the "DATA" is not valid. Tried it also manually, it does not work? Thanks for your help! Rainer
infiniteone Posted December 29, 2025 Posted December 29, 2025 On 12/24/2025 at 1:36 PM, 0wizard said: Pretty sure that's a list of what it WILL animate; if you turn that on (1) you need to create a list, or you're telling it to animate NOTHING That was the default in the downloaded files I got, it was already set to 1 & I needed to set it to useWhitelist=0 Im guessing It may be because I use Ace Male head which changes the race from human to a new human race, perhaps since they're not vanilla "human" anymore they're not on the whitelist? Im not sure because I could not find a whitelist or info about it anywhere in the files.
aesima32 Posted December 30, 2025 Posted December 30, 2025 On 12/27/2025 at 9:16 PM, qq89qq4587@gmail.com said: Thank you for providing the latest version. However, I’ve noticed a strange behavior. The direction of gravity influence doesn’t seem to be consistently downward; instead, it appears to come from different surrounding directions. For example, when I face left, it feels as if the character is lying prone, and when I face right, it feels more like lying on their side. I’m not sure if this is expected behavior or if I’m the only one experiencing this issue. Could you please let me know if others have reported something similar? Mods in use: True Wasteland Body True Wasteland Body (TWB) 3BBB Body Skeletal Adjustments for CBBE – Legs For Days Edition (BETA) Discrete Female Skeleton Having the same issue but it's not a drastic as you but is noticeable.
Fuckingshore Posted December 30, 2025 Posted December 30, 2025 On 12/28/2025 at 10:16 AM, qq89qq4587@gmail.com said: Thank you for providing the latest version. However, I’ve noticed a strange behavior. The direction of gravity influence doesn’t seem to be consistently downward; instead, it appears to come from different surrounding directions. For example, when I face left, it feels as if the character is lying prone, and when I face right, it feels more like lying on their side. I’m not sure if this is expected behavior or if I’m the only one experiencing this issue. Could you please let me know if others have reported something similar? Mods in use: True Wasteland Body True Wasteland Body (TWB) 3BBB Body Skeletal Adjustments for CBBE – Legs For Days Edition (BETA) Discrete Female Skeleton Change all gravity related items in INI configuration from 50 to 5 1
tim8867 Posted January 2 Posted January 2 (edited) On 12/30/2025 at 10:20 AM, Fuckingshore said: Modifiez toutes les valeurs de gravité dans le fichier de configuration INI, en les remplaçant par 5. I changed the gravity from 50 to 5, even from 50 to 1, but I still have the same problem. Are there any other solutions? Edited January 6 by tim8867
effithwhat Posted January 3 Posted January 3 On 12/18/2025 at 5:36 AM, 0wizard said: Update for 1.11.191! And, I'll try to look at those issues people have posted about, if I can. OpenCBP_FO4-3.1.11.191.zip 256.35 kB · 19 downloads Thanks, its working great with latest Fallout 4 version. on existing saves or a fresh start save downloaded from nexus. However when i start a new game it immediately crashes after character creation. Only when selecting female (without change just immediately click on finished). Crash can only be avoided when picking male character or when disabling ocbp. Its a minor issues, since i can load it after that point. But is it possible to figure out why that is the case and fix it? I am afraid that whatever causes the issue right there, might also be an issue at some other point ingame. Only character mods I have are radsqueen skin + valhalla skin and fg texture fix and then i use xcell and VEfs. Its a completely fresh install with very few mods so far.
tim8867 Posted January 5 Posted January 5 On 12/28/2025 at 3:16 AM, qq89qq4587@gmail.com said: Thank you for providing the latest version. However, I’ve noticed a strange behavior. The direction of gravity influence doesn’t seem to be consistently downward; instead, it appears to come from different surrounding directions. For example, when I face left, it feels as if the character is lying prone, and when I face right, it feels more like lying on their side. I’m not sure if this is expected behavior or if I’m the only one experiencing this issue. Could you please let me know if others have reported something similar? Mods in use: True Wasteland Body True Wasteland Body (TWB) 3BBB Body Skeletal Adjustments for CBBE – Legs For Days Edition (BETA) Discrete Female Skeleton I have the same problem.
0modskilzs Posted January 8 Posted January 8 Having a no physics issue. No idea why its not working, using the Old Gen version and its respective old gen requirements but still nothing. Would any other mods conflict?
genericuser332321 Posted January 11 Posted January 11 On 11/15/2025 at 3:28 PM, 0wizard said: OpenCBP_FO4-3_1.11.137.zip So I was looking at takosako's source code link, and I figured out how to update it. Hey, mind if I DM you for some assistance in building OCBP from the source? Tried to do it a while back and couldn't, but I want to play around with pulling slider values (e.g., FG, CBBE) to alter physics per actor. If you're open to helping it'd be much appreciated,
0modskilzs Posted January 12 Posted January 12 On 12/17/2025 at 9:36 PM, 0wizard said: Update for 1.11.191! And, I'll try to look at those issues people have posted about, if I can. OpenCBP_FO4-3.1.11.191.zip 256.35 kB · 28 downloads Installed it but I am noticing very stiff jiggle, almost next to none even with MTM Soft Ignore Armor preset.
PyroPirate117 Posted January 12 Posted January 12 On 12/28/2025 at 10:42 AM, Kaprai said: Hello, could it be that this mod no longer work with the newest Fallout 4? Mod organizer "says" the "DATA" is not valid. Tried it also manually, it does not work? Thanks for your help! Rainer Having the same issue. Still haven't gotten it to say the data is valid.
4eversweet Posted January 13 Posted January 13 26 minutes ago, PyroPirate117 said: Having the same issue. Still haven't gotten it to say the data is valid. Hey there, I actually found a way to install the update with MO2 (in a roundabout way, but it worked for me!). Download OCBP 2.2.5.zip Extract the .zip file to its own folder Download OCBP 3.1.11.191.zip Again, extract the .zip file to its own folder Open OCBP 3.1.11.191's folder, then copy the cbp.dll file inside Open OCBP 2.2.5>Data>F4SE>Plugins, then paste .191's cbp.dll and let it replace the original 2.2.5 cbp.dll. Delete the original OCBP 3.1.11.191.zip, then rename OBCP 2.2.5 to OBCP 3.1.11.191 .Then compress the renamed folder into a .zip file In MO2, click the disk icon aka "Install a new mod from an archive". Install as normal. Enable the mod, then you should be good to go! I'm brand-new to FO4 modding, so I too struggled to install the update manually. Let me know if you need anymore help! 2
boco8787 Posted January 16 Posted January 16 Hello all, I have a quick question and would appreciate any help. I use Vortex so it should be easier to figure out, but I can't figure it out I use True Wasteland body skeletal adjustments for cbbe legs for days cbbe (obviously) i do not use discrete female skeleton How do you get OCBP to work with the anniversary update of fallout 4? i drop the zip into vortex in the mod section at the bottom and it says it's not compatible with the game. I did not have sqr17's 3bbb body downloaded when i tried. I assumed you needed OCBP downloaded and installed first before you install the 3BBB body. You can ignore it but i don't know how to tell if its working in game or not and the warning thing on vortex says it can cause lost save game data. is any of this true? or just there way of politically sanitizing you from enjoying nice bouncing tits on your character in game. Nexus is getting really bad with political satanic gay woke shit. just a simple how to would be great. Do we have to wait for a Fallout AE OCBP update? Thank you in advance. 1
lifeofajon Posted January 16 Posted January 16 just curious, what are the chances of the mod author actually updating ocbp? are they active anywhere else? i cant seem to get the updated one from this thread to work
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