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OCBP for Fallout 4


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Posted (edited)

for some reason even with the .191 fix it does not work, im using vortex with 3bbb, MTM, skeletal adjustments, cbbe, and TWB but i still have no physics

 

EDIT: I dont know why but having 3bbb installed breaks it so dont use 3bbb

Edited by tonyg7325
figured out why it didnt work
Posted
2 hours ago, tonyg7325 said:

for some reason even with the .191 fix it does not work, im using vortex with 3bbb, MTM, skeletal adjustments, cbbe, and TWB but i still have no physics

 

EDIT: I dont know why but having 3bbb installed breaks it so dont use 3bbb

Trying to use this with MO2 and keep getting the prompt that the "Content of data does not look valid" Should i ignore it or is there a solution??

Posted (edited)

I tried switching from CBP on Nexus, using BodyTalk 4.0, which worked, but had some issues that crashed the game on rare occasions. I figured I would try out OCBP, but it does not work, I tried the two pre NG versions you have here, also tried the version someone made for Fallout London, a pre-NG 3.1.2, none of them worked. I used "MTM 3B OCBP - OCBPC Physics and Collision Preset" for the ini, but also tried your included ini.  I am using ZeX - ZaZ Extended Skeleton 6.0. Im stumped as to what it could be, it works with classic CBP.

 

Looking at f4se log, it says that cbp.dll loads fine, but there is no independent cbp log anymore like there was in the old version, is that gone now? Or is something blocking it perhaps?

 

EDIT: lol... always! As soon as I ask the question I figure it out.... turns out I needed to set to off useWhitelist=0  , not sure what the whitelist is, but maybe because im using Ace Male head which changes the player to a new race instead of overriding human race caused the whitelist to ignore? Im not sure, but its working now, woop!.

Edited by infiniteone
Posted (edited)
19 hours ago, tonyg7325 said:

so dont use 3bbb

LOL! I only use TWB / 3BBB, you must have some other issue. CBP.DLL animates whatever bones are in your OCBP.INI so make sure your skeleton's bones are matching what's in the INI. You can check your skeleton in Outfit Studio or NIF Explorer. 

Edited by 0wizard
Posted
14 hours ago, infiniteone said:

needed to set to off useWhitelist=0  , not sure what the whitelist is

Pretty sure that's a list of what it WILL animate; if you turn that on (1) you need to create a list, or you're telling it to animate NOTHING

Posted
16 hours ago, Invizzy said:

Trying to use this with MO2

Which "this" ? My post-AE patches must be manually installed, its just one file. They aren't set up for mod managers. 

Posted
54 minutes ago, 0wizard said:

Which "this" ? My post-AE patches must be manually installed, its just one file. They aren't set up for mod managers. 

What's stopping you from putting them in the correct subfolder so MO2 can consider them a mod?

Posted
6 hours ago, 0wizard said:

Which "this" ? My post-AE patches must be manually installed, its just one file. They aren't set up for mod managers. 

Fixed my problem, skill issue on my end 

Posted
Quote

Update for 1.11.191! And, I'll try to look at those issues people have posted about, if I can. 

Thank you for providing the latest version.

However, I’ve noticed a strange behavior. The direction of gravity influence doesn’t seem to be consistently downward; instead, it appears to come from different surrounding directions. For example, when I face left, it feels as if the character is lying prone, and when I face right, it feels more like lying on their side.

I’m not sure if this is expected behavior or if I’m the only one experiencing this issue. Could you please let me know if others have reported something similar?

Mods in use:

  • True Wasteland Body

  • True Wasteland Body (TWB) 3BBB Body

  • Skeletal Adjustments for CBBE – Legs For Days Edition (BETA)

  • Discrete Female Skeleton

 

e9c6779b-8103-4c3a-ac0a-f8f9b6776107.png

194e299e-ae8b-4127-ac10-b3fc058be710.png

Posted

Hello, could it be that this mod no longer work with the newest Fallout 4? Mod organizer "says" the "DATA" is not valid. Tried it also manually, it does not work? Thanks for your help! Rainer

Posted
On 12/24/2025 at 1:36 PM, 0wizard said:

Pretty sure that's a list of what it WILL animate; if you turn that on (1) you need to create a list, or you're telling it to animate NOTHING

That was the default in the downloaded files I got, it was already set to 1 & I needed to set it to useWhitelist=0  Im guessing It may be because I use Ace Male head which changes the race from human to a new human race, perhaps since they're not vanilla "human" anymore they're not on the whitelist? Im not sure because I could not find a whitelist or info about it anywhere in the files.

Posted
On 12/27/2025 at 9:16 PM, qq89qq4587@gmail.com said:

Thank you for providing the latest version.

However, I’ve noticed a strange behavior. The direction of gravity influence doesn’t seem to be consistently downward; instead, it appears to come from different surrounding directions. For example, when I face left, it feels as if the character is lying prone, and when I face right, it feels more like lying on their side.

I’m not sure if this is expected behavior or if I’m the only one experiencing this issue. Could you please let me know if others have reported something similar?

Mods in use:

  • True Wasteland Body

  • True Wasteland Body (TWB) 3BBB Body

  • Skeletal Adjustments for CBBE – Legs For Days Edition (BETA)

  • Discrete Female Skeleton

 

 

 

Having the same issue but it's not a drastic as you but is noticeable.

Posted
On 12/28/2025 at 10:16 AM, qq89qq4587@gmail.com said:

Thank you for providing the latest version.

However, I’ve noticed a strange behavior. The direction of gravity influence doesn’t seem to be consistently downward; instead, it appears to come from different surrounding directions. For example, when I face left, it feels as if the character is lying prone, and when I face right, it feels more like lying on their side.

I’m not sure if this is expected behavior or if I’m the only one experiencing this issue. Could you please let me know if others have reported something similar?

Mods in use:

  • True Wasteland Body

  • True Wasteland Body (TWB) 3BBB Body

  • Skeletal Adjustments for CBBE – Legs For Days Edition (BETA)

  • Discrete Female Skeleton

 

e9c6779b-8103-4c3a-ac0a-f8f9b6776107.png

194e299e-ae8b-4127-ac10-b3fc058be710.png

Change all gravity related items in INI configuration from 50 to 5

Posted (edited)
On 12/30/2025 at 10:20 AM, Fuckingshore said:

Modifiez toutes les valeurs de gravité dans le fichier de configuration INI, en les remplaçant par 5.

I changed the gravity from 50 to 5, even from 50 to 1, but I still have the same problem. Are there any other solutions?
 

Edited by tim8867
Posted
On 12/18/2025 at 5:36 AM, 0wizard said:

Update for 1.11.191! And, I'll try to look at those issues people have posted about, if I can. 

OpenCBP_FO4-3.1.11.191.zip 256.35 kB · 19 downloads

Thanks, its working great with latest Fallout 4 version. on existing saves or a fresh start save downloaded from nexus.
However when i start a new game it immediately crashes after character creation. Only when selecting female (without change just immediately click on finished).
Crash can only be avoided when picking male character or when disabling ocbp.
Its a minor issues, since i can load it after that point. But is it possible to figure out why that is the case and fix it?
I am afraid that whatever causes the issue right there, might also be an issue at some other point ingame.
Only character mods I have are radsqueen skin + valhalla skin and fg texture fix and then i use xcell and VEfs.
Its a completely fresh install with very few mods so far.

Posted

 

On 12/28/2025 at 3:16 AM, qq89qq4587@gmail.com said:

Thank you for providing the latest version.

However, I’ve noticed a strange behavior. The direction of gravity influence doesn’t seem to be consistently downward; instead, it appears to come from different surrounding directions. For example, when I face left, it feels as if the character is lying prone, and when I face right, it feels more like lying on their side.

I’m not sure if this is expected behavior or if I’m the only one experiencing this issue. Could you please let me know if others have reported something similar?

Mods in use:

  • True Wasteland Body

  • True Wasteland Body (TWB) 3BBB Body

  • Skeletal Adjustments for CBBE – Legs For Days Edition (BETA)

  • Discrete Female Skeleton

 

e9c6779b-8103-4c3a-ac0a-f8f9b6776107.png

194e299e-ae8b-4127-ac10-b3fc058be710.png

I have the same problem.

Posted

Having a no physics issue. No idea why its not working, using the Old Gen version and its respective old gen requirements but still nothing. Would any other mods conflict?

 

NJP.PNG.f48a802f243b5d42288c9b15695a281b.PNG

Posted
On 11/15/2025 at 3:28 PM, 0wizard said:

OpenCBP_FO4-3_1.11.137.zip
So I was looking at takosako's source code link, and I figured out how to update it.

 

Hey, mind if I DM you for some assistance in building OCBP from the source? Tried to do it a while back and couldn't, but I want to play around with pulling slider values (e.g., FG, CBBE) to alter physics per actor.

If you're open to helping it'd be much appreciated,

Posted
On 12/28/2025 at 10:42 AM, Kaprai said:

Hello, could it be that this mod no longer work with the newest Fallout 4? Mod organizer "says" the "DATA" is not valid. Tried it also manually, it does not work? Thanks for your help! Rainer

Having the same issue.  Still haven't gotten it to say the data is valid. 

Posted
26 minutes ago, PyroPirate117 said:

Having the same issue.  Still haven't gotten it to say the data is valid. 

Hey there, I actually found a way to install the update with MO2 (in a roundabout way, but it worked for me!).

  1. Download OCBP 2.2.5.zip
  2. Extract the .zip file to its own folder
  3. Download OCBP 3.1.11.191.zip
  4. Again, extract the .zip file to its own folder
  5. Open OCBP 3.1.11.191's folder, then copy the cbp.dll file inside
  6. Open OCBP 2.2.5>Data>F4SE>Plugins, then paste .191's cbp.dll and let it replace the original 2.2.5 cbp.dll.
  7. Delete the original OCBP 3.1.11.191.zip, then rename OBCP 2.2.5 to OBCP 3.1.11.191 .Then compress the renamed folder into a .zip file
  8. In MO2, click the disk icon aka "Install a new mod from an archive". Install as normal.

Enable the mod, then you should be good to go! I'm brand-new to FO4 modding, so I too struggled to install the update manually. Let me know if you need anymore help! :)

Posted

Hello all, 

 

I have a quick question and would appreciate any help. I use Vortex so it should be easier to figure out, but I can't figure it out

 

I use

 

True Wasteland body

skeletal adjustments for cbbe legs for days

cbbe (obviously)

i do not use discrete female skeleton

 

How do you get OCBP to work with the anniversary update of fallout 4? i drop the zip into vortex in the mod section at the bottom and it says it's not compatible with the game. I did not have sqr17's 3bbb body downloaded when i tried. I assumed you needed OCBP downloaded and installed first before you install the 3BBB body. You can ignore it but i don't know how to tell if its working in game or not and the warning thing on vortex says it can cause lost save game data. is any of this true? or just there way of politically sanitizing you from enjoying nice bouncing tits on your character in game. Nexus is getting really bad with political satanic gay woke shit. 

 

just a simple how to would be great. Do we have to wait for a Fallout AE OCBP update? Thank you in advance.

 

Posted

just curious, what are the chances of the mod author actually updating ocbp? are they active anywhere else?
i cant seem to get the updated one from this thread to work

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