SlabLover Posted August 2, 2021 Posted August 2, 2021 (edited) This is fun and I like the concept of adding the idea of milk being fun and cool to my colonies, but if this is a Strong or Extreme, I'd appreciate a sort of Medium option. The move and work penalties for the cows seem very extreme and I don't care for them, and the same goes for the -20 social effect for not making milk yet, feels like too much. (Just putting that out there. I know I can just go in and change them for my own purposes.) Maybe just allow adding the milk precept to any ideo without the full cow belief? Rather than the full Essential, maybe a lesser Encouraged level? Edited August 2, 2021 by SlabLover
conyx Posted August 2, 2021 Posted August 2, 2021 I have a male supremacist colony going where men are allowed to take as many wives as they'd like, but so far none of them have taken advantage of it. Not sure if this mod is involved with that, but does anyone have any idea why? I have roughly a 1:3 male/female ratio, and none of the men are trying to court additional women. Any advice?
Guest Posted August 2, 2021 Posted August 2, 2021 1 minute ago, conyx said: I have a male supremacist colony going where men are allowed to take as many wives as they'd like, but so far none of them have taken advantage of it. Not sure if this mod is involved with that, but does anyone have any idea why? I have roughly a 1:3 male/female ratio, and none of the men are trying to court additional women. Any advice? Yeah, stop inviting incels to your colony. Beautiful pawns and Pretty pawns do better with regards to forming relationships, so have handsome men in your colony. I'm sure the ladies would feel a little better about their oppresion that way.
Uso15 Posted August 2, 2021 Posted August 2, 2021 18 hours ago, Kashked said: This isn't working as expected. I can add lactation precept to any ideology and all ideologies, even without the lactation precept, can have a hucow social role. Edit: Oh yeah, and I can assign any pawn, even non-lactating ones to the role. Edit again: If this is working as expected for everyone else the most likely culprit I can think of is that I'm using a mod that allows unlimited memes, but it hasn't messed up any other restrictions in the system, but it's worth noting that I have this on a heavily modded game and haven't tested it in isolation. Yeah that sounds like an issue with the unlimited memes, not running into that issue with just base DLC and this mod. Unless you played in Dev mode and toggled the edit button for the ideoligion page, that can stay editable even when out of dev 1
Kashked Posted August 2, 2021 Posted August 2, 2021 (edited) 2 hours ago, Uso15 said: Yeah that sounds like an issue with the unlimited memes, not running into that issue with just base DLC and this mod. Unless you played in Dev mode and toggled the edit button for the ideoligion page, that can stay editable even when out of dev Well, good to know it's just on my end then. I'll see if I can find the culprit. I also had an issue where lactating colonists still get -20 with other pawns too, even if they get the +mood for lactating. Is that also working properly for you? Edit: Well, it wasn't More Max Memes mod that caused it. I'll make sure I'll note it in this thread if I ever figure out what the incompability is. Edited August 2, 2021 by Kashked
c0ffeeeee Posted August 2, 2021 Author Posted August 2, 2021 (edited) Hey everyone, I changed the way hucows worked a bit. I didn't like that you couldn't give the role to prisoners or slaves, so I switched it around so that there's a new role, hucow handler, which can convert any lactating pawn into hucow via ability. The hucow will have the same stat changes as before, but rather than being a role it's now a hediff that can be given to any pawn, colonist prisoner or slave. Edited August 2, 2021 by c0ffeeeee 2
Guest Posted August 2, 2021 Posted August 2, 2021 (edited) 1 hour ago, c0ffeeeee said: Hey everyone, I changed the way hucows worked a bit. I didn't like that you couldn't give the role to prisoners or slaves, so I switched it around so that there's a new role, hucow handler, which can convert any lactating pawn into hucow via ability. The hucow will have the same stat changes as before, but rather than being a role it's now a hediff that can be given to any pawn. ilu so much right now! ❤️ Now we can have a hucow queen ruler! Edited August 2, 2021 by dovahnurse
Kashked Posted August 2, 2021 Posted August 2, 2021 3 hours ago, c0ffeeeee said: Hey everyone, I changed the way hucows worked a bit. I didn't like that you couldn't give the role to prisoners or slaves, so I switched it around so that there's a new role, hucow handler, which can convert any lactating pawn into hucow via ability. The hucow will have the same stat changes as before, but rather than being a role it's now a hediff that can be given to any pawn, colonist prisoner or slave. Just letting you know, wheter it was my own messup somehow, mod incompability or just... mods being mods... the new update solved my issues. Lactating colonists now get the opinion boost, and only Hucow-memed ideologies get the Hucow social role. Any ideology can still add the lactation precept, but I'll assume that's intentional.
Ralaigon Posted August 2, 2021 Posted August 2, 2021 I still haven't found out why I can't make my colonists lactate (by massaging I assume?) Is it a function you added or does it come with the milkable colonists mod (I use the LL version and not steam, maybe that's it?)
c0ffeeeee Posted August 3, 2021 Author Posted August 3, 2021 1 hour ago, Ralaigon said: I still haven't found out why I can't make my colonists lactate (by massaging I assume?) Is it a function you added or does it come with the milkable colonists mod (I use the LL version and not steam, maybe that's it?) select a pawn, then right click them
ghostfalll Posted August 3, 2021 Posted August 3, 2021 Does your lactation mod increase milk production if you graft on an extra set of breasts (ie, basically increase exponentially, although I guess food intake will also increase accordingly)? If so, is there a max limit on adding extra sets of breasts (may lead to weirdness with udders, since adding an udder now counts udder as on abdomen/waist waist, not chest area). Or is milk production purely a function of breast size (and then + hucow modifier)? I could prolly just read code myself, but asking here seems faster (alternatively, hasn't yet been implemented).
c0ffeeeee Posted August 3, 2021 Author Posted August 3, 2021 7 minutes ago, ghostfalll said: Does your lactation mod increase milk production if you graft on an extra set of breasts (ie, basically increase exponentially, although I guess food intake will also increase accordingly)? If so, is there a max limit on adding extra sets of breasts (may lead to weirdness with udders, since adding an udder now counts udder as on abdomen/waist waist, not chest area). Or is milk production purely a function of breast size (and then + hucow modifier)? I could prolly just read code myself, but asking here seems faster (alternatively, hasn't yet been implemented). If base milkable colonists does it I think it should work, but I don't think base milkable colonists does it
ghostfalll Posted August 3, 2021 Posted August 3, 2021 46 minutes ago, c0ffeeeee said: If base milkable colonists does it I think it should work, but I don't think base milkable colonists does it In retrospect I guess it wouldn't increase exponentially, just 2n sigma notation I guess. But kinda wouldn't matter anyway, since would prolly cap at like 4 sets anyway (or 3 sets and udders?). RJW sizing might affect lactation, but would be nice to maybe verify this.
c0ffeeeee Posted August 3, 2021 Author Posted August 3, 2021 54 minutes ago, ghostfalll said: In retrospect I guess it wouldn't increase exponentially, just 2n sigma notation I guess. But kinda wouldn't matter anyway, since would prolly cap at like 4 sets anyway (or 3 sets and udders?). RJW sizing might affect lactation, but would be nice to maybe verify this. sizing affects yield
ghostfalll Posted August 3, 2021 Posted August 3, 2021 (edited) 16 hours ago, c0ffeeeee said: sizing affects yield Cool Cool. Finally, if orgy mod and this mod are activated but orgy isn't part of colony ideoligion(s), does it randomly trigger instead of parties just sometimes, or does it supplant parties entirely? I know it's still WIP, so not worrying so much about it showing up as an Ideoligion ritual for now, but seems more prudent to ask here rather than in the orgy mod thread (since possible Ideology system interaction). Edited August 3, 2021 by ghostfalll
c0ffeeeee Posted August 3, 2021 Author Posted August 3, 2021 2 hours ago, ghostfalll said: Cool Cool. Finally, if orgy mod and this mod are activated but orgy isn't part of colony ideoligion(s), does it randomly trigger instead of parties just sometimes, or does it supplant parties entirely? I know it's still WIP, so not worrying so much about it showing up as an Ideoligion ritual for now, but seems more prudent to ask here rather than in the orgy mod thread (since possible Ideology system interaction). Currently, regular orgy parties can happen on top of the rituals. You think I should prevent from happening if you have the ritual, or at least have an option to disable them?
ghostfalll Posted August 4, 2021 Posted August 4, 2021 (edited) 21 hours ago, c0ffeeeee said: Currently, regular orgy parties can happen on top of the rituals. You think I should prevent from happening if you have the ritual, or at least have an option to disable them? Perhaps an option, people usually like options (but not too many, however that is a debate for another time). I was mostly just attempting to satisfy my curiosity, since usually easier to ask than open up code and try to interlink stuff. One would think it lore accurate for any ideology that already has an orgy ritual to also condone just regular orgies... but religion is sometimes weird like that (orgies are ONLY allowed during acceptable times/events, otherwise you get burned at the stake!). I guess I had just assumed that an orgy would be included as a regular Ideology ritual as well as a party alternative or simultaneously with a ritual, but when selecting rituals it doesn't seem to show up (there was something like a rape ritual, but I had assumed that was something different; I had free love but no specific orgy ritual option, which would technically be different from an orgy spontaneously breaking out during a smoking ritual or a holiday). But since even the Ideology DLC is still getting updated/fixed, maybe better to just wait it out for a few more weeks before trying to implement anything to in-depth... up to you. But then, I of course think of one more question... does the orgy code (whether party or ritual) affect ALL possible sexual acts/actors involved, or just whoever/whatever is triggered to join? To clarify, does this mean that if, say, a beast enjoying pawn joins the orgy they might go grab an animal and lead said animal to event (since leading animals is a thing now), then interact accordingly regardless of other pawn's opinion(s)? Or a necro pawn might manage to dig up a body and carry it to the event/use it, even to the detriment of other pawn's mental health? I am mostly curious because this would seem to add a possibility for pawns without the necessary trait to still end up giving other stuff a try (whether just butt stuff, or something even less tame; although I still think it odd that there isn't a trait for liking butt stuff, but that's a regular RJW problem). Normally, this wouldn't matter, but I also run the People Can Change mod, and this seems like an excellent possibility for a positive cross mod interaction. Also, apologies for the in-depth and possibly confusing questions, thanks for suffering through it patronizing me. Edit: after further research, it seems the "rape" ritual I'm seeing is from motd1233's "RJW Sexperience" Ideology update, so definitely not from your mod. Dunno, how mods interact, but was definitely confused when I expected just a regular orgy as a ritual and not a rape ritual gangbang. Edited August 4, 2021 by ghostfalll
runeistillwater Posted August 4, 2021 Posted August 4, 2021 I have to admit having a ritual for an orgy to toss out to go "Hey we located an ancient complex." lol...
Haraldh Posted August 5, 2021 Posted August 5, 2021 I would like to see a fertility based precept getting mood boost while pregnant maybe combine it with the quierk impregnationfetish from rjw that alreday gives buffs, mood debuff using condoms , the pill, being sterilised ,
sttlbna Posted August 5, 2021 Posted August 5, 2021 Pawns seem to be ignoring precept restrictions when having sex randomly, even if they are not frustrated (fairly high lust bar). Perhaps I am missing something?
JasKin Posted August 6, 2021 Posted August 6, 2021 Any chance to replace normal boring statues and relics by the lewd ones in the future? So people can gather around and have sex in front of it to gather some "spiritual mood"
V3rius Posted August 6, 2021 Posted August 6, 2021 (edited) Idea for a precept: New precept: cow personhood: HuCows are cows. -> They are animals. Cattle. And they should live like that. [Changes the debuff and buff of becoming a hucow to about what it is currently] (Only slaves can become Hucows. Big mood Debuff at first. Shortly after contenment\acceptance. (Maybe with a chance?). Gives ascetic? Gives mood buff if milked? Debuff if too full?) HuCows are Demi-Beasts. -> They are more then animals. But less then Humans. [Changes the debuff and buff of becoming a hucow about half what it is currently] (Big mood Debuff at first. Shortly after contentment (Maybe with a chance?). Gives ascetic? Gives mood buff if milked? Debuff if too full?) {Everything; good and bad; smaller then above} HuCows are just Humans. -> Nothing. [Changes the debuff and buff of becoming a hucow to almost nothing] HuCows are venerated beings. -> [Changes the debuff and buff of becoming a hucow to what it is currently] (Only Colonists can become Hucows. Big mood buff at first. Shortly after contenment to a smaller buff. Gives mood buff if milked? Debuff if too full? Gives small mood buff to anyone as long as enough cows are there)\If mood to low then everyone else gets a mood debuff aswell? Otherwise they could become prisoner and be hold in a cell/get Amputated to circumvent the cons\ She is our Godess -> Like an venerated animal. There can only be one. Increases the buffs even further. No moving? Or VERY slow. Gives mood buff to anyone as long as the cow is there. Debuff if missing. Huge debuff if killed. No Ascetic. Maybe even Jealous. Gives small Mood Buff if Milked? Bigger Debuff if too full?) \If mood to low then everyone else gets a mood debuff aswell? Otherwise she could become prisoner and be hold in a cell/get Amputated to circumvent the cons\ Also: Change to lactating to allow "prefered" and "dont care" with smaller or no buffs\debuffs at all. Combined allows a vast variety of playstyles with this mod. Make a Horrible HuCow farm with your slaves? Check Make a Colony where HuCows are loved and imitated? Check Make a Colony where one HuCow is the center of your Ideology and you literally play dungeon defender the moment you have her because your Colony will destroy itself the moment she gets killed? Check Edited August 6, 2021 by V3rius 1
Guest Posted August 7, 2021 Posted August 7, 2021 10 hours ago, V3rius said: Idea for a precept: New precept: cow personhood: HuCows are cows. -> They are animals. Cattle. And they should live like that. [Changes the debuff and buff of becoming a hucow to about what it is currently] (Only slaves can become Hucows. Big mood Debuff at first. Shortly after contenment\acceptance. (Maybe with a chance?). Gives ascetic? Gives mood buff if milked? Debuff if too full?) HuCows are Demi-Beasts. -> They are more then animals. But less then Humans. [Changes the debuff and buff of becoming a hucow about half what it is currently] (Big mood Debuff at first. Shortly after contentment (Maybe with a chance?). Gives ascetic? Gives mood buff if milked? Debuff if too full?) {Everything; good and bad; smaller then above} HuCows are just Humans. -> Nothing. [Changes the debuff and buff of becoming a hucow to almost nothing] HuCows are venerated beings. -> [Changes the debuff and buff of becoming a hucow to what it is currently] (Only Colonists can become Hucows. Big mood buff at first. Shortly after contenment to a smaller buff. Gives mood buff if milked? Debuff if too full? Gives small mood buff to anyone as long as enough cows are there)\If mood to low then everyone else gets a mood debuff aswell? Otherwise they could become prisoner and be hold in a cell/get Amputated to circumvent the cons\ She is our Godess -> Like an venerated animal. There can only be one. Increases the buffs even further. No moving? Or VERY slow. Gives mood buff to anyone as long as the cow is there. Debuff if missing. Huge debuff if killed. No Ascetic. Maybe even Jealous. Gives small Mood Buff if Milked? Bigger Debuff if too full?) \If mood to low then everyone else gets a mood debuff aswell? Otherwise she could become prisoner and be hold in a cell/get Amputated to circumvent the cons\ Also: Change to lactating to allow "prefered" and "dont care" with smaller or no buffs\debuffs at all. Combined allows a vast variety of playstyles with this mod. Make a Horrible HuCow farm with your slaves? Check Make a Colony where HuCows are loved and imitated? Check Make a Colony where one HuCow is the center of your Ideology and you literally play dungeon defender the moment you have her because your Colony will destroy itself the moment she gets killed? Check That's actually some pretty neat ideas!
Kiralaura Posted August 8, 2021 Posted August 8, 2021 On 8/2/2021 at 7:01 PM, c0ffeeeee said: select a pawn, then right click them I have several pawns designated for lactation, and several people designated to handle. It says they're all ready for massage, but nobody is giving them massages? Am I missing something or is a mod conflict making it so my animal handlers aren't recognizing the job?
JesusKreist Posted August 8, 2021 Posted August 8, 2021 Don't know whether it has been reported before or not. If this is active alongside Achtung! (despite some features in 1.3 it still holds value) the later can occasionally throw an error when having a pawn selected trying to enact an action. The error has this mod as the most likely reason and since without this mod Achtung! behaves normally I'm bound to agree on that. The reason these two mods seem to be incompatible is likely a small one, like an oversight or a not finished feature. Nevertheless it seems to be wise having a "careful. likely incompatible with ..." warning in the first post.
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