veedanya Posted August 8, 2021 Posted August 8, 2021 I recently discovered that there are a decent number of species that milkable colonists fails to patch, so don't function with milking mechanics (they get the lactating hediff, but don't actually produce milk or have a milk fullness variable). How does your mod plan to handle these pawns going forward? Do you intend to exempt them from all bonuses/penalties from lactation? Or write some MC compatibility patches so all species will work with your mod? Or was this mod only intended to work with certain species in the first place?
(\x.x x) (\x.x x) Posted August 9, 2021 Posted August 9, 2021 Is there a way to keep colonists "naturally" lactating, when they are continuously milked?
Guest Posted August 9, 2021 Posted August 9, 2021 1 hour ago, (\x.x x) (\x.x x) said: Is there a way to keep colonists "naturally" lactating, when they are continuously milked? nah, not unless you turn them into hucows. The only other thing is Max Lact-x
(\x.x x) (\x.x x) Posted August 9, 2021 Posted August 9, 2021 23 minutes ago, dovahnurse said: nah, not unless you turn them into hucows. I am pretty sure the hucows stopped lactating "naturally" and stopped being hucows. But it may have been a job priority related issue.
Dennis2089 Posted August 9, 2021 Posted August 9, 2021 how can I remove the hucow buff? I want to revert to pawns to normal.
Ralaigon Posted August 11, 2021 Posted August 11, 2021 (edited) For some reason my female colonists have a negative opinion of males that don't lactate. If that is intentional, can you make an option to only require females to lactate? PS. The bug where I didn't get the iduce lactation option from a while ago disapperared. Not sure it it was part of your updates or another mod. Now works on most pawns. Well humans, Orassans and Rabbies. Astoriel and Iliscean have the option greyed out saying they don't have milkable breasts (even though the have regular breasts, however they do have elf and cervine vaginas and anuses. That might be the reason?) Edited August 11, 2021 by Ralaigon
Wolkeo Posted August 11, 2021 Posted August 11, 2021 i I don't know what I'm doing wrong. I can't add any new things to the newly created idiology i think the mod not works for me I do not know why 1
veedanya Posted August 11, 2021 Posted August 11, 2021 2 hours ago, Ralaigon said: PS. The bug where I didn't get the iduce lactation option from a while ago disapperared. Not sure it it was part of your updates or another mod. Now works on most pawns. Well humans, Orassans and Rabbies. Astoriel and Iliscean have the option greyed out saying they don't have milkable breasts (even though the have regular breasts, however they do have elf and cervine vaginas and anuses. That might be the reason?) Milkable Colonists is incompatible with many races. Those races that do not have a "Milk Fullness" meter, or do not have the ability to be designated for massages are such races.
armand12 Posted August 11, 2021 Posted August 11, 2021 (edited) I'm glad this exists and sorry if it's already been suggested already, I'm fairly new to this part of the site and haven't had a chance to read everything yet. Thank you for everything you do, feel free to ignore the rest of this post. Spoiler Meme/Precept suggestion: Animal Husbandry Taking the name out of context, instead of focusing on the selective breeding of animals, rather give significance to or at least a mood preference for/against having sex with animals. As a meme, pawns could theoretically 'marry' a particular animal(s) as a deeper form of the 'bond' mechanic, and get the associated moods for interactions with their 'spouse'. This behavior could replace/disable pawn marriages altogether. The precept, if it doesn't exist already could determine whether beastiality is abhorred, disapproved, accepted, preferred, desired, or even honored. Regarding animal 'marriage' I know that recent Rimworld updates got rid of bonds for most pen animals, not to mention the whole pen issue itself. I'd say, as an early version, leave sorting out how to get the 'happy couple' to sleep in the same room on the regular up the the player. That considered, the impact could be considered 'medium' if you want to make the most of the moods, you have to arrange sleeping quarters around your pens using animal flaps as doors, but you could just use animals that don't require pens at all. However, if your pawns have multiple/unlimited spouses enabled, the impact could be 'high' as you can't slaughter your animals cuz your pawns keep marrying the damn things. Rituals in general would be, let's call it, improved, if animals can't interrupt the initial setup of said ritual, and instead queue their 'attentions' for after the initial stage of the ritual completes. If this is possible, I hope it will sometimes result in spontaneous orgies after rituals, if not force them to occur. Finally... 'Conversion Rituals' I'm not sure if it's possible to really mod this aspect to this extent, but if a 'partner' could be brought in to help 'convince' the subject of the ritual...... Here's hoping on my end anyways. Edit: And I just noticed the other ideology mod, so my suggestions here may be superfluous/unwanted, sorry if I bothered anyone. My suggestions have been hidden in the spoiler for posterity. Edited August 11, 2021 by armand12 1
LiteralBucketMan Posted August 13, 2021 Posted August 13, 2021 Is there a way I can write a compitability patch for a race that "Milkable colonists" doesn't support with my own hands? Or I'm asking in the wrong place?
veedanya Posted August 13, 2021 Posted August 13, 2021 51 minutes ago, LiteralBucketMan said: Is there a way I can write a compitability patch for a race that "Milkable colonists" doesn't support with my own hands? Or I'm asking in the wrong place? It depends what you're asking. Are you asking for permission? You don't need one for a patch, since I believe it's been abandoned by the original author for quite a long time now. Are you asking how? You may need to ask on a modding development board or channel, like the one on the various RJW/rimworld discords. The RJW race patch apparently also has a broken patch for milkable colonists in it from 1.2, though I don't know how relevant or useful that would be in making a 1.3 milkable colonists patch
c0ffeeeee Posted August 14, 2021 Author Posted August 14, 2021 use RJW Race Support if you're using alien races
Bonnelise Posted August 16, 2021 Posted August 16, 2021 Seems I got a bug where I can not right click my prisoners with this mod and the options flicker in and out, its super weird.
JesusKreist Posted August 18, 2021 Posted August 18, 2021 On 8/16/2021 at 2:22 PM, Bonnelise said: Seems I got a bug where I can not right click my prisoners with this mod and the options flicker in and out, its super weird. Achtung! and some UI/Prisoner mods tend to do that. The former spouts an error on the cursor. There seems to be some incompatibilities. Sadly I am at this time unwilling/unable to play with this mod. The concept is great and from what I've seen the content is good but it does not seem to "play nice" with some choice other mods that I deem crucial for my playstyle.
ihazmeatball Posted September 10, 2021 Posted September 10, 2021 I'm either installing it incorrectly, or the mod doesn't work. I click download zip off of github, extract the zip into my rimworld mods folder, it shows up in the mod loader ingame, says the correct version and description. But when I get to the ideology screen, I see no new options. 1
ihazmeatball Posted September 10, 2021 Posted September 10, 2021 I'd like to add that I'm not using any other mods that interfere with anything to do with idealogy.
TonStar Posted September 11, 2021 Posted September 11, 2021 On 7/25/2021 at 12:23 PM, c0ffeeeee said: C0ffee's RJW Ideology Addons Download: https://gitgud.io/c0ffeeeeeeee/coffees-rjw-ideology-addons Credit to ShauaPuta for making the icon graphics Current features: During RJW sex events, lovin' precepts from ideology will factor into who you're having sex with. Depending on what you've set your Ideology precepts, lovin' can give you positive or negative mood from Ideology while affecting your fervor. Vanilla lovin' and RJW sex trigger at different rates, so balance may be an issue. Let me know if your pawns have too much/too little mood. Pawns won't have sex randomly depending on your precepts, but masturbation and comfort prisoners/slaves will always be free game. Spouse only precept means no sex with people who aren't your spouse, etc. Lactation precepts Requires Ed86 / RJW - Milkable Colonists · GitLab (gitgud.io) add a precept to your memes that makes it so that lactation is expected of pawns that can produce milk. Difficulty scales based on your pawn's expectations. Lactating pawns will produce 1.5x the normal rate of milk. New role: Hucow Handler Requires Hucow meme to add role to Ideoligion Gains ability to turn pawns already lactating into hucows Will turn them into dedicated milk producers - 3x the normal milk production rate, 3x the yield, and 3x normal lactation duration, at the cost of x25% work speed and x30% movement speed. todo: add more impact levels, fill in flavor text Induce lactation - induce lactation in a pawn by stimulating their breasts until they produce milk. First, click on a pawn with milkable breasts, right click them, and select "designate induce lactation." Now your pawn's breasts can be stimulated. Stimulating breasts is a work of type Handling, just like milking. It takes 15 days, 2-3 times a day of massaging to get a pawn lactating. It's a long, slow process, but downside-free compared to lact-x (expensive, drug, requires research) and pregnancy (kids) Orgy Rituals Start a ritual orgy. Still WIP. Requires [mod] RJW Orgy Event - Rimworld - LoversLab Still in a very early state, as usual let me know if you have any bugs or issues. More content coming soon! Have any features or ideas you think I should implement? Let me know! How big do the breasts have to be, to be milkable
Guest Posted September 11, 2021 Posted September 11, 2021 14 hours ago, TonStar said: How big do the breasts have to be, to be milkable larger than nipples.
Freezeblase Posted September 11, 2021 Posted September 11, 2021 hello i'm trying to use the milkable mod needed for the milk ideologie but it's giving a infinite number of error like this one here : Exception ticking Immanuil (at (102, 0, 99)): System.MissingMethodException: System.Collections.Generic.List`1<Verse.Hediff> rjw.PawnExtensions.GetBreastList(Verse.Pawn) at Verse.ThingWithComps.Tick () [0x00024] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 at Verse.Pawn.Tick () [0x00024] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 at Verse.TickList.Tick () [0x0015c] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.TickList:Tick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update ()
ScarySan Posted September 13, 2021 Posted September 13, 2021 On 8/11/2021 at 1:10 PM, Wolkeo said: i I don't know what I'm doing wrong. I can't add any new things to the newly created idiology i think the mod not works for me I do not know why same here. I just installed this. but when creating an ideology nothing was added, nothing in-game either.
Koumorizen Posted September 27, 2021 Posted September 27, 2021 (edited) Posting here to mention an additional incompat/bug. When using this mod with RoM, the undead slaves from the necromancer are no longer being tagged with the Slave title. I suspect it as something to do with this mod, as I haven't added any other mods than this one that would impact ideo things. Thanks for the hard work, it looks great so far! EDIT: After a few moments paused while writing up this post, the undead slaves got retagged as slaves. Might've just been the game working through all the stuff that got added. Sorry!! Edited September 27, 2021 by Koumorizen
james_watcher Posted September 28, 2021 Posted September 28, 2021 Found a bug which only occurs when i have your mod installed. Replication steps: Start new game, reach the point where it's time to make your ideology, and create custom ideology. Pick your memes, be sure to include hucow. Scroll down to buildings. Remove all buildings possible, then attempt to add new one. The game will softlock as all the "close window" boxes will be offscreen, and this error will be spammed until it fills up the message box. The weird part is, the "copy to clipboard" option straight up doesn't work here, and because I have to hard close the game, it seems like no error logs get written out. These screenshots are the best I can give as output.
c0ffeeeee Posted September 28, 2021 Author Posted September 28, 2021 3 hours ago, james_watcher said: Found a bug which only occurs when i have your mod installed. Replication steps: Start new game, reach the point where it's time to make your ideology, and create custom ideology. Pick your memes, be sure to include hucow. Scroll down to buildings. Remove all buildings possible, then attempt to add new one. The game will softlock as all the "close window" boxes will be offscreen, and this error will be spammed until it fills up the message box. The weird part is, the "copy to clipboard" option straight up doesn't work here, and because I have to hard close the game, it seems like no error logs get written out. These screenshots are the best I can give as output. Hmmm, when deleting buildings? Maybe having an ideo building is mandatory? It looks like, just based off what error messages we have, there's a missing icon for some UI element, but it's hard to tell without an error log, I'm afraid You're sure it's my mod that's causing it? Doesn't happen when mine is uninstalled?
james_watcher Posted September 28, 2021 Posted September 28, 2021 2 hours ago, c0ffeeeee said: Hmmm, when deleting buildings? Maybe having an ideo building is mandatory? It looks like, just based off what error messages we have, there's a missing icon for some UI element, but it's hard to tell without an error log, I'm afraid You're sure it's my mod that's causing it? Doesn't happen when mine is uninstalled? Well, it appears to have something to do with SCC Lewd Statues, as removing that one finally fixed the issue. Also noticed that when putting it back in, selecting a lewd statue before any other building would cause the issue to happen. Upside, I managed to somehow get out of the softlocked screen and get the error logs. Sorry for the confusion.
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