Kyle Woohoo Posted April 23, 2023 Posted April 23, 2023 Hey... First of all thank you for this mod! It brings some nice fun into this game ?? I have just one question: I've set a religion which allows one marriage partner for each pawn and the religion is set to be lewd - free love for all! but now all my pawns are married and each night they have sex with their partners no matter how high their sex satisfaction is. So their sex satisfaction never really goes down and during the day there is no flirting or sex with other pawns. It becomes a little bit boring... Is there a way to avoid that married partners have sex every night although their sex satisfaction is still so high?
c0ffeeeee Posted April 24, 2023 Author Posted April 24, 2023 4 hours ago, Kyle Woohoo said: Hey... First of all thank you for this mod! It brings some nice fun into this game ?? I have just one question: I've set a religion which allows one marriage partner for each pawn and the religion is set to be lewd - free love for all! but now all my pawns are married and each night they have sex with their partners no matter how high their sex satisfaction is. So their sex satisfaction never really goes down and during the day there is no flirting or sex with other pawns. It becomes a little bit boring... Is there a way to avoid that married partners have sex every night although their sex satisfaction is still so high? I don't make the mod that adds this feature, but there are in-game things you can do. Make sure you enable sex during working hours or set leisure hours to the schedule. Also a healthy diet of humpshrooms and other aphrodisiacs doesn't hurt. 1
Kyle Woohoo Posted April 24, 2023 Posted April 24, 2023 @c0ffeeeee thank you for this clarification. Just for the record - I found the solution for me: I thought "free love" is a setting from your mod but it's in core of Ideologoy DLC. But it simply does not work as I expected: it just means that pawns can have sex without being married. When they are married they seem to be very focused on their partners. The mod "Rational Romance" changes this: if you give the "Polyamorous" trait to pawns they will look for other partners. At least that seems to have the effect I wanted.
EcIipse Posted May 19, 2023 Posted May 19, 2023 For some reason, I can't convert pawns into hucows. I use the induce lactation skill, but while they're lactating, it still won't let me use the abiliity. I can add it through dev mode, though.
c0ffeeeee Posted May 20, 2023 Author Posted May 20, 2023 On 5/18/2023 at 7:02 PM, EcIipse said: For some reason, I can't convert pawns into hucows. I use the induce lactation skill, but while they're lactating, it still won't let me use the abiliity. I can add it through dev mode, though. you need to select the special role to do it, hucow handler
EcIipse Posted May 20, 2023 Posted May 20, 2023 20 minutes ago, c0ffeeeee said: you need to select the special role to do it, hucow handler I have one, thats what I used to induce the lactation. It still won't let me do it
c0ffeeeee Posted May 20, 2023 Author Posted May 20, 2023 52 minutes ago, EcIipse said: I have one, thats what I used to induce the lactation. It still won't let me do it that's a bit weird. Make sure both pawns are the same ideo?
ChapCap243 Posted May 20, 2023 Posted May 20, 2023 Will there be any further sex-addons for future expansions? Of so excited to see more of your work bro ^_^
EcIipse Posted May 20, 2023 Posted May 20, 2023 17 hours ago, c0ffeeeee said: that's a bit weird. Make sure both pawns are the same ideo? I figured it out. They at first make milk, then actually start to lactate or something? It just took a while.Â
Wolkeo Posted May 29, 2023 Posted May 29, 2023 Â have the problem that nothing is displayed in the idology, but i don't get any errors or anything else i not now wy
Yehuda2 Posted May 31, 2023 Posted May 31, 2023 On 5/29/2023 at 3:11 PM, Wolkeo said: Â have the problem that nothing is displayed in the idology, but i don't get any errors or anything else i not now wy getting a similar error
lupiner Posted June 6, 2023 Posted June 6, 2023 I can also confirm this to be the case. I disabled all other mods aside from RJW and C0ffee's and it still seems to be busted. Unless I'm doing something wrong, my guess is that RJW updated and broke things. Things like this have happened before--mods like the one racial dispersion mod (I forget the name) causes any and all ideaology mods to not function, regardless of load order.
c0ffeeeee Posted June 6, 2023 Author Posted June 6, 2023 4 hours ago, lupiner said: I can also confirm this to be the case. I disabled all other mods aside from RJW and C0ffee's and it still seems to be busted. Unless I'm doing something wrong, my guess is that RJW updated and broke things. Things like this have happened before--mods like the one racial dispersion mod (I forget the name) causes any and all ideaology mods to not function, regardless of load order. this mod doesn't add anything new, you need to install other submods to add the extra precepts 1
veedanya Posted June 8, 2023 Posted June 8, 2023 Anyone else encounter a pair of constantly looping errors concerning lactation precepts? Â Spoiler Exception while recalculating Lactating_Essential_Social thought state for pawn Kitsune: System.TypeLoadException: Could not resolve type with token 01000069 (from typeref, class/assembly Milk.MilkBase, Milk, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) Â at CRIALactation.ThoughtWorker_Precept_Lactating_Essential_Social.ShouldHaveThought (Verse.Pawn p, Verse.Pawn otherPawn) [0x0001b] in <333fe3400065487e98c2ee67f839a550>:0 Â at RimWorld.ThoughtWorker_Precept_Social.CurrentSocialStateInternal (Verse.Pawn p, Verse.Pawn otherPawn) [0x0004f] in <95de19971c5d40878d8742747904cdcd>:0 Â at RimWorld.ThoughtWorker.CurrentSocialState (Verse.Pawn p, Verse.Pawn otherPawn) [0x00010] in <95de19971c5d40878d8742747904cdcd>:0 Â at RimWorld.SituationalThoughtHandler.TryCreateSocialThought (RimWorld.ThoughtDef def, Verse.Pawn otherPawn) [0x0001e] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) RimWorld.SituationalThoughtHandler:TryCreateSocialThought (RimWorld.ThoughtDef,Verse.Pawn) RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts (Verse.Pawn) RimWorld.SituationalThoughtHandler:AppendSocialThoughts (Verse.Pawn,System.Collections.Generic.List`1<RimWorld.ISocialThought>) RimWorld.ThoughtHandler:GetSocialThoughts (Verse.Pawn,System.Collections.Generic.List`1<RimWorld.ISocialThought>) RimWorld.ThoughtHandler:GetDistinctSocialThoughtGroups (Verse.Pawn,System.Collections.Generic.List`1<RimWorld.ISocialThought>) RimWorld.ThoughtHandler:TotalOpinionOffset (Verse.Pawn) RimWorld.Pawn_RelationsTracker:OpinionOf (Verse.Pawn) RimWorld.LovePartnerRelationUtility:ExistingMostLikedLovePartnerRel (Verse.Pawn,bool) RimWorld.ThoughtWorker_OpinionOfMyLover:CurrentStateInternal (Verse.Pawn) RimWorld.ThoughtWorker:CurrentState (Verse.Pawn) RimWorld.Thought_Situational:CurrentStateInternal () RimWorld.Thought_Situational:RecalculateState () RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts () RimWorld.SituationalThoughtHandler:AppendMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) RimWorld.ThoughtHandler:GetAllMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) FacialAnimation.FacialAnimationControllerComp:UpdateAninmation (int) FacialAnimation.FacialAnimationControllerComp:CompTick () Verse.ThingWithComps:Tick () (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn) (wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList) (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game) (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play) Â Â Spoiler Exception while recalculating Lactating_Essential thought state for pawn Kitsune: System.TypeLoadException: Could not resolve type with token 01000069 (from typeref, class/assembly Milk.MilkBase, Milk, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) Â at CRIALactation.ThoughtWorker_Precept_Lactating_Essential.ShouldHaveThought (Verse.Pawn p) [0x00037] in <333fe3400065487e98c2ee67f839a550>:0 Â at RimWorld.ThoughtWorker_Precept.CurrentStateInternal (Verse.Pawn p) [0x00054] in <95de19971c5d40878d8742747904cdcd>:0 Â at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00010] in <95de19971c5d40878d8742747904cdcd>:0 Â at (wrapper dynamic-method) RimWorld.SituationalThoughtHandler.RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1(RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) (wrapper dynamic-method) RimWorld.SituationalThoughtHandler:RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1 (RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef) RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts () RimWorld.SituationalThoughtHandler:AppendMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) RimWorld.ThoughtHandler:GetAllMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) FacialAnimation.FacialAnimationControllerComp:UpdateAninmation (int) FacialAnimation.FacialAnimationControllerComp:CompTick () Verse.ThingWithComps:Tick () (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn) (wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList) (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game) (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play) Â If it helps any it's currently a two-person colony so maybe it's something relating to wanting a role filled that cannot be filled? Due to not meeting the minimum colonist count of three needed to assign roles.
c0ffeeeee Posted June 8, 2023 Author Posted June 8, 2023 9 hours ago, veedanya said: Anyone else encounter a pair of constantly looping errors concerning lactation precepts?   Reveal hidden contents Exception while recalculating Lactating_Essential_Social thought state for pawn Kitsune: System.TypeLoadException: Could not resolve type with token 01000069 (from typeref, class/assembly Milk.MilkBase, Milk, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)  at CRIALactation.ThoughtWorker_Precept_Lactating_Essential_Social.ShouldHaveThought (Verse.Pawn p, Verse.Pawn otherPawn) [0x0001b] in <333fe3400065487e98c2ee67f839a550>:0  at RimWorld.ThoughtWorker_Precept_Social.CurrentSocialStateInternal (Verse.Pawn p, Verse.Pawn otherPawn) [0x0004f] in <95de19971c5d40878d8742747904cdcd>:0  at RimWorld.ThoughtWorker.CurrentSocialState (Verse.Pawn p, Verse.Pawn otherPawn) [0x00010] in <95de19971c5d40878d8742747904cdcd>:0  at RimWorld.SituationalThoughtHandler.TryCreateSocialThought (RimWorld.ThoughtDef def, Verse.Pawn otherPawn) [0x0001e] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) RimWorld.SituationalThoughtHandler:TryCreateSocialThought (RimWorld.ThoughtDef,Verse.Pawn) RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts (Verse.Pawn) RimWorld.SituationalThoughtHandler:AppendSocialThoughts (Verse.Pawn,System.Collections.Generic.List`1<RimWorld.ISocialThought>) RimWorld.ThoughtHandler:GetSocialThoughts (Verse.Pawn,System.Collections.Generic.List`1<RimWorld.ISocialThought>) RimWorld.ThoughtHandler:GetDistinctSocialThoughtGroups (Verse.Pawn,System.Collections.Generic.List`1<RimWorld.ISocialThought>) RimWorld.ThoughtHandler:TotalOpinionOffset (Verse.Pawn) RimWorld.Pawn_RelationsTracker:OpinionOf (Verse.Pawn) RimWorld.LovePartnerRelationUtility:ExistingMostLikedLovePartnerRel (Verse.Pawn,bool) RimWorld.ThoughtWorker_OpinionOfMyLover:CurrentStateInternal (Verse.Pawn) RimWorld.ThoughtWorker:CurrentState (Verse.Pawn) RimWorld.Thought_Situational:CurrentStateInternal () RimWorld.Thought_Situational:RecalculateState () RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts () RimWorld.SituationalThoughtHandler:AppendMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) RimWorld.ThoughtHandler:GetAllMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) FacialAnimation.FacialAnimationControllerComp:UpdateAninmation (int) FacialAnimation.FacialAnimationControllerComp:CompTick () Verse.ThingWithComps:Tick () (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn) (wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList) (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game) (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)    Hide contents Exception while recalculating Lactating_Essential thought state for pawn Kitsune: System.TypeLoadException: Could not resolve type with token 01000069 (from typeref, class/assembly Milk.MilkBase, Milk, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)  at CRIALactation.ThoughtWorker_Precept_Lactating_Essential.ShouldHaveThought (Verse.Pawn p) [0x00037] in <333fe3400065487e98c2ee67f839a550>:0  at RimWorld.ThoughtWorker_Precept.CurrentStateInternal (Verse.Pawn p) [0x00054] in <95de19971c5d40878d8742747904cdcd>:0  at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00010] in <95de19971c5d40878d8742747904cdcd>:0  at (wrapper dynamic-method) RimWorld.SituationalThoughtHandler.RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1(RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) (wrapper dynamic-method) RimWorld.SituationalThoughtHandler:RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1 (RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef) RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts () RimWorld.SituationalThoughtHandler:AppendMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) RimWorld.ThoughtHandler:GetAllMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) FacialAnimation.FacialAnimationControllerComp:UpdateAninmation (int) FacialAnimation.FacialAnimationControllerComp:CompTick () Verse.ThingWithComps:Tick () (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn) (wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList) (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game) (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)  If it helps any it's currently a two-person colony so maybe it's something relating to wanting a role filled that cannot be filled? Due to not meeting the minimum colonist count of three needed to assign roles. Make sure you have the right version of rjw-mc, should be this one https://gitgud.io/Onslort/rjw-milkable-colonists-biotech 1
Joey3155 Posted July 1, 2023 Posted July 1, 2023 Is there a 1.4 version of Coffee's Ideo addons? I tried to use the website in post 1 but I am confused. It's not like a traditional download site.
SingleForLife Posted July 1, 2023 Posted July 1, 2023 1 hour ago, Joey3155 said: Is there a 1.4 version of Coffee's Ideo addons? I tried to use the website in post 1 but I am confused. It's not like a traditional download site. the version on gitgud is for 1.4 to download you have to click the arrow button on the right hand side and then click 'zip' to get the zip file
veedanya Posted July 9, 2023 Posted July 9, 2023 On 6/8/2023 at 1:26 PM, c0ffeeeee said: Make sure you have the right version of rjw-mc, should be this one https://gitgud.io/Onslort/rjw-milkable-colonists-biotech Yeah, I already checked all my RJW and adjacent mods are the correct version. I can only assume it's a mod conflict of some sort, which means its an issue on my end. I can kind of work around it just by removing the lactation precept to remove the error (though of course also removes the mood changes)  By chance anyone else play this with the Psychology mod? That's my largest suspect since it overrides a lot of default behavior.
Jokemort Posted August 13, 2023 Posted August 13, 2023 Orgies don't work in my games either with is weird, because gangbangs works perfectly. Â Also does anyone know what happened to prostitution percept? Can't find it anywhere and I'm sure it was in some mod
KHCN Posted September 1, 2023 Posted September 1, 2023 yo. i made a chinese simplified translation of this mod. Mind to add them to the mod?
c0ffeeeee Posted September 3, 2023 Author Posted September 3, 2023 On 9/1/2023 at 3:31 AM, KHCN said: yo. i made a chinese simplified translation of this mod. Mind to add them to the mod? Send a pull request and I can add it
KHCN Posted September 8, 2023 Posted September 8, 2023 On 9/4/2023 at 3:46 AM, c0ffeeeee said: Send a pull request and I can add it sry bro i must lost myself that day. i made a translation for rjw-gene and thought this is the place. Guess i should made the translation at 12am. Anyway good mod you made these days. o7 1
morlund69 Posted November 20, 2023 Posted November 20, 2023 (edited) Might be a mod conflict somewhere else, but using the experimental biotech milkable colonists 0.12 that Onslort hasn't put on git yet, I'm unable to induce lactation on colonists. I haven't seen any errors in the log that look related to it so I don't even know where to begin to look ;-; Â The experimental version adds compatibility with Vanilla Milk Expanded pipe network, and probably also breaks humanoid milk related thoughts because it changes human milk to normal milk in the pipe network as far as I understand, but I haven't gotten far enough in my save here to see that because I can't make my pawns lactate in the first place. The "designate induce lactation" simply doesn't show up in the right-click menu. Â Unless maybe I'm just misunderstanding something about the mod? I don't have a colonist with high enough animals skill to assign the hucow handler role yet, does that need to be active to designate pawns in the first place? Edited November 20, 2023 by morlund69
Dreamy_ Posted December 31, 2023 Posted December 31, 2023 There's a way to excempt Paniels (from Paniel the Automata mod) from the 'not producing milk' mood? despite inducing lactation and having the 'lactating' hediff they dont produce/fill their milk, so they lose the hediff after X days
Maiku711 Posted April 23, 2024 Posted April 23, 2024 was trying to use the Ideology add on and its breaks my game. it takes away any Control over my Pawns beside fighting mode, zb i can not pick up weapons or say buld zb this chair
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