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[mod] Calcifire's Portrait Pack


Calcifire

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Posted

Well, the new DLC is out. What are your impressions? If you managed to get it to work properly of course. Seriously, it's a complete and utter disgrace to release an update like this.

Posted
17 hours ago, vanas_1111 said:

I have some experience in software dev and modding in general. Is there any particular way to contribute that you'd prefer?

AH, I feel bad asking cause I know it's mostly tediousness. For example, traits have a new search tagging system. I'm not 100% what this system is uses these search tags for. But regardless, I would want my traits to be properly tagged, for whatever purpose is behind it. BUT this is just the tip of the iceberg. Overall, I won't know what all it'll take until later. Lustful Void is a hard dependency, for my mod, so until that mod gets an update. I'm stuck.

 

8 hours ago, darkusdead said:

Well, the new DLC is out. What are your impressions?

It's a mixed bag, but the new pop management is the most disappointing part. During the change, the old systems I have to change character portraits have been lost, but there's no reason for it. My initial attempts to inject some visual diversity have failed and I fear that I have a SHIT TON of work on my hands if I can't get it solved... Basically, I've downloaded blender today and am going to attempt to jank my way into using their portrait entity system instead of using flat 2D images. Which means I will have to convert my entire FUCKING mod over to the new system. Part of me just think that it's bugged, like some of the old "pop" code is still in the game but just doesn't work like it should. I haven't heard anything from the devs, but I think it's just something they don't care about. Unfortunately

Posted
2 hours ago, Calcifire said:

AH, I feel bad asking cause I know it's mostly tediousness. For example, traits have a new search tagging system. I'm not 100% what this system is uses these search tags for. But regardless, I would want my traits to be properly tagged, for whatever purpose is behind it. BUT this is just the tip of the iceberg. Overall, I won't know what all it'll take until later. Lustful Void is a hard dependency, for my mod, so until that mod gets an update. I'm stuck.

 Well acording to the Discord:

Stellaris: The new update will cause the current released version of LV to be completely broken! There are multiple systems I will have to completely rework, such as the new pop groups, district zones, jobs related to those and how modifiers are being applied, trade, and of course whatever they will change with habitats and other megastructures. So, from what I saw, a lot of work, but I will focus my efforts in the coming weeks on getting LV back to it's stable and lewd self!

2 hours ago, Calcifire said:

It's a mixed bag, but the new pop management is the most disappointing part. During the change, the old systems I have to change character portraits have been lost, but there's no reason for it. My initial attempts to inject some visual diversity have failed and I fear that I have a SHIT TON of work on my hands if I can't get it solved... Basically, I've downloaded blender today and am going to attempt to jank my way into using their portrait entity system instead of using flat 2D images. Which means I will have to convert my entire FUCKING mod over to the new system. Part of me just think that it's bugged, like some of the old "pop" code is still in the game but just doesn't work like it should. I haven't heard anything from the devs, but I think it's just something they don't care about. Unfortunately

Anything positive to say?

 

Personaly I think I will take the opertunity to play Stellaris un-moded for years. Time to go Achivment hunting!

 

Posted (edited)

I noticed something felt off about the performance of the Wilderness empire, and now I’ve decided to build an empire with a variety of aliens instead.
Thank you for the quick update—it really makes the game feel much richer!

Edited by Asid001
Posted

Hey, does someone knows why my pop won't take any specialist job?

Every game I can only assing them to ruler or worker class jobs

 

Stellaris 08_05_2025 03_41_10 a. m..png

Posted (edited)

Would it be feasable to use the regular pack while still overriding the vanilla portraits? Mainly wondering if theres a file or two I can just drop into it to have the desired effect or if its hard coded with all of the new features from the director's cut

Edit: Found out adding 00_portrait_sets works for removing vanilla portraits and just dumping the event folder worked for the paragons

Edited by Jimmyjam4
Posted
On 5/6/2025 at 6:48 PM, Viking_Berzerker said:

Anything positive to say?

I'M BUTT HURT... but yes. despite the fact that it pains me. the pop group system change is a good change. IT IS. It makes the game interesting again, especially combined with the building district changes. It's good for the game. I'm just sad about what I've lost I can't appreciate what I've gained. I think once it gets some more balancing passes, Stellaris vanilla will be in a really good state. Best its ever been.

 

2 hours ago, Jimmyjam4 said:

Would it be feasable to use the regular pack while still overriding the vanilla portraits? Mainly wondering if theres a file or two I can just drop into it to have the desired effect or if its hard coded with all of the new features from the director's cut

Edit: Found out adding 00_portrait_sets works for removing vanilla portraits and just dumping the event folder worked for the paragons

And that works fine, yeah. BUT if I were to ever support a proper replacer pack, then I would only do it on a 1 to 1 basis. only replace vanilla models if I have a species to swap it out with.

 

ANYWAY, I wanna keep you guys in the loop. Right now, I've got my hands tied. I think the current issue with the assets selection for planetary pops is a dev oversight. an "accidental" bug. From my testing, the game has planetary pops us the "species default" asset. I call this an oversight on the devs parts, cause theres no fucking way it's intentional. In the unmodded game, you can make female only species. So then why the fuck does my female only race of humans have MEN living on my planets. IT MAKES NO SENSE. I don't have a Stellaris Forums account (cause I'm a bad nasty boy) So I can't make a bug report. Proof in the spoiler bellow

Spoiler

image.png.bfa5c13660638ab63b226face1243a79.png

 

YEH see, toggle ALL leaders and POPS to have female gender. Yet when you look at the planet

So then, why the fuck are there dudes living on my goddamn planet!!!!

 

image.png.9f0c3676d4c2824c66a431a93db2c344.png

IT HAS TO BE AN OVERSIGHT

 

So with that being said, once Paradox fixes their shit, I'll fix my shit.

Otherwise... I'm looking at my options and I haven't decided on what I'm going to do. I feel like my mod has been ruined. But I know that eventually this wound will heal. I'm going to terribly miss the coolio dynamic portrait selection system I had for pops based on jobs alot. LIKE ALOT. but I'll survive. I'll bury what was lost and move on.

Posted (edited)

Alright, you heard them. Head over to paradox and make those bug reports so this can get fixed.

 

Literally can't play this game without this mod.

 

Just threw up a bug report myself. Hopefully this gets fixed quick!

Edited by Bronz0h
Posted
6 hours ago, Calcifire said:

ANYWAY, I wanna keep you guys in the loop. Right now, I've got my hands tied. I think the current issue with the assets selection for planetary pops is a dev oversight. an "accidental" bug. From my testing, the game has planetary pops us the "species default" asset. I call this an oversight on the devs parts, cause theres no fucking way it's intentional. In the unmodded game, you can make female only species. So then why the fuck does my female only race of humans have MEN living on my planets. IT MAKES NO SENSE.

Is this a bug you've discovered recently? I've had it for at least a year now. I've had to mess around with the console and it's generally a big pain in the ass...
But in general I understand your pain. Basically all your work has been wasted. I don't really know much about modding, but I realize that from such drastic changes to the base game you'd have to basically rebuild the mod all over again. I hope this doesn't kill your creativity and desire for modding. Because I've seen it happen many times with other mod authors...

Posted
Is there a solution to the problem of not being able to see thumbnails in vanilla mode manager?

There is also a problem that the version is incompatible in mode manager, but that works by changing the phrase supported_version="4.0.*" to supported_version="v4.0.*".

But I don't know why the thumbnail doesn't come out. Did Paradox change it to be unable to see thumbnails in local mode?


+ This was written using a translator, so please excuse any awkward phrasing.
Posted (edited)
On 5/10/2025 at 11:08 AM, Asid001 said:
Is there a solution to the problem of not being able to see thumbnails in vanilla mode manager?

There is also a problem that the version is incompatible in mode manager, but that works by changing the phrase supported_version="4.0.*" to supported_version="v4.0.*".

But I don't know why the thumbnail doesn't come out. Did Paradox change it to be unable to see thumbnails in local mode?


+ This was written using a translator, so please excuse any awkward phrasing.

 

what the f...
I just found out while browsing Discord that the issue of local mods not displaying thumbnails has been a long-standing problem.
Sorry for creating a bothersome notification.

Edited by Asid001
Posted
On 5/8/2025 at 3:49 PM, Calcifire said:

I'M BUTT HURT... but yes. despite the fact that it pains me. the pop group system change is a good change. IT IS. It makes the game interesting again, especially combined with the building district changes. It's good for the game. I'm just sad about what I've lost I can't appreciate what I've gained. I think once it gets some more balancing passes, Stellaris vanilla will be in a really good state. Best its ever been.

 

And that works fine, yeah. BUT if I were to ever support a proper replacer pack, then I would only do it on a 1 to 1 basis. only replace vanilla models if I have a species to swap it out with.

 

ANYWAY, I wanna keep you guys in the loop. Right now, I've got my hands tied. I think the current issue with the assets selection for planetary pops is a dev oversight. an "accidental" bug. From my testing, the game has planetary pops us the "species default" asset. I call this an oversight on the devs parts, cause theres no fucking way it's intentional. In the unmodded game, you can make female only species. So then why the fuck does my female only race of humans have MEN living on my planets. IT MAKES NO SENSE. I don't have a Stellaris Forums account (cause I'm a bad nasty boy) So I can't make a bug report. Proof in the spoiler bellow

  Reveal hidden contents

image.png.bfa5c13660638ab63b226face1243a79.png

 

YEH see, toggle ALL leaders and POPS to have female gender. Yet when you look at the planet

So then, why the fuck are there dudes living on my goddamn planet!!!!

 

image.png.9f0c3676d4c2824c66a431a93db2c344.png

IT HAS TO BE AN OVERSIGHT

 

So with that being said, once Paradox fixes their shit, I'll fix my shit.

Otherwise... I'm looking at my options and I haven't decided on what I'm going to do. I feel like my mod has been ruined. But I know that eventually this wound will heal. I'm going to terribly miss the coolio dynamic portrait selection system I had for pops based on jobs alot. LIKE ALOT. but I'll survive. I'll bury what was lost and move on.

huh...feel like a give it time type situation with how broken and buggy the update was....it wouldn't surprise me 

Posted
On 5/8/2025 at 9:49 PM, Calcifire said:

So with that being said, once Paradox fixes their shit, I'll fix my shit.

Otherwise... I'm looking at my options and I haven't decided on what I'm going to do. I feel like my mod has been ruined. But I know that eventually this wound will heal. I'm going to terribly miss the coolio dynamic portrait selection system I had for pops based on jobs alot. LIKE ALOT. but I'll survive. I'll bury what was lost and move on.

 

So what about continuing your visual novel? Infinite Frontier. Or flesh out the stories of the other pre made factions?

Or hey ask @mango_action if you can put the lore of your mod on his/her/their mod wiki (MLD Wiki).

Posted (edited)

So is there a way to (Or is it broken) edit my robot pop to use one of this mods portraits? Currently it isn't showing the option when I look at the in game template modifier.

 

Either way, I'll probably just fish through the files for a few minutes(Or hours) to see if I can find a solution on my end.

 

EDIT: Pretty sure I found it, add this to "calcifires_portrait_pack\common\portrait_sets\0b_portrait_sets.txt" 

calcifire_robots = {
	species_class = ROBOT

	conditional_portraits = {
		randomizable = {
			has_synthetic_dawn = yes
		}
		playable = {
			has_synthetic_dawn = yes
		}
		portraits = {
			"babe_human_machine"
			"babe_giant_machine"
			"babe_xj-9"
			"babe_cyborg"
			"babe_robot"
			"babe_warbot"
			"babe_custodes"
			"babe_incubator"
			"babe_sexbot"
			"babe_playboy_machine"
			"babe_deathclaw"
		}
	}
}

 

 

I hate how Stellaris differentiates between Machine and Robot.

Edited by Narkovski
Found the solution.
Posted

I may have figured out the issue with why pops or pop groups aren't functioning properly. Because pops are now pop groups in game, the code is different.

 

pop_group = {
			add = {
				trigger = {
					NOR = {
						has_trait = trait_lv_all_female
						species = { species_gender = female }
						has_trait = trait_lv_all_male
						species = { species_gender = male }
					}
				}
				trigger = {
					NOT = { is_enslaved = yes }
				}
				portraits = {
					human_female_1
					human_female_2
					human_female_3
					human_female_4
					human_female_5
					human_female_6
					human_female_7
					human_female_8
					human_female_9
					human_female_11
					human_female_12
					human_female_scientist_1
					human_female_scientist_2
					human_female_scientist_3
					human_female_scientist_4
					human_female_scientist_5
					human_female_scientist_6
					human_male_1
					human_male_2
					human_male_3
					human_male_4
					human_male_5
					human_male_6
				}
			}
			add = {
				trigger = {
					NOR = {
						has_trait = trait_lv_all_female
						species = { species_gender = female }
						has_trait = trait_lv_all_male
						species = { species_gender = male }
					}
				}
				trigger = {
					is_enslaved = yes
				}
				portraits = {
					human_female_slave_1
					human_female_slave_2
					human_female_slave_3
					human_female_slave_4
					human_female_slave_5
					human_female_slave_6
					human_female_slave_7
					human_female_slave_8
					human_female_slave_9
					human_female_slave_10
					human_female_slave_11
					human_female_slave_12
					human_female_slave_13
					human_female_slave_14
					human_female_slave_15
					human_female_slave_16
					human_female_slave_17
					human_female_slave_18
					human_female_slave_19
					human_female_slave_20
					human_female_slave_21
					human_female_slave_22
					human_female_slave_23
					human_female_slave_24
					human_male_slave_1
					human_male_slave_2
					human_male_slave_3
					human_male_slave_4
					human_male_slave_5
					human_male_slave_6
				}
			}

 

Changing pop to pop_group in the text file in gfx\portraits\portraits for any portrait group seems to kinda restore the function of the mod, but not fully.

Posted

Status Update:: I just so happened to have gone on a 2 week vacation a couple days ago. I saw Lithia<3 has updates her mod. I will get to work on updating my mod as soon as I get home. lololol gdi. what good timing. AW. it breaks my heart guys sorry. Enjoy the Lustful Void update everyone. At least the portrait pack is functional enough to work on Stellaris 4.0.

 

On 5/16/2025 at 3:02 AM, Storied said:

Changing pop to pop_group in the text file in gfx\portraits\portraits for any portrait group seems to kinda restore the function of the mod, but not fully.

YOU ARE A HERO. holy shit. HOLY SHIT this makes me so happy. lol, I wish I had packed my PC for my trip. Otherwise I would start patching my mod rn.

Posted (edited)
18 hours ago, Hobo_Knight said:

i have no idea why but a ton of events lot of which are the origin ones are all poping up as blank events every day tick.

same happening, getting like 30 blank events pop out before the game autopauses and they keep coming again as soon as i un-pause, the only mods i was running was the directors cut, lustful void and a UI mod, but as soon as i remove the portrait pack it all goes back to normal,  seems this mod is causing some issue,

Edited by oddtones
Posted

When I refer to the Portrait Pack, I mean that as the Regular AKA Non-Replacer Version. It is not the same as the Directors Cut. Which as I just posted above, I will work on having ready for the biogenesis DLC when I get back from my vacation.

Posted
On 5/24/2025 at 4:15 PM, oddtones said:

same happening, getting like 30 blank events pop out before the game autopauses and they keep coming again as soon as i un-pause, the only mods i was running was the directors cut, lustful void and a UI mod, but as soon as i remove the portrait pack it all goes back to normal,  seems this mod is causing some issue,

I'm having the same problem, but even after removing the pack, i'm still getting those events. My modlist is a bit bigger tho, so i'll do some testing

Posted
On 5/28/2025 at 6:48 PM, Anon666999 said:

I'm having the same problem, but even after removing the pack, i'm still getting those events. My modlist is a bit bigger tho, so i'll do some testing

Have you figured anything out? I have the same problem.

Posted
4 minutes ago, Federal_Leader6489 said:

I have the blank events problem too. The only solution I have found so far is just playing without the Director's Cut enabled.

Ive already said it twice that my mod hasn't been updated to Stellaris 4.0 yet. Ive been on vacation and will start working on it as soon as I get home.

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