fjne Posted September 28, 2025 Posted September 28, 2025 Just take your time calcifire and work on the mod when you feel like it. You dont owe us updates, just work on it when you have spare time and feel like it. 2
Morgenstern20 Posted September 28, 2025 Posted September 28, 2025 On 9/27/2025 at 5:14 PM, Calcifire said: KK, sorry it took me so long, but the regular basic portrait pack version of the mod is ready for 4.1.0 Stellaris. NO the Directors Cut isn't ready. idk when. BUT at least y'all can play with the pretty pictures. That being said... Does anyone remember a couple years ago when I had a job working 60+ hours a week and it killed mod development? well it's happening again. But just like I promised then, I'm promising now. Mod maintenance will continue. Bug hunting and the like. Fresh new content is on hiatus. idk for how long, BUT thank you everyone for the kind words and support for the mod. Hopefully this season of my life won't last forever. Life comes first king, hoping for the best for you. Love the portraits, they add a certain charm to my games. 1
azaza34 Posted September 30, 2025 Posted September 30, 2025 The fact that you're still updating this mod at all is amazing, thank you! 2
annndfdfs Posted September 30, 2025 Posted September 30, 2025 I cant make stable celeste spawn as an Ai empire, even when i save it as custom empire and set it to always spawn. 1
LeroyNyankins Posted October 6, 2025 Posted October 6, 2025 (edited) I can confirm that some species especially "Hybrid" prevent custom Empire to automatically spawn as AI, even in Force mode. Hope it will be fixed, there is some best portrait ever. Also, mammalian white "cat's" with masks, don't have a specie portraid (bug) in ongoing game Species menu (initialy may show but after some time it's just empty portrait. All gender are chosen. P.s. And put white toxoid specie portrait initially a girl. It's odd when with "All Female" trait you steel see male portrait in same "Specie" menu Edited October 10, 2025 by LeroyNyankins 1
Katz Posted October 27, 2025 Posted October 27, 2025 The DC verson has been updated, btw. Calcifire said he'd make an announcement, but in case someone wanted to play, you can now. 1
Calcifire Posted October 28, 2025 Author Posted October 28, 2025 (edited) On 9/30/2025 at 4:44 PM, annndfdfs said: I cant make stable celeste spawn as an Ai empire, even when i save it as custom empire and set it to always spawn. This has to do with how things like event species should never spawn randomly. Enabling Celeste spawn would effect more than just her. The best way to do it would be to change the art for her pet species to something more vanilla. Small price to pay imo if you want to see her randomly On 10/6/2025 at 6:34 PM, LeroyNyankins said: I can confirm that some species especially "Hybrid" prevent custom Empire to automatically spawn as AI, even in Force mode. Not really a bug, it's how the game works intentionally. On 10/6/2025 at 6:34 PM, LeroyNyankins said: P.s. And put white toxoid specie portrait initially a girl. It's odd when with "All Female" trait you steel see male portrait in same "Specie" menu Oh, it's just a legacy thing, they used to be a male only species set. It didn't add the grills until after popular demand, but I still think of them as all male On 10/27/2025 at 9:45 AM, Katz said: The DC verson has been updated, btw. Calcifire said he'd make an announcement, but in case someone wanted to play, you can now. XD yesh, it's just because it's soo fucking RAW this time, I feel guilty how untested it is rn Edited October 28, 2025 by Calcifire 2
Mister_Wake Posted November 14, 2025 Posted November 14, 2025 Hey there, Love this mod and your artwork, really brings to life a lewd playthrough 😃 Is there a way, however, to turn off your custom preset empires from spawning? Each game I start up, I have a strange issue where they take up slots I am trying to use to force-spawn my own empires that I made. 1
Calcifire Posted November 15, 2025 Author Posted November 15, 2025 23 hours ago, Mister_Wake said: Is there a way, however, to turn off your custom preset empires from spawning? Yeh, just open up the "0b_prescripted_countries.txt" file and change anywhere it says "spawn_enabled=always" or "spawn_enabled=yes" and change it to say "spawn_enabled=no" 1
Chiaki_9000 Posted November 19, 2025 Posted November 19, 2025 On 3/1/2024 at 1:42 PM, Calcifire said: If you want the portrait pack on offer to also be a replacer, then all you gotta do it replace the "species_classes" folder with the one that comes from the D-Cut version. Now, this won't cover the event species or crisis stuff, but it's a good enough band aid. Tryna get the portrait pack to replace vanilla empires but don't think this method work anymore? Would appreciate suggestions for a fix.
HarryisHoudini Posted November 27, 2025 Posted November 27, 2025 Am I crazy? I faintly remember there being an anthro horse species in this pack, only reason I noticed is because I used them for an empire and now they are gone. 1
Katz Posted November 27, 2025 Posted November 27, 2025 There are the equine futa horse girls...you mean those? 1
HarryisHoudini Posted November 28, 2025 Posted November 28, 2025 10 hours ago, Katz said: There are the equine futa horse girls...you mean those? Yeah, them, for some reason I don't have em anymore. Only thing I changed was update the mod to the new version. 1
Calcifire Posted November 29, 2025 Author Posted November 29, 2025 On 11/27/2025 at 2:40 AM, HarryisHoudini said: Am I crazy? I faintly remember there being an anthro horse species in this pack, only reason I noticed is because I used them for an empire and now they are gone. Well technically it's Lithia's Lustful Void futa horses. I just replace the artwork
Calcifire Posted December 4, 2025 Author Posted December 4, 2025 ::ANNOUNCEMENT:: ::Infernals Update:: is here.. ::AS ALWAYS Y'ALL:: make sure you delete the old version of the mod before installing the new one. Thank You! From Left -to- Right - New Nuclear species - New Fire species - New Onoskelis species - Lysater Syng Reskin - Xondar Reskin - and couple other things too This update includes... - Added Hive Minded Fallen empire species - Added Mindwardens enclave species - Added unique Storm Legion x Ozmos Dynasty hybridization event chain - Added Lysater Syng paragon reskin - Added Xondar paragon reskin - Added Ruuk Qabruuk paragon reskin Mutagenic Invaders now start with a custom fleet that should be able to take on gamestart stations - Added #SECRET# event chain - Added "Calcifire" species - Added Silver Surferesque species - Added Agony Bitches species - Added female assets for lv_equine_futanari - Added Mutaling hybrid species - Added Albino Molten event species - Added "Camazotz" unique Molten Born leader portrait - Added "Zulzi" unique Molten Born leader portrait - Added "Netzol" unique Molten Born leader portrait - Added "Eztim" unique Albino Molten leader portrait What's on the horizon... I'm still working on the big Harem Update, for the Citizenship Rights mod. no ETA 8
Dragen_Heir Posted December 6, 2025 Posted December 6, 2025 (edited) Getting an bug here with babe_paragon_event.31 on universe gen Apparently it has an event scope of country and it's executing on an unsupported scope? Quote Country Type: default Ethics: ethic_fanatic_xenophile ethic_materialist Species Class: MACHINE Ship Categories: default_ship space_amoeba tiyanki voidworm cutholoid crystalline_entity [12:13:14][government.cpp:567]: No valid authority to randomize a new ruler! [12:13:14][event.cpp:935]: Script Error, attempted to execute an event on an unsupported scope! Event: babe_paragon_event.31 Event Scope: country Executing Scope: type=planet id=25 opener_id=4294967295 random={ 0 2363683819 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 1356608120 } random_allowed=yes from= { type=country id=4294967295 opener_id=4294967295 random={ 0 380077677 } random_allowed=yes } } Here's what I'm seeing in the "babe_paragon_events.txt" file where I eventually traced back to that event ID: Quote country_event = { #lost territorial control id = babe_paragon_event.31 hide_window = yes is_triggered_only = yes fire_only_once = yes trigger = { THIS = { has_planet_flag = babe_cal_star } } immediate = { FROMFROM = { country_event = { id = babe_paragon_event.32 days = 5 } } } } I applied this correction, it didn't bomb-out, and hopefully it does what you intended: Quote country_event = { #lost territorial control id = babe_paragon_event.31 hide_window = yes is_triggered_only = yes fire_only_once = yes immediate = { if = { limit = { any_owned_planet = { has_planet_flag = babe_cal_star } } country_event = { id = babe_paragon_event.32 days = 5 } } } } CORRECTION: I thought I fixed the issue; however, it still threw a scope error after a second worldgen attempt. Edited December 6, 2025 by Dragen_Heir Adding a correction 2
ShadowHunter709 Posted December 7, 2025 Posted December 7, 2025 15 hours ago, Dragen_Heir said: Getting an bug here with babe_paragon_event.31 on universe gen Apparently it has an event scope of country and it's executing on an unsupported scope? Had the same problem, did some digging. Surprisingly for me all problems was caused by "Robophilia" mod - https://www.loverslab.com/files/file/40789-robophilia-machine-age-compatible/. After disabling it I regenerated 10 galaxies in a row with 1000 stars and max amount of species - no crashes occured. 2
Calcifire Posted December 7, 2025 Author Posted December 7, 2025 I think it's the scope is accurate. Instead of a "country_event" it should be a "planet_event" I'll upload a fix soon
Sadist12345 Posted December 7, 2025 Posted December 7, 2025 Is this event supposed to trigger like this? I did some digging in the files and I assume the mixed Mutagenic and Parthenogenetic event chain is unfinished? It just gives a constant -10 happiness and triggers over and over 1
Calcifire Posted December 8, 2025 Author Posted December 8, 2025 4 hours ago, Sadist12345 said: Is this event supposed to trigger like this? I did some digging in the files and I assume the mixed Mutagenic and Parthenogenetic event chain is unfinished? It just gives a constant -10 happiness and triggers over and over Uh.... that's not good. I'll look into it.
Sadist12345 Posted December 9, 2025 Posted December 9, 2025 On 12/8/2025 at 4:00 AM, Calcifire said: Uh.... that's not good. I'll look into it. Speaking of, I've noticed that multiple Paragons have broken sprites Some of the Fallen Empires have missing sprites too (Xenophilic in my last game) 2
Smilythenecron Posted December 15, 2025 Posted December 15, 2025 So are the Infernal species supposed to be popping up? Only one that seems to show up is the fire ones and they only show up in the Amorphic class. 1
Smilythenecron Posted December 18, 2025 Posted December 18, 2025 Nvm, turns out it's because of a different mod 1
Calcifire Posted December 20, 2025 Author Posted December 20, 2025 On 12/9/2025 at 9:20 AM, Sadist12345 said: Speaking of, I've noticed that multiple Paragons have broken sprites Some of the Fallen Empires have missing sprites too (Xenophilic in my last game) ok I have the Paragons and the other thing you mentioned earlier fixed, but I can't recreate the Fallen Empires missing portraits. 1
Nonamestated Posted December 31, 2025 Posted December 31, 2025 Would it be possible to get traits as a separate mod? 1
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