Hammyak Posted February 14, 2025 Posted February 14, 2025 That's why I specified the OS, though I doubt it was that in this case, it seems like the file was simply not updated to the latest patch. There is even the line "Fix to AI machine empires spawning as Despicable Neutrals without The Machine Age" in the patch notes 1
Calcifire Posted February 14, 2025 Author Posted February 14, 2025 23 hours ago, Hammyak said: It seems this mod breaks random machine empires (at least on Linux and without Machine age dlc), making them all generate with no name, ethics or authority with "despicable neutrals" AI (which based on description should not appear in normal game). Changing MACHINE in 00_species_classes.txt to what is in vanilla file fixed it for me Ever since they changed how the species class system works, I may not need to overwrite that file anymore. Will do some testing, and hopefully things will workout and I can upload a patch. 2
Adam Jones Posted February 18, 2025 Posted February 18, 2025 On 2/6/2025 at 12:02 PM, Calcifire said: SideNote:: I was doodling today and I thought about what it would be like if the Storm Legion met the Ozmos Dynasty ingame... "I was doodling" Proceeds to create incredibly high quality art. Seriously, it looks really fucking good and combines two amazing concepts together. On 2/8/2025 at 12:06 PM, Calcifire said: OH BOY, I love being given license to spit out a bunch of lewd scifi mumbo jumbo. XD. I need to make a fanwiki just for myself at some point. lol. ANYWAY... You seriously do need some kind of wiki or equivalent to share all of the lore you've crafted because quite frankly. I LOVE ALL OF IT. I love being able to read all of this lore and see the exploration of all these stories and worlds that have been created. And that whole explanation of how the Goatling reproduction works just gives me even more appreciation for them, and they were already my favorite of the custom empires. And seeing the little tiny bits of flavor and lore in game always leaves me craving just a bit more. Like with the Ulastar paragon leader, if I remember correctly there's a mention that she, along with all others of her order, are amputees. Which again, I think is only mentioned like once, but leaves so much to be explored in the future. One day I kinda hope we'll get more of a flavor update, to add some smaller events to continue this world building. 1
RadiantOrganelle Posted February 18, 2025 Posted February 18, 2025 (edited) On 9/7/2024 at 2:37 PM, Calcifire said: If I understand your question correctly. Yes. Your starter species is unique questline, and every other species gets a generic questline. Because of how hectic things could theoretically get with event spam. Obviously, I can't allow every species and subspecies of that species trigger popup. Say you capture a planet from a xenophilic democracy that introduces your empire to 3-5 newly discovered species. I can't just flood your inbox with stuff. It would get annoying fast. So, what happens is species will secretly gain mutagenic traits over time. The only pop up you get are, "hey, there's a new species going through the process" and, "hey, this species is done mutating" Suppose for sake of argument I *did* want there to be exactly this sort of event spam. What would I need to change to the mod file to make this happen? EDIT: Turned out to be pretty straight forward, just did some copy-pasting and renaming of the origin events to the muta events. Edited February 18, 2025 by RadiantOrganelle Answered my own question 1
RadiantOrganelle Posted February 19, 2025 Posted February 19, 2025 Hey Calcifire, So, first off, absolutely fucking LOVE the art-- I'd skipped over your mod at first because I thought it wasn't my style, but I'm so glad I came back around and tried it, turns out your art really does it for me. Second, I think the concepts of your premade empires are great, and I honestly wish more mods would take this approach of putting plotline/quest style stuff into the game rather than just flavorful mechanics. No offense to Lustful Void (where would we be without it after all) but it needs a lot more additions like yours IMHO. Good porn should have some story in it. With that said... bro... your spelling is atrocious. So I started going through the English localization files and fixing things. And as I started fixing things, I thought, "If I'm already here fixing typos and whatnot, might as well tweak some of the writing too, make it line up just a little better with my own kinks." And then I thought, "If I'm already here tweaking the writing, might as well rewrite some of the event chains to make things line up just a little better with my changes." And then I thought, "If I'm already here tweaking the event chains, I might as well expand on them a little, make things more in-depth." So that's where I'm at right now. ----- I've decided to focus on the Storm Lords / Mutagenic Cum Origin (I like their concept + I don't want to meddle with stuff like Ivory Lineage since they're too core to your world building). My plan for the event chain is the following: Starts out as usual: pops of another species gets conquered --> Pick up Mutagenic Exposure trait, start event chain. Pops of an Exposed species that aren't rescued or somehow transferred out of empire's control --> Mutagenic Exposure progresses to Mutagenic Property, species gets converted to all-female and from there on out has to rely on Storm Lords for any hope of reproduction. The longer the pops remain within the empire, the more their mutations advance as the event chain progresses: Stage 1 Mutation --> One of the species' major orifices gets mutated into better serving their new masters, with three options: Pussy, Ass, or Throat (I'm using 'Victims" art assets for the anal option). Stage 2 Mutation --> A secondary physical characteristic gets mutated into better serving their new masters, with three options corresponding to the Breasts/Gushers/Fertility concepts/art assets. Stage 3 Mutation --> The psychology of the species changes, with the three options being (tentatively) Nympho, Loyal, and Mindbroken, using the Empathy/Libido/Stockholm assets. Stage 4 "Ascension." --> The event looks at the combination of mutated traits that a species picked up in stages 1, 2, and 3, and assigns/rolls an outcome for them. So for example, a species that picked up the Breasts mutation trait might 'Ascend' into a species optimized to be dairy cows, or one that picked up Fertility could become breeding stock, or one that picked up Loyalty could become elite ground troops / enforcers. Mechanically the player doesn't have to make their pops fill those roles, but their ascended trait would heavily push them toward that. And taken together the idea is that as you play the game, the species you conquer are getting the business end of a sort of 'Game Over Girl' random generator, where chance (maybe influenced by player decisions), progressively guides them toward one of up to 27 different end-points. Not all of these end points are necessarily 'bad' ends-- I'm planning on the 'Loyal' outcomes to be ones where the species retains most or all of its mental faculties, and could fit in thematically as fully fledged citizens with autonomy and some amount of political power-- but for the other ascensions it's much more of a 'Game Over' scenario. I mean, it kinda has to be that way, right? Like... apologies to the xenos, but if an empire of magic-dicked dudes rolls up, breeds your entire species into a bunch of big titty goth girls with oral fixations, and then genetically saddles you with a sex drive that leaves you too horny to think straight, let's not pretend they're going to give you a seat at the table afterward. You're going to be *under* the table, sucking and slurping away like a big titty goth girl should. Well, you and your daughters, and your daughters-daughters, and so on... you get the idea. Them's the brakes kid; your great-great-great grandparents lost a space war and now your entire race has been nutted in so many times that you've been turned into the galaxy's most hopeless little sucksluts. ----- So far I don't think anything of what I've described in this planned overhaul really conflicts with the canon of your world, but there is one change I want to make that does: My plan is to have the Succubi pops that the premade empire starts off with go through essentially the same event chain as above, but at a much accelerated pace. Now, I know that this conflicts with the world-building / kink you've established, where (with the exception of Fenn) these mutagenic changes are something that occur over the course of generations. There's a meaningful distinction, both kink- and story-wise between "These guys have cum that will modify your future daughters," and "These guys have cum that will modify you." Despite that, I think having the mutations occur more quickly overall (and much more quickly for the starting pops in particular), adds a lot to the gameplay and replay-ability of the faction. It gives the player a preview of how the mechanic works so they know what to expect, and also by having the mechanic kick in earlier, it does a lot to both diversify the gameplay as well as incentivize the player to be more aggressive and take advantage of said mechanic. On one playthrough your Succubi might roll a Dairy Cow bad end and you'll be incentivized to pivot into milkers, in another they might turn into sex-addicted researchers, or comfort women for your military, or a race of particularly eager secretaries, and you'll be pulled in a different gameplay direction. By the same token, having conquered species mutate faster also does more to reward the player for being aggressive and making use of the mechanic-- instead of sitting around and waiting for ~80-100 years for the gameplay / sex scene+story payoff, maybe the player only has to wait around for, like, 40. ----- And here's where I have some requests for you. 1) My plan is to upload the changed files to this thread when I'm done, so others can play my expanded version of the Storm Lords (Cause why not, right? That's kinda what this site is for). And so I wanna know: is what I've described something you'd be interested in? And if so, are there any notes you have? I'm still mostly in an outlining phase, so if there's something in particular you would want me to add or switch around (like, I dunno, swap Butts with Breasts in Mutation Stage 1 or something like that), now would be the best time to get feedback. I'm going to make sure my own kinks are satisfied first, but there's no reason I can't work the preferences of the mod creator into the mix as well-- for example, I've got up to 27 potential ascension paths to put in, and if needs be I could easily turn it into 36 or 81 with just a few tweaks, plenty of real estate. 2) This is a big ask, but do you have any other art assets for the Storm Lords / Succubi? I'm mainly hoping to have unique art assets for each of the possible bad ends / ascension outcomes, and if possible I'd much rather use your work over stuff I pull from other sources, even if the stuff you have is unfinished. Keeping the art style consistent would be a major plus for me, even if it means using a literal half-finished sketch from some content you cut. 3) Speaking of your art assets... would it bother you if I re-used / possibly re-colored other art assets from the mod or from your Newsgrounds page? In theory if I just change the color of Vivienne's hair, she could maybe pass for one of the Succubi, and stuff like Portrait 181 from your Newsgrounds could be perfect for some of the things I'm thinking of. 4
Lordoz15 Posted February 19, 2025 Posted February 19, 2025 is it possible to avoid the initial disaster as stable celest? 1
Katz Posted February 20, 2025 Posted February 20, 2025 Yeah it is, if you have 250 influence. Just transfer your capital to a shitty newly colonized planet right before the end. 1
Adam Jones Posted February 20, 2025 Posted February 20, 2025 Well it seems I'm not the only one wanting more lore and flavor expansions. 16 hours ago, RadiantOrganelle said: Them's the brakes kid; your great-great-great grandparents lost a space war and now your entire race has been nutted in so many times that you've been turned into the galaxy's most hopeless little sucksluts. Honestly this type on concept I feel really needs to be explored a lot more. And I don't just mean with this mod, but in general. The whole losing a war type scenario with aliens, and living far off in the future to suffer the consequences, generations after the fact... It's a hot concept. Especially when knowledge of the before is still around. Knowing that you and your people used to be something different-something more and better than just a bunch or horny sluts begging to be filled. Even if there's a bit of a desire to go back, try and regain what was lost, that your new physiology and psychology make it impossible. Internal hatred of being an oral addicted big titty goth slut, but giving into instinct every time. The whole concept of being conquered, subjugated, and bred in certain ways, like how we created different breeds of dogs, is something that I have been looking for more content with. Given new biology to better serve the desires of someone or something else. It's interesting. 16 hours ago, RadiantOrganelle said: It gives the player a preview of how the mechanic works so they know what to expect, and also by having the mechanic kick in earlier, it does a lot to both diversify the gameplay as well as incentivize the player to be more aggressive and take advantage of said mechanic. On one playthrough your Succubi might roll a Dairy Cow bad end and you'll be incentivized to pivot into milkers, in another they might turn into sex-addicted researchers, or comfort women for your military, or a race of particularly eager secretaries, and you'll be pulled in a different gameplay direction. I will say, expanding upon the mechanic this way does sound like it would be quite good for replay-ability and allowing for more customization of conquered species. It also encourages one to try and get all the different endings, which would take more work but overall be a lot more rewarding while encouraging more playthings. 2
Calcifire Posted February 20, 2025 Author Posted February 20, 2025 (edited) On 2/17/2025 at 10:03 PM, Adam Jones said: "I was doodling" Proceeds to create incredibly high quality art. Seriously, it looks really fucking good and combines two amazing concepts together. lol thanks XD. It's definitely enough to where she could be inserted into the game as a paragon, but it's not nearly enough work to make her into a full species. On 2/17/2025 at 10:03 PM, Adam Jones said: You seriously do need some kind of wiki or equivalent to share all of the lore you've crafted because quite frankly. I LOVE ALL OF IT. I've played with the idea, but the main reason I don't entertain it is because of how I have no way of hosting it. I'm afraid if I use the most obvious methods, then I will get the page banned, and will have wasted my energy on it. SECONDLY, to be honest, I would rather try and set it up like a World Building Project. So it could be more like a collaborative thing. Though, I have even less of an idea on how to set something like that up. On 2/18/2025 at 5:34 AM, RadiantOrganelle said: Suppose for sake of argument I *did* want there to be exactly this sort of event spam. What would I need to change to the mod file to make this happen? The only thing you would extra need is how the dynamic system comes with a couple extra traits that you can't get on the Succubi. In my dev build that I'm working on, I finally included a "mutagenic assholes" starter trait that rando species can get. that works like the throats trait, but the other end. On 2/19/2025 at 6:07 AM, RadiantOrganelle said: With that said... bro... your spelling is atrocious. So I started going through the English localization files and fixing things. lololool I know it is. Trust me, I know it is. What happens is that I take it to 90% and say, FUCK IT, good enough, ship it out to the people. On my dev build, I only just now got around to doing a spellcheck/grammar pass to Fennigan's storyline. But I appreciate AND AM SORRY that you've taken it upon yourself to fix. An unofficial editorialist for my mod is not something I expected from anyone. danke On 2/19/2025 at 6:07 AM, RadiantOrganelle said: Stage 1 Mutation --> One of the species' major orifices gets mutated into better serving their new masters, with three options: Pussy, Ass, or Throat (I'm using 'Victims" art assets for the anal option). OH YEAH, yup. Jinx. I got the trait already made for my dev build. Just to help out your workflow, it's id is called "trait_babe_muta_anus". That way, when I release my next major update, your work will slot in nicely. On 2/19/2025 at 6:07 AM, RadiantOrganelle said: Now, I know that this conflicts with the world-building / kink you've established, where (with the exception of Fenn) these mutagenic changes are something that occur over the course of generations. There's a meaningful distinction, both kink- and story-wise between "These guys have cum that will modify your future daughters," and "These guys have cum that will modify you." Somewhat true. So since you're looking at my code, you may have noticed how the events range from 15-21 year gaps. This is because, I gameplay wise just wanted to space things out, but obviously the traits that have short trigger times are ones where I also considered that things should be moving faster. My logic works like this... The mutagenic invader species have evolved to get the job done even if most of their seminal fluid drips uselessly down their thighs post-coitus. However, if a person were to ingest mutagenic cum, then it suddenly has all the time in the world it needs to fully be absorbed into the body. So oral would induce the fastest rate of change per milliliter of cum, but theoretically a woman could achieve similar results if she was put in a mating press. Such that every time she squeezed a little bit of it out, someone would be ready to fill her back up again. It's just a matter of writing the code. My initial conception of the Succubus storyline was a bit different. Some of the population would have skipped the "mutagenic exposure" trait and went straight to "property" because they hadn't resisted and made themselves more popular targets by doing so. But managing two distinct mutation lines simultaneously was too much work, so I just went with a mostly prescripted Succubi storyline. So yeh, it's totally canonical for a species to be breeding within a week. Which is totally how long it takes to capture a planet ingame. On 2/19/2025 at 6:07 AM, RadiantOrganelle said: 1) My plan is to upload the changed files to this thread when I'm done, so others can play my expanded version of the Storm Lords (Cause why not, right? That's kinda what this site is for). And so I wanna know: is what I've described something you'd be interested in? Just keep me posted in DMs are you go. Overtime I'll have an opinion on like... "Oh we should incorporate this into the main mod, this is good" -or- "This is so good that I'm cool with you making it your own full fledged thing if it can be" On 2/19/2025 at 6:07 AM, RadiantOrganelle said: 2) This is a big ask, but do you have any other art assets for the Storm Lords / Succubi? The literally one and only unused sketch I have from the Mutagenic Invaders update is this one... Spoiler The idea behind it was a trait where the mutagenic seed treats the barren wombs of post-menopausal women like a new species. While this doesn't lead to fertility, it does put them through a kind of Second Puberty, where their breasts, hips, and other sex characteristics start growing again. So a "Mutagenic Menopause" trait never made it to release. The smutt event was just gonna be about how population growth rates are down. which is antithetical to our entire existence. The problem is that older Succubi are just objectively way fucking hotter than younger women. A well used cunt is supposed to get loose over time, especially after child birth, but for some reason we are getting unbelievable reports that the old broads are different. That they as tight if not tighter than any virgin lass. We're wasting so much sperm by giving it to them, but those greedy hags want every last drop. On 2/19/2025 at 6:07 AM, RadiantOrganelle said: 3) Speaking of your art assets... would it bother you if I re-used / possibly re-colored other art assets from the mod or from your Newsgrounds page? In theory if I just change the color of Vivienne's hair, she could maybe pass for one of the Succubi, and stuff like Portrait 181 from your Newsgrounds could be perfect for some of the things I'm thinking of. Go ahead an try, and if the end results comes out a lil crummy, it'll break my heart. But that's okay, because it'll just make me want to add anofficiall portrait 181 asset to the game. Yeah do what you need to do with placeholder stuff. Like I said, if you're cookin up cool shit, I might end up drawing a couple things for fun. :: Wew, that was a long post. Insert Pagebreak here :: 17 hours ago, Lordoz15 said: is it possible to avoid the initial disaster as stable celest? Yes. It's hard but possible. Like Katz said in the comment says bellow yours, you just have to stall long enough to become an multi-planet empire. 12 hours ago, Adam Jones said: Honestly this type on concept I feel really needs to be explored a lot more. And I don't just mean with this mod, but in general. As the creator, it's a mixture of wanting to create a sandbox for people to interact with and between wanting to create high-quality but prescripted content. I tend to err on the side of "let the people write their own stories" When I made the interhuman-breeding system. It's on my todo list, but I didn't get to launch the update with a narrative line. The Ivory Lineage are supposed to get the lite-prescripted content someday. The dynamic system already gives away a few hints if you play as the Void Borns. Anyone looking at the code will also get some hints from hidden triggers lying around, but I won't spoil too too much here. The general theme though is along the lines of what you're referring to. Their micro vagina trait has allowed them to comfortably avoid interhuman relations, but also with men as a whole for millennia. The fact that all of the Void species Hybrids, lose their micro vagina trait is probably telling enough to how their storyline is gonna play out. Edited February 20, 2025 by Calcifire 2
Viking_Berzerker Posted February 20, 2025 Posted February 20, 2025 1 hour ago, Calcifire said: I've played with the idea, but the main reason I don't entertain it is because of how I have no way of hosting it. I'm afraid if I use the most obvious methods, then I will get the page banned, and will have wasted my energy on it. SECONDLY, to be honest, I would rather try and set it up like a World Building Project. So it could be more like a collaborative thing. Though, I have even less of an idea on how to set something like that up. If you can't find a website to host it, what about just making use of something similar to the Visual Novel you made, exempt it's just a google file? Or am I missing something. 1
Calcifire Posted February 20, 2025 Author Posted February 20, 2025 42 minutes ago, Viking_Berzerker said: If you can't find a website to host it, what about just making use of something similar to the Visual Novel you made, exempt it's just a google file? It's about finctionality. Online services usually come with great features I would be envious of, but we can't use. The most popular choices like Fandom or WorldBuilders have restructions on adult content. Google Docs is likely safe, but completely featureless. Namely, no real griefing protection. If i could have my cake and eat it too, heres how I would want things set up... It would be like a wiki, but edits to the wiki would be thier own respectable pages. So you'd have a core stellaris galaxy canon, but it would easily link to other alternate versions. Articles yall make could be adopted into the core canon and what not. Then I would also want a space for people to write fanfiction. More glorified than just leaving behind lengthy comments at the bottom of an article. Doing that in google docs would be clunky as shit, difficult to organize if shit grows. This is similar to why I never set up a discord. I would need help starting and running the thing. It would be a big task. 2
Adam Jones Posted February 21, 2025 Posted February 21, 2025 7 hours ago, Calcifire said: The mutagenic invader species have evolved to get the job done even if most of their seminal fluid drips uselessly down their thighs post-coitus. However, if a person were to ingest mutagenic cum, then it suddenly has all the time in the world it needs to fully be absorbed into the body. So oral would induce the fastest rate of change per milliliter of cum, but theoretically a woman could achieve similar results if she was put in a mating press. Such that every time she squeezed a little bit of it out, someone would be ready to fill her back up again. Interesting. You've said that it's just a matter of writing the code so I'm sure you already have some ideas for implementation, though I'd like to make a suggestion. Perhaps a means of implementation for this could be a sort of mutagenic policy? Sort of like the policy choices available to the origin that allows you to breed species into extinction (Completely blanking on the name), where you can choose the intensity of the breeding which allows for more of your pops to replace other pops quicker. This could also serve as a compromise in regards to the time issue, allowing players to choose how aggressively they would like to pursue mutation as a means of controlling event timing. The policy descriptions can also include mentions of how oral allows for more exposure compared to the other means, allowing for a way of explaining how it works more too. There could also be an early event to give the option to change your policy, as a means of telling players it's an option and allowing for an immediate policy shift. Framed as a, "we've just arrived, should we get right to work or should we be more cautious and take our time" type of thing for the Storm Legion. 1
RadiantOrganelle Posted February 22, 2025 Posted February 22, 2025 Hey Calcifire, Did a first pass through the existing Storm Legion event chain, I've attached my altered files. Changes include: ----- First draft rewrites of 6 events in the event chain, and some minor tweaks to another 3. Slight restructuring of the event chain to have an extra stage in the chain. (Orifice --> Secondary --> Mental --> Ascension) as opposed to (Primary --> Secondary --> Ascension) Renumbering of the events so that Origin and Muta event chains match numbers (makes it way easier to copy paste) Made the event chain visible for mutations in species other than starting Succubi. Addition of a MutaProperty5 trait, to maintain same architecture as non-succubus event chain but with an extra stage. Some quick typo/spelling fixes. Set time between events to 30 days for now, just for testing/debug purposes. ----- Check it out if you get a chance, as far as I know these are currently the only files that are different between the public build and the one on my computer. Will be DM'ing you a draft chapter for one of my planned Mutagenic Ascension endings, along with a brief sketch of some others so you'll have an idea of the scope/style of what I'd be creating. Cheers Calcifire Mod Alt Files.zip 3
Katz Posted February 23, 2025 Posted February 23, 2025 Stable Celest Index monitor second stage has no finisher. Meaning if you went Slut route, there's no way to get back down (Bitch Route just stops progression, does not roll it back.) 1
Calcifire Posted February 23, 2025 Author Posted February 23, 2025 On 2/20/2025 at 6:25 PM, Adam Jones said: Interesting. You've said that it's just a matter of writing the code so I'm sure you already have some ideas for implementation Just have to carve out the time to do it but I usually end up carving out time for the sake of other things. Is what it is. 3 hours ago, Katz said: Stable Celest Index monitor second stage has no finisher. Meaning if you went Slut route, there's no way to get back down AH kk, this is a rather interesting outcome. I wouldn't call it an edge case, but I guess "Situation Logs" don't work in the way I expect them to. Will definitely look into how to adjust this.
SpartanCommander Posted February 26, 2025 Posted February 26, 2025 You know it's to bad you can't capture or kidnap opposing Empire Leaders that would probably fit pretty well with this mod. 1
Katz Posted February 26, 2025 Posted February 26, 2025 Storm Legion Mutagens give all female to races but do not remove the previous Futanari trait. 1
Calcifire Posted February 27, 2025 Author Posted February 27, 2025 8 hours ago, SpartanCommander said: You know it's to bad you can't capture or kidnap opposing Empire Leaders that would probably fit pretty well with this mod. OH, I've played with this on my todo list as well. EITHER, I would hook into Lithia's<3 admiral "struggle snuggle" event and have you capture the defeated admiral. OR, I hook into the event that fires when an empire is destroyed and give you the option to "adopt" their ruler. (I mean, sometimes I've seen the Civilian Hub AI elect Vivienne on their own... and sometimes I kinda wanna go grab her. ngl) 7 hours ago, Katz said: Storm Legion Mutagens give all female to races but do not remove the previous Futanari trait. I know for pretty sure, that they will lose it when they gain "muta ascention" BUT, idk. I think it might be fun to let em keep it if they already have it. I'll go have a look-see
Viking_Berzerker Posted February 28, 2025 Posted February 28, 2025 On 2/22/2025 at 4:50 PM, RadiantOrganelle said: Hey Calcifire, Did a first pass through the existing Storm Legion event chain, I've attached my altered files. Changes include: ----- First draft rewrites of 6 events in the event chain, and some minor tweaks to another 3. Slight restructuring of the event chain to have an extra stage in the chain. (Orifice --> Secondary --> Mental --> Ascension) as opposed to (Primary --> Secondary --> Ascension) Renumbering of the events so that Origin and Muta event chains match numbers (makes it way easier to copy paste) Made the event chain visible for mutations in species other than starting Succubi. Addition of a MutaProperty5 trait, to maintain same architecture as non-succubus event chain but with an extra stage. Some quick typo/spelling fixes. Set time between events to 30 days for now, just for testing/debug purposes. ----- Check it out if you get a chance, as far as I know these are currently the only files that are different between the public build and the one on my computer. Will be DM'ing you a draft chapter for one of my planned Mutagenic Ascension endings, along with a brief sketch of some others so you'll have an idea of the scope/style of what I'd be creating. Cheers Calcifire Mod Alt Files.zip 70.89 kB · 5 downloads Should I have this as an seperate mod or should I put it in the Directors cut and where?
RadiantOrganelle Posted March 3, 2025 Posted March 3, 2025 On 2/28/2025 at 11:00 AM, Viking_Berzerker said: Should I have this as an seperate mod or should I put it in the Directors cut and where? These are replacement files, you'd swap them out with the identically named ones in the events and english localization folders. I'll try to figure out something a little more elegant down the road. 1
Adam Jones Posted March 8, 2025 Posted March 8, 2025 Something that I've actually meaning to ask, but Calcifire, what are your current thoughts on all the changes being made for Stellaris 4.0? 1
Calcifire Posted March 9, 2025 Author Posted March 9, 2025 6 hours ago, Adam Jones said: Something that I've actually meaning to ask, but Calcifire, what are your current thoughts on all the changes being made for Stellaris 4.0? I haven't tried the betas. So I'm reliant on the dev logs they've released, and in those they are typically pretty barebones. Not quite fully explained, but my overall opinion right now is that the benefits outweigh the costs. Playing long games on large galaxies is basically a slugfest after a while, so I'm really really hoping they come through for us with the performance boost that will allow us to have long running large galaxy games. Multi-species pop growth per planet is obviously a good thing. I don't fully understand what they're doing to the species trait modding menu, but if it works like they say, then having less species bloat thanks to xeno compatibility would be good. It's a feature I've always had disabled cause the game goes fucking crazy making a million hybrids. Theres no substance behind it, they just become a dull mess to look at to me. imo. just my perspective. But YEAH, I'm hopeful 1
PepperoniJabronni Posted March 13, 2025 Posted March 13, 2025 Love the mod great work and fantastic art! 1
QueenPrisma Posted March 24, 2025 Posted March 24, 2025 You hear about Infernals Cal? 3 New DLCs, this is wallet abuse. 1
Calcifire Posted March 24, 2025 Author Posted March 24, 2025 5 hours ago, QueenPrisma said: You hear about Infernals Cal? 3 New DLCs, this is wallet abuse. Theres a dev out there who was thinkin "HA! yeah... This'll force Cal to add his lil fire sprite boy into the game for me to diddle" Those mother fuckers at Paradox. gdi!!! But in all seriousness. I kinda have a general system for each of the Archetypes. -something human, -something big, -something short. The human one will obviously just be people with flaming hair, tall can probably maybe be those wacky demon bitches from AGONY, and I like the idea of doing something with metallic skin for small. tbh, I'm also glad they are giving me more that 3 weeks of heads up to work on them in secret. 3
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