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[mod] Calcifire's Portrait Pack


Calcifire

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Posted
14 hours ago, Gesualtissimo said:

what the good load order for this three mod?

LV should be above my mod. Dynamic UI could probably go anywhere as I don't think Lithia or Myself interact with it.

Posted

Your Orvist species seems to have a 1 pixel wide line going across the top and right edge of the portraits, not sure if anyone has noticed before me.

Posted

So The Civilian Hub Network's starting station have the Elite job bugged out as no one seem to advance upwards even whene I favor it.

 

The Crimson Dogs Tribe only have Heifers (the Cow girls) and no other spechies.

Posted (edited)

Whene playing the Storm Legion (Mutagenic) the Succubusses dose't get any new traits and Beast of Asmodeus Did show the relevant event picture.

 

I should also mention the mods I am playing with besides the LV mods.

 

-Ethics and Civics Classic (Megacorp Civ Update)

-Flags: Emblems and Background UP-TO-DATE

-UI Overhal Dymanics

-UI Overhaul Dynamic + Ethics and Civics Classic

-LV Tempting Tides

-Real Space 4.0

-Flags of the Void

-Mass effect Quarian Advisor

-Chris Covert Operations

-Refugee Crisis

Edited by Viking_Berzerker
Posted (edited)
23 hours ago, LuceoX30 said:

Your Orvist species seems to have a 1 pixel wide line going across the top and right edge of the portraits, not sure if anyone has noticed before me.

UH, I'm not quite seeing it. is it on the males only?

 

21 hours ago, Viking_Berzerker said:

Is it LV or is the new update here that makes Nutritius Cum unavailable at the start of the game?

AH, yep. It's supposed to be modeled after Lithia's Nutritious Milk trait. I musta not copy and pasted things correctly. Will look into fixing soon, but I'll probably wait until I have more to share.

 

20 hours ago, Viking_Berzerker said:

So The Civilian Hub Network's starting station have the Elite job bugged out as no one seem to advance upwards even whene I favor it.

So my mod doesn't mess with jobs at all. So I don't think it's my fault, even if I grazed interactions with habitats. NOW, my Citizenship Rights mod does fuck with jobs BUT I haven't had this issue

 

20 hours ago, Viking_Berzerker said:

The Crimson Dogs Tribe only have Heifers (the Cow girls) and no other spechies.

That usually means their home empire didn't spawn. So like, you'll get elves if the Green Court also happens to have spawned in on the galaxy map, and same with any other species. UH, but you've also been having tons of issues that not everyone else seems to be having.

 

19 hours ago, Viking_Berzerker said:

Whene playing the Storm Legion (Mutagenic) the Succubusses dose't get any new traits and Beast of Asmodeus Did show the relevant event picture.

UH you know what? how about you DM me your error log and I'll try and do a lil tech support.

 

 

4 hours ago, LuceoX30 said:

Okay, the game still crashes, so here's the error log.error.log

AH, yeh. You don't have Lustful Void installed, start with that. My Directors Cut does say that Lithia's mod is a dependence. Which means it's required to run my mod.

Edited by Calcifire
Posted (edited)

🔥❤️‍🔥 Hey there, LoverLab Legends! ❤️‍🔥🔥

I wanted to throw out the ultimate tier list showdown for the Cal's iconic "grills" and fellas! 🏅
From fan favorites to underrated gems, we’re ranking them all based on style, personality, pure vibe, and fuckability.

 

The last time Cal attempted a tier list, poor thing had it banned nearly immediately. 
I've been working to get a new one setup and got the ok from the developer because data isn't stored on a server. so we are GOLDEN!

Let’s dive in and see who truly brings the heat! 🔥

Please be sure to follow the instruction in the README attached and have fun with it! There might be a fun surprise in there waiting for you! 😉

OpenTierBoy - List Asset.zip

Edited by Frizzifire
Posted (edited)
23 hours ago, Calcifire said:

UH you know what? how about you DM me your error log and I'll try and do a lil tech support.

How do I do that?

 

Specificly how do I find the error log?

Edited by Viking_Berzerker
Posted
On 7/1/2025 at 6:39 AM, Viking_Berzerker said:

Whene playing the Storm Legion (Mutagenic) the Succubusses dose't get any new traits and Beast of Asmodeus Did show the relevant event picture.

 

Ok an  adendum, playing a new test run. The Succubui seems to get the trait, but it dose't show up on the Species tap, only whene you click on them on the economy tab. 

I also manage to get to mutagenic traits without any popup notice and should't the Succubus species upon turning all female also get Mutagenic Acention?

 

I should note that I am playing with  UI Overhaul Dynamic as requierd by LV. maybe that is the mod cassing interferance with Mutagenic Invaders.

Posted

Whene playing the Ozmos Dynasty there is a bug where insted of converting Zookeepers into Rangers, the revers happens. 

 

Whene you build both the Alien Zoo build and Alien Preservation Senter there is a bug where you will get an two diffrent Zoo Keeper jobs. With one of them neither producing anything or consuming annything, effectivly doing nothing, and just taking up space Specialists line.

 

Is the Moonlight Stag supposed to spawn with Tundra prefrence despite the world being a Savanna World?

 

Also on the Jungle planet in the Ozmans starter system the Gorehound Den event keep endlesly happening, but not on the other worlds.

 

 

Posted

I will have to secobd the idea that premade empires other than the ones scripted to appear are not randomly picked to be found in the galaxy at all.

 

So starting as the Voids will have the cow planet and the Ovrist, but I have yet to meet the elves or the  molten as a random empire despite many restarts. This happens since 4.0, it worked fine before.

Posted
11 minutes ago, Katz said:

I will have to secobd the idea that premade empires other than the ones scripted to appear are not randomly picked to be found in the galaxy at all.

 

So starting as the Voids will have the cow planet and the Ovrist, but I have yet to meet the elves or the  molten as a random empire despite many restarts. This happens since 4.0, it worked fine before.

 

If you select a Premade Empire and then press Save to turn them into a Custom Empire you can then Force them to spawn while the code still recognice the Empire as the Pre-made one.

Posted (edited)
On 7/2/2025 at 6:42 PM, Viking_Berzerker said:

How do I do that?

it's in your \Documents\Paradox Interactive\Stellaris\logs folder

 

On 7/2/2025 at 7:20 PM, Viking_Berzerker said:

Ok an  adendum, playing a new test run. The Succubui seems to get the trait, but it dose't show up on the Species tap, only whene you click on them on the economy tab. 

You gotta hit the lil arrow button to open the dropdown to see all your variants.

Spoiler

image.png.12a261eed715727bc357108542485ff0.png

 

On 7/2/2025 at 8:54 PM, Viking_Berzerker said:

Whene playing the Ozmos Dynasty there is a bug where insted of converting Zookeepers into Rangers, the revers happens. 

My mod doesn't mess with jobs

 

On 7/2/2025 at 11:15 PM, Katz said:

So starting as the Voids will have the cow planet and the Ovrist, but I have yet to meet the elves or the  molten as a random empire despite many restarts. This happens since 4.0, it worked fine before.

Yeh, the non-playable minor factions are scripted to their parent empires. So that's fine. Otherwise, I can't control the spawn chances. It's not weighted or anything in the code. You can just set premade empires to always spawn, never spawn, or can spawn. While I have like, the elves, set to can spawn, theres nothing more I can do to increase the odds of them popping in or not. is what it is. It's not good for force them to spawn for teh sake of people's creative sandbox experience. Theres no reason why you can't write your own lore and elves into your games. I don't think my stuff should always be mandatory spawn.

Edited by Calcifire
Posted

Hi! : )

Which traits are "zombie traits", per the below?

 

On 7/20/2021 at 5:42 PM, Calcifire said:

UNDEAD:: species takes; necrophage or zombie traits

   Dark Skinned Blonde into Pale Skinned Zombie - necroid

 

I am only seeing the portrait transform into the Zombie Girl when I have the Necrophage trait. I tried other Necroid traits & civics, but it seems it's just Necrophage that does it. Is that supposed to be or am I missing a zombie trait?

Posted (edited)

Calcifire Mod Now Has a Discord Server! 

I'm excited to announce the launch of an official Discord server for Calcifire's Mod! 🎮

Join us to:

  • Get the latest updates 🛠️

  • Share fan art 🖌️

  • Report bugs 🐛

  • Connect with other players 🤝

👉 Calcifire's Discord
Can’t wait to see you there! 

Edited by Frizzifire
Posted

This is the error log file right it is in the \OneDrive\Dokumenter\Paradox Interactive\Stellaris\logs.

 

On 7/2/2025 at 2:06 AM, Calcifire said:

UH you know what? how about you DM me your error log and I'll try and do a lil tech support.

 

Im just posting it here two if anyone else wants to look at it.

 

error.log

Posted
19 hours ago, Drag6nage6r5g5ns said:

I am only seeing the portrait transform into the Zombie Girl when I have the Necrophage trait. I tried other Necroid traits & civics, but it seems it's just Necrophage that does it. Is that supposed to be or am I missing a zombie trait?

The zombie trait is the default trait given to the secondary servile species that you get if you pick the necrophage origin. But you can also get the zombie form by being the necrophage yourself.

Posted
On 7/2/2025 at 1:06 AM, Calcifire said:

AH, yeh. You don't have Lustful Void installed, start with that. My Directors Cut does say that Lithia's mod is a dependence. Which means it's required to run my mod.

Wait - whoops. Don't know how long I've been running the mod without LV, all this time.

Posted
On 7/5/2025 at 4:10 PM, Frizzifire said:

Calcifire Mod Now Has a Discord Server! 

I'm excited to announce the launch of an official Discord server for Calcifire's Mod! 🎮

Join us to:

  • Get the latest updates 🛠️

  • Share fan art 🖌️

  • Report bugs 🐛

  • Connect with other players 🤝

👉 Calcifire's Discord
Can’t wait to see you there! 


Invite link's expired, btw

Posted
On 7/5/2025 at 8:47 PM, Calcifire said:

The zombie trait is the default trait given to the secondary servile species that you get if you pick the necrophage origin. But you can also get the zombie form by being the necrophage yourself.

Ohhh okay, I misunderstood; thank you!

Any chance of a zombie girl portrait not tied to Necrophage origin? The art is my favorite! :classic_wub:

Posted (edited)

Hello! I've given up on trying to make my little personal "cut and paste or resize" edits into a proper mod, so instead I decided to just lump them together into a file for people to copy paste into the Directors Cut. To install: copy the "gfx" folder from my file into Calcifires Directors Cut. Also, I've attached one preview image for every portrait down below.

This is a replacer file and I've made a few changes to a couple portraits -- many of them based off of certain traits you can pick -- and I'll list the changes here:

  • Drow: I spliced the new dicks from the futa Jackel portraits onto the Drow futa and male portraits. I made them smaller so as to not be overtly hyper, I certainly like unrealistically large cocks, but not to that degree. I've also taken the boobs from the female Drow portraits and put them on to the futa portraits, I like big tits and I cannot lie is all I can say.
  • Minimar: I turned the males into wide-hipped, long-haired, huge-dicked and "productive" femboys. I made their dick much bigger, added a bit of precum on some and tried to add actual cum on others, and lastly, I tried my hand at drawing to add a custom uniball to 'em.
  • Elf: I tried to do a little bimbofication and gave the female elves fuller lips, slightly larger tits, and huge vulvas. I've taken the dicks from the Minamar edit I made and stuck 'em on to the Elf futas and onto the males, though the males have slightly smaller ones. Also for the males, I made 'em wear shirts and I put some thigh-highs and fishnets on too. I did not change the special ruler portraits as I felt that they didn't really need it.
  • Ferret: I took the dicks from the males and put them on the females.
  • Furymon: I took the dicks from the males and put them on the females, but I did try and make some bulges this time.
  • Robot: Took the plastic horsecock from one of the fallen empire male portraits and stuck it under the chassis of the robot portrait. Made it leak goo too.
  • Shark: I took the dicks from the males and put them on the females, but I did try and make some bulges this time. Also, some of them are ejaculating
  • Warbot: Made the hips and ass bigger, or more accurately, wider. My laziest edit.
  • Weredog: Tried to make 'em leaky all over (Va-jj juice and a bit 'o milk), Gushers trait for the win! I'm not quite happy with the quality of this one, but it's okay nonetheless.

 

Unfortunately there will be a little loss of variety in the outfits of some of portraits, as I am not skilled enough to do much more besides cut, copy, paste and do a little touch-up. The most affected by this is the Drow males and the Elf females. The Drow males only have one outfit and the Elf females and futas only have four, not counting slave outfits or hairstyle changes. Weredog and Shark do not have this problem.

For the futa edits, I've never used those portraits as anything else except for futa species, so I made them replace the female portraits completely. It saves me time and effort from trying to figure out how to implement the normal futa feature you do for portraits like the Jackels, but it does limit customization by a fair bit. If you don't want to deal with that, the files that will let you use actual female portraits are the Drow, Minimar, Elf, and Weredog edits, the rest are futa by default.

 

Preview Images:

Spoiler


Screenshot 2025-07-14 183833.png

 

Screenshot 2025-07-14 183827.png

Screenshot 2025-07-14 183821.png

Screenshot 2025-07-14 183814.png

Screenshot 2025-07-14 183806.png

Screenshot 2025-07-14 183541.png

Screenshot 2025-07-14 183533.png

Screenshot 2025-07-14 183843.png

Screenshot 2025-07-14 183839.png

 

MonkeyMansModtoaMod.zip

Edited by MonkeyMan1235789
Forgot to preview the images lmao
Posted (edited)

I'm having an issue where all of my leaders have the same portrait as my ruler. Don't really have any idea what could be causing it. I'm using LV, all of Calcifire's mods, and UI Overhaul and Scrollable Building Slots, as well as some other misc stuff. Some of those mods may just be outdated, so I'll troubleshoot more later, but if anyone has experienced the same it'd be nice info.

 

Edit: Mango's Diplomacy was the issue. Seems there is a error in one of the files. From the very kind @Aleena002, this is the fix.

 

 

To fix it go to your mod folder/events and open the mld_origin_events file and look for the lupa.origin.1 entry. Then replace the first part (up until the #give techs shows up) with the following: 

 

country_event = {
    id = lupa_origin.1
    hide_window = yes
    is_triggered_only = yes
    
    trigger = {
        is_escaped_gene_slaver_empire = yes
    }

    immediate = {
        create_saved_leader = {
            creator = this
            name = "Backup Portrait"
            key = "clone_slave_main_species_generic_portrait"
            species = owner_main_species
        }

        owner_main_species = {
            change_species_characteristics = {
                portrait = prev.ruler
                gender = prev.ruler
                can_change_leader = yes
            }
        }
    }
}

Edited by plentifulvoid

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