Jump to content

[mod] Calcifire's Portrait Pack


Calcifire

Recommended Posts

Posted (edited)

If anyone wants to start a "Who's Best Xenos Girl Poll" be my guest.

 

EDIT circa 2024::

I've finally done it. I've made a tierlist for people to rate their favorite aliens. Have fun, y'all

https://tiermaker.com/create/calcifires-waifu-list-17156926

(damn it got banned within 4 hours of posting)

 

EDIT circa 2025::

Frizzifire has finally done it. She's made a tierlist for people to rate their favorite aliens. Have fun, y'all

On 7/1/2025 at 7:24 PM, Frizzifire said:

🔥❤️‍🔥 Hey there, LoverLab Legends! ❤️‍🔥🔥

I wanted to throw out the ultimate tier list showdown for the Cal's iconic "grills" and fellas! 🏅
From fan favorites to underrated gems, we’re ranking them all based on style, personality, pure vibe, and fuckability.

 

The last time Cal attempted a tier list, poor thing had it banned nearly immediately. 
I've been working to get a new one setup and got the ok from the developer because data isn't stored on a server. so we are GOLDEN!

Let’s dive in and see who truly brings the heat! 🔥

Please be sure to follow the instruction in the README attached and have fun with it! There might be a fun surprise in there waiting for you! 😉

OpenTierBoy - List Asset.zip 5.29 MB · 16 downloads

 

 

Edited by Calcifire
Posted (edited)

Hey, I have a Question

why are some portraits locked off from being the ruler portrait?

and this isn't really a question more of a weird problem the descriptor files path seems to be broken but when I checked the path it seemed fine.

descripter.PNG

Edited by Kurtkaga
Posted
1 hour ago, Kurtkaga said:

Hey, I have a Question

why are some portraits locked off from being the ruler portrait?

and this isn't really a question more of a weird problem the descriptor files path seems to be broken but when I checked the path it seemed fine.

descripter.PNG

 

To fix the descriptor the fastest way is to go to Mods in the launcher and click Mod Tools. There you have the option to click Create A Mod. Once there fill out the information and click the green Create Mod button. Go to your Stellaris mod folder in My Documents and copy everything from the downloaded mod you have then past it into the new mod you just created. Voila your mod will show up just fine without errors. You can even do the same thing if the .mod file is messed up or missing.

Posted (edited)

Fantastic mod. Have you considered making a standalone version for the traits? I'd like to use the standalone portraits with the traits.

 

EDIT: A little workaround to this is by deleting all of the species_classes files in the directors cut with the exception of "babe_species_classes". Doing this seems to achieve what I was looking for.

Edited by trilosis
Posted

Why cost 0? lv_species_traits file. And edit your file *.mod - (path="C:/Users/Gear Pussy/Documents/Paradox Interactive/Stellaris/mod/calcifires_portrait_pack_DIRECTORS_CUT"), need (mod/calcifires_portrait_pack_DIRECTORS_CUT).

Posted
11 hours ago, SamIAmHam said:

 

To fix the descriptor the fastest way is to go to Mods in the launcher and click Mod Tools. There you have the option to click Create A Mod. Once there fill out the information and click the green Create Mod button. Go to your Stellaris mod folder in My Documents and copy everything from the downloaded mod you have then past it into the new mod you just created. Voila your mod will show up just fine without errors. You can even do the same thing if the .mod file is messed up or missing.

Thanks I already did this but could you answer the question I asked before my problem?

Posted
1 minute ago, Kurtkaga said:

Thanks I already did this but could you answer the question I asked before my problem?

 

How would I be able to answer your question when I don't mod Stellaris? I did the best I could which was to help you with the other part.

Posted
8 hours ago, Kurtkaga said:

Thanks I already did this but could you answer the question I asked before my problem?

 

Go to your Stellaris/mod folder. Find the file calcifires_portrait_pack_DIRECTORS_CUT.mod
Find the line that says path="C:\\ ...."
Change this so that line looks like this:
path="mod/calcifires_portrait_pack_DIRECTORS_CUT"

Now, save the file, and restart the launcher and try again. Should fix it.

Posted

I have only looked through the files and I have to say I really like it! You are a talented artist.

 

I also like how some males look like futas or how some males are look very different from the females. It really adds to the diversity of xenos.

Posted
On 7/21/2021 at 12:45 AM, Kurtkaga said:

Hey, I have a Question

why are some portraits locked off from being the ruler portrait?

and this isn't really a question more of a weird problem the descriptor files path seems to be broken but when I checked the path it seemed fine.

descripter.PNG

Stellaris is kind of a lore RP esque experience. It was just my personal choice that some of the species portraits would look good as population, but not so much as "leaders". There wasn't any real rhyme or reason to this other than just, it didn't feel right having this version of the species ruling the empire sometimes.

Posted
On 7/21/2021 at 6:21 AM, trilosis said:

Fantastic mod. Have you considered making a standalone version for the traits? I'd like to use the standalone portraits with the traits.

 

EDIT: A little workaround to this is by deleting all of the species_classes files in the directors cut with the exception of "babe_species_classes". Doing this seems to achieve what I was looking for.

Actually I was thinking of submitting more of a modder's resource for the traits. I plan I making the art assets for the traits free for eveyone to use soon here. It'll including .PSD files for the trait icons. But yeh, kk Standalone traits, I can do that too, sure. Just give me a couple days. It won't have a unique page, you'll be able to find it here...

Posted (edited)
On 7/21/2021 at 10:01 AM, WarLedy said:

Why cost 0? lv_species_traits file. And edit your file *.mod - (path="C:/Users/Gear Pussy/Documents/Paradox Interactive/Stellaris/mod/calcifires_portrait_pack_DIRECTORS_CUT"), need (mod/calcifires_portrait_pack_DIRECTORS_CUT).

Woops, I'll get a fix out for that soon. Should be up now. God dammit, It's like I came to work with my fly down on that one

 

As for zero cost, man. When you've got 180 or so traits to pick from, you aren't thinking about game balance anymore. The AI will generate empires with only like a couple traits, but i think we as players should set our on limits on that.

Edited by Calcifire
Posted
On 7/20/2021 at 5:09 PM, Bloodly said:

Traits, huh?  Got examples?

Most of it builds on top of Lustful_Void. For example, Lustful_Void has Wide_Hips and Breeder_Hips but not negative trait for Small_Hips. Stuff like that. Or like how Lustful_Void had an Erogenous_Anus trait and I thought, well why not apply that to everything, right? So I threw in a few more "Hypsensative X" traits. Overall, nothing fancy. I don't have anything that changes how the game works, it's all meant to add more flavor.

Posted
36 minutes ago, Calcifire said:

Most of it builds on top of Lustful_Void. For example, Lustful_Void has Wide_Hips and Breeder_Hips but not negative trait for Small_Hips. Stuff like that. Or like how Lustful_Void had an Erogenous_Anus trait and I thought, well why not apply that to everything, right? So I threw in a few more "Hypsensative X" traits. Overall, nothing fancy. I don't have anything that changes how the game works, it's all meant to add more flavor.

 

I would recommend that you split the traits from the portraits. That way people like me who don't like the art can at least use the traits. LOL

Posted
46 minutes ago, Calcifire said:

K, so... By user request, I have separated the traits I did for LV into it's own download.

 

Thank you for that. You're awesome. LOL

Posted

Cool mod!

Just a question though, is this mod not compatible with the LV mono-gender traits? I seem to be getting pop portraits where both genders are represented despite the species having the trait in question. Basically, wondering if this is a thing with the mod itself or something else on my end.

Posted
58 minutes ago, Carryonfapping said:

Cool mod!

Just a question though, is this mod not compatible with the LV mono-gender traits? I seem to be getting pop portraits where both genders are represented despite the species having the trait in question. Basically, wondering if this is a thing with the mod itself or something else on my end.

 

Non-leader pops don't even have a virtual gender assigned to them by the game. That's just the way Stellaris is. So unfortunately, neither LV or myself can really do anything about that.

 

But if you are like me and you fill your galaxies with custom empires, instead of randomized ones, then you can go into the "0b_portraits_SPECIES_NAME.txt" files and edit them. All you have to do is find the...

Spoiler

        pop = {
            add = {
                portraits = {
                    psyker_female_1
                    psyker_female_2
                    psyker_female_3
                    psyker_female_4
                    psyker_female_5
                    psyker_female_6
                    psyker_female_7
                    psyker_female_8
                    psyker_female_9
                    psyker_female_10
                    psyker_female_11
                    psyker_female_12
                    psyker_male_1
                    psyker_male_2
                }
            }
        }


...section and delete all the males or females from the list. Whichever you prefer. Doing this won't effect the leader portraits, but just be aware that this isn't a real solution. But hey, it's better than seeing dudes getting their nonexistent breasts milked at the local dairy cow farm.

Posted
31 minutes ago, Calcifire said:

 

Non-leader pops don't even have a virtual gender assigned to them by the game. That's just the way Stellaris is. So unfortunately, neither LV or myself can really do anything about that.


Wait, really? I could swear that it worked with base game portraits when I last took this game for a spin (which is why I asked), but admittedly it's been like a year and I might just be going crazy.

Regardless, thanks for taking the time to answer!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...