D_ManXX2 Posted July 30, 2013 Author Posted July 30, 2013 Here are 8 new animations, 7 are doggy style and 1 new blow job. Not sure when new once will be finsihed since i am playing skyrim now and will also be doing some animations for skyrim next. screenshots: clip: animations only files: NewVegas 7 DoggyStyle Animation + 1 BlowJob.7z offset for sexout.esm: i haven't seen any oficials for sexout in some time, so unless you know how to manually add animations to sexout.esm is easy for all other users these new animations are pretty useless. So i will take a break form new vegas and support one who is actually active like skyrim or oblivion. To those who don't know how to add animations in manually here is small walkthrue: i am not going to tell how to use ck with powerup but this allow you to manually edit both esp and esm files. use notepad++ to view correctly.
DoctaSax Posted July 30, 2013 Posted July 30, 2013 I'm sure someone will come around & put them in, D-Man. Don't forget about the runt of the litter now
D_ManXX2 Posted July 30, 2013 Author Posted July 30, 2013 Just written a small tutorial on how to add it in manually hopefully this will allow users to manually use these without having to wait till someone else adds them in. Btw why has no one made a tutorial to add animations for sexout yet ??
DoctaSax Posted July 30, 2013 Posted July 30, 2013 Thanks for that - should help tide people over until it gets added. Same reason other things don't get done, I suppose. The combo of time/interest/energy/knowhow etc. I did think there was a link earlier on in this thread that may cover some of that, but never really followed any of this - I just do scripting & dialog, really. I draw like a 3-yr-old, and that's not being generous to 3-yr-olds, so never bothered even dreaming of modeling/animating/texturing etc I realize animators can get a little frustrated when they have stuff ready to go & no one's ready to put it in right away so that people can actually see it. But it does get put in eventually, y'know. Things are just a bit slow in general.
D_ManXX2 Posted July 30, 2013 Author Posted July 30, 2013 I think someone named MasterChris created a tutorial to add animation files, but is was incomplete. http://www.loverslab.com/topic/8114-animation-project-for-fnv/page-5?do=findComment&comment=284246 That is only adding the animations in sexout.esm without sexout.esm knowing how to use the animations the tutorial was incomplete. You also need to edit 2 scripts from sexout itself. So mods like brutal rapers or other mods can pick this up the sexout random picker. That is what the small walktrue was pointing out without going into much detail like MasterChris was doing.
beck11 Posted July 31, 2013 Posted July 31, 2013 You're not supposed to be doing that anyway. You send your animations to Prideslayer and he will add them into the game. If you add them into sexout random picker yourself you will end up making additional unofficial releases of SexoutNG. Just test your animations then send them to Pride, he will make an official update to SexoutNG and add your animations in.
D_ManXX2 Posted July 31, 2013 Author Posted July 31, 2013 You're not supposed to be doing that anyway. You send your animations to Prideslayer and he will add them into the game. If you add them into sexout random picker yourself you will end up making additional unofficial releases of SexoutNG. Just test your animations then send them to Pride, he will make an official update to SexoutNG and add your animations in. This post was created the 13th may and now it is 31 st of July. Prideslayer said just post them in here and he will include them in sexout till today there have been many animations released in this thread and none even included in sexout yet, that walktrue was just to get users to test these animation till someone has the time to include them in sexout.
beck11 Posted July 31, 2013 Posted July 31, 2013 You can create test release esps'(using the current Sexout ESM as base) if thats the case. SexoutNG progress is very slow, you're better of PMing him the animations instead.
D_ManXX2 Posted August 5, 2013 Author Posted August 5, 2013 Finally finished a new dog rig: NewDogFullyRigged.7z
D_ManXX2 Posted August 14, 2013 Author Posted August 14, 2013 Here is a full set of my latest work. animations files only: NewAnimationsSets.7z check the number everything with A is offender and B defender. This one is my latest work: clip: NewFastAction.7z for animation check the animation sets it should also contain it now. Not sure how many more like 12 to 15 new animations.
D_ManXX2 Posted August 28, 2013 Author Posted August 28, 2013 Here are some new stuff i am working on: MrGutsy Advanced Rig: AdvancedMrGutsyRigBlender.7z And here is more advanced Rig for Male and Female: AdvancedMaleFemaleRig.7z As can be seen this is pretty awesome rig, allows me to quickly turn on or off IK to either switch to Inverse kinetics or switch back to forward kinetics at will. I fixed the head target and to made a new bone to have the head track object. The hands are done differently, i made the normal rotate for the fingers or switch on IK for fingers to create a more organic feel of the fingers part. Male part has dick to be able to animate properly to have a more fluent animation experience. Females have the breast with either IK or FK to either rotate the breast normally or have the breast bone follow another bone to create more bouncing type breast effect. This is as you can see is a major undergoing and will still need to fix some part but the major work seem to be doing what it is suppose to do. So expect new types of animations soon as i prepare this new rig for heavy animations creations. Also i have incorporated different male and male meshes to quickly test them in blender before exporting. So i know they look right before trying them in game.
Halstrom Posted August 28, 2013 Posted August 28, 2013 Thanks for your efforts on Robots, they have been missed by a lot of people. And there's around 5 different Robot skelitons I suspect, hopefully once you get the hang of one, the others will make sense. I'd love to see the Victor type securitons driving around with telescopic rods, arms out holding "impaled" female captives spread across the front, knees bent round, ankles locked on the sides, not sure if that's a sexout thing for it to be continual, more likely just an animation
RitualClarity Posted August 28, 2013 Posted August 28, 2013 Domo Arigato, Mr. Roboto I am the Modren ManI've got a secretI've been hidingUnder my skinMy heart is humanMy blood is boilingMy brain IBMSo if you see meActing strangelyDon't be surprisedI'm just a man whoNeeded someoneAnd somewhere to hideTo keep me aliveJust keep me aliveSomewhere to hideTo keep me aliveI'm not a robotWithout emotionsI'm not what you seeI've come to help youWith your problems So we can be freeI'm not a HeroI'm not a SaviorForget what you know Sorry..... Got carried away.
panthercom Posted August 28, 2013 Posted August 28, 2013 Don't forget "I Love You, Miss Robot" by the Buggles and "Are Friends Electric" by Gary Numan
D_ManXX2 Posted December 17, 2013 Author Posted December 17, 2013 I just released a new advanced rig under the download section. I have no idea how to properly upload new stuff so i will be using this post to show new stuff or edit the download section if i have new stuff too add. The rig can be found here: http://www.loverslab.com/files/file/506-new-vegas-male-and-female-rig/ Here small blender clip showing what can be done with the new rig: New Rig In Action Blender Clip.7z This is how the full mesh look like: With the Dick bones you can dynamically change the angle where the dick will be pointing: With foot bone you use the ball bone to move the heel up and down: With head track you move the head up and down but the head will keep pointing to where you point this bone. neck bone will move the neck but will not keep the head there use head track to fix this part. Older blender was really crappy was missing allot of functions so the only way to solve this was through python scripts, every bones starting with inf will turn on or off the IK switch. I have made the skeleton bones a different color so they are easier to identify. With ik on/off switch it will be easier creating new animation with forward kinematics to Inverse kinematics. So you can start an animation in inverse kinematics then switch to forward kinematics to finish it off to make it look more fluently.
D_ManXX2 Posted December 25, 2013 Author Posted December 25, 2013 Created a new male masterbation animation: NewMaleJerkingOff.7z Animation file is found under download section where i released my new rigs. Jerking and Masturbating in Blender: JerkingAndMasturbatingInBlender.7z
D_ManXX2 Posted December 30, 2013 Author Posted December 30, 2013 New dog animation: Just testing npc and creature rigs. for any errors. NewDogAnimation.7z I have seen many request for npc vs creatures. So my next animation will be to try a male on dog next. So not creature on npc but npc on creature. I will get too new creatures soon when i have fully finished all creature rigs. So far only a few are finished: Molerat,Dog,DeathClaw Ghouls and Robot Mr Gutsy new rigs on the works are: Ant, Nightstalkers, Scorpion, Giant Rat, Mantis,These should be finished soon. Bigger creatures on the works are: Cazador, Gecko, and Bighorner These will take longer like the ant since it contains more legs to rig up.
lukaslunt Posted December 31, 2013 Posted December 31, 2013 Just a small question. You gonna do laussi animations that are not yet implemented in the game (Ants, Radscorpions, Robots, and others) or you made some new just for men and women?
D_ManXX2 Posted December 31, 2013 Author Posted December 31, 2013 What is laussi ?? My dictionary does not compute. If you mean if i am going to release new creature animations then the answer is yes, but not right now, i still have a long way to go. I have only currently finished a few creature rigs and those creatures already have animations, it is the others i am still finishing up before i can even start to animate them. I cannot promise any animations for protectron i hate doing animation if the rig is not really working on it. And those robots apart from Mr Gutsy has ability to rig them properly. Currently the only animations finished are female and male a few masturbation and 1 3some re-placer.
D_ManXX2 Posted January 3, 2014 Author Posted January 3, 2014 I will be concentrating furniture animation like table, chair, bed, wall, bar etc.. any type furnitutre. Here is first proof of concept 3some with chair. NewChairFuck3Some.7z
ChancellorKremlin Posted January 3, 2014 Posted January 3, 2014 I will be concentrating furniture animation like table, chair, bed, wall, bar etc.. any type furnitutre. Here is first proof of concept 3some with chair. NewChairFuck3Some1.jpgNewChairFuck3Some2.jpgNewChairFuck3Some3.jpg NewChairFuck3Some.7z You sir, are a god!
panthercom Posted January 4, 2014 Posted January 4, 2014 What!? Sex on a bed in New Vegas? That's blasphemous I would love to see a gal with her head hanging over the end of a table getting throat-fucked
Recommended Posts
Archived
This topic is now archived and is closed to further replies.