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[D_ManXX2] Animations SexoutNG Showcase


D_ManXX2

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Posted

Animation Conversion from Oblivion to fallout is fully possible:

 

 

Oblivion Original animation:

post-160974-0-56139900-1390076151_thumb.jpg

NewConvertOriginal.7z

 

Fallout converted animation:

post-160974-0-29166500-1390076187_thumb.jpg

NewConvertNewFallout.7z

 

 

 

oblivion to fallout is possible

So theoretically fallout to oblivion is also possible.

 

After manually editing i can make animation looking better then the oblivion counterpart. Not sure why that was. since they should have basically looked the same. But skeleton of both are different so that may explain why.

Posted

Nice!

 

 

 

  we've got to be good patrons and support our artists :)

 

 

Agreed.  There's precious few animators for Sexout as it is, so to lose one now would be a crippling blow.

Posted

I think in FONV the only physics supported on meshes is havok for collisions. You can (I think) use this to do things like make the orifice of choice move aside when it collides with something, but you'd have to model the entire cavity. Due to the somewhat sketchy nature of havok in close quarters you'd also likely end up with that situation where something is 'balancing' and flipping back and forth (like when an actor is stuck half in the ground) between two or more positions after playing animations.

 

I don't believe the engine physics support has the fidelity to apply things like gravity to individual vertices -- just meshes as a whole.

Posted

Made a replacer for 602 doggy style kneeling.

 

 

 

 

This will make it possible to test in game. i see it takes too long adding new animations.

 

New animations are added in this post:

http://www.loverslab.com/files/file/506-new-vegas-malefemale-and-creature-rig/

 

602 is the first real re-placers the others are new but they will not align correctly if you are re-placing vanilla sexout animations.

 

 

As of 1.2 i will keep all replacers in 1 file for easy installation. 1.2 now contains both 601 and 602 replacers:

 

 

post-160974-0-71291700-1390501411_thumb.jpgpost-160974-0-78176900-1390501416_thumb.jpgpost-160974-0-50340600-1390501423_thumb.jpgpost-160974-0-99543500-1390501428_thumb.jpg

 

clip in-game:

NewDoggyStyle601Replacer.7z

 

 

 

Added version 2 for 601 replacer:

 

 

post-160974-0-76719800-1390574186_thumb.jpgpost-160974-0-96875800-1390574190_thumb.jpgpost-160974-0-13596300-1390574195_thumb.jpgpost-160974-0-41811300-1390574200_thumb.jpg

 

Clip:

NewDoggyStyle601ReplacerV2.7z

 

 

 

Posted

Dman, I'm going to get as many of these into sexout for a point release of core this weekend, one way or another. Will start after work today, as soon as I have installed new PSU (this one is just a preventative measure).

 

Finally a weekend when I don't have to work, don't have friends bugging me to help fix their cars, and have a working computer!

Posted

Dman, I'm going to get as many of these into sexout for a point release of core this weekend, one way or another. Will start after work today, as soon as I have installed new PSU (this one is just a preventative measure).

 

Finally a weekend when I don't have to work, don't have friends bugging me to help fix their cars, and have a working computer!

 

This is something I'm seriously looking forward to. D_Man here, and even Donkey before him, have between themselves quite a large backlog of anims lying around (just from a quick glance at the threads) which have sadly never made their way into Sexout.

 

On that note, I'm curious about what can be done so that these and Amra's can work alongside one another, if such a thing is even possible. I know Amra's are replacers, but I reckon if given the choice, most people would rather have both working side by side than either one or the other. 

Posted

 Yes! Please don't make us choose... we want EVERYTHING :D (Except blowjob animations where the girl doesn't open her mouth :angry: )

 

 

Dman, I'm going to get as many of these into sexout for a point release of core this weekend, one way or another. Will start after work today, as soon as I have installed new PSU (this one is just a preventative measure).

Finally a weekend when I don't have to work, don't have friends bugging me to help fix their cars, and have a working computer!

 

This is something I'm seriously looking forward to. D_Man here, and even Donkey before him, have between themselves quite a large backlog of anims lying around (just from a quick glance at the threads) which have sadly never made their way into Sexout.

 

On that note, I'm curious about what can be done so that these and Amra's can work alongside one another, if such a thing is even possible. I know Amra's are replacers, but I reckon if given the choice, most people would rather have both working side by side than either one or the other. 

 

 

Posted

Dman, I'm going to get as many of these into sexout for a point release of core this weekend, one way or another. Will start after work today, as soon as I have installed new PSU (this one is just a preventative measure).

 

Finally a weekend when I don't have to work, don't have friends bugging me to help fix their cars, and have a working computer!

 

Thanks this will save me from doing replacers rather then new animations making use of 0 offset.

The real problem with those replacers is most of them has not been made with correct offsets and will make scripts bloat due to Hoffset and or Voffset being out of place.

 

btw even if the replacers are added is anyone going to fix there offset to 0 like they should be ?? Or else you will still get bloated scripts due to many offsets being added by any new animations added.

 

Post 61:

http://www.loverslab.com/topic/17191-how-and-where-do-you-add-animations-in-sexout/page-4?do=findComment&comment=476522

 

Contains all my previous work with an older rig.

page 5 and 6 contains new animation with the newer rig.

 

Also this new download thread:

http://www.loverslab.com/files/file/506-new-vegas-malefemale-and-creature-rig/

 

Has new animations in them. only 601 and 602 are replacers now. the one for the dog 1002 and the 3some animations are new with has the offset set to 0.

 

All the files with the word Animation in them are the new animations files the other files are either blender rigs or video clips showing how to use the rig to animate yourself.

Posted

This is something I'm seriously looking forward to. D_Man here, and even Donkey before him, have between themselves quite a large backlog of anims lying around (just from a quick glance at the threads) which have sadly never made their way into Sexout.

I've heard this WRT donkey a few times, but have not been able to find any that I can use. Note: I can only use he .kf/.nif files. Donkey did upload several blender files, but those are 'useless' to me. If someone wants to dig them up, DMan may be able to make use of them. As far as I know, every .kf that donkey produced is in sexout except one or two broken ones.

 

On that note, I'm curious about what can be done so that these and Amra's can work alongside one another, if such a thing is even possible. I know Amra's are replacers, but I reckon if given the choice, most people would rather have both working side by side than either one or the other.

Amra's cannot be included right now due to conflicts with the existing animations, including these. The problem boils down to his animations not 'resetting' the penis bone when they are done playing them. This causes it to be soft or in the wrong position for animations that play after.

 

If that can be fixed, I have no problem including those too. I will have to include his meshes also though, and that means sexout will be including *custom* breezes and roberts. Installing the vanilla ones will result in broken animations.

 

 

Thanks this will save me from doing replacers rather then new animations making use of 0 offset.

The real problem with those replacers is most of them has not been made with correct offsets and will make scripts bloat due to Hoffset and or Voffset being out of place.

Why do any of them require offsets? There is some bone you're not supposed to move.. I can't remember which. If it's not moved, then offsets aren't required. As long as it's taken me already, it'll take longer if I have to go through and run them all and come up with the offsets :( Nobody has done this already by chance and made a list?

 

Thanks for the links. I'll start downloading, didn't get the chance yesterday. Any chance all these (yours) can be rolled into single downloads in the OP of this thread so I don't have to hunt them down in the future?

Posted

Wait if I just grab newAnimationSets, the few from the other thread, and re-placers 1.4... is that all I need? Or do I need all the animation downloads like "1002penisfix" etc?

Posted

1002 penis fix was for the dog since the other was moving the spine and make the penis move sideways just replace the 1002 penis fix with the original dog 1002 to fix the sway movement from side ways.

 

 

 

Wait if I just grab newAnimationSets, the few from the other thread, and re-placers 1.4... is that all I need?

 

yep that is all you need. the once with chair i still need to fix up so they are not available yet.

Posted

Ok, I'll try to get this figured out. I grabbed 13 files, half of them were download errors that are 0 bytes so I need to try again, and I don't remember which thread/page they came from.

 

I'd be ecstatic if you could just roll all the "ready" ones from both threads up into a single file for next time. :)

Posted

The "re-placers (Version 1.4)" actually only has 601 and 602 in it, with 3 different versions of 601 (601aV1.kf etc). So I actually do need to download all the files in the download thread, because the others (1002, 5601, etc etc) are not in that v1.4 download, right?

Posted

1.4 has the v1 v2 v3 in front of them so anyone who likes one more then the other can just use one of them then just remove the Vx in front of it.

 

I will see if i can pack all of them 1 zip but i will still need to know what the animation numbers are since my sexoutNG is total mess with many animation numbers

 

1.4 only contains 602 and 601 replacers. the others where created before i started to pack them like this.

 

Animations from this file: newAnimationSets you still may want to rename them differently to get them in par with the sexoutNG prefix. the once in this pack has the names like that, but that was what i named them to test them in-game.

Posted

I invent the numbers as I add them, I don't know them until I put them in and test since I only assign an 'official' number after they pass a test. The 'preferred' way (for new non-replacers) is to use the reserved 10001+ range. There are "official instructions" on how to do this installed with sexout core, in "Data/SexoutNGDocs/NG - how to add anims.txt".

 

Which reminds me I still have to deal with those few 10000 range anims from msex that got stuck in here as 'official' numbers while I was away :/.

 

You can start at 20001 instead if you like so you don't conflict with that stuff.

 

All that matters to me is that a single file doesn't have duped values in it, and that all the values match up -- e.g. 10000a.kf goes with 10000b.kf.

 

Not putting pressure, just asking, are you doing this 'soon' or should I keep downloading all these files and sorting them out?

Posted

I will have reorder everything it seem as of a couple of days allot of file corruption is happening on loverslab. Thursday i tried to upload blender clip with was 15 MB and was failing allot with IO error on loverslab but the main page of the download section had corrupted all of my jpeg files so i had to reupload them again so if the animation files are all downloading with 0KB then the problems has not yet been fixed.

 

Does the file named: newAnimationSets download correctly ??

Posted

Yeah I got that one just fine.

 

I am also having a ton of problems downloading though... I've only been able to download one of the files from the actual download so far, that one with 601 and 602 in it. The rest are all coming in 0 bytes.

Posted

damn looks like i will have too reorder them again and upload to prevent file corruption. Ok i'm on it.

I will just make 1 file that way every time i create new stuff i only have to update it so you will always have all files in 1 download. For easy access.

Posted

Thanks! I'm not sure if the files are actually corrupt or if it's some problem with the forum.. so new uploads may not fix it. :/ I know Ashal is aware of the problem though.

Posted

 Now would be a good time to dump the female solo masturbation animation #102 (think I got the number right)

that needs a non-existent prop, or just replace it with something else. It's the animation that looks like the actor

should be holding a piece of pipe or a dildo. I've purchased every single dildo from the Sexout Shop, so the resource

must be somewhere else.

 

 I was also noticing animation #1012 - super mutant was missing the animation for the super mutant actor. I don't

recall any corrupt animations for super mutants on an earlier playthrough; so it could be something wrong on my end too.

Posted

I am still wondering why no one releases any of these types of animation ??

 

 

 

post-160974-0-48573500-1390775962_thumb.jpgpost-160974-0-00314600-1390775972_thumb.jpgpost-160974-0-62745000-1390775984_thumb.jpgpost-160974-0-19928500-1390775993_thumb.jpg

 

Blender clip:

NewDoggyStyleBiggerAnimations.7z

 

What this animation will do in game is first play the first part for 10 seconds then 1 seconds transition takes place then the next part will keep on looping till sexout decides it is time to end.

 

 

 

Building small 21 frames animation files is too easy, but having a 500 frames with transition is much  more gratifying..

Sexout is missing stages but these types of animation will more then make up for it.

 

 

Right now i am sharpening my skills to make small combat then sex acts occurs. But that will be next on my list to try and make.

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