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[D_ManXX2] Animations SexoutNG Showcase


D_ManXX2

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Posted

Once i get enough practice with human animations i will be back making creature once. So they will be next on my list still have to finish some creature rigs to be able to make new once. Ants are difficult to make due to all the legs that needs separate ik for them also some creature have no members so i won't be able to animate them properly.

 

 

 

Posted

What in game ??? not sure the one supplied by sexout. i think it is breeze.

 

 

Also, would you be willing at all to revisit old anims and optimise them

 

Not sure if i can. my animations are created by custom rigs. so my rig will not work on animations created with no rigs. And i have never animated by hand. it is currently controlled by a animation rig. I could make animations that would look like the older once. if you provide feedback and witch animation needs fixing etc..

Posted

 Skyrim does have some dog animations, or possibly just poses like that.

I've never used Sexlab yet, but I've seen pictures that show some of that.

 

 I'm not too sure about the acrobatic poses; I think my dick would break if I

tried to do that :lol:

Posted

Skyrim does have some dog animations, or possibly just poses like that.

I've never used Sexlab yet, but I've seen pictures that show some of that.

 

 I'm not too sure about the acrobatic poses; I think my dick would break if I

tried to do that :lol:

Yeah, I suspect a lot of early practice in flexibility is required by males in the porn industry to achieve some of the positions I've seen over the years :)
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Posted

 

 

 I'm not too sure about the acrobatic poses; I think my dick would break if I

tried to do that :lol:

 

 

Sorry for late reply, i never saw yours. but yes that was just funny animations. :D not something you should try at home, i was just testing the rig too see how flexible it was. looks like it was too flexible.

Posted

Hey DMan, I added your animations on the OP to the sexout beta (I especially like the table ;)), except for:

 

602aBackup2

602aBackup3

602bBackup3

602bBackup6_1

 

These didn't seem to have matching partners, unless they were meant to reuse the same one as another?

--

 

Also, for a couple of them I noticed this happened when ActorA was previously sitting down:

post-158171-0-94495000-1433882498_thumb.jpg

(head is inside body)

 

But, it was fine if they were standing up.

Posted

Hey DMan, I added your animations on the OP to the sexout beta (I especially like the table ;)), except for:

 

602aBackup2

602aBackup3

602bBackup3

602bBackup6_1

 

These didn't seem to have matching partners, unless they were meant to reuse the same one as another?

--

 

Also, for a couple of them I noticed this happened when ActorA was previously sitting down:

attachicon.gifmy-head.jpg

(head is inside body)

 

But, it was fine if they were standing up.

 

 

I will take a look why this is happening:

 

 

(head is inside body)

 

But, it was fine if they were standing up.

 

Maybe the camera does not work as well as oblivion version. Thanks for heads up i will take a look if i can fix them up.

Posted

Rev for animation from 7 th june.

 

 

 

Slightly faster speed i named them 602 but it should named appropriately occording to sexout system. 602 is just for me to quickly test them in game:

 

SC:

post-160974-0-82743800-1434189441_thumb.jpgpost-160974-0-64899300-1434189443_thumb.jpgpost-160974-0-41121300-1434189444_thumb.jpgpost-160974-0-50804000-1434189445_thumb.jpgpost-160974-0-67641200-1434189446_thumb.jpg

 

Clip:

D_ManXX2_NV_LyingFuckSex_2_In-Game.7z

 

Animation files:

D_ManXX2_NV_LyingFuckSex_2_Animation Files Only.7z

 

 

 

 

New wip doggy style:

 

 

 

Posted

The head inside the body is the issue you're referring?

 

 


Maybe the camera does not work as well as oblivion version.

By the way if you're going to move the camera nodes to change the point of view, then I guess it won't work as intended - the camera is the Scene Root, it can be translated but can't be rotated

Posted

no not the camera i mean head and neck are used by a bone ik to move the head around. kind of like a head tracking. it is either a skeleton issue or i need to export the head and neck at 99 priority to prevent other animation to move the head around when an npc is walking by.

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