ShalolaAuthor Posted July 26, 2021 Posted July 26, 2021 if i may put on request. would you tackle the almighty "legendary edition skyfem" patch.. pretty please
matthouss Posted July 26, 2021 Posted July 26, 2021 can you add voices to some gay oriented mods such as Cocksmen Village Reborn SE please? 1
Executaball Posted July 26, 2021 Author Posted July 26, 2021 2 hours ago, skullgirls_ said: if i may put on request. would you tackle the almighty "legendary edition skyfem" patch.. pretty please  Wait what? o.O what voices are in that?
judge007 Posted July 26, 2021 Posted July 26, 2021 2 hours ago, skullgirls_ said: if i may put on request. would you tackle the almighty "legendary edition skyfem" patch.. pretty please  10 minutes ago, Executaball said:  Wait what? o.O what voices are in that? I took a quick look at the mod. It will most likely voicify all mods in mod order, after it's patcher is run. May run to more lines of dialogue than SlaveRun Reloaded.  I don't have LE to work with so I'm going to pass.
brewmasterhal Posted July 26, 2021 Posted July 26, 2021 (edited) On 7/21/2021 at 9:52 PM, judge007 said: As for Thief, it is written in German I believe, with various partial translation's none of which were complete. Last I looked, it had about 5 versions available, duplicated between LE and SE.  Along with a multitude of patches, for various issues, and a handful of addons - all of which were at different levels of translation.  Complicate that with the fact that Thief provides it's own "Sex engine" and doesn't require SexLab, ZaZ or DD, and one would have to actually install it, COMPLETELY, in order to get an "accurate" output of voice dialogue for the synthesizer.  One would have to do so for each plugin and addon, individually.  That wouldn't be the hard part. The hard part would be fielding all the support questions about why you included this patch but not that one. this language and not that one, this version and not that one why you haven't finished the translation  In short, it's too complicated, to do a job anyone will be happy with in the end. Out of curiosity, when was the last time you looked at Thief? I would invite you to take another look.  I'm the writer for the English version, and also the maker of all of the patches. Everything is not only in English, but is also copy-edited and content-edited by a team. The total number of lines of dialog added by all of the patches combined is - if I recall correctly - seven.  I'm not here to disagree with you, about it being too complicated. Trying to do a good job creating voiced dialog for Thief seems like a bit of a fool's errand to me. Not only does the mod have nearly 20,000 lines of dialog, parts of it are written in non-standard dialects or use very uncommon verbiage. The latter things are going to create serious problems for an LSTM-based generator.  I'll be very curious to see what @Executaball generates, and how many special cases have to be handled to get intelligible results from a few of the characters. The samples posted so far do a pretty surprisingly good job of inflection. Edited July 26, 2021 by brewmasterhal
judge007 Posted July 26, 2021 Posted July 26, 2021 4 minutes ago, brewmasterhal said: Out of curiosity, when was the last time you looked at Thief? I would invite you to take another look.  I'm the writer for the English version, and also the maker of all of the patches. Everything is not only in English, but is also copy-edited and content-edited by a team. The total number of lines of dialog added by all of the patches combined is - if I recall correctly - seven.  I'm not here to disagree with you, about it being too complicated. Trying to do a good job creating voiced dialog for Thief seems like a bit of a fool's errand to me. Not only does the mod have nearly 20,000 lines of dialog, parts of it are written in non-standard dialects or use very uncommon verbiage. The latter things are going to create serious problems for an LSTM-based generator.  I'll be very curious to see what @Executaball generates, and how many special cases have to be handled to get intelligible results from a few of the characters. The samples posted so far do a pretty surprisingly good job of inflection. The last time I looked it was version 1.0.0.6 with some parts older and some newer and had three locations to download from. I believe there were seven or so patches with posts in the support thread stating this one was not completely translated, etc. When I finally got a collection to actually load, I had mixed languages in my interface, including the infamous "square boxes" I did get that cleaned up, but was waiting for development to progress further. (it was a hybrid version 1.0.0.6 & 1.0.0.7)  THAT was what I was looking at. I did run the xVASynth script, but looking at the produced csv files showed more than just English in the text fields.  If I've upset you with that assessment I apologize, but that took several days to assemble. I hope it's a little more organized now as I do wish to play it through.  As for 20,000 lines of Dialogue, I just posted a voice pack for Sexist Guards which had approx. 155, 00 lines. 20,000 is pretty standard fare.  As for non-standard verbiage, that's pretty much the standard here. You've gotta hear NPCs pronounce S.L.U.T.S.  That would make every mod here a fools errand!  Between @Executaball, @DoubleCheeseburger and myself I think we're at about the 60 - 65 mod range for voiced dialogue.  Nothings perfect, but it's great for the immersion.
judge007 Posted July 26, 2021 Posted July 26, 2021 @Executaball @DoubleCheeseburger  4 new voice models at Nexus SE SKVSynth page (1 is a copy of Delvin) 2
Executaball Posted July 27, 2021 Author Posted July 27, 2021 (edited)  @DoubleCheeseburger @judge007  Audio Preprocessing fix for CK .lip generation seems to work.   Generated 188k+ .lip files for Thief so far via Creation Kit and have not had a single crash / error.  Edit: Update for this is now live on the SynthUtil page:    Edited July 27, 2021 by Executaball 5
veyex Posted July 28, 2021 Posted July 28, 2021 (edited) I'm very new to modding so could someone explain to me what I need to do to install this on SE with MO2? I've downloaded the BSA file and the Empty ESP.zip and now what? Or should I be using the Empty ESL file from https://www.nexusmods.com/skyrimspecialedition/mods/23658 since I'm on SE Edited July 28, 2021 by veyex
Executaball Posted July 28, 2021 Author Posted July 28, 2021 13 minutes ago, veyex said: I'm very new to modding so could someone explain to me what I need to do to install this on SE with MO2? I've downloaded the BSA file and the Empty ESP.zip and now what? Or should I be using the Empty ESL file from https://www.nexusmods.com/skyrimspecialedition/mods/23658 since I'm on SE Â No you don't need to use any other file than the pack itself for SE. Just drag into MO2 to install.Â
judge007 Posted July 28, 2021 Posted July 28, 2021 (edited) 50 minutes ago, Nymra said: can you do Prison Overhaul Patched?  It's on @DoubleCheeseburger's page https://www.loverslab.com/topic/168547-doublecheeseburgers-xvasynth-based-mod-voicification-thread  Edited July 28, 2021 by judge007 1
iamhereforthemodsonly Posted July 28, 2021 Posted July 28, 2021 thanks for the work you putin in these mods  can you do this next ?  ? 1
Nymra Posted July 28, 2021 Posted July 28, 2021 4 hours ago, judge007 said:  It's on @DoubleCheeseburger's page https://www.loverslab.com/topic/168547-doublecheeseburgers-xvasynth-based-mod-voicification-thread    outstanding! thank you. 1
killer905 Posted July 29, 2021 Posted July 29, 2021 Thief BSA Voice Pack V1.0.0.8-BME support Player voice?
Executaball Posted July 29, 2021 Author Posted July 29, 2021 16 minutes ago, killer905 said: Thief BSA Voice Pack V1.0.0.8-BME support Player voice? Â Yes. Using the FemaleEvenToned model. 1
Pupkin Posted July 29, 2021 Posted July 29, 2021 What should I do with LE Split Version files? I have: [Part 0] [LE] (Gen 2.1) Thief v1.0.8-BME EVP v1.zip (3.08 GB (3,312,686,533 bytes)) [Part 1] [LE] (Gen 2.1) Thief v1.0.8-BME EVP v1.z01 (4.50 GB (4,831,838,208 bytes))
Pupkin Posted July 29, 2021 Posted July 29, 2021 2 hours ago, Executaball said:  Yes. Using the FemaleEvenToned model.  is there a reason why this one was chosen? It is ok, but I feel like it rather belongs to a mature woman, while the PC in Thief is supposed to be a young girl.
Executaball Posted July 29, 2021 Author Posted July 29, 2021 (edited) 5 minutes ago, Pupkin said:  is there a reason why this one was chosen? It is ok, but I feel like it rather belongs to a mature woman, while the PC in Thief is supposed to be a young girl.  It's one of the most common female voices in game, as such the sampling size for AI learning is large and the quality is quite high. But yes I might look into making some alternate player voices in FemaleYoungEager or FemaleSultry. Or perhaps one of the unique voices. Edited July 29, 2021 by Executaball 1
Executaball Posted July 29, 2021 Author Posted July 29, 2021 41 minutes ago, Pupkin said: What should I do with LE Split Version files? I have: [Part 0] [LE] (Gen 2.1) Thief v1.0.8-BME EVP v1.zip (3.08 GB (3,312,686,533 bytes)) [Part 1] [LE] (Gen 2.1) Thief v1.0.8-BME EVP v1.z01 (4.50 GB (4,831,838,208 bytes))  Just open / unzip the .zip file, it should use the z01 file as data. Then create an empty mod in MO2 and drag the bsa and esps into it. Or rezip it as 1 zip file and drag into MO2. Make sure all esps are enabled under plugins. 1
Dojo_dude Posted July 29, 2021 Posted July 29, 2021 Holy crap! I missed this thread because ti's SE, but wow good job all around! 1
Pupkin Posted July 29, 2021 Posted July 29, 2021 19 minutes ago, Dojo_dude said: Holy crap! I missed this thread because ti's SE, but wow good job all around! me too! There is a bunch of other mods as well which can work in LEÂ but are posted in SE section only. 2
matthouss Posted July 30, 2021 Posted July 30, 2021 according to the guild, it seems no esp need. why all your voice need a esp? i don't understand.... Â
Executaball Posted July 30, 2021 Author Posted July 30, 2021 (edited) 29 minutes ago, matthouss said: according to the guild, it seems no esp need. why all your voice need a esp? i don't understand.... Â Â Some .esp's change mod voice type records due to either the original not having voice types or changing it to a more appropriate one, since most mods weren't made with the intention of the voice type actually being heard. Â For most other packs, the .esp are simply there to load the .bsa's Edited July 30, 2021 by Executaball
Seeker999 Posted July 30, 2021 Posted July 30, 2021 @Executaball, @DoubleCheeseburger, @judge007 Please, I have a request. Would one of you be interested in doing a pack for Naked Dungeons? I currently have 13 of your voice packs installed and now the lack of voice for ND is more noticeable. And I'm sure 14 is a luckier number than 13.
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