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Project Echo - Voice Packs - Deep Learning Voice Synthesis


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Posted (edited)
30 minutes ago, Seeker999 said:

@Executaball, @DoubleCheeseburger, @judge007 Please, I have a request. Would one of you be interested in doing a pack for Naked Dungeons?

I currently have 13 of your voice packs installed and now the lack of voice for ND is more noticeable. And I'm sure 14 is a luckier number than 13. :classic_blink:

I ran the script against Naked Dungeons, and it reports 0 lines requiring synthesis.

 

Looking into the internals, it has a lot of errors in the dialog section.

 

I will do my own port to SE and report back, this is a weird one.

 

EDIT:

@Seeker999 it's running now, the Naked Dungeons archive has more than one plugin, only the unlocalized one is undamaged.

Don't trust it's fomod installer.

Edited by judge007
Posted
1 hour ago, judge007 said:

I ran the script against Naked Dungeons, and it reports 0 lines requiring synthesis.

 

Looking into the internals, it has a lot of errors in the dialog section.

 

I will do my own port to SE and report back, this is a weird one.

 

EDIT:

@Seeker999 it's running now, the Naked Dungeons archive has more than one plugin, only the unlocalized one is undamaged.

Don't trust it's fomod installer.

Hmmm, I'm running Nomkaz's conversion (I forgot to say I'm on SE). I don't remember whether I installed the localized or unlocalized version, and I probably did use the fomod. It was probably the unlocalized version. If it's going to be a lot of extra trouble to make a voice pack, don't worry about it. You're already doing a phenomenal job and I appreciate you looking into it.

Posted
55 minutes ago, Seeker999 said:

Hmmm, I'm running Nomkaz's conversion (I forgot to say I'm on SE). I don't remember whether I installed the localized or unlocalized version, and I probably did use the fomod. It was probably the unlocalized version. If it's going to be a lot of extra trouble to make a voice pack, don't worry about it. You're already doing a phenomenal job and I appreciate you looking into it.

 

I took a look and it seems okay. I can do it after Dovahkiin's Infamy I think~

Posted
6 minutes ago, Executaball said:

 

I took a look and it seems okay. I can do it after Dovahkiin's Infamy I think~

I'm about 90% through . . .

Posted
1 hour ago, Seeker999 said:

Hmmm, I'm running Nomkaz's conversion (I forgot to say I'm on SE). I don't remember whether I installed the localized or unlocalized version, and I probably did use the fomod. It was probably the unlocalized version. If it's going to be a lot of extra trouble to make a voice pack, don't worry about it. You're already doing a phenomenal job and I appreciate you looking into it.

 

 

 

Posted

I am quite confused here. Do voicepacks already come with the base mod itself? Or we still need the base mod? Saw someone mention about this on Trouble of Heroine thread.

Posted
5 minutes ago, variaNTR said:

I am quite confused here. Do voicepacks already come with the base mod itself? Or we still need the base mod? Saw someone mention about this on Trouble of Heroine thread.

 

You still need the base mod. The voice pack adds voices only. 

Posted
23 minutes ago, Tyrannosauron said:

Is it normal that my game takes around  3 mins to launch when I'm using multiple voice packs? is there anyway to fix or optimize this? ?

 

(using M02 if that helps)

 

Are you using my voice packs in BSA format? Also are you on LE or SE? Did you follow any MO2 prompt to unarchive the .bsa's?

Posted
48 minutes ago, Executaball said:

 

Are you using my voice packs in BSA format? Also are you on LE or SE? Did you follow any MO2 prompt to unarchive the .bsa's?

Im on SSE, I also tested your voicepacks and they were totally fine mb, apparently DoubleCheeseburger voicepacks are not in BSA format therefore causing a lot of delay at launch, weird.

Posted
2 hours ago, Tyrannosauron said:

Im on SSE, I also tested your voicepacks and they were totally fine mb, apparently DoubleCheeseburger voicepacks are not in BSA format therefore causing a lot of delay at launch, weird.

You can convert them to bsa using cathedral although I can not get an answer whether that would work overriding original mods with loose files. 

Posted
11 minutes ago, BigOnes69 said:

You can convert them to bsa using cathedral although I can not get an answer whether that would work overriding original mods with loose files. 

Loose files take precedence over bsa files.

 

If files are in BSAs, the one with the highest priority will be used.

 

In MO2 you can see the priority order of the BSAs in the Archives tab, the lower in the list the higher the priority.

Posted
3 hours ago, Tyrannosauron said:

Im on SSE, I also tested your voicepacks and they were totally fine mb, apparently DoubleCheeseburger voicepacks are not in BSA format therefore causing a lot of delay at launch, weird.

 

 

I have packed a limited number of DoubleCheeseburger voice packs in BSA format in the post above ^

Posted
3 hours ago, judge007 said:

Loose files take precedence over bsa files.

 

If files are in BSAs, the one with the highest priority will be used.

 

In MO2 you can see the priority order of the BSAs in the Archives tab, the lower in the list the higher the priority.

Here come the Judge.

Posted (edited)

 

On 8/4/2021 at 5:18 AM, BigOnes69 said:

You can convert them to bsa using cathedral although I can not get an answer whether that would work overriding original mods with loose files. 

Converted all of them successfully using Cathedral Assets Optmizer, the only problem left is that  Babo Dialogue Generic Voice Lines (4.9gb) is too big for only one BSA, how would I fix this with CAO?

GENERIC VOICE.png

 

 

 

FIXED: Downloaded older version of CAO.

Edited by Tyrannosauron
Posted (edited)
11 minutes ago, Tyrannosauron said:

How

Converted all of them successfully using Cathedral Assets Optmizer, the only problem left is that  Babo Dialogue Generic Voice Lines (4.9gb) is too big for only one BSA, how would I fix this with CAO?

GENERIC VOICE.png

 

Looks like an older version of CAO. Use  version 5.0, 5.1 glitches with bsa files.

 

Should look like this: version 5.0.1.5

Spoiler

image.png.8171cad72f18f59a3f27f002f4866be1.png

 

Edited by judge007
Posted
16 hours ago, judge007 said:

@Executaball & @DoubleCheeseburger

 

MaleWarlock

MaleCommander

and Ileril voice models available on synth nexus site https://www.nexusmods.com/skyrimspecialedition/mods/44184?tab=files&BH=0

 

Though there seems to be an issue with the MaleCommander voice having been trained off the wrong data set. I'm working to resolve this with the author. Just FYI if you're already using it, it accidentally used the MaleNordCommander data and such sounds the same.

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