angrykiwi Posted July 15, 2021 Posted July 15, 2021 10 hours ago, judge007 said: Uhm, https://www.loverslab.com/topic/168547-doublecheeseburgers-xvasynth-based-mod-voicification-thread/ Sure looks like Spank that Ass has a pack . . . omg, how.. how did i blind this? thank you, lol 1
zb123thecat Posted July 15, 2021 Posted July 15, 2021 how about a voice pack for wartimes https://www.loverslab.com/files/file/11438-wartimes-a-daughters-tale-alternate-start-scenario-se/ 1
Sim-Maniac Posted July 15, 2021 Posted July 15, 2021 Dovahkiin's infamy please. Thank you for your hard work! 3
Executaball Posted July 15, 2021 Author Posted July 15, 2021 4 hours ago, theopu23 said: LE Huh.. does MO2 not have a managed archive function for LE? You should be able to install the .bsa and MO/MO2 should have it ticked for loading under archives.
LostDremoraDream Posted July 16, 2021 Posted July 16, 2021 Thanks for the Spectator Crowd Voices, trying it out asap!
judge007 Posted July 16, 2021 Posted July 16, 2021 21 hours ago, executaball said: Huh.. does MO2 not have a managed archive function for LE? You should be able to install the .bsa and MO/MO2 should have it ticked for loading under archives. Nope, it has to have a dummy plugin that has original plugin as master. When Tannin started with Vortex, the dev crew who took over abandoned that approach because it's load order couldn't be easily sorted. If you look at the files I sent you, you'll see a functioning approach. https://www.nexusmods.com/skyrimspecialedition/mods/23658 has usable empty plugins that just have to be renamed and masters added.
Executaball Posted July 16, 2021 Author Posted July 16, 2021 30 minutes ago, judge007 said: Nope, it has to have a dummy plugin that has original plugin as master. When Tannin started with Vortex, the dev crew who took over abandoned that approach because it's load order couldn't be easily sorted. If you look at the files I sent you, you'll see a functioning approach. https://www.nexusmods.com/skyrimspecialedition/mods/23658 has usable empty plugins that just have to be renamed and masters added. Yeah, dummy .esp would work but the problem is the 250 plugin limit for .esp, which isn't a problem with ESLs in SE but still is a approachable limit in LE.
judge007 Posted July 16, 2021 Posted July 16, 2021 11 minutes ago, executaball said: Yeah, dummy .esp would work but the problem is the 250 plugin limit for .esp, which isn't a problem with ESLs in SE but still is a approachable limit in LE. Mine are all eslified, that nexus mod has two empty plugins, one eslified, one not. So esp count is not affected. For LE Mod Organizer can manage .bsa archives without plugin. Just requires going to Archives tab and putting a check in the box. Mod Organizer 2 doesn't allow this in SE, but it's enabled in LE/OldRim
Executaball Posted July 16, 2021 Author Posted July 16, 2021 28 minutes ago, judge007 said: For LE Mod Organizer can manage .bsa archives without plugin. Just requires going to Archives tab and putting a check in the box. Mod Organizer 2 doesn't allow this in SE, but it's enabled in LE/OldRim Yeah that was my understanding, but earlier you said: 1 hour ago, judge007 said: Nope, it has to have a dummy plugin that has original plugin as master. When Tannin started with Vortex, the dev crew who took over abandoned that approach because it's load order couldn't be easily sorted. o.O
judge007 Posted July 16, 2021 Posted July 16, 2021 Sorry, sometimes I answer faster than my brain process. I is an old fart . . .
weisuojiushiwd Posted July 17, 2021 Posted July 17, 2021 You are a goddamn life saver.I'm looking forward to the (Thanks for your contribution!) AND
TheOpu123 Posted July 17, 2021 Posted July 17, 2021 On 7/15/2021 at 2:33 PM, executaball said: Huh.. does MO2 not have a managed archive function for LE? You should be able to install the .bsa and MO/MO2 should have it ticked for loading under archives. Do I have to unpack it first before installing? MO2 doesn't have a checkbox to manage archives but the bsa file is checked under the name
Executaball Posted July 17, 2021 Author Posted July 17, 2021 4 minutes ago, theopu23 said: Do I have to unpack it first before installing? MO2 doesn't have a checkbox to manage archives but the bsa file is checked under the name Hm. You can try, I'm getting conflicting information as to whether MO2 in LE supports the manage archives function or if it's specific to MO1. If it doesn't work, go to: https://www.nexusmods.com/skyrimspecialedition/mods/23658/ Download and extract the empty esp (not the esl flagged esp as that is specfic to SSE), rename it to match every .bsa you have, and put it with the respective .bsa in their mod folders.
TheOpu123 Posted July 17, 2021 Posted July 17, 2021 3 minutes ago, theopu23 said: Do I have to unpack it first before installing? MO2 doesn't have a checkbox to manage archives but the bsa file is checked under the name tried reinstalling, gave me these prompts said yes to extracting and no to removing and now it works
Executaball Posted July 17, 2021 Author Posted July 17, 2021 22 minutes ago, theopu23 said: tried reinstalling, gave me these prompts said yes to extracting and no to removing and now it works Ah. Um. Clicking 'Yes' to that as I understand just extracts the content of the .BSA as loose files. That's not really ideal unless you are hitting the 250 .esp plugin limit. As you install a couple of the packs your Skyrim launch time could go up quite long 5-10 minutes vs. few seconds with the properly loaded .BSAs But yes it will work that way.
Guest Posted July 18, 2021 Posted July 18, 2021 is there no way to download the pack that are above 5 gigs in smaller parts off of mega? Asking to make sure before I subscribe to mega
judge007 Posted July 18, 2021 Posted July 18, 2021 23 hours ago, executaball said: Ah. Um. Clicking 'Yes' to that as I understand just extracts the content of the .BSA as loose files. That's not really ideal unless you are hitting the 250 .esp plugin limit. As you install a couple of the packs your Skyrim launch time could go up quite long 5-10 minutes vs. few seconds with the properly loaded .BSAs But yes it will work that way. Is there a limit to the number of BSA files?
Zomuolio Posted July 18, 2021 Posted July 18, 2021 is there a voice pack for deviously cursed loot and devious lore?
Executaball Posted July 18, 2021 Author Posted July 18, 2021 1 hour ago, judge007 said: Is there a limit to the number of BSA files? I haven't seen it documented anywhere, but there certainly is a limit for .esp and esl flagged .esp. For normal .esp this is 250, the theoretical limit of esl space plugins is 4096.
zarantha Posted July 18, 2021 Posted July 18, 2021 9 minutes ago, weevil2site5 said: is there a voice pack for deviously cursed loot and devious lore? No DCL yet. Judge007 mentioned he might, but he's also working on several other things first.
judge007 Posted July 18, 2021 Posted July 18, 2021 14 minutes ago, zarantha said: No DCL yet. Judge007 mentioned he might, but he's also working on several other things first. Working with the LoversLab file size limitations, I'm running into issues with multipart archives appearing to work, but having no sound after recombing and installing. Once that issue is fixed, I have several I'll post. 23 minutes ago, executaball said: I haven't seen it documented anywhere, but there certainly is a limit for .esp and esl flagged .esp. For normal .esp this is 250, the theoretical limit of esl space plugins is 4096. I know the esl count is dependant on the number of FormIDs. With the dummy esl's we're putting out for the voice packs, there are no FormIDs, so theoretically aren't an issue. However trying to post SexLab Dirty Talk in Multipart archive (3 bsa's, 3 esl's) for some reason get no sound. Single BSA/ESL here functions, multipart not. Looking at my install I have many BSA's, But like you can find no reference as to limitations. Could also be some form of compression issue
zarantha Posted July 18, 2021 Posted July 18, 2021 4 minutes ago, judge007 said: Working with the LoversLab file size limitations, I'm running into issues with multipart archives appearing to work, but having no sound after recombing and installing. Once that issue is fixed, I have several I'll post. I know the esl count is dependant on the number of FormIDs. With the dummy esl's we're putting out for the voice packs, there are no FormIDs, so theoretically aren't an issue. However trying to post SexLab Dirty Talk in Multipart archive (3 bsa's, 3 esl's) for some reason get no sound. Single BSA/ESL here functions, multipart not. Looking at my install I have many BSA's, But like you can find no reference as to limitations. Could also be some form of compression issue Why not just make the archives the same as the mod esp name and forget the empty ESLs? If it has BSAs already, add a number to the BSA name like the base game does to load multiple BSAs I think I'll try it in my game.
judge007 Posted July 18, 2021 Posted July 18, 2021 2 minutes ago, zarantha said: Why not just make the archives the same as the mod esp name and forget the empty ESLs? If it has BSAs already, add a number to the BSA name like the base game does to load multiple BSAs I think I'll try it in my game. Is there a guide on the "adding a number to the BSA name like the base game does" I've tried that approach with Archive.exe from the base install tools folder & couldn't replicate the base Data folder BSA's Cathedral Assets Optimizer does do multipart, but creates dummy plugins for them. I'm not aware of any other methods.
zarantha Posted July 18, 2021 Posted July 18, 2021 10 minutes ago, judge007 said: Is there a guide on the "adding a number to the BSA name like the base game does" I've tried that approach with Archive.exe from the base install tools folder & couldn't replicate the base Data folder BSA's Cathedral Assets Optimizer does do multipart, but creates dummy plugins for them. I'm not aware of any other methods. If you uncheck dummy plugins in CAO, it should just renumber them. I dropped the Hormones sound folder in my main Hormones install, and ran CAO on it after hiding the other plugin. It created a new bsa named SexLab_Hormones0.bsa So maybe just add a 0 to the end of it. I'm just going through all my voice packs now doing this, then I'll load up my old f'd up game to see if the dialogues still work. 1
judge007 Posted July 18, 2021 Posted July 18, 2021 1 minute ago, zarantha said: If you uncheck dummy plugins in CAO, it should just renumber them. I dropped the Hormones sound folder in my main Hormones install, and ran CAO on it after hiding the other plugin. It created a new bsa named SexLab_Hormones0.bsa So maybe just add a 0 to the end of it. I'm just going through all my voice packs now doing this, then I'll load up my old f'd up game to see if the dialogues still work. Let me know how that works, please! 1
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