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Project Echo - Voice Packs - Deep Learning Voice Synthesis


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Posted
1 hour ago, zarantha said:

 

Why not just make the archives the same as the mod esp name and forget the empty ESLs?

If it has BSAs already, add a number to the BSA name like the base game does to load multiple BSAs

 

I think I'll try it in my game.

 

I was doing that for smaller files but the problem comes in when you need to exceed the 2 GB BSA limit and have multiple BSAs. 

 

My understanding is that only Skyrim base files are hard coded to load like that. There is however a way to load 2 BSAs from one .esp by naming it mod.bsa and mod - Textures.bsa. 

 

There are some people saying this method should only be used with actual texture files, I'm not really sure.

 

Let me know if your mod(number).esp method works.

Posted
1 hour ago, judge007 said:

Working with the LoversLab file size limitations, I'm running into issues with multipart archives appearing to work,

but having no sound after recombing and installing.

 

Once that issue is fixed, I have several I'll post.

I know the esl count is dependant on the number of FormIDs.

With the dummy esl's we're putting out for the voice packs, there are no FormIDs, so theoretically aren't an issue.

However trying to post SexLab Dirty Talk in Multipart archive (3 bsa's, 3 esl's) for some reason get no sound.

Single BSA/ESL here functions, multipart not.

Looking at my install I have many BSA's,

But like you can find no reference as to limitations.

Could also be some form of compression issue

 

You should not run the audio files under any BSA compression mode, leave it uncompressed. 

 

Also check to make sure you are under 2GB unpacked size (as reported by windows) of loose files within the BSA.

Posted
11 minutes ago, executaball said:

 

You should not run the audio files under any BSA compression mode, leave it uncompressed. 

 

Also check to make sure you are under 2GB unpacked size (as reported by windows) of loose files within the BSA.

Am not going out of my way to compress anything,

and am aware of that.

 

Just going multipart breaks something, and am guessing at compression.

Posted
35 minutes ago, judge007 said:

Let me know how that works, please!

 

20 minutes ago, executaball said:

Let me know if your mod(number).esp method works.

 

 

MO2 says they will be loaded when I hover over the esp, but it didn't work.

Nor did adding " - Voices". Renaming it to " - Textures" did work. I'd prefer using the voices tag on it, but until someone figures out a way around the bsas for mods, looks like we have a choice of dummy esp or adding textures for mods that already have a bsa.

 

So for Hormones, what I have is:

SexLab_Hormones.bsa

SexLab_Hormones - Textures.bsa

Posted
2 minutes ago, zarantha said:

 

 

 

MO2 says they will be loaded when I hover over the esp, but it didn't work.

Nor did adding " - Voices". Renaming it to " - Textures" did work. I'd prefer using the voices tag on it, but until someone figures out a way around the bsas for mods, looks like we have a choice of dummy esp or adding textures for mods that already have a bsa.

 

So for Hormones, what I have is:

SexLab_Hormones.bsa

SexLab_Hormones - Textures.bsa

Ouch.

 

Nice cludge, but I'm going to try one BSA/plugin combo archived in multipart first!

 

Creative thinking, though, I think you deserve a beer . . .

Posted
3 minutes ago, zarantha said:

 

I don't have that installed, sorry. I could add it in temporarily if someone else isn't available to test.

 

I'll hold off for a couple of hours.

 

34 downloads so far.

I have to wait for the 1000 to 1 ratio to kick in.

 

You know, downloads to feed-back, lol.

Posted
1 hour ago, zarantha said:

 

 

 

MO2 says they will be loaded when I hover over the esp, but it didn't work.

Nor did adding " - Voices". Renaming it to " - Textures" did work. I'd prefer using the voices tag on it, but until someone figures out a way around the bsas for mods, looks like we have a choice of dummy esp or adding textures for mods that already have a bsa.

 

So for Hormones, what I have is:

SexLab_Hormones.bsa

SexLab_Hormones - Textures.bsa

 

Yeah that is a known feature. You can have exactly 2 BSAs automatically loaded per esp, one mod.esp and one mod - Textures.esp

 

There are conflicting information as to whether putting non texture folders and files into the texture bsa will cause problems. I'm not really sure. 

 

Just to standardize my workflow since there are a few voice packs requiring up to 5/6 BSAs I've stuck with the seperate dummy esp/esl loading.

Posted
6 hours ago, executaball said:

the theoretical limit of esl space plugins is 4096. 

 

Yes, the theoretical maximum number of ESL plugins is 4096 because there are 12 bits allocated to that part of the FormID.

 

However, I have seen reddit posts asserting that Skyrim SE's actual maximum number is half that, meaning 2048 ESL plugins maximum.

 

My mod KSHair For All Vanilla NPCs includes many large files packed into BSAs.

 

The approach I use is to separate the mod's files into 3 BSAs so that each BSA is under the Skyrim SE's maximum BSA file size of 2 GB, and use 3 empty ESL plugins to load the 3 BSA files.

 

To summarize, Skyrim SE allows at least 2048 ESL plugins, so go ahead and use as many BSA files as you need, and provide an empty ESL file to load each BSA file.

Posted

Hey boss, thanks for your ToH voice patch, the addon gets better and better, however there are still some silent NPCs I found, do we can report them here for the next fix?

Posted

I just tried the Fill Her Up Patch but its pretty good. I hope sooner or later all Mods do that. I mostly disable unvoiced Dialogue since I disabled Subtitles.

Posted
6 hours ago, Vomit2 said:

Hey boss, thanks for your ToH voice patch, the addon gets better and better, however there are still some silent NPCs I found, do we can report them here for the next fix?

 

Yeah sure let me know. I'm working on redoing the voices for ToH 2.2.0

Posted
2 hours ago, executaball said:

 

Yeah sure let me know. I'm working on redoing the voices for ToH 2.2.0

There is a "silent" slave on the entry in Markarths right side of the market

Posted (edited)
23 hours ago, executaball said:


I uploaded a version on Google Drive here for you:
LE: https://bit.ly/3zbXZ96

SE: https://bit.ly/3eyCoQi


That is really nice of you thank you! Ended up buying mega subscription though yday anyway xD. But still, much appreciated! I'm sure other ppl that don't have mega sub yet will be happy. ^^

EDIT:
Also been testing the voices out and holy shit they are so good, I was afraid it would be too robotic but damn, it actually blends in really well with the other lines. Thank you very much for these mods!

Edited by MaximusApp
Posted
1 hour ago, Vomit2 said:

There is a "silent" slave on the entry in Markarths right side of the market

 

Uh... I might need some more information on that ? What's the name of the NPC? 

 

Or go to the NPC, open console, and click on the NPC with your mouse cursor, an ID should pop up. You can give me that ID also.

Posted (edited)
15 minutes ago, MaximusApp said:


That is really nice of you thank you! Ended up buying mega subscription though yday anyway xD. But still, much appreciated! I'm sure other ppl that don't have mega sub yet will be happy. ^^

EDIT:
Also been testing the voices out and holy shit they are so good, I was afraid it would be too robotic but damn, it actually blends in really well with the other lines. Thank you very much for these mods!

 

Thanks, np. I try not to use Google Drive as the main source as they are a little bit more proactive on removing content due to ToS. Or even having too many downloads in a timeframe (the share function was never meant to distribute files over internet).

The next version for 2.2.0 should be much better sounding as well as much smaller. Let me know any pronunciation errors you notice in the meantime!

Edited by executaball
Posted
18 hours ago, Executaball said:

 

Uh... I might need some more information on that ? What's the name of the NPC? 

 

Or go to the NPC, open console, and click on the NPC with your mouse cursor, an ID should pop up. You can give me that ID also.

 

I made some screenshots. The girl is totally silent and the guy has some voice lines missing, hope you can work with that :P

ScreenShot230.png

ScreenShot231.png

Posted
1 hour ago, XarisZ said:

Quick question, the Troubles of Heroine 2.2 will be an update to 2.1.3 or a standalone?

 

Standalone, I'm updating the pronunciation and voice models for the rest of the voices as well. I'm leaving the 2.1.3 Voice Pack download up for now if you really want it, but the updated one for 2.2.0 should be complete by today. 

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