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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
Spoiler

 

Yes High Heels is installed with AAF support, I had all this installed previously without the alignment issues so I'm sure its something I did. For whatever reason the Heels effect isn't being disabled during animations, not just NR scenes. Now I'm wondering if the newest version of AAF doesn't play nice with HHS.

 

Edited by kcs27
Posted
4 hours ago, JB. said:

Pre-culling issue. To resolve it, place NR at the bottom of your load order.

Ok so it seems the problem was Scrap everything, NR below it works fine, thank you. I heard that SE should be on the very bottom of the load order but I hope everything will keep working

Posted
1 hour ago, kcs27 said:

Now I'm wondering if the newest version of AAF doesn't play nice with HHS.

Check out the HHS MCM, it has an AAF compatibility option.

Posted
Spoiler

 

I cycled that option and nothing happened. Reverted AAF back to version 164 from 166 and the high heels effect starting being disabled in animations again, as it should be. Not sure if this was a one off case or if the new version of AAF doesn't like HHS.

 

Thanks for all the feedback everyone, I really appreciate the support on this page.

Posted
22 hours ago, raeder87 said:

crash-2022-04-29-22-55-21.log 23.83 kB · 4 downloads

 

I wanted to try this mod, but whenever i wanted to travel to nuka world with the protectron, the game just crash. Im not good at reading buffout crash logs. AAF is working fine with everything. I deleted a lof of things and still not okay. I have no clue how could i fix this....

I have had this issue before with MSVCR110. I downloaded Weapon debris fix and that resolved it for me. You can also disable weapon debris in the game launcher as well.

Posted

Hey JB, just wanted to give you a shout out for this wonderful mod. I thoroughly enjoyed my play through and the well thought-out quests. I look forward to any updates.

 

My only disappointment was returning to the primate house and not being able to play around more with the apes (lol).

 

Good job with the story and interactions with Nuka NPC's in a very immersive way.

Posted
1 hour ago, jah15 said:

I have had this issue before with MSVCR110. I downloaded Weapon debris fix and that resolved it for me. You can also disable weapon debris in the game launcher as well.

 

My problem is a bit different. I installed the unofficial f4 patch which resulted an instant crash on startup and when i want to travel to nuka world the log constantly throwing random dds files into the stack part. I will just probably do a clean install and install back mods very slowly. I wanted to move everything to ssd anyway at least i have a reason now :) 

Posted
3 minutes ago, hwybee4996 said:

I hate this being the reason for me to be here again but I tried to install mod. I click all options I needed. I clicked install and this popped up and now I can not install any mods now.  and now this error will not go away and I can not install any mods what so ever. Even if i restart PC or MO2 or switch to fallout to Skyrim it's still there and can't install mods to skyrim SE either

But the mods I have installed before that one mod still work.

Wow!!! I have MO the old one installed for LE it broke that too.

And yes my MO2 is up to date. I been modding skyrim and fallout4 since 2014. Never seen this error before but with this mod.

Last time this happen. Unziped and I throw out the fomod files. Kept what i needed and zip up and installed it worked fine.

Image

 

Guessing you are using windows and the failed to write, plus it affecting everything else associated with MO suggests you are not running in Admin mode.   

Posted
5 hours ago, rihnoa said:

Ok so it seems the problem was Scrap everything, NR below it works fine, thank you. I heard that SE should be on the very bottom of the load order but I hope everything will keep working

Scrap anything is one of my key mods that I love.   It buys me lots of issues, but......  haven't found one that offers to scrap everything it does,  coures..it might be because I haven't looked that hard for another one.

Posted
14 minutes ago, hwybee4996 said:

Ah i already reinstalled every thing. But i will be sure that is true.

 

So weird just this one mod that does that. My opinion it's the best quest mod for fallout4. It's worth it. = )  

 

While i'm here.

 

I'm reinstalling MO2 by any chance could you give me your load order.  and do you change any of these?                                                             

 

 [Papyrus]
fUpdateBudgetMS=
fExtraTaskletBudgetMS=
fPostLoadUpdateTimeMS=
bEnableLogging=
bEnableTrace=
bLoadDebugInformation= 

 

I am a vortex user, and I did not edit any of my Papayrus functions.  

Posted
40 minutes ago, hwybee4996 said:

I hate this being the reason for me to be here again but I tried to install mod. I click all options I needed. I clicked install and this popped up and now I can not install any mods now.  and now this error will not go away and I can not install any mods what so ever. Even if i restart PC or MO2 or switch to fallout to Skyrim it's still there and can't install mods to skyrim SE either

But the mods I have installed before that one mod still work.

Wow!!! I have MO the old one installed for LE it broke that too.

And yes my MO2 is up to date. I been modding skyrim and fallout4 since 2014. Never seen this error before but with this mod.

Last time this happen. Unziped and I throw out the fomod files. Kept what i needed and zip up and installed it worked fine.

Image
 
Before you said it's a disk space issue. I have 196 GB of free space.  

 

mo_interface.log 16.66 kB · 0 downloads

 

i found this on google

 

Quote

The cause of the issue was that my temp folder was completely missing in the file path: D:/Users/User-Name/AppData/Local

The solution was that I had to create a new Temp folder by using command prompt. If your temp folder is still there, you may want to try cleaning it manually.

Quote

Cheers buddy, cleaning the Temp folder did the trick!

 

 

 

Posted
3 hours ago, hwybee4996 said:

Ah i already reinstalled every thing. But i will be sure that is true.

 

So weird just this one mod that does that. My opinion it's the best quest mod for fallout4. It's worth it. = )  

 

While i'm here.

 

I'm reinstalling MO2 by any chance could you give me your load order.  and do you change any of these?                                                             

 

 [Papyrus]
fUpdateBudgetMS=
fExtraTaskletBudgetMS=
fPostLoadUpdateTimeMS=
bEnableLogging=
bEnableTrace=
bLoadDebugInformation= 

 

I would not change the first three of those without first reading this. Changing those can impact performance both negatively and positively. Deciding whether or not to change them depends on what kind of FPS you are getting with the default.

 

In Skyrim legacy some people swore they got fewer crashes when bEnableLogging and bEnableTrace were disabled. Which is the default setting. Keep in mind that game used to crash an insane amount before some of the community fixes. These days you do not hear much about it. If you are getting random CTDs and especially if you don't use Papyrus logs then you might disable them.

Posted

I'm not really familiar with how AAF works, if I replace some of the high heels with ones that are shorter or have no heel at all (and replace/remove the .txt file) will that cause alignment issues with any of the scenes/animations?

 

Also, in looking at the files I discovered that the hanging light has a material pointing to the Materials\Photo Room folder (or something along those lines, I don't have it available to check right now) which doesn't exist in the mods archives.

 

Anyways, it's really cool seeing how far this has come along and I look forward to trying it out when I finally get around to playing at some point. Keep up the good work!

Posted
21 minutes ago, eiasjsf said:

I'm not really familiar with how AAF works, if I replace some of the high heels with ones that are shorter or have no heel at all (and replace/remove the .txt file) will that cause alignment issues with any of the scenes/animations?

 

Also, in looking at the files I discovered that the hanging light has a material pointing to the Materials\Photo Room folder (or something along those lines, I don't have it available to check right now) which doesn't exist in the mods archives.

 

Anyways, it's really cool seeing how far this has come along and I look forward to trying it out when I finally get around to playing at some point. Keep up the good work!

Version 4.x lets you use custom clothes. No need to replace the existing ones anymore. Instead take your custom clothes over to an armor workbench and you can mark them as a pornstar outfit.

I think replacing the existing .nif and its files is sufficient to reset high heel data. But I have not tried it. Can not be 100% certain.

Posted (edited)
15 hours ago, kaxat said:

Version 4.x lets you use custom clothes. No need to replace the existing ones anymore. Instead take your custom clothes over to an armor workbench and you can mark them as a pornstar outfit.

I think replacing the existing .nif and its files is sufficient to reset high heel data. But I have not tried it. Can not be 100% certain.

Oh I see, good to know, thanks!

 

That's pretty much what I'm thinking of doing to replace some of the outfits. I'm just not sure how HHS works with AAF and the various anims/scenes, so I was curious if messing with the heel heights would cause any alignment issues in the Nuka Ride scenes. I need to test my setup soon anyways, so I'll try replacing some of the outfits and see what happens. Thanks for the response!

 

Edit: I noticed a conflict with Extended Facial Sculpting in MO2. That led to me noticing that in the Nuka Ride - Main.ba2 there are these files:

Meshes\Actors\Character\CharacterAssets\BaseFemaleHeadChargen.tri
Meshes\Actors\Character\CharacterAssets\FaceParts\FemaleEyesAOChargen.tri
Meshes\Actors\Character\CharacterAssets\FaceParts\FemaleEyesWetChargen.tri
Meshes\Actors\Character\CharacterAssets\FaceParts\FemaleLashesChargen.tri
Meshes\Actors\Character\CharacterAssets\HumanRaceFacialBoneRegionsFemale.txt
Meshes\Actors\Character\CharacterAssets\HumanRaceFacialBoneRegionUIRemappingFemale.txt

Is that intentional?

Edited by eiasjsf
Posted
4 hours ago, eiasjsf said:

Is that intentional?

Doesn't hurt. There are people who don't have it and then Music's face, and other characters like the vault dweller girls, will come out deformed. 

 

BTW, MO2 warns you about this conflict, even though I have it packed? Or did you unzip my BA2 file? I'm curious how MO2 works.

Posted
35 minutes ago, JB. said:

Doesn't hurt. There are people who don't have it and then Music's face, and other characters like the vault dweller girls, will come out deformed. 

 

BTW, MO2 warns you about this conflict, even though I have it packed? Or did you unzip my BA2 file? I'm curious how MO2 works.

MO2 has a setting that allows it to check the files in BA2's for conflicts, though it is experimental and says it can impact performance and be incorrect.

Posted

Minor issue, the Golden Body piercings aren't moving to match body dimensions. I get the bone weights copied from Fusion reference in OS and it works, but the moment I remove the reference and save its broken again. I used to know how to fix these issues by memory can be fickle, any advice appreciated.

Posted (edited)
30 minutes ago, kcs27 said:

Minor issue, the Golden Body piercings aren't moving to match body dimensions. I get the bone weights copied from Fusion reference in OS and it works, but the moment I remove the reference and save its broken again. I used to know how to fix these issues by memory can be fickle, any advice appreciated.

Are you manually removing the reference? You shouldn't do it that way.

 

1. Add the nude reference body of your choice (fusion girl in this case)

 

2. copy the bone weights. Then decide based on the outfit whether to delete the vagina bones from any given parts to keep them from distorting with animations. Remember that if you're copying onto full body clothing, don't copy all the bone weights. just delete the lbreast and rbreast bones from the appropriate parts and select the shoulder twist bones and all the OCBPC bones and anus bons (but not vagina) and copy them as selected weights

 

3. if you're using a fusion girl body with vagina penetrate and the like, uncheck those and then conform selected sliders (not all sliders). If you're using just the standard FG you can conform all.

 

4. If you want to get rid of the reference body at this point, click "Save As" and uncheck the box which says to include the reference. That will safely remove the reference body :) Just exit the project at that stage, and when you re-open the project (if you need to) you'll see the reference will be gone.

 

 

Edited by Karna5
Posted (edited)
11 hours ago, JB. said:

Doesn't hurt. There are people who don't have it and then Music's face, and other characters like the vault dweller girls, will come out deformed. 

 

BTW, MO2 warns you about this conflict, even though I have it packed? Or did you unzip my BA2 file? I'm curious how MO2 works.

 

Oh, so Music and the female director (I temporarily forgot her name) are using extended facial morphs? I don't use that mod, so you've just explained why sometimes they were getting scrunched up and deformed faces sometimes. I got around it by creating an override plugin and using Faceripper to give them a face of my choice, and that works great. But it's neat to know what was happening.

 

On a side note, I just did the Mule mission with Abbot (for the third time, haha, as this is my third playthrough of this version of Nuka Ride). And I noticed that Abbot was alone in the room and recalled that he wasn't supposed to be alone. So when he was going to try to assault my character, AAF hanged forever. I kept reloading or waiting and trying stuff, and it always hanged when trying to start that scene. So I checked the quest notes XML that comes with the mod now and confirmed that Sheffield was supposed to be in the room.

 

So I typed "help sheffield 0" to get an ID and then typed "prid [the shown ID plus one]" to get sheffield. Adding one was required and worked. Once I had sheffield selected I just typed "moveto player" and got him in the room. Now when Abbot tried to assault my character the AAF could progress normally and the quest continued successfully.

 

I mention this in case anybody hangs on that part. It's just a missing person who's supposed to be in the room :)

 

p.s. Oh the vault dweller girls too? I remember last playthrough one of them had a deformed face. I'll use faceripper on her as well next time I get to that stage. I'm hoping I can still do that stage as my character had been kidnapped earlier in her life and sent to the gunner's plaza, and she had to kill everyone in that building to escape. Hopefully that doesn't hang nuka ride :)

Edited by Karna5
Posted
19 hours ago, Clone2011oad said:

I keep getting stuck on the pole dance, animation won't play and can't talk to Mason or Shank. Please help

 

The pole dance in the studio initially wouldn't play for me, until I realized it was because I was standing farther away from the pole than the furniture_search_area in AAF's settings. I had overridden it so AAF scenes wouldn't choose furniture too far away from me, but that interfered with Nuka Ride's ability to find the pole (I had the same problem with the motor cycle shoot as well).

Posted

Finished the current version today, had completed an earlier version months ago. Love the detail and thought out plot, thank you once again.

Posted
53 minutes ago, kcs27 said:

Finished the current version today, had completed an earlier version months ago. Love the detail and thought out plot, thank you once again.

Thanks! Keep that save, this Friday I will upload the latest version before putting NR on hiatus. I'll keep doing maintenance obviously.

 

 

New soft requirement: "Overqueen AKA Overbitch Armor". If you don't have it installed, the mod will warn you and put generic armor on you.

 

Spoiler

Photo274.png.aa7b60a5943c7db56e3d227310098e46.pngPhoto294.png.ef1aa0e7c79ad91959709a97b1437513.png

 

 

704916821_Fallout42022-05-0122-54-30-27.png.c7fa8c3958571e23f3233cae5eacc029.png

 

 

 My Monkey Island-type fight. 

 

Spoiler

 

 

 

 

Posted

Hi JB, I think I've found a conflict ( maybe). Since I've updated sexual harrassment, with the new "butt slap event", it seems the Nuka Ride butt slap doesn't happen anymore. When I turn it off in the sexual harrassment MCM, it seems working again. 

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