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AAF Nuka Ride: A Porn Studio Mod


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Posted
20 minutes ago, Sladen2019 said:

I had some persistant CTDs while attempting to talk to the Overboss also. I noticed that sometimes when I get off of the elevator, he pops in underneath the floor also. I was able to pinpoint it to him standing at one area. If I moved him away from where he was standing, there would not be a CTD when I talked to him. I think the crash is related to the precombines or mesh on the floor.

 

Never had this happen with NR and I have way too many mods active. 

 

If you enter the building from the first floor, use that elevator, and then exit to the OB area does the OB still clip and or CTD?

Have you tried moveto.player command for OB and see if it still crashes when you try to enter dialogue?

Is this the first time you are meeting OB in NR and/or have you done NW DLC before NR?

Posted
1 minute ago, Sladen2019 said:

There is a new voice pack for Nuka Ride available. Released just yesterday. Courtesy of Lestat_Rhodes. Its very WIP currently.

 

https://www.loverslab.com/topic/188980-aaf-nuka-ride-a-porn-studio-mod-voice-files/

 

JB just helped fix the Nisha/Mule Quest bug and now I have to start NR over just to hear the WIP voice files! 

 

Thanks a lot Lestat_Rhodes and anyone else hard at work making awesome content for the community here. Pfft ?

 

 

Posted
Just now, ddufour1395 said:

 

Never had this happen with NR and I have way too many mods active. 

 

If you enter the building from the first floor, use that elevator, and then exit to the OB area does the OB still clip and or CTD?

Have you tried moveto.player command for OB and see if it still crashes when you try to enter dialogue?

Is this the first time you are meeting OB in NR and/or have you done NW DLC before NR?

Yes I moved him elsewhere nearby by using moveto.player and no crash.  Its not the first time I have met the Overboss. I completed the mod already. Did not do the vanila Nuka Wold quests in this playthrough.

Posted (edited)
6 hours ago, JB. said:

I don't see anything weird, but there seems to be a clue: one of the causes of the CTD is the health of some character. It can be from you, or from your clone, or from spawning enemies.

 

I recommend you prioritize Nuka Ride in your mod organizer. Load after Start Me Up if you have Vortex, or load between the last ones if you have MO.

 

Or maybe you want to look at the guide to skip that couple of stages and go to the end of the mission (return to Bunker Hill).

Thanks I ended up just skipping to Bunker Hill.

 

Edit: I love the mod by the way.

Edited by TyrantsMisery
Posted
9 hours ago, ddufour1395 said:

And on that note, not asking for a tutorial but how would one go about seeing the quest names and the stage numbers? Just point me in the right direction (app needed to debug or extract like for the BA2 files) so I can move past bugs like this in the future (with any mod).

 

I posted a list earlier. xEdit can help you easily explore game data. This includes quest stages but also everything else. Its what I used to build the list. JB helpfully includes notes describing what happens every stage. So my export used those notes rather than quest objectives. Objectives can be ambiguous or even absent for some stages.

Posted
26 minutes ago, kaxat said:

JB helpfully includes notes describing what happens every stage. So my export used those notes rather than quest objectives. Objectives can be ambiguous or even absent for some stages.

 

Yeah, those things were written down for me, as a memory aid, but now I see that it can be used for something more useful.

 

You know, I've been thinking about what you say, because now with more knowledge and "mastery" of CK, I'm already able to put all the scripts in the Quest (not spread it in dialogues like all Nuka Ride quests).

 

I'm doing the last Quest and absolutely all my scripts are in the stages. Sometimes I go back stages and call functions, without affecting the natural progress of the quest at all, and it is very comfortable and fast for me. Also, imagine when it comes to packaging... I only have to package the main quest script! I no longer have to go looking for the other small scripts in Fragments.

 

But that means that now the stages are going to "look" more complicated to understand for the player who is stuck.

 

Just look, I've tried to make it understandable as best I could. Basically, the player should not call the functions, just te "quests".

 

1.png.ddfa8cbe7acd19f7c934cc1c29662a7a.png

 

Something I will do very often in my next mod.

Posted
12 hours ago, JB. said:

 

Yeah, those things were written down for me, as a memory aid, but now I see that it can be used for something more useful.

 

You know, I've been thinking about what you say, because now with more knowledge and "mastery" of CK, I'm already able to put all the scripts in the Quest (not spread it in dialogues like all Nuka Ride quests).

 

I'm doing the last Quest and absolutely all my scripts are in the stages. Sometimes I go back stages and call functions, without affecting the natural progress of the quest at all, and it is very comfortable and fast for me. Also, imagine when it comes to packaging... I only have to package the main quest script! I no longer have to go looking for the other small scripts in Fragments.

 

But that means that now the stages are going to "look" more complicated to understand for the player who is stuck.

 

Just look, I've tried to make it understandable as best I could. Basically, the player should not call the functions, just te "quests".

 

1.png.ddfa8cbe7acd19f7c934cc1c29662a7a.png

 

Something I will do very often in my next mod.

That is terrific. Notes will be even more useful going forward.

Posted

I am a few hours into a new game when I noticed my character ran out of things to spend caps on. She gets housing for free. Meals for free. Clothes for free. There was little roleplay motivation to shoot more scenes because she is not going to spend money on weapons and armor.

 

Since I play in Survival Mode I made a small tweak to the studio Mini Fridge. Now it charges the player money. Only when the player is very poor does Mr.Corsican take pity on them and will still offer 2 Noodle Cups for free. The rest of the time the Noodle Cup costs 1/15th of what the player earns for filming a scene. So filming a scene will get you about 3 days worth of food. This provides incentive to keep coming back and doing more work.

 

Spoiler
Scriptname NukaRide:_NR_SnackMachine extends ObjectReference Const

Potion Property Snack Auto Const
Potion Property Coffee Auto Const

Event OnActivate(ObjectReference akActionRef)

	; Do nothing if someone other than player activates this
	If ( akActionRef != Game.GetPlayer() )
		return
	EndIf
	
	Form bottlecap = Game.GetFormFromFile(0x0000000f, "Fallout4.esm")
	GlobalVariable nrPaymentAmount = Game.GetFormFromFile(0x0000D65D, "Nuka Ride.esp") as GlobalVariable	
	
	Int playerSnacks = akActionRef.GetItemCount(Snack)
	Int playerCaps = akActionRef.GetItemCount(bottlecap)
	Int snackCost = (nrPaymentAmount.GetValue() / 15) as Int

	; Snack cost
	If ( playerCaps > nrPaymentAmount.GetValue() )
		; Player has plenty of money. No free snacks.
		akActionRef.AddItem(Snack, 1, true)
		akActionRef.RemoveItem(bottlecap, snackCost, true )
		Debug.Notification(Snack.GetName() + " added. "+snackCost+" bottlecaps removed.")
	Else
		; Player is destitute. Corsican pities them and offers a couple snacks for free.
		if ( playerSnacks < 2 )
			akActionRef.AddItem(Snack)	
		Else
			Debug.Notification("Enough food. I should start taking care of myself if I'm going to be an actress.")
		EndIf
	EndIf

EndEvent

 

Posted
1 hour ago, kaxat said:

I am a few hours into a new game when I noticed my character ran out of things to spend caps on. She gets housing for free. Meals for free. Clothes for free. There was little roleplay motivation to shoot more scenes because she is not going to spend money on weapons and armor.

 

Since I play in Survival Mode I made a small tweak to the studio Mini Fridge. Now it charges the player money. Only when the player is very poor does Mr.Corsican take pity on them and will still offer 2 Noodle Cups for free. The rest of the time the Noodle Cup costs 1/15th of what the player earns for filming a scene. So filming a scene will get you about 3 days worth of food. This provides incentive to keep coming back and doing more work.

 

  Hide contents
Scriptname NukaRide:_NR_SnackMachine extends ObjectReference Const

Potion Property Snack Auto Const
Potion Property Coffee Auto Const

Event OnActivate(ObjectReference akActionRef)

	; Do nothing if someone other than player activates this
	If ( akActionRef != Game.GetPlayer() )
		return
	EndIf
	
	Form bottlecap = Game.GetFormFromFile(0x0000000f, "Fallout4.esm")
	GlobalVariable nrPaymentAmount = Game.GetFormFromFile(0x0000D65D, "Nuka Ride.esp") as GlobalVariable	
	
	Int playerSnacks = akActionRef.GetItemCount(Snack)
	Int playerCaps = akActionRef.GetItemCount(bottlecap)
	Int snackCost = (nrPaymentAmount.GetValue() / 15) as Int

	; Snack cost
	If ( playerCaps > nrPaymentAmount.GetValue() )
		; Player has plenty of money. No free snacks.
		akActionRef.AddItem(Snack, 1, true)
		akActionRef.RemoveItem(bottlecap, snackCost, true )
		Debug.Notification(Snack.GetName() + " added. "+snackCost+" bottlecaps removed.")
	Else
		; Player is destitute. Corsican pities them and offers a couple snacks for free.
		if ( playerSnacks < 2 )
			akActionRef.AddItem(Snack)	
		Else
			Debug.Notification("Enough food. I should start taking care of myself if I'm going to be an actress.")
		EndIf
	EndIf

EndEvent

 

Nice, thanks! I like it, I'll include the script and change the description a bit.

Posted
18 minutes ago, luke66a said:

Im having a weird of issues of silent dialog, Theyre talking but not written dialog or anything. Am I missing something? 

Check in options (when you hit esc) that you have subtitles on.   There is no voice to Nuka Ride.

Posted
29 minutes ago, steelpanther24 said:

Check in options (when you hit esc) that you have subtitles on.   There is no voice to Nuka Ride.

That worked!! and one last issues im getting purple textures on most the NR clothing. Will I need to reinstall ?

Posted
9 minutes ago, luke66a said:

That worked!! and one last issues im getting purple textures on most the NR clothing. Will I need to reinstall ?

The outfits are not built in Bodyslide.  You should have grabbed the correct bodyslide file from the same place that you got Nuka Ride 4.1.3   If  you are using something other than FG or CBBE, you will have to build them in Bodyslide.   Unfortunately, that requires you to watch a video on YT .   Hopefully you are using either FG or CBBE.   

 

Posted
10 minutes ago, steelpanther24 said:

The outfits are not built in Bodyslide.  You should have grabbed the correct bodyslide file from the same place that you got Nuka Ride 4.1.3   If  you are using something other than FG or CBBE, you will have to build them in Bodyslide.   Unfortunately, that requires you to watch a video on YT .   Hopefully you are using either FG or CBBE.   

 

I had to reinstall HN66 and other files. Works now! Thank you for the quick help

Posted

@JB. I think that issue with the duplicate pool tables at Atom Cats is a legit bug. I just got it. I do not have any precombines mods installed. But I do have precombines enabled. And do not have Scrap Anything nor another mod that disables many precombined meshes.

 

I was able to fix this issue with a small modification to your mod. I disabled the specific precombined mesh that the pool table is a part of.

  1. Found the pool table you had disabled in xEdit (522BF).
  2. I typed `prid 522BF`.
  3. Console responded: "Picked Ref (000522BF) is a combined object under key (3e2f3b7d)".

This indicated that the object was still marked as part of a precombined mesh and that mesh was still being loaded. In xEdit I confirmed nothing was overriding Nuka Ride.esp. Rather Nuka Ride's override of this Cell Sub-Block (00E245) listed this pool table as part of the 3e2f3b7d precombine mesh. Thus if a user has working precombines they would get a duplicate table.


I fixed this by modifying the 00E245 Sub-Block. I removed all references to the 3e2f3b7d precombine mesh. Which I believe is a valid way to go about this. I might be mistaken there. Either way it fixed the issue. Below you can see my override/fix. It shows only the entries I removed because I input 3e2f3b7d into the filter value box.

 

image.png.3b16ea8c4b7d54202c5a0c6e37b54710.png

Posted

I have been waiting in Sanctuary for a few days, and the Eyebot has not shown up. Ran up to 111, and it's not their either. What's it's reference so I can spawn it in?

Posted
1 hour ago, 008zulu said:

I have been waiting in Sanctuary for a few days, and the Eyebot has not shown up. Ran up to 111, and it's not their either. What's it's reference so I can spawn it in?

Looks like it is xx024F66. Type `player.moveto xx024F66` into the console. Of course replace xx with the mod index your mod manager assigned to Nuka Ride.esp.

 

Can you open the Nuka Ride MCM (Mod Control Menu)? If you do not see it then more than likely you have not finished installing Nuka Ride. This is the most common cause of people not finding the Eyebot. The mod is not fully installed.

Posted (edited)

just add a little decoration for my new apartment. I think puting some books at here is kind of breaking immersion as i thought overboss dont want the girl to read books. So how about some porn magazines?ScreenShot30.png

Edited by stin2pig
Posted
On 4/27/2022 at 3:38 AM, Splithorse said:

The clothes are given to you by the overboss.....when you go to your appartment he is standing just inside the door....at the base of the stairs.  try talking to charlotte again....if that doesnt work type setstage nukaride_lucy 10.......you should have gotten a message stating that the quest has started as you are walking away from charlotte before you leave the studio.

 

Thank you very much. That helped :)

Posted
13 hours ago, kaxat said:

 not finished installing Nuka Ride

Apparently I hadn't. Just opened with the mod manager and assumed it installed ok. Oops.

Posted

Hey @JB. one request if it's possible, can we get the "Bimbo" effect from the collar/bracelet as a weave keyword like the others?  I can never get the bracelet to re-equip correctly after some encounters and it's just annoying.  Maybe as a 2nd reward from the Mr. Andersen visit?

Posted
1 hour ago, s.text said:

ctd the first time i go to nuka world, near the entrance or when talking to shanks. I couldn't pass the dialogue with him always crash beyond this point. Here i post a buffout log.

crash-2022-04-29-23-35-16.log 47.71 kB · 2 downloads

Your skeleton mod is causing the CTDs. My mod hasn't really affected your CTD.

It's actually a conflict with Concealed Armors and the skeletons mod. So I recommend you disable one or the other.

Posted
22 minutes ago, RileyAP said:

Hey @JB. one request if it's possible, can we get the "Bimbo" effect from the collar/bracelet as a weave keyword like the others?  I can never get the bracelet to re-equip correctly after some encounters and it's just annoying.  Maybe as a 2nd reward from the Mr. Andersen visit?

I don't think I can, since that process only transfers Keywords. And I would need to transfer a script. Maybe I can approach it in another way, but personally I'm still not very good at thinking outside the box with this scripting thing. I've seen a lot of clever solutions from people who, I assume, are programmers. But I'm not, just an amateur. ?

 

Posted
11 hours ago, stin2pig said:

just add a little decoration for my new apartment. I think puting some books at here is kind of breaking immersion as i thought overboss dont want the girl to read books. So how about some porn magazines?ScreenShot30.png

Maybe the books are copies of the Overboss biography. Something like Mein Kampf ?

Posted

Once again, I will speak out about the slaps on the ass? In previous versions there were just red spots (which is quite plausible, although too bright), now there is some kind of ridiculous, strangely placed five terrible size (yeah, a half-meter dwarf, but his palms are the size of a shovel)

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