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AAF Nuka Ride: A Porn Studio Mod


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Posted
22 minutes ago, vjnmrf said:

Once again, I will speak out about the slaps on the ass? In previous versions there were just red spots (which is quite plausible, although too bright), now there is some kind of ridiculous, strangely placed five terrible size (yeah, a half-meter dwarf, but his palms are the size of a shovel)

Can I see a pic?

 

Remember that you can take the cream with you and remove the marks.

Posted

I can't express how much I like and admire the writing in Nuka Ride, JB. But I made this short film of one of my favorite epic scenes from your mod :) Thank you so much.

 

 

Posted
12 hours ago, JB. said:

I don't think I can

No worries, that's why I said if you can, I wasn't sure if it was a keyword like the others or not.

Posted
5 hours ago, Karna5 said:

I can't express how much I like and admire the writing in Nuka Ride, JB. But I made this short film of one of my favorite epic scenes from your mod :) Thank you so much.

 

 

 

Wonderful, mate. In 4.2 it will include one last date with the clone to unlock her as a travel companion + free psychological services to redefine your Sex Attributes stats.

 

Here I asked for a balanced readjustment. Neither submissive nor dominant.

 

 

 

 

 

 

Posted
5 hours ago, vjnmrf said:

 

ScreenShot1.jpg

 

I haven't touched those overlays since I uploaded version 3.1 of Captive Tattoos over a year ago. But the overlays are based on Fusion Girl's body with zero sliders. That means if you make the butt bigger, the overlay gets bigger as well. Maybe it is that? Because... yeah, it looks like the hand of a super mutant! ?

Posted

Quick question love the mod but you said don't use any story mods outside of this for immersion reasons

 

so my question is when I finish the mod can I then do those along with the vanilla farharbour

Nuka world and base game 

or is do I need to start a new playthrough after I finished it

 

Guess what I mean is 

Is this like Eden mod for Skyrim I.e its own self contained thing or

can I play the regular game with the same character?

Posted
46 minutes ago, theanarchistotaku said:

when I finish the mod can I then do those along with the vanilla farharbour

Nuka world and base game

 

You should be able to complete the vanilla base game and FH quests, as long as you can convince yourself that the roleplay aspects of picking up a gun and becoming general of the Commonwealth makes sense after this. As for the vanilla NW quests, I haven't seen anyone confirm but I expect at least some of them will be broken with NR installed.

Posted
4 hours ago, JB. said:

 

I haven't touched those overlays since I uploaded version 3.1 of Captive Tattoos over a year ago. But the overlays are based on Fusion Girl's body with zero sliders. That means if you make the butt bigger, the overlay gets bigger as well. Maybe it is that? Because... yeah, it looks like the hand of a super mutant! ?

In addition to the size, there is also the location - to leave such an imprint, you need to sit on the ground. ? If you slap a woman passing by, the trace will be directed to the right-down.

Posted

crash-2022-04-29-22-55-21.log

 

I wanted to try this mod, but whenever i wanted to travel to nuka world with the protectron, the game just crash. Im not good at reading buffout crash logs. AAF is working fine with everything. I deleted a lof of things and still not okay. I have no clue how could i fix this....

Posted
2 minutes ago, raeder87 said:

crash-2022-04-29-22-55-21.log 23.83 kB · 1 download

 

I wanted to try this mod, but whenever i wanted to travel to nuka world with the protectron, the game just crash. Im not good at reading buffout crash logs. AAF is working fine with everything. I deleted a lof of things and still not okay. I have no clue how could i fix this....

This one is a mystery to me.

 

But the report pointed this out to me. It can help. Maybe not.

 

Looks Menu is installed, but F4EE parameter under [Compatibility] is set to FALSE
Open Buffout4.toml and change F4EE parameter to TRUE, this prevents bugs and crashes from Looks Menu.

 

 

UNOFFICIAL FALLOUT 4 PATCH ISN'T INSTALLED OR AUTOSCAN CANNOT DETECT IT!
If you own all DLCs, make sure that the Unofficial Patch is installed.
Link: https://www.nexusmods.com/fallout4/mods/4598?tab=files

 

 

Posted

 

@hwybee4996

 

Quote

Can you please stop using fomod installer.  It completely destroys MO2. 

 

 

I am writing here what you wrote to me privately on Discord. I don't use MO, but if you could explain to me why a FOMOD destroys MO2 I'd be glad to hear it.

I bring it to the forum in case someone also uses MO2 and has had problems

Posted
21 minutes ago, JB. said:

This one is a mystery to me.

 

But the report pointed this out to me. It can help. Maybe not.

 

Looks Menu is installed, but F4EE parameter under [Compatibility] is set to FALSE
Open Buffout4.toml and change F4EE parameter to TRUE, this prevents bugs and crashes from Looks Menu.

 

 

UNOFFICIAL FALLOUT 4 PATCH ISN'T INSTALLED OR AUTOSCAN CANNOT DETECT IT!
If you own all DLCs, make sure that the Unofficial Patch is installed.
Link: https://www.nexusmods.com/fallout4/mods/4598?tab=files

 

 

 

Thx for the tips. I will try them.

Posted
28 minutes ago, JB. said:

 

@hwybee4996

 

 

 

I am writing here what you wrote to me privately on Discord. I don't use MO, but if you could explain to me why a FOMOD destroys MO2 I'd be glad to hear it.

I bring it to the forum in case someone also uses MO2 and has had problems

 

I use Nexus Mod Manager (community edition) with 649 active mods and 373 active plugins as well as hundreds of smaller mods merged in addition, and I have absolutely no issue using NMM with Nuka Ride FOMOD. If somebody is having an issue with MO2 and Nuka Ride's FOMOD, I see that as an MO2 issue, not a JB issue :)

Posted

Heyy sorry to bother you all, but i cant seem to start the quest.

 

I can talk to the protectron but nothing happens after the dialogue i tried interacting with the pickup and nothing happens. Am i doing something wrong?

Posted
3 hours ago, Lullaby__ said:

Heyy sorry to bother you all, but i cant seem to start the quest.

 

I can talk to the protectron but nothing happens after the dialogue i tried interacting with the pickup and nothing happens. Am i doing something wrong?

A little more information please....what dialog are you getting through....do you have a ton of mods loaded.....read through like the last 10 pages.....there are some mods that interfere with this mod.  Mods that change the format of dialog....too many to remember.  Did you start with a new game?  There are a lot of NPC's that have to be alive for things to work.  Load order of the mod needs to be last except for the patches you select in the fomod...those should be last.  The pickup does nothing.....did you pay the 30 caps to travel....if not go find 30 caps and pay your way to Nuka World.  I use to get a similar problem that the bot would not drive me after the sex.....if this is the case start over and either find 30 caps or give yourself 30 caps through the command line.

 

Posted
3 hours ago, Lullaby__ said:

Heyy sorry to bother you all, but i cant seem to start the quest.

 

I can talk to the protectron but nothing happens after the dialogue i tried interacting with the pickup and nothing happens. Am i doing something wrong?

Also...make sure you have AAF installed correctly.....use the "fucking guide" and install exactly how they tell you.

Posted
4 hours ago, JB. said:

 

@hwybee4996

 

 

 

I am writing here what you wrote to me privately on Discord. I don't use MO, but if you could explain to me why a FOMOD destroys MO2 I'd be glad to hear it.

I bring it to the forum in case someone also uses MO2 and has had problems

Your FOMOD works great for me on MO2. It has been years since I had an issue with a FOMOD not installing correct. I wonder if the user needs to update MO2?

Another possibility is this user downloaded the entire MEGA directory. I could picture doing that and then thinking that it was a FOMOD issue.

Posted (edited)
12 hours ago, Splithorse said:

A little more information please....what dialog are you getting through....do you have a ton of mods loaded.....read through like the last 10 pages.....there are some mods that interfere with this mod.  Mods that change the format of dialog....too many to remember.  Did you start with a new game?  There are a lot of NPC's that have to be alive for things to work.  Load order of the mod needs to be last except for the patches you select in the fomod...those should be last.  The pickup does nothing.....did you pay the 30 caps to travel....if not go find 30 caps and pay your way to Nuka World.  I use to get a similar problem that the bot would not drive me after the sex.....if this is the case start over and either find 30 caps or give yourself 30 caps through the command line.

 

 

I did start a new game and i have paid the 30 caps, nothing happens after the dialogue. So i can say i have 30 caps but nothing happens after it and the dialouge just repeats itself.

i have 178 mods currently

i might need to do some stuff to AAF but it seems to wrok fine idk like other scene work but the scene with charon doesnt want to start? idk im new to this

 

 

Edited by Lullaby__
Posted

Parts of the Nuka World buildings/items just disappear as soon as I look around or get closer, it stops as soon as I deactivate the mod, I don't know if it's an incompatibility but it's a shame, I like the mod, it is only unplayable if all buildings and objects disappear in front of you. Don't know if this has already been solved here, but there are also too many pages to read everything. I tested to extract the Main and textures ba2 archives and installed them manually, but that haven't made any difference. Deactivated any conflicting mod shown in xedit  for Nuka World worldspace, still no difference. [Display] bUsePreCulledObjects=0 solved it but I have read that this isn't the best option to choose

Posted
3 minutes ago, rihnoa said:

Parts of the Nuka World buildings/items just disappear as soon as I look around or get closer, it stops as soon as I deactivate the mod, I don't know if it's an incompatibility but it's a shame, I like the mod, it is only unplayable if all buildings and objects disappear in front of you. Don't know if this has already been solved here, but there are also too many pages to read everything. I tested to extract the Main and textures ba2 archives and installed them manually, but that haven't made any difference. Deactivated any conflicting mod shown in xedit  for Nuka World worldspace, still no difference. [Display] bUsePreCulledObjects=0 solved it but I have read that this isn't the best option to choose

Pre-culling issue. To resolve it, place NR at the bottom of your load order.

Posted
12 hours ago, kaxat said:

Your FOMOD works great for me on MO2. It has been years since I had an issue with a FOMOD not installing correct. I wonder if the user needs to update MO2?

Another possibility is this user downloaded the entire MEGA directory. I could picture doing that and then thinking that it was a FOMOD issue.

 

This happened to me and I would say I am an experienced modder as well as familiar with file transfer sites.  In other words, inexperience and complacency often result in the same mistakes.

Posted

Hello all, been noticing that during animations I have been getting alignment issues due to heels being attached to slots not associated with torso, when animations start some of the tops, which some have the heels attached, stay on even with strip all selected in AAF install procedure. Has any found a work around?

Posted
22 minutes ago, kcs27 said:

been noticing that during animations I have been getting alignment issues due to heels being attached to slots not associated with torso,

 

I haven't noticed this personally. Do you have HHS installed and did you enable AAF support in its FOMOD installer menu?

 

22 minutes ago, kcs27 said:

when animations start some of the tops, which some have the heels attached, stay on even with strip all selected in AAF install procedure.

 

Yes, this is an aesthetic choice by the mod's author. Since the theme of this mod is filming porn, having sex scenes where an actor is still partially clothed is part of the ambience.

 

22 minutes ago, kcs27 said:

Has any found a work around?

 

You can simply delete the AAF protected equipment set file this mod installs, and then your normal slot-based unequipping in AAF will work normally.

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