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40 minutes ago, hwybee4996 said:

I hate this being the reason for me to be here again but I tried to install mod. I click all options I needed. I clicked install and this popped up and now I can not install any mods now.  and now this error will not go away and I can not install any mods what so ever. Even if i restart PC or MO2 or switch to fallout to Skyrim it's still there and can't install mods to skyrim SE either

But the mods I have installed before that one mod still work.

Wow!!! I have MO the old one installed for LE it broke that too.

And yes my MO2 is up to date. I been modding skyrim and fallout4 since 2014. Never seen this error before but with this mod.

Last time this happen. Unziped and I throw out the fomod files. Kept what i needed and zip up and installed it worked fine.

Image
 
Before you said it's a disk space issue. I have 196 GB of free space.  

 

mo_interface.log 16.66 kB · 0 downloads

 

i found this on google

 

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The cause of the issue was that my temp folder was completely missing in the file path: D:/Users/User-Name/AppData/Local

The solution was that I had to create a new Temp folder by using command prompt. If your temp folder is still there, you may want to try cleaning it manually.

Quote

Cheers buddy, cleaning the Temp folder did the trick!

 

 

 

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3 hours ago, hwybee4996 said:

Ah i already reinstalled every thing. But i will be sure that is true.

 

So weird just this one mod that does that. My opinion it's the best quest mod for fallout4. It's worth it. = )  

 

While i'm here.

 

I'm reinstalling MO2 by any chance could you give me your load order.  and do you change any of these?                                                             

 

 [Papyrus]
fUpdateBudgetMS=
fExtraTaskletBudgetMS=
fPostLoadUpdateTimeMS=
bEnableLogging=
bEnableTrace=
bLoadDebugInformation= 

 

I would not change the first three of those without first reading this. Changing those can impact performance both negatively and positively. Deciding whether or not to change them depends on what kind of FPS you are getting with the default.

 

In Skyrim legacy some people swore they got fewer crashes when bEnableLogging and bEnableTrace were disabled. Which is the default setting. Keep in mind that game used to crash an insane amount before some of the community fixes. These days you do not hear much about it. If you are getting random CTDs and especially if you don't use Papyrus logs then you might disable them.

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I'm not really familiar with how AAF works, if I replace some of the high heels with ones that are shorter or have no heel at all (and replace/remove the .txt file) will that cause alignment issues with any of the scenes/animations?

 

Also, in looking at the files I discovered that the hanging light has a material pointing to the Materials\Photo Room folder (or something along those lines, I don't have it available to check right now) which doesn't exist in the mods archives.

 

Anyways, it's really cool seeing how far this has come along and I look forward to trying it out when I finally get around to playing at some point. Keep up the good work!

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21 minutes ago, eiasjsf said:

I'm not really familiar with how AAF works, if I replace some of the high heels with ones that are shorter or have no heel at all (and replace/remove the .txt file) will that cause alignment issues with any of the scenes/animations?

 

Also, in looking at the files I discovered that the hanging light has a material pointing to the Materials\Photo Room folder (or something along those lines, I don't have it available to check right now) which doesn't exist in the mods archives.

 

Anyways, it's really cool seeing how far this has come along and I look forward to trying it out when I finally get around to playing at some point. Keep up the good work!

Version 4.x lets you use custom clothes. No need to replace the existing ones anymore. Instead take your custom clothes over to an armor workbench and you can mark them as a pornstar outfit.

I think replacing the existing .nif and its files is sufficient to reset high heel data. But I have not tried it. Can not be 100% certain.

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15 hours ago, kaxat said:

Version 4.x lets you use custom clothes. No need to replace the existing ones anymore. Instead take your custom clothes over to an armor workbench and you can mark them as a pornstar outfit.

I think replacing the existing .nif and its files is sufficient to reset high heel data. But I have not tried it. Can not be 100% certain.

Oh I see, good to know, thanks!

 

That's pretty much what I'm thinking of doing to replace some of the outfits. I'm just not sure how HHS works with AAF and the various anims/scenes, so I was curious if messing with the heel heights would cause any alignment issues in the Nuka Ride scenes. I need to test my setup soon anyways, so I'll try replacing some of the outfits and see what happens. Thanks for the response!

 

Edit: I noticed a conflict with Extended Facial Sculpting in MO2. That led to me noticing that in the Nuka Ride - Main.ba2 there are these files:

Meshes\Actors\Character\CharacterAssets\BaseFemaleHeadChargen.tri
Meshes\Actors\Character\CharacterAssets\FaceParts\FemaleEyesAOChargen.tri
Meshes\Actors\Character\CharacterAssets\FaceParts\FemaleEyesWetChargen.tri
Meshes\Actors\Character\CharacterAssets\FaceParts\FemaleLashesChargen.tri
Meshes\Actors\Character\CharacterAssets\HumanRaceFacialBoneRegionsFemale.txt
Meshes\Actors\Character\CharacterAssets\HumanRaceFacialBoneRegionUIRemappingFemale.txt

Is that intentional?

Edited by eiasjsf
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4 hours ago, eiasjsf said:

Is that intentional?

Doesn't hurt. There are people who don't have it and then Music's face, and other characters like the vault dweller girls, will come out deformed. 

 

BTW, MO2 warns you about this conflict, even though I have it packed? Or did you unzip my BA2 file? I'm curious how MO2 works.

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35 minutes ago, JB. said:

Doesn't hurt. There are people who don't have it and then Music's face, and other characters like the vault dweller girls, will come out deformed. 

 

BTW, MO2 warns you about this conflict, even though I have it packed? Or did you unzip my BA2 file? I'm curious how MO2 works.

MO2 has a setting that allows it to check the files in BA2's for conflicts, though it is experimental and says it can impact performance and be incorrect.

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Minor issue, the Golden Body piercings aren't moving to match body dimensions. I get the bone weights copied from Fusion reference in OS and it works, but the moment I remove the reference and save its broken again. I used to know how to fix these issues by memory can be fickle, any advice appreciated.

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30 minutes ago, kcs27 said:

Minor issue, the Golden Body piercings aren't moving to match body dimensions. I get the bone weights copied from Fusion reference in OS and it works, but the moment I remove the reference and save its broken again. I used to know how to fix these issues by memory can be fickle, any advice appreciated.

Are you manually removing the reference? You shouldn't do it that way.

 

1. Add the nude reference body of your choice (fusion girl in this case)

 

2. copy the bone weights. Then decide based on the outfit whether to delete the vagina bones from any given parts to keep them from distorting with animations. Remember that if you're copying onto full body clothing, don't copy all the bone weights. just delete the lbreast and rbreast bones from the appropriate parts and select the shoulder twist bones and all the OCBPC bones and anus bons (but not vagina) and copy them as selected weights

 

3. if you're using a fusion girl body with vagina penetrate and the like, uncheck those and then conform selected sliders (not all sliders). If you're using just the standard FG you can conform all.

 

4. If you want to get rid of the reference body at this point, click "Save As" and uncheck the box which says to include the reference. That will safely remove the reference body :) Just exit the project at that stage, and when you re-open the project (if you need to) you'll see the reference will be gone.

 

 

Edited by Karna5
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11 hours ago, JB. said:

Doesn't hurt. There are people who don't have it and then Music's face, and other characters like the vault dweller girls, will come out deformed. 

 

BTW, MO2 warns you about this conflict, even though I have it packed? Or did you unzip my BA2 file? I'm curious how MO2 works.

 

Oh, so Music and the female director (I temporarily forgot her name) are using extended facial morphs? I don't use that mod, so you've just explained why sometimes they were getting scrunched up and deformed faces sometimes. I got around it by creating an override plugin and using Faceripper to give them a face of my choice, and that works great. But it's neat to know what was happening.

 

On a side note, I just did the Mule mission with Abbot (for the third time, haha, as this is my third playthrough of this version of Nuka Ride). And I noticed that Abbot was alone in the room and recalled that he wasn't supposed to be alone. So when he was going to try to assault my character, AAF hanged forever. I kept reloading or waiting and trying stuff, and it always hanged when trying to start that scene. So I checked the quest notes XML that comes with the mod now and confirmed that Sheffield was supposed to be in the room.

 

So I typed "help sheffield 0" to get an ID and then typed "prid [the shown ID plus one]" to get sheffield. Adding one was required and worked. Once I had sheffield selected I just typed "moveto player" and got him in the room. Now when Abbot tried to assault my character the AAF could progress normally and the quest continued successfully.

 

I mention this in case anybody hangs on that part. It's just a missing person who's supposed to be in the room :)

 

p.s. Oh the vault dweller girls too? I remember last playthrough one of them had a deformed face. I'll use faceripper on her as well next time I get to that stage. I'm hoping I can still do that stage as my character had been kidnapped earlier in her life and sent to the gunner's plaza, and she had to kill everyone in that building to escape. Hopefully that doesn't hang nuka ride :)

Edited by Karna5
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19 hours ago, Clone2011oad said:

I keep getting stuck on the pole dance, animation won't play and can't talk to Mason or Shank. Please help

 

The pole dance in the studio initially wouldn't play for me, until I realized it was because I was standing farther away from the pole than the furniture_search_area in AAF's settings. I had overridden it so AAF scenes wouldn't choose furniture too far away from me, but that interfered with Nuka Ride's ability to find the pole (I had the same problem with the motor cycle shoot as well).

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53 minutes ago, kcs27 said:

Finished the current version today, had completed an earlier version months ago. Love the detail and thought out plot, thank you once again.

Thanks! Keep that save, this Friday I will upload the latest version before putting NR on hiatus. I'll keep doing maintenance obviously.

 

 

New soft requirement: "Overqueen AKA Overbitch Armor". If you don't have it installed, the mod will warn you and put generic armor on you.

 

Spoiler

Photo274.png.aa7b60a5943c7db56e3d227310098e46.pngPhoto294.png.ef1aa0e7c79ad91959709a97b1437513.png

 

 

704916821_Fallout42022-05-0122-54-30-27.png.c7fa8c3958571e23f3233cae5eacc029.png

 

 

 My Monkey Island-type fight. 

 

Spoiler

 

 

 

 

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Hi JB, I think I've found a conflict ( maybe). Since I've updated sexual harrassment, with the new "butt slap event", it seems the Nuka Ride butt slap doesn't happen anymore. When I turn it off in the sexual harrassment MCM, it seems working again. 

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Are there any known compatibility issues between this and M.C.G.? I was testing Nuka Ride and got stuck right after the Pole Dance for Mason. It wouldn't advance and nothing would happen when trying to talk to him. So I used setstage to go to next part of the quest and the sex on the throne scene worked but again afterwards nothing advanced and no response from Mason. I then loaded a save from right after creating a new game (I neglected to make hard saves and all of my autosaves had the same problem) and this time didn't start the NPC initiative or other extra M.C.G. features. I was able to progress through the Mason audition and was sent to Mr. Corsican. The only other problem I had this time was during the pole dance Mason decided to lay on the ground under his throne to wack-off and a female pack member decided to merge with a chair to play with herself as well. I'm assuming that's from allowing spectators in one the mods, which I think I will reinstall them and not include that feature. Anyways, just wondering if it was a coincidence turning off some of the M.C.G. features fixed my problem or if there is a conflict there.

 

I also had a bit of a problem during the sex film scene with the plumber. It started a staged animation on the chair that went on for a minute or so and wouldn't stop and neither would the plumber, dude climaxed for like 30+seconds before I used AAF to end the scene.

 

I'm wondering if either of those are known issues that can happen? If not, I'll assume it's because of my unorthodox AAF setup and just deal with it.

Edited by eiasjsf
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5 hours ago, eiasjsf said:

Are there any known compatibility issues between this and M.C.G.?...

 

I use M.C.G. and I'm currently nearing the end of a third playthrough of the latest version of Nuka Ride without issues. The spectator mod you mention isn't an issue either (I have a couple of those installed as well).

 

One thing I do think interferes with Nuka Ride is Sexual Harassment. I have it installed, but when I'm doing Nuka Ride quests I toggle its approaches off with an MCM hotkey (I assigned ctrl-] to disable and enable it). So long as another mod isn't trying to force a conversation while Nuka Ride is trying to do a conversation things go well, minus some minor things to keep in mind mentioned earlier in the thread.

 

For instance, your pole dance issue was explained just a few posts up :)

 

Edited by Karna5
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6 hours ago, bedellia said:

Hi JB, I think I've found a conflict ( maybe). Since I've updated sexual harrassment, with the new "butt slap event", it seems the Nuka Ride butt slap doesn't happen anymore. When I turn it off in the sexual harrassment MCM, it seems working again. 

They don't even tell you the usual comments when you wear actress clothes? 

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6 hours ago, JB. said:

They don't even tell you the usual comments when you wear actress clothes? 

 

The usual one I think so, just no slap, no overlay, and no self esteem boost, the butt slap event never happen if the one of sexual harrassment is on.

By exemple, the pack memeber just outside the amphitheater usually slap the character, if SH butt slap is on, I've got only a comment ( fuck in the corner, you're a wolf etc.. )

 

Edit: just for info, when I'm in Nuka world, I disable the NPC approach from SH cause it could cause weird situation, I don't know if it could cause the "no butt slap " thing

Edited by bedellia
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1 hour ago, XIss said:

@JB. I love the Nuka Ride Outfits, good job ! I was thinking if it is possible to have a shop to get more of theses to equip settlers for example ?

Just make them in the chem station... or did I fail to understand the question?

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11 minutes ago, XIss said:

I don't see the Nuka Ride outfits in the chem station

HN66 Easygirl and TRS don't have "outfits" but have many tops, bottoms, shoes etc. which comprise many "outfits".   Perhaps not every clothing item, but many of them.

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3 hours ago, XIss said:

@JB. I love the Nuka Ride Outfits, good job ! I was thinking if it is possible to have a shop to get more of theses to equip settlers for example ?

There is no such option right now. But if you want you can download this mod and you can explore all the clothes that my mod (or any other mod) has and create as many copies as you want.

 

https://www.nexusmods.com/fallout4/mods/16718

 

Just press CTRL + Z and start exploring.

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9 hours ago, Karna5 said:

 

I use M.C.G. and I'm currently nearing the end of a third playthrough of the latest version of Nuka Ride without issues. The spectator mod you mention isn't an issue either (I have a couple of those installed as well).

 

One thing I do think interferes with Nuka Ride is Sexual Harassment. I have it installed, but when I'm doing Nuka Ride quests I toggle its approaches off with an MCM hotkey (I assigned ctrl-] to disable and enable it). So long as another mod isn't trying to force a conversation while Nuka Ride is trying to do a conversation things go well, minus some minor things to keep in mind mentioned earlier in the thread.

 

For instance, your pole dance issue was explained just a few posts up :)

 

I thought that was a different issue, I was able to do the pole dance but once it finished nothing would happen. Also, the post I think you're referring to mentioned a studio but I'm talking about the pole dance for the Mason audition. Oh well, I'll just chalk it down to either something wrong in my AAF setup or bad timing with the MCG initiation system. Oh and the spectating wasn't much of an issue, just thought it was funny/weird how instead of standing around to pleasure themselves they decided to hide under or merge with furniture. Thanks for the response!

 

@JB. I'm not sure if you're still taking suggestions but after replacing the Corsican outfit with the Vtaw Cowgirl made me think it would be cool to have a western themed film shoot. Something like "The Nuka Rider" with animations focusing on cowgirl positions or something. I haven't had a chance to try all of the quests yet, so not sure if there any western themed ones or anything. Anyways, just an idea I had.

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