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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
51 minutes ago, michaelanglol said:

 

and what kind of porn actress will PC be? I think commercialize porn actress will just sleep with some important people and be paid for filming, and a sex slave will sleep with everyone free.

 

 

I was planning to open a thread but it looks like it's ok here.

 

Spoiler

 

I don't know how to start the mod:

 

I can be very intrusive and put two raiders at the entrance to Vault 111, who capture you after one or two shots. Or I can put them in Sanctuary, dunno. They are slavers who just wanted to enter the Vault to see if there would be potential victims for their slave trade. They give you a brief interview (define if you are Nora or if you are a non-vanilla vaultdweller) and take you to their base.

 

If you are Nora, you will be considered a middle-aged woman.
If you are not, you will probably be considered a young virgin.

 

I don't know where the base can be. I really like Nisha's base. Nisha has a lot of cages and a lot of slaves, I wouldn't have to do a lot of modifications. I can also use the base in Corvega, it's very big.

 

Anyway. The raiders will do things to you that you can define in the MCM. You decide what you allow and what not. They shave your hair, they mark you, they tattoo you, they pierce you, they will keep your name but they will probably add a suffix (eg: "Nora" to "Nora the cocksucker"). To get your hair back you would have to use the Assimilation mod. 

 

If you're young (not Nora), the boss will probably put a chastity belt on you to preserve you and they'll just use you up the ass until he finds a client who pays a lot for you.

 

 

Missions

 

The boss sends you to DC to get money. A slaver takes you and will wait for you at the entrance once you get the money in less than 24 hours. You can steal (I'll give you a perk) or prostitute yourself. -Here we will use Hardship or another prostitution mod, not my mod-.

 

You can ask the guards in DC for help... and it turns out they're all in cahoots with the slavers. Kind of like Slaverun from Skyrim, where even the Jarl agrees to slavery.

 

They send you to film clandestine porn movies. Made by and for raiders. This is where we are preparing the character to be a future porn actress in Nuka Ride?

 

Brawl Fights. The boss sends you to fight slaves from other gangs to earn money (money for him).

 

You are sent to the Commonwealth to collect garbage and sell it. Here you would be accompanied by a slaver eyebot. 

 

He can rent you to a brothel where you will have to work and make money (money for the raider boss).

 

You'll probably be sent to other raider gangs for assassination missions.

 

I will probably put chores like cleaning the base and cleaning the clothes, cooking for the raiders.

 

All the money you get will go to the boss.

 

They will give you drugs for your good work. I plan to slightly modify the drugs. For example, the jet will satisfy your hunger.

 

I already know how to lock down the weapon bench, armor bench, chemistry bench, and the kitchen. To unlock these things we will have to ask other NPCs to help us. For example, for an assassination mission, they will train us to use the kitchen and be able to poison the food.

 

I plan that you will not even be able to handle heavy weapons, grenades, until prior training. But I do not promise the latter because I do not know yet if it is possible  Technically you would only know how to use a pistol at the beginning of the mod.

 

Yesterday I played a Nexus mod that immediately stopped and warned me that the mod was impossible to start in my save, because I already made too much progress in the vanilla story and there would be conflicts. I'll put something similar for this mod.

 

I want to call it "Commonwealth Slavers", but haven't decided yet. It's not a romantic story, that's for sure.

 

 

This is my idea of the base of the mod. With more time we will add more missions as long as there are good ideas.

 

Then I could make a patch for Nuka Ride. All Nuka Ride events would be suspended (Charon, the eyebot) until your owner decides it's time for you to start shooting movies for him, or I don't know, you get a chance to be free and find a better life for yourself. I have to think it over.

 

As far as clothing requirements, you probably only need ASA. Real Hancuffs, Torture Devices. And, obviously, the Ego and Kziit bondage framework.

Edited by JB.
Posted

Hey JB....just finished the latest version....just a few small details.......all the animations worked....one scene was bypassed due to AAF not finding the overbosses desk the first time....I think that is more of a small bug in AAF and not your mod....it worked just fine on a few reloads.

 

The dialog with the Sister when she says she need to talk to her and to meet her at your appartment....when you get there and she is in your kitchen....you say something about how you were not expecting her to be there and she startled you....that is not true since she told you to meet her there.....not a big deal.  

 

This was by far the cleanest walk-thru yet.......I did try the Bulldog scene with the Realhandcuffs mod active and it still bypasses the AAF scene on the machine and soon CTD's....I deactivated the cuffs just before that scene and it worked just fine and I reactivated them right after that scene and I didn't have a problem after that...so it is just that one scene.

 

 

Posted

Hey JB....I do have one idea that I think would be easy to do....but really what do I know....when I enter the studio everyone is just sitting around....would it be possible to have scenes being filmed with the other actors....make it random.....like lucy pole dancing...my sister and kells going at it.  I know AAF can handle multiple scenes going at one time.  It would give some life to the studio.  Maybe one of the male actors ask to practice a scene.  Have Cito coming on to the female director....that would be funny.

Posted
10 hours ago, JB. said:

 

I was planning to open a thread but it looks like it's ok here.

 

This is my idea of the base of the mod. With more time we will add more missions as long as there are good ideas.

 

Then I could make a patch for Nuka Ride. All Nuka Ride events would be suspended (Charon, the eyebot) until your owner decides it's time for you to start shooting movies for him, or I don't know, you get a chance to be free and find a better life for yourself. I have to think it over.

 

As far as clothing requirements, you probably only need ASA. Real Hancuffs, Torture Devices. And, obviously, the Ego and Kziit bondage framework.

well, i think finding somewhere else in commonwealth is better, after some tasks PC will be sent to Nuka world.  maybe the Covega will be a good place to be a slave centre.

 

then will this mod influence settlements?  just suppose the minutemen are slavers(maybe its technically hard), and PC hear Pressley calling for help and they catch PC as a sex slave. then just like slaverun, you  will choose some settlements being slaver's settlements.  

And will you want to end slavery? It can set Alien is the mastermind of slavery and they just use PC doing Pregnant(maybe aliens and animals or others) experience. then BOS (maybe need kill Kroger?) come to end this.

Posted
8 minutes ago, michaelanglol said:

well, i think finding somewhere else in commonwealth is better, after some tasks PC will be sent to Nuka world.  maybe the Covega will be a good place to be a slave centre.

 

then will this mod influence settlements?  just suppose the minutemen are slavers(maybe its technically hard), and PC hear Pressley calling for help and they catch PC as a sex slave. then just like slaverun, you  will choose some settlements being slaver's settlements.  

And will you want to end slavery? It can set Alien is the mastermind of slavery and they just use PC doing Pregnant(maybe aliens and animals or others) experience. then BOS (maybe need kill Kroger?) come to end this.

 

The bigger what you want to modify (let's say the settlements) you need more tests and you will run into a lot of conflicts. I alone, who barely know how to script, can't create countermeasures in my spare time to a game made by 100 skilled people over 7 years.

 

So I better keep it simple; I don't want to modify the vanilla quests or vanilla system.

 

And I don't think it's possible for a single person breaking such a big slavery scheme on his own. Probably the player can buy her freedom somehow at some point and she would be free to do the vanilla quests. 

 

Who is Kroger ? 

Posted (edited)
21 hours ago, JB. said:

I like your approach. It's what I want to do with my next mod. You see, being an ordinary girl to being a porn actress is a very big jump. You need something in between. And this is where I would like to fill it with another mod. We'll see how it all turns out.

I felt the same way and so I personnaly use several mods for that : violate ,rse CSA ( never managed to make raider pet works ) then don't loose your head and hardship. With your addition of the job offer it works perfectly. My pc is abducted and sold anytime she tries to escape. Then she's free but with a shock collar and have to prostitute to earn money to get rid of it and when she's broken and afraid she remembers of the job offer and hey it has to be a better life than sleeping on the ground harassed by the guards and stinky people in DC.

 

And for the gun's thing, before I used to play as a woman War veteran, now after playing NR 4. I test a Basic Nora, she just use pistol because she learned to shoot with Nate.

Edited by bedellia
Posted
On 4/11/2022 at 1:33 PM, JB. said:

I would love to but I don't think so. Unless at some point you end your slavery and want to dedicate yourself to porn.

 

One of my ideas is that the character cannot be unsupervised for a long time. For example, whenever you're out on an errand, you'd have an eyebot-slaver checking on you, electrocuting you if you want to sleep AWOL, taking any money you make, and regulating what you wear. Or after X days the slavers are after you if you don't report back. So this type of system is not going to be compatible with another story mod.

Creo que lo que describes podría ser perfectamente un reemplazo para raider pet, o al menos algo intermedio, inicias siendo atrapada y esclavizada, eventualmente escaparás pero eso no te excenta de que los esclavistas no traten de recuperarte y si no lo logran de matarte, por lo que durante todo el juego habrán de perseguirte; cuando por fin escapas prefieres ser pornstar que sexslave

Posted
5 hours ago, JB. said:

The bigger what you want to modify (let's say the settlements) you need more tests and you will run into a lot of conflicts. I alone, who barely know how to script, can't create countermeasures in my spare time to a game made by 100 skilled people over 7 years.

 

So I better keep it simple; I don't want to modify the vanilla quests or vanilla system.

 

This is the thing that kinda makes me dislike Slaverun Reloaded, It does too much to the point that it more or less makes the game potentially unstable.

Not only that, but the mods story line is quite inconsistent in my opinion. A smaller focused story would've helped it out quite a bit.

 

We can already see with NR that the usage of existing npc's and the overide of the nuka world questline does cause for some issues in certain areas.

 

So making something that preferably only uses custom made environments and npc's as much as possible would be a better option.

Posted

A quick (but very important) fix request - please remove all the additional biped slots from NR outfits and only leave those which are necessary. All heels for some reason occupy additional slots (like 56 and so on) instead of only having slot 33. Removing all the additional slots in FO4Edit has proven to be always working for me and I fail to see any benefit of having additional biped slots occupied by any piece of clothing where it's not necessary. Thanks in advance!

Posted

So...got started nicely, did audition and scenes... got the motorbike. BUT! Now all I got as a mission is "ask lather for more work", with a pointer at the studio boss. Who only gives me dialogue options I already took, reshoot the first scene, do another dance or a scene on the Bike. Who's "Lather", and where do I find this guy?

Posted (edited)

Im in lucy's quest, Bulldog never came for me,

imagen.thumb.png.a364ca6c2b8708599e8eb6cda56705cd.pngI used the command 140 manually, im stil standing there 

Ok i used 150 and when i got to Andrew Station and stand to follow Bulldog i got ctd, went back to this save and if i use 140 again i got ctd, also with stage 150...

160 does nothing

170-300 ctd
Updated to 4.1.3 i have CTD just by walking around, maybe that when bulldog comes.

 

Edited by Gamaramdi
Posted
1 hour ago, Gamaramdi said:

Im in lucy's quest, Bulldog never came for me,

imagen.thumb.png.a364ca6c2b8708599e8eb6cda56705cd.pngI used the command 140 manually, im stil standing there 

Ok i used 150 and when i got to Andrew Station and stand to follow Bulldog i got ctd, went back to this save and if i use 140 again i got ctd, also with stage 150...

160 does nothing

170-300 ctd
Updated to 4.1.3 i have CTD just by walking around, maybe that when bulldog comes.

 

ok...this happens to me if I have realhandcuffs activated in the MCM......after the first scene with bullldog it will ctd....only when handcuffs are activated....then it will not load again when he hits you on the head it ctd's until I go into plugins and reinitialize the load order....just change something....then it will advance the scene....then I reactivate the realhandcuffs......I know it is strange but it works for me.

Posted
2 hours ago, Cornoholio said:

So...got started nicely, did audition and scenes... got the motorbike. BUT! Now all I got as a mission is "ask lather for more work", with a pointer at the studio boss. Who only gives me dialogue options I already took, reshoot the first scene, do another dance or a scene on the Bike. Who's "Lather", and where do I find this guy?

The director should give you the dog quest after that when you ask him for a new scene to shoot.....don't know why it say's Lather....his name is corsican

Posted (edited)

Alright. I'm at poster mission right now where you have to talk to Vadim, but he's only responding in his vanilla dialogues where he says that hes grateful for helping with Travis, that maybe i wanna buy something from him etc. For some reason i can't acess modded responses from him regarding posters quest. If this has been pointed out already, i'm sorry, i tried to look for fix for this but havent found.

Edited by MaupaRez
spelling
Posted
12 hours ago, Splithorse said:

The director should give you the dog quest after that when you ask him for a new scene to shoot.....don't know why it say's Lather....his name is corsican

 

Yeah, I got it going... I was just confused about the name.

 

A few comments in general:

 

a map-marker for the Flat in Nuka-World would be nice, pretty hard to find the place again without one.

 

Applying the Pornstar-epithet to your regular clothes leaves me with a few questions: it doesn't work when I just apply it to something superficial, glasses or a collar, which slots and how many of them do need to be tagged for it to work? Also it makes you abandon your armor-rating to apply it to your basic clothes, leaving the 100+ armor points behind is a bad tradeoff.

 

Could do without the bestiality-stick in general, but maybe that's just me.

Posted
16 hours ago, Operand said:

A quick (but very important) fix request - please remove all the additional biped slots from NR outfits and only leave those which are necessary. All heels for some reason occupy additional slots (like 56 and so on) instead of only having slot 33. Removing all the additional slots in FO4Edit has proven to be always working for me and I fail to see any benefit of having additional biped slots occupied by any piece of clothing where it's not necessary. Thanks in advance!

I did that so that no one equips armor with my outfits. 

 

But you can make a patch. I think I already did one here for someone.

 

Nuka Ride Slots Number Patch.esp

15 hours ago, Gamaramdi said:

Im in lucy's quest, Bulldog never came for me,

imagen.thumb.png.a364ca6c2b8708599e8eb6cda56705cd.pngI used the command 140 manually, im stil standing there 

Ok i used 150 and when i got to Andrew Station and stand to follow Bulldog i got ctd, went back to this save and if i use 140 again i got ctd, also with stage 150...

160 does nothing

170-300 ctd
Updated to 4.1.3 i have CTD just by walking around, maybe that when bulldog comes.

 

Stage 140 requires waiting 15/20 seconds before the Bulldog kudnaping. Either way it's clear that my mod isn't working properly on your game of nearly 400 mods, so don't expect any help from me.  

31 minutes ago, Cornoholio said:

 

 

Could do without the bestiality-stick in general, but maybe that's just me.

You can win the mod without having been with any dog at all and I think I even remember putting a message box clearly stating that it is not mandatory to film with Apollo to win Becoming A Porn Star.

Posted
2 hours ago, Cornoholio said:

 

Yeah, I got it going... I was just confused about the name.

 

A few comments in general:

 

a map-marker for the Flat in Nuka-World would be nice, pretty hard to find the place again without one.

 

Applying the Pornstar-epithet to your regular clothes leaves me with a few questions: it doesn't work when I just apply it to something superficial, glasses or a collar, which slots and how many of them do need to be tagged for it to work? Also it makes you abandon your armor-rating to apply it to your basic clothes, leaving the 100+ armor points behind is a bad tradeoff.

 

Could do without the bestiality-stick in general, but maybe that's just me.

I have had great success applying the outfit mod to superficial items like jewelry or necklaces. The magic behind the check is a Fallout function called WornHasKeyword. It checks all worn items to see if any has the necessary keyword.

 

Perhaps whatever mod is giving you this clothing is the culprit. Is it something from Devious Devices? In Skyrim DD equipment came in two parts. An invisible item that appeared in your inventory. And a completely different item that would be added when you equipped it. If your clothing mod did something similar it might break WornHasKeyword. Because technically the item you are wearing is not the one you modified to be a porn outfit.

Posted (edited)
3 hours ago, JB. said:

I did that so that no one equips armor with my outfits. 

 

Issue with that is that a lot of non-vanilla outfits use the "armor" slots (like ArmR/ArmL or LegR/LegL etc). So having NR outfits blocking it is a bit excessive and restricts the freedom of mix-n-match. There are arguably better ways of achieving the desired result - for instance, block equipping items which have armor keywords on them. You can achieve that if you attach an active magic effect (MGEF) to a NR item enchantment (ENCH) which will attach a script that will track OnItenEquipped for the Player reference - and if the latter has undesired keywords, block its usage.

 

I did a fix for myself anyways, so for me it's not an issue - but I just figured other users could face a similar issue and be bummed out because the outfits don't allow for this freedom. But hey - I can respect your choice, no worries.

Edited by Operand
Posted
41 minutes ago, Operand said:

 

Issue with that is that a lot of non-vanilla outfits use the "armor" slots (like ArmR/ArmL or LegR/LegL etc). So having NR outfits blocking it is a bit excessive and restricts the freedom of mix-n-match. There are arguably better ways of achieving the desired result - for instance, block equipping items which have armor keywords on them. You can achieve that if you attach an active magic effect (MGEF) to a NR item enchantment (ENCH) which will attach a script that will track OnItenEquipped for the Player reference - and if the latter has undesired keywords, block its usage.

 

I did a fix for myself anyways, so for me it's not an issue - but I just figured other users could face a similar issue and be bummed out because the outfits don't allow for this freedom. But hey - I can respect your choice, no worries.

Those "better ways" are also notably more complicated. The game has a built-in capability to unequip based on occupied equipment slot. Your "better ways" would involve having to build your own equip and unequip logic. IMHO this is a big ask for a very small feature. Its great if that gets built. But if other more important features get built that makes sense.

Posted
4 hours ago, JB. said:

Stage 140 requires waiting 15/20 seconds before the Bulldog kudnaping. Either way it's clear that my mod isn't working properly on your game of nearly 400 mods, so don't expect any help from me.  

Ok well, i know it takes some time, i've played that part like 20 times already beta testing, and im not really asking for help, but thank you very much, just mind you that when i report and issue is for the benefit of everyone, just like when i reported you the situation with Mason's quest not moving forward after the animations and now somebody else has the same problem, but if that is becoming a problem, is fine, i'll wont do it or contribute anymore, just as you say, don't expect any help from me.
Now, i don't have 400 mods, that is just my loading list, and either way Nuka Rida was at the very bottom, so that is just the mods with esp's or esl's, i have over 600-700 mods, and each and everyone of them is working as it should, but yours.

Cheers!

Posted
18 hours ago, Splithorse said:

ok...this happens to me if I have realhandcuffs activated in the MCM......after the first scene with bullldog it will ctd....only when handcuffs are activated....then it will not load again when he hits you on the head it ctd's until I go into plugins and reinitialize the load order....just change something....then it will advance the scene....then I reactivate the realhandcuffs......I know it is strange but it works for me.

Thanks for the answer man, already fixed it and it wasnt the handcuffs, thanks anyway.

Posted (edited)
25 minutes ago, kaxat said:

Those "better ways" are also notably more complicated. The game has a built-in capability to unequip based on occupied equipment slot. Your "better ways" would involve having to build your own equip and unequip logic. IMHO this is a big ask for a very small feature. Its great if that gets built. But if other more important features get built that makes sense.

 

.. attaching a simple MGEF is a "big ask"? I don't know.. To me it doesn't look like it. The game has biped slots, yes - but it looks like you failed to understand the crux of the problem.

As the reasoning goes (see above), the idea behind having extra biped slots is to prevent equipping armor items with the outfits. Armor being - the real pieces useful in combat (vanilla leather / metal / combat / synth / etc pieces). Those have the LegR/LegL/etc slots and so of course using those will prevent wearing armor with NR outfits. However there are dozens of clothing (especially naughty one) mods which are perfectly suitable and appropriate for the occasion - and depending on the taste will even improve the experience, oftentimes significantly.

 

Therefore the way to achieve both things is to filter out the desired items based on the original goal that is important - i.e. to prevent equipping armor by keywords. And I'm not even asking for myself, I can perfectly mod it in. I just asked in hope to improve the overall NR experience for every user.

Edited by Operand

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