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AAF Nuka Ride: A Porn Studio Mod


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Posted
4 hours ago, JB. said:

I have to confess I don't know why you guys are suggesting bicycle bells xD Is it some kind of common thing?

I guess for me it goes to movies, when one see's a bicycle and rider going through a crowded street and such there is the ching-ching of the bell to alert others they are coming through. I do not personally care for the peddaling chain sound.

Like I said it is an Anal Retentive thing that my Obssesive Compulsive Disorder brought to my attention, no need to worry about it, and Thanks for listening!

Posted
4 hours ago, JB. said:

@Tartarus the sauced @dav42 I have to confess I don't know why you guys are suggesting bicycle bells xD Is it some kind of common thing? Because I imagine more the sound of pedaling, of chains. I could mix it with a gust of wind.

 

Edit: hmm like this one But I can add the sound of the bell halfway through; it has a funny touch.

I do like the little scooter 2 stroke sound reminds me of being a kid riding little dirt bikes and the Harley sound is great too sounds like he's really wringing it's neck which is how you should ride them 👍

Posted
12 minutes ago, Wishmaster89 said:

Hello! Haven't played a while. Nora route still ends on Red Rocket in Nuka World?

 

 

There are no new quests.

 

4 hours ago, burgirinhaler said:


I'd suggest something closer to this:
https://freesound.org/people/designerschoice/sounds/804791/ 

Bells like this are super common in cartoons and movies when bikes are passing by.

Okay, I made three variations.

 

 

Chains pedaling only.
Chains with horn 01
Chains with horn 02

 


It will play them randomly. 

Posted
On 9/17/2026 at 3:36 AM, DarksideTinkerbell said:

The Radroach for some reason is also a Raider? Not sure how that happened, I saw a red ping on my compass, turned around saw Raider in the cross hairs, swung high and missed, then suddenly a Radroach is fucking me but AAF is saying its a raider. Who needs drugs when you play Fallout...

Do you use Gender Ratios by any chance? I have seen comments in the mod page reporting raiders that are supposed to change gender turning into roaches instead 

Posted
Just now, Chubrikone said:

Do you use Gender Ratios by any chance? I have seen comments in the mod page reporting raiders that are supposed to change gender turning into roaches instead 

Yup I got annoyed that there always seemed to be more women then guys. So culled all females down to just 5% of the population. Way better for Gangbangs!

Posted

Yes, I did it. I played through the entire story without changing characters or switching to other games.

 

Thanks for a new chapter in an excellent book!

 

This time, I kept a notepad opened from start to finish, and here is my list of bugs encountered during the game.

Unfortunately, I forgot to turn off the patch and only discovered this after the entire Dunmore's farm story,

so this is a combined bug list for the mod and patch so @izzyknows also can read it.

 

Spoiler

Norita - not a Pup - not a Virgin  storyline

 

Doors in Seven Bar, Prewar family house and maybe in some other places reset with cell and everytime locked to easy level.

It's not a crime but anoying to lockpick them in front of all NPCs.

Also locked door in OB room softlock Sophie Outfit quest on stage Meet OB.

 

Dresser in small bedroom in Seven Bar also reset with cell. I lost Grandpa's Rifle and some other valuable stuffs

 

All ingame music played thru cell background music effect, if game music disabled in settings

mod's scenes that required music (like dancing) don't have it at all,

maybe in key scenes did it like in Truck Stop, or at least mention mandatory music settings on mod's page

 

Some "confidential" talks was made in location with NPCs and they still stay there, so talking

about Institute with Sister in front of two Operators sitting with same table or about secret delivery

over Larsen's shouder, who sitting on bar stool between Sophie legs, looks a bit weird.

 

Softlocks after "Blackout and move, in same cell" now not happened in Fizztop but still here

after first Drink with Sister scene (possibly aready fixed in update)

 

After Lucy's quest during final meeting in Drumlin, default Drumlin's quest started in background

It can't be interrupted because player's character locked in scripts untill teleported back to NW

It just looks weird, Two small chem dealers waving their guns just behind shoulder of Great Warlord

 

During ride with Music after night attack scene, Gage remove Bulldog's armor

and stay without his eyepatch with two eyes opened

 

In same quest Music start talking about too strong chem just at beginning of animation

much earlier than injection was done

 

During quest in Secret laboratory Norita wakeup on the bed but character locked by script

attempts to open PipBoy before leaving bed will softlock game and no way to escape without reload

 

In Special Girls quest if player choose not to use chem, dialogue stuck in loop untill chem was used

 

In Dry Rock player got two helmets for Overbitch armor

 

After Boss fight scene on top of Kiddie Kingdom Castle effect of burning ash not disabled and triggered again

after many quests if player return back to the roof

 

During scene of first meet Maxon and Sister she is try to walk thru blue scooter and stuck jumping there

 

While filming Mrs White Debauchery she's asking Norita don't swallow,

but swallow minigame menu triggered before it

 

In second Prewar Sanctuary quest Nora asking about parents, but they both sitting in room

just behind Norita's shoulder

 

During Nude Beach quest throwing beach ball from long range start dialogue

but it stuck after changing camera back to Norita without any texts

 

After riding with Sister on rockets, dialogue with Doberman's controlled Maxon not started, he just stay silent,

skipping just to next stage turn Sister's dialogues to controlled Overboss lines

skipping to exit stage return back to normal Maxon storyline

(This happened uncontrollable in same mod's update, I still don't know how I can pass thru it on second time)

 

In Acta Non Verba Punishment stage stuck at animation start, possibly after skipping to Overbitch scenes

scripts become broken after stealthy breaking neck stage, Rifle was given, but no ammo

and all combat options stay disabled, no chance to equip other weapons, no fistfights

even after talking with Marcus and going to Frat house, even no DIEL lock lines

Only one way to fix it is a full save and game reload before "I'll must stay silent" text

 

Cat Food quest can be started earlier than planned by storyline, for examlpe going to tan bed before

Cassius arrival and small talk with Isabella will ended without variants at cat's name question

 

----  some minor things  --------------------------------------------------------------------------------

 

cat laying in the middle of floor, I freguently stuck on them

 

changing tatoos in Music's shop remove all other overlays, I don't know how its possible in LM scripts

but maybe better store current NR overlays in array and remove them if needed, still with "remove all" option

 

some quest markings not related to their quests and stay disabled in Misc section

 

target - Find Isabella in prewar Sanctuary triggered only after walking inside her garden fence

but if player just look from outside and go to other places next stage not triggered

 

all cats mentioned in mod is a girls, but dialogue camera's custom angles definitely show their big "boys parts" 😁

given by animation packs (still don't know which one), so maybe better point cameras to their heads

 

 

Yep, it's a lot of things here, that I found. Mod's play was started at 7.0 and slowly updated to 7.1.1b so some bugs already can be fixed

maybe some other bugs exist, that I forget to write and remember later

Posted (edited)

@JB., @lee3310

If anyone is having issues with 1.11.240 and the new SFT (deformed tints, body's not morphing properly)

AND also runs Upscaling and DLSS, you may have to update your DLSS files from https://discord.com/invite/renodx

Read everything you can there, it's complicated. Your graphics card will determine what you have to download and configure.

This is most definitely not something for newbies, or the faint of heart.

 

Channels:

#dlss5-helpdesk

#dlss5-downloads

#dlss5-forum

 

This was brought to my attention in LooksMenu Posts: https://www.nexusmods.com/fallout4/mods/12631?tab=posts&comment_id=175450197

  1. 12 Sep 2026, 5:09AM
    Just want to ask if i am the only one who is using 1.11.240 and find that it is very likely F4EE.dll is not applying the in-game body morphs.

    Edit: Turns out my dlss5 filter disables live update of body morphs!
     
     
     
    JB: if you could pass this message off to Commonwealth Slavers, I would appreciate it.
    lee3310: if you do the same for SFT thread, again I would appreciate it
     
     
    Update: Using this mod https://www.nexusmods.com/fallout4/mods/108660 F4ee.dll morphs are no longer blocked
Edited by judge007
Posted

I'm trying to finish another mission with the sister "To the last friend" but I already completed 7 and the cat commercial. Do I need to go to an earlier save to complete it or can I still do it. I'm asking because I got permission to go but can't get the sister to join me.

 

Posted
5 minutes ago, TripTease said:

I'm trying to finish another mission with the sister "To the last friend" but I already completed 7 and the cat commercial. Do I need to go to an earlier save to complete it or can I still do it. I'm asking because I got permission to go but can't get the sister to join me.

 

The correct order is: win chapter seven with the cat food ad, then talk to your sister about going to the farm, eat with grandpa, ask the OB for permission. Did you get a different order?

Posted
7 hours ago, MidnightLatte said:

Yes, I did it. I played through the entire story without changing characters or switching to other games.

 

Thanks for a new chapter in an excellent book!

 

This time, I kept a notepad opened from start to finish, and here is my list of bugs encountered during the game.

Unfortunately, I forgot to turn off the patch and only discovered this after the entire Dunmore's farm story,

so this is a combined bug list for the mod and patch so @izzyknows also can read it.

 

  Reveal hidden contents

 

Yep, it's a lot of things here, that I found. Mod's play was started at 7.0 and slowly updated to 7.1.1b so some bugs already can be fixed

maybe some other bugs exist, that I forget to write and remember later

Thanks for this. A few are already fixed, others can be fixed (the one with the blue scooter caught my eye, wow, yes, it's a possibility!). And there are a couple I'm not sure if I'll be able to fix, but they're kind of rare. Anyway, we'll see. 🔧🔨

Posted
1 minute ago, JB. said:

The correct order is: win chapter seven with the cat food ad, then talk to your sister about going to the farm, eat with grandpa, ask the OB for permission. Did you get a different order?

I'm guessing I messed the order up bad because I was already at the farm with the sister and got the mission to go to Ryneham but ended up doing the other missions before finishing that one. Think I went back to nukatown and then couldn't get permission to leave again. 

Posted (edited)
18 minutes ago, TripTease said:

I'm guessing I messed the order up bad because I was already at the farm with the sister and got the mission to go to Ryneham but ended up doing the other missions before finishing that one. Think I went back to nukatown and then couldn't get permission to leave again. 

That order was correct, but I changed it later. It seems like it caught you in the middle. I think you're fine; you just need to recruit the sister via console command. Here it is:

 

 

SetStage _NukaRide_Sister 5100

 

 

While you're at it, take Raven with you; he's in Seven Bar.

 

You'll know everything is correct because when you arrive in Ryneham for the first time, your sister will start a dialogue.

Edited by JB.
Posted

For some reason the walk/run animation is not working? Is there a way to force start it via console. Register it whatever, to just be sure it is meant  to be active. That way I can also tell if something is over-riding it?

Posted (edited)
6 minutes ago, DarksideTinkerbell said:

For some reason the walk/run animation is not working? Is there a way to force start it via console. Register it whatever, to just be sure it is meant  to be active. That way I can also tell if something is over-riding it?

The bimbo one? Change camera perspective, open the pipboy. The engine has limitations and needs to be refreshed to start the animation.

 

As long as you have the bunny collar, the bimbo collar, or the bimbo jewelry equipped.

Edited by JB.
Posted (edited)
28 minutes ago, JB. said:

The bimbo one? Change camera perspective, open the pipboy. The engine has limitations and needs to be refreshed to start the animation.

 

As long as you have the bunny collar, the bimbo collar, or the bimbo jewelry equipped.

yep the cute walk and run idles? No those tricks did not work?

It could be my movement speed but I can't remember what the console command is to set that either.

 

On that note about moving it is a shame walk is not that animation while run is a playful skip lol

Used cheat terminal to slow my movement and that did not work either

Edited by DarksideTinkerbell
Posted
Just now, DarksideTinkerbell said:

yep the cute walk and run idles? No those tricks did not work?

It could be my movement speed but I can't remember what the console command is to set that either.

There's no console command for that. But if you have a mod to spawn items like ESP Explorer, use it to get those accessories I mentioned and equip it.

Posted
4 minutes ago, JB. said:

There's no console command for that. But if you have a mod to spawn items like ESP Explorer, use it to get those accessories I mentioned and equip it.

tried the items as well did not work

 

For me it is a small detail, not a game killer. I even reinstalled idles, I am guessing it could be a side effect from loading NR in after a few hours of game play, instead of from the start?

Posted
6 minutes ago, DarksideTinkerbell said:

tried the items as well did not work

 

For me it is a small detail, not a game killer. I even reinstalled idles, I am guessing it could be a side effect from loading NR in after a few hours of game play, instead of from the start?

There's a mod that's causing a conflict. It's called Girly Animations. Other mods like Human Cattle might also be affecting it.

Posted

I have a question. I am currently playing through Nora's path (LOVED Norita's path btw, very much looking forward to see what comes next), and I am getting an AAF error during "The Motorcycle" quest. Specifically when my character is in Mayor McDonough's office and gets whipped on the cross. After the whipping scene I get an error stating AAF failed to start a scene.

 

Specifically the error in the AAF Admin Panel says, "AAF ERROR: [044] Failed to start 'FM' scene because there are no allowed 'FM' animations compatible with target location: [Location XCrossFB : 1678153292]. Adjust allowed animations in SceneSettings or move closer to location objects that are compatible with your animation packs(s).".

 

Now this wouldn't be the first time my dumbass forgot an animation pack but I've gone over the requirements and at first glance I think I have all of them. Can anyone tell me specifically what animations are being played at this point so I can troubleshoot whats wrong?

Posted (edited)

usage/bug report

 

OG (163) - Norita -virgin- rich girl - OB Bitch

 

somewhere during the mod Shelbie (trader in the market) glitched,

if i try to talk to her all she says is "Well, go go"

any idea how to fix Shelbie so she goes back to her merchant setup would be appreciated.

 

i have just completed quest Bewitches

 

a couple of times i have had to reload to get quest dialogue to trigger (eh not worth worrying about), and for some reason

inside the Lusty lady my controller would not stop rumbling at all (so i just turned it off in FO4 game settings) after i got tired of it.

 

had a instance of Nisha being invisible (right after the Ryder fight in Kiddie Kingdom, but i could interact with her and even target her with VATS),

nothing i tried made her visible, but when visiting Nisha afterwards she was visible again and has remained visible every time i look for her.

 

so far the mod is amazing

 

Edited by valcon767

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