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Posted
1 hour ago, Thanosthejanitor said:

When i try to install ProblemsofSurvivor1.3.2.part2.rar it comes up with archive is broken 

i am using vortex

The three archives are one, but splitted. Unpack all archive and put the files into ONE new archiv. then it will work.
Alternatively take the one on mega, it's packed into one archive already

Posted

Installed mod. There is no button in good-neighbor where described. Do I have to do something else to trigger it?

Is there a console command I can use to confirm the mod is installed and working? I merged the two archives as described and installed into mod organizer. Its bottom on the load order.

Posted
4 hours ago, LL_PW said:

Installed mod. There is no button in good-neighbor where described. Do I have to do something else to trigger it?

Just check if there are the mod's NPCs. For example Xana in The Third Rail. Try to install different version (XDI or Non-XDI).

Posted
4 hours ago, ZI0MATRIX said:

I played a quest mod Point Lookout and had to dismiss the Stalker, were does he go after that? 

I never saw a stalker in Diamond city until now. Is there a prerequisite for him?

Posted
1 hour ago, drake_hoard said:

I never saw a stalker in Diamond city until now. Is there a prerequisite for him?

In my game he was always behind the Market in Diamond City where the people sleep in the open.

It sounds weird, but he is is a wonderful companion.

He shuts is trap, he never walks into fire, he leave enemies alone, does some "yoga" with your character once in a while... 

Posted

@DSHV Hello there!
Would like to share with you some things. 
1. In Paradasa when you make a deal with Musa Fuka to bring him women for the harem or give him 5 fucks, the cellar door is still closed on master lock. Could you clearify is that intended and you have to give him fucks any way (then there problem with text saying that you can kinda choose)
2. All slaves don't have any text nor voice, it's talking like to a wall (maybe conflict with something like FPE?)
3. Dr. Transformo's quest is really confusing. After making a deal to earn caps for being a bitch to his dogs, caps aren't added to player. Alpha only has dialogs to fuck either him or ask omega (but doc says all of them, then you'll be free) (I know about key in basement)
Bait has no dialogs about Transformo other than mentioning that he run away or something like that.
4. Stalker from DC is standing on one place behind market and is not actually stalking on player
5. Could you merge some sex interactions in the "court" that in the main quest? there are really a lot of them, so they consume big amount of time

Things I really liked:
1. Fake Doc, really funny stuff, yet simple
2. Girl with deathclaw, all stuff is amazing. Quest part with doc is really good, love it!
3. Paradasa apart from thing mentioned above is really fun! Tho I wish the Paradasa itself was a bit bigger, this little basement is not worth it imo
4. Main quest plot at the start of it - amazing, tho I didn't finish it yet
5. Johnny is interesting, tho didn't finish yet
Didn't finish yet some other things tho

Do you plan to make an integration with Sex Attributes? Cuz all of the sex interractions from your mod are considered as rape in attributes, even some "consesual" ones from idiotic slut perk or like from Brooke Bones

Any way, great mod! Big fan of your TOH, hoping POS will be as large as TOH someday!
Big Thanks!

Posted
23 hours ago, ZI0MATRIX said:

I played a quest mod Point Lookout and had to dismiss the Stalker, were does he go after that? 

He must return to his place or stay in the same location. In Point Lookout they did an interesting check for followers. I couldn't take Skadi and Bait with me either. The activity of all FollowToPlayer packages I assume.

8 hours ago, squiffyrogue said:

Would like to share with you some things. 

1. Musa asks to make him a harem, but PC says that for this she need to go out, then he offers 5 fucks. Musa's harem is optional after the quest ends.

2. Yes, I don't know how to give a group one dialogue. It seems that during testing I just got lucky.

3. You need ask Alpha many times until he teleports PC back. It's also repeatable quest. Asking what Bait needs, he may randomly want to take you to the professor. Then the professor will tell you about their backstory.

4. He should follow PC at a distance and in theory sometimes disappear and reappear, but it looks like I'm bad at scripting.
5. I can make them short. All sex interactions activated by the player, otherwise  interactions can overlap in the time and break.

8 hours ago, squiffyrogue said:

Do you plan to make an integration with Sex Attributes?

I don't like adding requirements to mods, but if it's easy then I can take a look. Also, maybe it can be solved with tags, but I don't know how.

Posted
On 5/1/2022 at 3:58 PM, DSHV said:

All the game's NPCs or just the mod's? Problem can be in voice types.

Yes. Upload on the mega.nz.

After entering and passing through the corridor to the main hall, on the left there will be a small table with a feather duster, a desk fan, candles and the holotape.

Better to download the one archive from the mega (R6BkiaYC in the download section).

 

1.3.2.1(On the mega.nz): Fix of Dr. Doctor's theft of the Pip-boy from Idiotic Slut.

im still having the problem of doctor deleting my pipboy, even the latest file 1.3.2.

Posted
15 hours ago, squiffyrogue said:

Do you plan to make an integration with Sex Attributes? Cuz all of the sex interractions from your mod are considered as rape in attributes, even some "consesual" ones from idiotic slut perk or like from Brooke Bones

 

6 hours ago, DSHV said:

I don't like adding requirements to mods, but if it's easy then I can take a look. Also, maybe it can be solved with tags, but I don't know how.

 

@DSHV

The result that squiffyrogue is seeking doesn't require Sex Attributes integration.  And while it *could* be solved with major tag revisions, the solution is much simpler.

 

The main problem is this: many creatures, like insects or FEV Hounds, have a limited number of animations, most or all of which are tagged "aggressive".  Typically, other mods treat that tag as equivalent to non-consensual.  So let's say you want to start a consensual sex scene with Mutameat.  His animations are basically all tagged aggressive.  Thus, Sex Attributes will treat those couplings as non-consensual because of the tags. 

 

The solution is meta strings.  When you write the script to start your AAF scene, you can mark the coupling as consensual (or not).  Other mods can see this indicator and give it priority over tags.  Right now your Mutameat dialogue fragment looks like this:

Spoiler

AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings()
AAF_API.StartScene(actors, settings)

 

If you think the coupling should be consensual based on dialog (or whatever), you simply change it to this:

Spoiler

AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings()

settings.meta = "Consensual"
AAF_API.StartScene(actors, settings)

 

Alternately you could add a setting to exclude animations with the "aggressive" tag (settings.excludeTags = "Aggressive").  That works alright for humans/ghouls/synths, since they have loads of available animations, but poorly for most other creatures.

Posted
On 5/14/2022 at 6:32 AM, drake_hoard said:

You have to start the quest after taking the castle (completely). There is an NPC asking some questions, how You will "motivate" Your minuteman, after that You have to travel around to ask people about it.

  Hide contents

One of them, I believe the last, is in

Warwick

Thanks, i havent played like a minute man in years...

Posted (edited)
On 5/16/2022 at 2:03 PM, spicydoritos said:

 

 

@DSHV

The result that squiffyrogue is seeking doesn't require Sex Attributes integration.  And while it *could* be solved with major tag revisions, the solution is much simpler.

 

The main problem is this: many creatures, like insects or FEV Hounds, have a limited number of animations, most or all of which are tagged "aggressive".  Typically, other mods treat that tag as equivalent to non-consensual.  So let's say you want to start a consensual sex scene with Mutameat.  His animations are basically all tagged aggressive.  Thus, Sex Attributes will treat those couplings as non-consensual because of the tags. 

 

The solution is meta strings.  When you write the script to start your AAF scene, you can mark the coupling as consensual (or not).  Other mods can see this indicator and give it priority over tags.  Right now your Mutameat dialogue fragment looks like this:

  Hide contents

AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings()
AAF_API.StartScene(actors, settings)

 

If you think the coupling should be consensual based on dialog (or whatever), you simply change it to this:

  Hide contents

AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings()

settings.meta = "Consensual"
AAF_API.StartScene(actors, settings)

 

Alternately you could add a setting to exclude animations with the "aggressive" tag (settings.excludeTags = "Aggressive").  That works alright for humans/ghouls/synths, since they have loads of available animations, but poorly for most other creatures.

Speaking about animations:

I just found the stalker in DC, this kind of quest is very needed, there is not another mod giving you the chance to tease someone, and putting blue balls in a guy, it is great, the thing is it lakes the animations, there is one animation that makes your character show her ass and spank it, but none that show's her boobs to a guy, they are very needed, i know you dont like to add requirements, but how about to asking for help and include the animations in your mod?

In another topic... can i just finish the quest taking independence to activate minute woman? i really, really, hate the minuteman line, but id like to try your quests

Cheers!

Edited by Gamaramdi
Posted
On 5/16/2022 at 3:59 PM, DerpedPerd said:

im still having the problem of doctor deleting my pipboy, even the latest file 1.3.2.

At what dialog option he do this?

On 5/16/2022 at 11:03 PM, spicydoritos said:

The solution is meta strings.

Thank you. I'll try.

15 hours ago, Gamaramdi said:

In another topic... can i just finish the quest taking independence to activate minute woman?

Yes, you need to capture the Castle. It is possible to capture the castle without the Minutemen quest, but it takes longer and I don't know if my script will work.

15 hours ago, Gamaramdi said:

but how about to asking for help and include the animations in your mod?

If someone makes a custom animation for my mod, I won't mind, quite the contrary.

8 hours ago, danielcool20 said:

I found the beggar outside but I cannot invite him into my home plate.

You have to wait 24 hours after each cash giving. His name is consonant with Gaenor for a reason.

Posted
39 minutes ago, DSHV said:

At what dialog option he do this?

right at the part where he asked you to start the stripping

 

before talking

ScreenShot19.png.bf535153d60532186ab29aad493d28e0.png

 

stripping after pleading

ScreenShot20.png.188f7665be5924d50d74ba7326e2fc7a.png

 

after the whole scene

ScreenShot21.png.15290cf149cde67bede77f6cdda28850.pngScreenShot22.png.d358127605f1914d7f9dfdb149273a0f.png

Posted
3 hours ago, DerpedPerd said:

right at the part where he asked you to start the stripping

 

before talking

ScreenShot19.png.bf535153d60532186ab29aad493d28e0.png

 

stripping after pleading

ScreenShot20.png.188f7665be5924d50d74ba7326e2fc7a.png

 

after the whole scene

ScreenShot21.png.15290cf149cde67bede77f6cdda28850.pngScreenShot22.png.d358127605f1914d7f9dfdb149273a0f.png

Type this on the console, should give you back the pipboy in the mean time
14.equipitem 21b3b 1

Posted (edited)
4 hours ago, DSHV said:

Yes, you need to capture the Castle. It is possible to capture the castle without the Minutemen quest, but it takes longer and I don't know if my script will work.

Cool, i'll try that, if the script don't work i'll use completequest taking independence command and see whats what, then report back for future questions.

 

4 hours ago, DSHV said:

If someone makes a custom animation for my mod, I won't mind, quite the contrary.

I would love to, but i dont know how, this is a posible solution:

image.thumb.png.79ba5821007d593ceb6b24e082f792f9.png

 

I told the stalker to get his own life cause i found him on the field and i was worried he could die, and now i can't tease him anymore, i can't get the dialogue, he is just sitting there.

 

Edited by Gamaramdi
Posted (edited)
15 hours ago, eidod23 said:

how do u start maid to order

 

Would be nice to have a guide to start the quests, i mean, is nice to be surprised by finding them on the world, but we can loose a lot of content, so i rahter have the chance to choose, plus knowing what every mission is about and how to proceed would help to, I loved the Stalker mission in DC, but after giving him a certain answer the guy just dont play with me anymore, if i knew that answer would kill the mission i wouldn't take it

Edited by Gamaramdi
Posted
28 minutes ago, eidod23 said:

I would recommand pippad https://www.nexusmods.com/fallout4/mods/21953/ as it wount disapear on item unequip

 

That's a good suggestion. Another viable option is Auto Unequip Pipboy 2.0 Unequip Pipboy (take off and put on the Pip-Boy) at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

I've used that for at least a dozen playthroughs without problems. Basically once you leave Vault 111 you equip the pip-boy once and then unequip it, and from then on you're never wearing the pip-boy except when you're actually using it.

 

Posted
On 5/18/2022 at 5:07 PM, DerpedPerd said:

right at the part where he asked you to start the stripping

I thought I fixed it. No undressing in this phrase. Did you overwrite the new files when you installed the update?

On 5/18/2022 at 8:54 PM, Gamaramdi said:

I told the stalker to get his own life cause i found him on the field and i was worried he could die, and now i can't tease him anymore, i can't get the dialogue, he is just sitting there.

Stalker quest has Allow repeated stages check. It should work in theory. Try setstage AAAStalkerQuest 0.

On 5/19/2022 at 12:54 AM, eidod23 said:

how do u start maid to order

After Friends We Made... quest (after drinking with Basil) ask Johnny Any business? Also setstage AAAMaidtoOrder 10.

On 5/19/2022 at 4:42 PM, Gamaramdi said:

Would be nice to have a guide to start the quests,

I try to write all beginnings of the content and possible nuances (in my opinion) in the description of the mod. I don't think I could have written a better guide. Maybe someone else will write it?

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