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Posted
On 5/20/2022 at 9:28 PM, kazeha9 said:

i cant do anything with slaves i found . they just say hello and nothing do i need something to do before?

Yes, they currently broken.

20 hours ago, Gamaramdi said:

What about a supermutat bodyguard paid with sexual favors?

I can think about super mutant follower.

2 hours ago, HunterFalloutXXX1997 said:

How to start quest Press On ?

Talk to Maxim Dickson after his job interview.

Posted

I can't get this mod to work, have followed instructions on installing and got earlier version to work before but nothing happens now, can't even spawn anything in through console, don't know what i have done wrong.

Posted
4 hours ago, nonameo said:

I can't get this mod to work, have followed instructions on installing and got earlier version to work before but nothing happens now, can't even spawn anything in through console, don't know what i have done wrong.

If you cant spawn anything in the console the mod is not installed check your load order, make sure the mod isn't installed and deactivated

Posted

Maid to Order: I unlocked 3 of the 5 terminals and talked several times with the various NPCs of the house (except two because they don't tell me anything) and I searched around the house. I have no idea how to continue the quest. some idea ?

Posted

Alright, doing Friends We Made where I’m trying to find the Raider Treasure. Can’t figure out where the location of the said treasure is. Gave it my best shot and it comes out with no results. Might need some help in finding it. Practically ran around the civic access for a couple of hours.

Posted
On 5/22/2022 at 9:20 PM, nonameo said:

I can't get this mod to work, have followed instructions on installing and got earlier version to work before but nothing happens now

Do you install one archive from here https://mega.nz/folder/R6BkiaYC#ApuvRJWeE2wWpMPneVdS2Q?

On 5/23/2022 at 2:00 AM, Gamaramdi said:

He's maybe looking for female human milk...

Logical. Strong finds some milk with the help of the Lover's Embrace bug from Nate. Need to give something for Nora.

6 hours ago, HunterFalloutXXX1997 said:

Maid to Order: I unlocked 3 of the 5 terminals

Spoiler

Open all five terminals (the passwords are always near. Maybe the hardest is on the picture frame in the same room, one is in Nelly's inventory), then ask the ghoul about tasks until he send you to the field mission. 

24 minutes ago, Steel121212 said:

Can’t figure out where the location of the said treasure is.

Spoiler

In the boss chest next to the dead raider and the mirelurk.

Posted
On 5/22/2022 at 11:59 PM, Gamaramdi said:

If you cant spawn anything in the console the mod is not installed check your load order, make sure the mod isn't installed and deactivated

have checked and it is installed and activated, is there something specific i need to make it work with vortex maybe?

Posted
2 hours ago, nonameo said:

have checked and it is installed and activated, is there something specific i need to make it work with vortex maybe?

Sorry i dont use vortex, cant help you there

Posted

I did not install the mod from the very start. As I am new to FO4, I wanted to be sure, that the system is stable, first.

At level 15 (before finding good neighbour), I installed  1.3.2.1 of the MEGA link. But MO2 tells me, that a master is missing. 

Of course a mod about domination can not work without a master ?.

 

What could it be? AAF works just fine. F4z Ro D-oh is running. I did not install the extended dialogue interface, as it could interfere with the full dialogue interface, I use.

MO2_message.JPG

Posted
1 hour ago, Juffo78 said:

I did not install the mod from the very start. As I am new to FO4, I wanted to be sure, that the system is stable, first.

At level 15 (before finding good neighbour), I installed  1.3.2.1 of the MEGA link. But MO2 tells me, that a master is missing. 

Of course a mod about domination can not work without a master ?.

 

What could it be? AAF works just fine. F4z Ro D-oh is running. I did not install the extended dialogue interface, as it could interfere with the full dialogue interface, I use.

MO2_message.JPG

 

The master you're missing is literally in your screenshot (XDI = Extended Dialogue Interface).  Just download DSHV's patch for non-XDI if you don't want to install it.

Posted (edited)

I started the mod with pretty much no issue. During Friends We Made I acquired the the third key and went back into the speakeasy. As soon as I turned the corner to go down the stairs the game CTD. I had been downstairs multiple times previously. Not only that but I get an immediate CTD when I enter the Dugout and Back Street Apparel. I started a new game and tested the locations. All 3 are CTD for me.

 

I am using the mega version 1.3.2.1 and the mod is last in my MO2 loadorder. I had not added any new mods and in fact disabled many AAF quest mods in the new game specifically to play this. Any ideas?

Edited by bucpar
Posted
49 minutes ago, maxhenry113 said:

Trying to install part 2 but keep getting bsa textures error

You need to download all parts, extract them in one place, then archive again together and then install
Or just download full archive from mega link and install

Posted
11 minutes ago, bucpar said:

I started the mod with pretty much no issue. During Friends We Made I acquired the the third key and went back into the speakeasy. As soon as I turned the corner to go down the stairs the game CTD. I had been downstairs multiple times previously. Not only that but I get an immediate CTD when I enter the Dugout and Back Street Apparel. I started a new game and tested the locations. All 3 are CTD for me.

 

I am using the mega version 1.3.2.1 and the mod is last in my MO2 loadorder. I had not added any new mods and in fact disabled many AAF quest mods in the new game specifically to play this. Any ideas?

I'm pretty sure, that thing with CTD in Back Street Apparel is not this mod issue. I have no problems there nor any other locations. Check any other mods that change those locations

Posted
On 5/25/2022 at 3:10 PM, nonameo said:

have checked and it is installed and activated, is there something specific i need to make it work with vortex maybe?

Maybe try other version (XDI or Non-XDI)? It should installed as any other mod.

19 hours ago, bucpar said:

I enter the Dugout and Back Street Apparel.

The mod didn't add anything to Back Street Apparel. In Dugout Inn just a note and a few NPCs. Maybe disabling other mods broke something?

Posted

I found this mod will lead to Nate disappear in the cypo pod after beginning. (The body appear for about 1 sec and it disappeared while I still can interact with the air after I opened the "empty" cypo pod...)

 

Anyone has an solution to my problem? thx :)

Posted

There is a problem with this mod and Sim Settlement 2. Problems of the Survivor stops progression of some plots and makes problems, when assigning settler to (farm)plots. Problems of a survivor has to be loaded before SS2, which is normally impossible, because SS2 is flagged as master, this mod isn't. I used xedit to flag PoaS as Master and it works. But I don't know, if I break Your mod somehow in this way.

Please check, which functions of SS2 You overwrite and try to fix it. It would be really nice to have both mods in play.

Posted

I received some help from the SS2-team on this problem "and there's these (scripts below). It's not going to be possible for both mods to work on the same load order, this is a hard incompatibility with Workshop Framework. If they are integrating things heavily through replaced copies of vanilla scripts then it may require significant rewrite on their part to resolve it.

unknown.png

It looks like a lot of base game scripts are replaced so this will likely also not be compatible with mods such as Companion Heather & other mods."

Posted
22 hours ago, drake_hoard said:

There is a problem with this mod and Sim Settlement 2. Problems of the Survivor stops progression of some plots and makes problems, when assigning settler to (farm)plots. Problems of a survivor has to be loaded before SS2, which is normally impossible, because SS2 is flagged as master, this mod isn't. I used xedit to flag PoaS as Master and it works. But I don't know, if I break Your mod somehow in this way.

Please check, which functions of SS2 You overwrite and try to fix it. It would be really nice to have both mods in play.

Oh, I wonder if that's why I've not been able to start "Plotting the Future" (second main quest of SS2) despite restarting my game like 5x. Shit, I thought they worked fine together with a much earlier version of PoS, but maybe it wasn't. 

Posted (edited)
20 minutes ago, brewha666 said:

Oh, I wonder if that's why I've not been able to start "Plotting the Future" (second main quest of SS2) despite restarting my game like 5x. Shit, I thought they worked fine together with a much earlier version of PoS, but maybe it wasn't. 

Yes, earlier versions worked... I could start and suddenly the assignment struggles. I don't know, which update does this.

But you can heal this. Xedit PoaS and flag it as master, then change the load order and load PoaS before workshop framework.

Edited by drake_hoard
Posted
On 5/6/2022 at 1:29 AM, Yetra said:

 

I found the PARADASA area, but the only Super Mutants I found were very much unfriendly and quickly tried to kill me.  Is there an underground part or something?

Do You have a hint about the location? I can't find PARADASA.

Posted
13 minutes ago, drake_hoard said:

Do You have a hint about the location? I can't find PARADASA

Super Friends – Friendly Super Mutants in the PARADASA (New location in Boston Common) - you'll see an icon on the map (like camp trailer) - coming from Hubris, it will be on the right side of the map.

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