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Posted (edited)
On 4/18/2022 at 11:03 PM, Sakhmeth said:

I have spoken to him repeatedly, but he never asks me to do anything.

You need ask him "Do you need anything, Brutus?" option. Yes, he has his own affinity system.

On 4/18/2022 at 11:17 PM, Yokorose said:

I would love the option in Honey, I’m Home quest for a way to pick if you want Nate or Nora.

Yes, I can do it. Or is it better to add an additional ability to make your own clone synth?

On 4/19/2022 at 2:37 AM, ZI0MATRIX said:

What do I need to do in order to see what my character is saying (own character seems to have no text)? 

Are you useing F4z Ro D'oh? PC says the same thing as written in a dialog option.

On 4/19/2022 at 3:20 AM, Astat95 said:

I searched the whole Home Plate but I cannot find the note.

 

14 hours ago, Gels said:

Can't find the note in Home Plate, or the beggar you can invite back.

 

54 minutes ago, neutrum665 said:

How do I start Major Law? I am at the homeplate but I can't find the note nor does Piper or the Major say something about it

Look at the screenshot on the mod download page. Beggar: if you exit Hangman's Alley and go to Diamond City, you will find him in the gift shop in the city's wall.

10 hours ago, theanarchistotaku said:

also for some reason the mod says xdi is optional but still is listed as a requirement in mo2

You need Non-XDI version.

17 minutes ago, eidod23 said:

condition of <= 1 rather then just 1 and i dont know how well that will work

Conditons are: HasDialoguePerk(1 level) == 1 OR HasDialoguePerk(2 level) == 1 OR HasDialoguePerk(3 level) == 1... Each level of perk is a separate perk in CK.

Edited by DSHV
New answers
Posted
4 hours ago, DSHV said:

You need ask him "Do you need anything, Brutus?" option. Yes, he has his own affinity system.

 

That is not one of the dialog options. I can only see...

1: Thoughts?

2: Dismiss

3: Never mind
4: Relationship

Posted (edited)

I made sound files for the 1.3.2 version (non-XDI).  I haven't finished all the new quests or anything but so far so good.  Might work with the XDI version too, but I only tested the version I use.

 

As before, I packed them into the mod's main ba2 file with no other changes.

 

Thanks to JB., I repacked these files as their own ba2.  Now I won't have to update if DSHV makes bug fixes and such.

 

POS 1.3.2 Voices ba2.zip

Edited by spicydoritos
Posted
22 minutes ago, spicydoritos said:

As before, I packed them into the mod's main ba2 file with no other changes.

You can also pack the voices separately, in an exclusive ba2 for the voices.

 

XXX - Voices_en.ba2

 

problemsofsurvivor - Voices_en.ba2

Posted
13 minutes ago, JB. said:

You can also pack the voices separately, in an exclusive ba2 for the voices.

 

XXX - Voices_en.ba2

 

problemsofsurvivor - Voices_en.ba2

 

Is this confirmed working in any third party mod?  At one point we discussed ba2 files extensively in the AAF discord, and the conclusion was that only Bethesda plugins can use the wider variety of ba2 (Sound, Voice, etc).  To the best of my knowledge, modders are limited to Main and Textures.  I would dearly love to confirm otherwise.

 

PS: I've run across a couple mods that include Sound and other ba2 files, but inevitably they are dummies whose files are duplicated elsewhere.

Posted
4 minutes ago, spicydoritos said:

 

Is this confirmed working in any third party mod?  At one point we discussed ba2 files extensively in the AAF discord, and the conclusion was that only Bethesda plugins can use the wider variety of ba2 (Sound, Voice, etc).  To the best of my knowledge, modders are limited to Main and Textures.  I would dearly love to confirm otherwise.

 

PS: I've run across a couple mods that include Sound and other ba2 files, but inevitably they are dummies whose files are duplicated elsewhere.

 

I have it like this in Nuka Ride since I uploaded version 4 and it works fine. Just look at it. 

 

What I think you can't do is: 

 

Nuka Ride -Textures.ba2
Nuka Ride - Textures2.ba2
Nuka Ride - Textures3.ba2

 

 

Posted (edited)
30 minutes ago, JB. said:

 

I have it like this in Nuka Ride since I uploaded version 4 and it works fine. Just look at it. 

 

What I think you can't do is: 

 

Nuka Ride -Textures.ba2
Nuka Ride - Textures2.ba2
Nuka Ride - Textures3.ba2

 

 

 

Thank you, I will look into this immediately.

 

Edited to add: Sweet baby bejeebus, that actually works.  @JB. you're a saint.  ?

Edited by spicydoritos
Posted (edited)
19 hours ago, Sakhmeth said:

That is not one of the dialog options. I can only see...

So you use Non-XDI version. This dialogue option is hidden under other. But when I made this version, I moved this option to another place, above another less important dialog. Does everyone in the new version not have this option?

7 hours ago, spicydoritos said:

I made sound files for the 1.3.2 version (non-XDI).

Thank you.

6 hours ago, JB. said:

Nuka Ride -Textures.ba2
Nuka Ride - Textures2.ba2
Nuka Ride - Textures3.ba2

So can I do this, split the textures when creating an archive into several parts? This would solve the site's file size limit. There still will be several archives, but at least no problems with multi-volume archives.

 

Add sound files for the 1.3.2 version by spicydoritos.

Edited by DSHV
Grammar
Posted

I have small problem with Friends We Made... quest, other quest work fine. It's start normal way. I found save in Lexington. Found Johnny, have chat with him. He go to vault 111. In vault I ask for work. And he don't give me any. Do I need complete some quest before? Like free Preston or something like this? 

Posted (edited)
18 hours ago, Chaos Moon said:

I have small problem with Friends We Made... quest,

You can ask him "Any business?" and if Friend We Made stage is <21, he continue this quest. The gang should show up in the Concord Speakeasy. Or start Maid to Order if Friends We Made's stage is 40 and Maid to Order <10. This is the basic interaction of the game, I don't know what could go wrong.

 

Non-XDI 1.3.2 version. Screenshot of bold beggar Gary Norton's location.

Edited by DSHV
Update
Posted (edited)

Is the screenshot with Piper from the mayor marriage quest? She didn't say anything through the quest. Even when having sex with him.

Edited by xyzxyz
Posted
10 hours ago, DSHV said:

You can ask him "Any business?" and if Friend We Made stage is <21, he continue this quest. The gang should show up in the Concord Speakeasy. Or start Maid to Order if Friends We Made's stage is 40 and Maid to Order <10. This is the basic interaction of the game, I don't know what could go wrong.

 

Non-XDI 1.3.2 version. Screenshot of bold beggar Gary Norton's location.

I managed to find the beggar a bit ago, but I can't invite him to Home Plate. He just says pass pass ruining the view or something and no dialogue after the first time I give him 1 cap. Is there something else that I need to do to trigger it?

Posted

I upgraded the mod and didn't notice anything new in minutewoman (did the quest befor). What/where is that new thing near warwicks?

Posted
On 4/21/2022 at 3:03 AM, DSHV said:

So you use Non-XDI version.

 

I am using the XDI version I believe.

 

I downloaded three archives:

ProblemsofSurvivor1.3part1

ProblemsofSurvivor1.3part2

ProblemsofSurvivor1.3part3

Exported to a folder, and dragged the contents of the folder to /data.

 

When I turned the .esp plugin on, I was even greeted with the "missing master" message for a moment because I hadn't flipped XDI on.

Posted (edited)

I have an interesting Bug. Suddenly Bait starts to talk, saying yes constantly and chats with Lokals...

The funniest thing, Bait talks with girls voice ;)

Edited by drake_hoard
Posted (edited)

And I have a question about Radgull. He talked me into being a "Militia Woman", but since then,  he tells me, he is not yet prepared. What do I have to for the next step?

Edited by drake_hoard
Posted
23 hours ago, Sakhmeth said:

Upgraded to 1.3.2, same issue, but with a variation. Now the four chat options are:

Weird, I put this option above relationships and it should show up instead. Are there more than 4 possible answers in other mod's dialogs?

18 hours ago, ALEXwood69 said:

is there a mod were robots have animations?? for AAF

I didn't find it, that's why I do scenes with them with texboxes.

13 hours ago, drake_hoard said:

The funniest thing, Bait talks with girls voice

Do you have any mods for NPC interactions? AI overhauls?

3 hours ago, drake_hoard said:

What do I have to for the next step?

He sends to meet with the settlers in different settlements. There should be a new quest Minutewoman: People.

On 4/22/2022 at 9:07 PM, xyzxyz said:

Is the screenshot with Piper from the mayor marriage quest?

From Press On quest.

On 4/22/2022 at 9:37 PM, Gels said:

Is there something else that I need to do to trigger it?

You need wait 24 hours after each distribution of money.

On 4/23/2022 at 12:59 AM, xyzxyz said:

What/where is that new thing near warwicks?

Retrospectively added some content at the start of the quest, on meeting with the settlers. After the flyer, speak to Radgull until he talk about building a new booth near Warwick, it should enable it.

On 4/23/2022 at 4:50 AM, Sakhmeth said:

I am using the XDI version I believe.

Try download from here: https://mega.nz/folder/R6BkiaYC#ApuvRJWeE2wWpMPneVdS2Q

Posted (edited)
6 hours ago, DSHV said:

Do you have any mods for NPC interactions? AI overhauls?

No, not that I know. It came out of nothing and I have no idea, why.

 

 

6 hours ago, DSHV said:

He sends to meet with the settlers in different settlements. There should be a new quest Minutewoman: People.

Yes, I see this quest. First stage: Settler is done and I don't know how I did it
Second stage is settler, too, the map points me to the castle, but I don't find someone to talk or interact with. There is no flag, showing me, where my target is.

Found it. Pressing R shows The Castle, but the location was different. AND it was just a question without any action, Therefore I didn't realized, that I did it in The Castle already ;)

By the way, thank for this Mod. It's rally fun so far!

Edited by drake_hoard
Solution for MinuteWoman found
Posted
14 hours ago, DSHV said:

Weird, I put this option above relationships and it should show up instead. Are there more than 4 possible answers in other mod's dialogs?

 

The only other mods of note would be sexual harassment and nuka ride, and I don't think either involve XDI. I didn't have to install that until PoS.

Posted
32 minutes ago, trexcorn said:

My game keep CDT after talking to Warden when he is kicking me out of the prison, haven't encountered this problem with earlier version tho

Try codes: setstage AAAPOSHardTimes 40 and coc AAATempleofIshtar.

Posted
On 4/23/2022 at 7:14 PM, ALEXwood69 said:

is there a mod were robots have animations?? for AAF

 

23 hours ago, DSHV said:

I didn't find it, that's why I do scenes with them with texboxes.

 

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