DSHV Posted April 20, 2022 Author Posted April 20, 2022 (edited) On 4/18/2022 at 11:03 PM, Sakhmeth said: I have spoken to him repeatedly, but he never asks me to do anything. You need ask him "Do you need anything, Brutus?" option. Yes, he has his own affinity system. On 4/18/2022 at 11:17 PM, Yokorose said: I would love the option in Honey, I’m Home quest for a way to pick if you want Nate or Nora. Yes, I can do it. Or is it better to add an additional ability to make your own clone synth? On 4/19/2022 at 2:37 AM, ZI0MATRIX said: What do I need to do in order to see what my character is saying (own character seems to have no text)? Are you useing F4z Ro D'oh? PC says the same thing as written in a dialog option. On 4/19/2022 at 3:20 AM, Astat95 said: I searched the whole Home Plate but I cannot find the note. 14 hours ago, Gels said: Can't find the note in Home Plate, or the beggar you can invite back. 54 minutes ago, neutrum665 said: How do I start Major Law? I am at the homeplate but I can't find the note nor does Piper or the Major say something about it Look at the screenshot on the mod download page. Beggar: if you exit Hangman's Alley and go to Diamond City, you will find him in the gift shop in the city's wall. 10 hours ago, theanarchistotaku said: also for some reason the mod says xdi is optional but still is listed as a requirement in mo2 You need Non-XDI version. 17 minutes ago, eidod23 said: condition of <= 1 rather then just 1 and i dont know how well that will work Conditons are: HasDialoguePerk(1 level) == 1 OR HasDialoguePerk(2 level) == 1 OR HasDialoguePerk(3 level) == 1... Each level of perk is a separate perk in CK. Edited April 20, 2022 by DSHV New answers 3
Sakhmeth Posted April 20, 2022 Posted April 20, 2022 4 hours ago, DSHV said: You need ask him "Do you need anything, Brutus?" option. Yes, he has his own affinity system. That is not one of the dialog options. I can only see... 1: Thoughts? 2: Dismiss 3: Never mind 4: Relationship
Yokorose Posted April 20, 2022 Posted April 20, 2022 A clone synth would be kinda funny and fun to have too. just trying to give a couple of ideas thats all hehe.
spicydoritos Posted April 20, 2022 Posted April 20, 2022 (edited) I made sound files for the 1.3.2 version (non-XDI). I haven't finished all the new quests or anything but so far so good. Might work with the XDI version too, but I only tested the version I use. As before, I packed them into the mod's main ba2 file with no other changes. Thanks to JB., I repacked these files as their own ba2. Now I won't have to update if DSHV makes bug fixes and such. POS 1.3.2 Voices ba2.zip Edited April 21, 2022 by spicydoritos 1
JB. Posted April 21, 2022 Posted April 21, 2022 22 minutes ago, spicydoritos said: As before, I packed them into the mod's main ba2 file with no other changes. You can also pack the voices separately, in an exclusive ba2 for the voices. XXX - Voices_en.ba2 problemsofsurvivor - Voices_en.ba2
spicydoritos Posted April 21, 2022 Posted April 21, 2022 13 minutes ago, JB. said: You can also pack the voices separately, in an exclusive ba2 for the voices. XXX - Voices_en.ba2 problemsofsurvivor - Voices_en.ba2 Is this confirmed working in any third party mod? At one point we discussed ba2 files extensively in the AAF discord, and the conclusion was that only Bethesda plugins can use the wider variety of ba2 (Sound, Voice, etc). To the best of my knowledge, modders are limited to Main and Textures. I would dearly love to confirm otherwise. PS: I've run across a couple mods that include Sound and other ba2 files, but inevitably they are dummies whose files are duplicated elsewhere.
JB. Posted April 21, 2022 Posted April 21, 2022 4 minutes ago, spicydoritos said: Is this confirmed working in any third party mod? At one point we discussed ba2 files extensively in the AAF discord, and the conclusion was that only Bethesda plugins can use the wider variety of ba2 (Sound, Voice, etc). To the best of my knowledge, modders are limited to Main and Textures. I would dearly love to confirm otherwise. PS: I've run across a couple mods that include Sound and other ba2 files, but inevitably they are dummies whose files are duplicated elsewhere. I have it like this in Nuka Ride since I uploaded version 4 and it works fine. Just look at it. What I think you can't do is: Nuka Ride -Textures.ba2 Nuka Ride - Textures2.ba2 Nuka Ride - Textures3.ba2 3
spicydoritos Posted April 21, 2022 Posted April 21, 2022 (edited) 30 minutes ago, JB. said: I have it like this in Nuka Ride since I uploaded version 4 and it works fine. Just look at it. What I think you can't do is: Nuka Ride -Textures.ba2 Nuka Ride - Textures2.ba2 Nuka Ride - Textures3.ba2 Thank you, I will look into this immediately. Edited to add: Sweet baby bejeebus, that actually works. @JB. you're a saint. ? Edited April 21, 2022 by spicydoritos 1
DSHV Posted April 21, 2022 Author Posted April 21, 2022 (edited) 19 hours ago, Sakhmeth said: That is not one of the dialog options. I can only see... So you use Non-XDI version. This dialogue option is hidden under other. But when I made this version, I moved this option to another place, above another less important dialog. Does everyone in the new version not have this option? 7 hours ago, spicydoritos said: I made sound files for the 1.3.2 version (non-XDI). Thank you. 6 hours ago, JB. said: Nuka Ride -Textures.ba2 Nuka Ride - Textures2.ba2 Nuka Ride - Textures3.ba2 So can I do this, split the textures when creating an archive into several parts? This would solve the site's file size limit. There still will be several archives, but at least no problems with multi-volume archives. Add sound files for the 1.3.2 version by spicydoritos. Edited April 21, 2022 by DSHV Grammar 1
Chaos Moon Posted April 21, 2022 Posted April 21, 2022 I have small problem with Friends We Made... quest, other quest work fine. It's start normal way. I found save in Lexington. Found Johnny, have chat with him. He go to vault 111. In vault I ask for work. And he don't give me any. Do I need complete some quest before? Like free Preston or something like this?
DSHV Posted April 22, 2022 Author Posted April 22, 2022 (edited) 18 hours ago, Chaos Moon said: I have small problem with Friends We Made... quest, You can ask him "Any business?" and if Friend We Made stage is <21, he continue this quest. The gang should show up in the Concord Speakeasy. Or start Maid to Order if Friends We Made's stage is 40 and Maid to Order <10. This is the basic interaction of the game, I don't know what could go wrong. Non-XDI 1.3.2 version. Screenshot of bold beggar Gary Norton's location. Edited April 22, 2022 by DSHV Update
xyzxyz Posted April 22, 2022 Posted April 22, 2022 (edited) Is the screenshot with Piper from the mayor marriage quest? She didn't say anything through the quest. Even when having sex with him. Edited April 22, 2022 by xyzxyz
Gels Posted April 22, 2022 Posted April 22, 2022 10 hours ago, DSHV said: You can ask him "Any business?" and if Friend We Made stage is <21, he continue this quest. The gang should show up in the Concord Speakeasy. Or start Maid to Order if Friends We Made's stage is 40 and Maid to Order <10. This is the basic interaction of the game, I don't know what could go wrong. Non-XDI 1.3.2 version. Screenshot of bold beggar Gary Norton's location. I managed to find the beggar a bit ago, but I can't invite him to Home Plate. He just says pass pass ruining the view or something and no dialogue after the first time I give him 1 cap. Is there something else that I need to do to trigger it?
xyzxyz Posted April 22, 2022 Posted April 22, 2022 I upgraded the mod and didn't notice anything new in minutewoman (did the quest befor). What/where is that new thing near warwicks? 1
Sakhmeth Posted April 23, 2022 Posted April 23, 2022 On 4/21/2022 at 3:03 AM, DSHV said: So you use Non-XDI version. I am using the XDI version I believe. I downloaded three archives: ProblemsofSurvivor1.3part1 ProblemsofSurvivor1.3part2 ProblemsofSurvivor1.3part3 Exported to a folder, and dragged the contents of the folder to /data. When I turned the .esp plugin on, I was even greeted with the "missing master" message for a moment because I hadn't flipped XDI on.
Sakhmeth Posted April 23, 2022 Posted April 23, 2022 Upgraded to 1.3.2, same issue, but with a variation. Now the four chat options are: 1: Thoughts? 2: Dismiss 3: Sex 4: Relationship
SoupCan69 Posted April 23, 2022 Posted April 23, 2022 (edited) is there a mod were robots have animations?? for AAF Edited April 23, 2022 by ALEXwood69
drake_hoard Posted April 23, 2022 Posted April 23, 2022 (edited) I have an interesting Bug. Suddenly Bait starts to talk, saying yes constantly and chats with Lokals... The funniest thing, Bait talks with girls voice Edited April 24, 2022 by drake_hoard
drake_hoard Posted April 24, 2022 Posted April 24, 2022 (edited) And I have a question about Radgull. He talked me into being a "Militia Woman", but since then, he tells me, he is not yet prepared. What do I have to for the next step? Edited April 24, 2022 by drake_hoard
DSHV Posted April 24, 2022 Author Posted April 24, 2022 23 hours ago, Sakhmeth said: Upgraded to 1.3.2, same issue, but with a variation. Now the four chat options are: Weird, I put this option above relationships and it should show up instead. Are there more than 4 possible answers in other mod's dialogs? 18 hours ago, ALEXwood69 said: is there a mod were robots have animations?? for AAF I didn't find it, that's why I do scenes with them with texboxes. 13 hours ago, drake_hoard said: The funniest thing, Bait talks with girls voice Do you have any mods for NPC interactions? AI overhauls? 3 hours ago, drake_hoard said: What do I have to for the next step? He sends to meet with the settlers in different settlements. There should be a new quest Minutewoman: People. On 4/22/2022 at 9:07 PM, xyzxyz said: Is the screenshot with Piper from the mayor marriage quest? From Press On quest. On 4/22/2022 at 9:37 PM, Gels said: Is there something else that I need to do to trigger it? You need wait 24 hours after each distribution of money. On 4/23/2022 at 12:59 AM, xyzxyz said: What/where is that new thing near warwicks? Retrospectively added some content at the start of the quest, on meeting with the settlers. After the flyer, speak to Radgull until he talk about building a new booth near Warwick, it should enable it. On 4/23/2022 at 4:50 AM, Sakhmeth said: I am using the XDI version I believe. Try download from here: https://mega.nz/folder/R6BkiaYC#ApuvRJWeE2wWpMPneVdS2Q
drake_hoard Posted April 24, 2022 Posted April 24, 2022 (edited) 6 hours ago, DSHV said: Do you have any mods for NPC interactions? AI overhauls? No, not that I know. It came out of nothing and I have no idea, why. 6 hours ago, DSHV said: He sends to meet with the settlers in different settlements. There should be a new quest Minutewoman: People. Yes, I see this quest. First stage: Settler is done and I don't know how I did it Second stage is settler, too, the map points me to the castle, but I don't find someone to talk or interact with. There is no flag, showing me, where my target is. Found it. Pressing R shows The Castle, but the location was different. AND it was just a question without any action, Therefore I didn't realized, that I did it in The Castle already By the way, thank for this Mod. It's rally fun so far! Edited April 24, 2022 by drake_hoard Solution for MinuteWoman found 1
Sakhmeth Posted April 25, 2022 Posted April 25, 2022 14 hours ago, DSHV said: Weird, I put this option above relationships and it should show up instead. Are there more than 4 possible answers in other mod's dialogs? The only other mods of note would be sexual harassment and nuka ride, and I don't think either involve XDI. I didn't have to install that until PoS.
drake_hoard Posted April 25, 2022 Posted April 25, 2022 (edited) A little advice for people, that play this mod with fusion girl. Since The Kites Militia Woman isn't available for the actual fusion girl (1.75+), I used uniform parts from Dicky's Pinup Outfit (https://www.nexusmods.com/fallout4/mods/50048). With the minutemanflag on the arm, it's a good variation, perhapos a bit less torn, but works. Edited April 25, 2022 by drake_hoard 3
DSHV Posted April 25, 2022 Author Posted April 25, 2022 32 minutes ago, trexcorn said: My game keep CDT after talking to Warden when he is kicking me out of the prison, haven't encountered this problem with earlier version tho Try codes: setstage AAAPOSHardTimes 40 and coc AAATempleofIshtar.
squiffyrogue Posted April 25, 2022 Posted April 25, 2022 On 4/23/2022 at 7:14 PM, ALEXwood69 said: is there a mod were robots have animations?? for AAF 23 hours ago, DSHV said: I didn't find it, that's why I do scenes with them with texboxes. 1
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