Nymra Posted June 17, 2022 Author Posted June 17, 2022 16 minutes ago, Dez65 said: I definitely understand that! We posted at the same time. I'm hopeful Nymra will have some insight into converting these for 3BA, but I'll search elsewhere for any hints. Someone must have run into this before! Thanks again for your quick post! sorry, I dont know more about that. I only know there are conversion guides and often there are converted packs hidden somewhere in forum threads. I only managed to change piercings to fit BHUNP, haha. good luck I might have to add a toggle for the punishment devices too, sigh
Rosvinar Posted June 17, 2022 Posted June 17, 2022 I have been looking into converting sets, if i can get some help off someone at somepoint i may sit down and make a 3BA version if zaz 1
Dez65 Posted June 17, 2022 Posted June 17, 2022 56 minutes ago, Nymra said: I only managed to change piercings to fit BHUNP, haha. No worries at all! I can convert usually but this one's a little tricky because of the constriction. Usually, I remove the original body and sliders and replace with 3BA, conform, copy bone weights etc. Here, though, when I replace the original body, all I get is the 3BA breasts framed by the ropes. Oh well. I'll just squint the next time these are used.
Dez65 Posted June 17, 2022 Posted June 17, 2022 55 minutes ago, Rosvinar said: I have been looking into converting sets, if i can get some help off someone at somepoint i may sit down and make a 3BA version if zaz Yay!
Nessa Posted June 18, 2022 Posted June 18, 2022 (edited) Wait a minut 1 hour ago, Rosvinar said: I have been looking into converting sets, if i can get some help off someone at somepoint i may sit down and make a 3BA version if zaz Wait, nobody else has a ZaZ for 3BA? I could swear I downloaded them somewhere. Looking now..... 16 different items for ZaZ 8, are there more that aren't converted? EDIT: This is what I've got: Spoiler Edited June 18, 2022 by Nessa 1
Rosvinar Posted June 18, 2022 Posted June 18, 2022 Ok im pretty sure this is meant for a different thread but seeing as ZaZ plays a key role in this mod im going to hope this is an ok place to discuss this. How do you install this 3BA version of ZaZ is it just a simple overwrite vis mod manager or do you have to drag and drop these files into the bodyslide folder?
JackChurch187 Posted June 18, 2022 Posted June 18, 2022 Hey Nymra is it possible that u post your version of SL Tool for SE maybe a got a wrong version.
Nymra Posted June 18, 2022 Author Posted June 18, 2022 5 hours ago, JackChurch187 said: Hey Nymra is it possible that u post your version of SL Tool for SE maybe a got a wrong version. I dont run SE, I m on LE (where skyrim is a better place ^^) 3
Nymra Posted June 18, 2022 Author Posted June 18, 2022 8 hours ago, Rosvinar said: Ok im pretty sure this is meant for a different thread but seeing as ZaZ plays a key role in this mod im going to hope this is an ok place to discuss this. How do you install this 3BA version of ZaZ is it just a simple overwrite vis mod manager or do you have to drag and drop these files into the bodyslide folder? yeah, go on. if somebody sums it up in a parseable way I can add it to the mod description with a link if possible. 1
Rosvinar Posted June 18, 2022 Posted June 18, 2022 53 minutes ago, Nymra said: I dont run SE, I m on LE (where skyrim is a better place ^^) Ouch my poor SE dependant soul...
JackChurch187 Posted June 18, 2022 Posted June 18, 2022 50 minutes ago, Nymra said: I dont run SE, I m on LE (where skyrim is a better place ^^) ah okay haha reinstalled skyrim se/mods but it seems like SL Tool still showing wrong people animations if i find a solution i will write it down here ^^
Nymra Posted June 18, 2022 Author Posted June 18, 2022 1 hour ago, JackChurch187 said: ah okay haha reinstalled skyrim se/mods but it seems like SL Tool still showing wrong people animations if i find a solution i will write it down here ^^ I cannot rule out that Naked Defeat itself is the problem.
Rosvinar Posted June 18, 2022 Posted June 18, 2022 28 minutes ago, Nymra said: I cannot rule out that Naked Defeat itself is the problem. like i said before i use SE and everything has been working ok for me other than the long load times.
kael828 Posted June 19, 2022 Posted June 19, 2022 On 6/18/2022 at 1:14 AM, Rosvinar said: if this mod doesnt come up in MCM then unfortunately it isn't installed correctly. I can help by saying that it shows on Both LE and SE, but I'm just a random user trying to help out. As a result I cannot comment on AE if that is what your using. Thanks Rosvinar! I'm also having problems with things like OStim and HDT physics for KS hair. So... I've deleted everything and am starting again from scratch. I need my bouncy hair and cloaks... and scabbard if it's been ported to SE... and the bodies of course, Once those are in and actually working correctly (insert headache and frustration... Ostim especially), I'll try this mod again as well while my mod list is light. And I'm missing another... I had it... Random Body Generator thing that would randomize body parts, not insert random pre-made bodies. Ahh well. New job starts soon and this will become something I do only now and then =/
Skwii007 Posted June 19, 2022 Posted June 19, 2022 5 hours ago, kael828 said: Thanks Rosvinar! I'm also having problems with things like OStim and HDT physics for KS hair. So... I've deleted everything and am starting again from scratch. I need my bouncy hair and cloaks... and scabbard if it's been ported to SE... and the bodies of course, Once those are in and actually working correctly (insert headache and frustration... Ostim especially), I'll try this mod again as well while my mod list is light. And I'm missing another... I had it... Random Body Generator thing that would randomize body parts, not insert random pre-made bodies. Ahh well. New job starts soon and this will become something I do only now and then =/ I might be stating the obvious and you may already know this but worth repeating: DO NOT open the mcm until ALL the messages on the top left corner disappear. Once they do, save, reload and everything should be working fine. Some mcm need time to register and if you open it quickly at the start of a new game, they might break. 2
Rosvinar Posted June 19, 2022 Posted June 19, 2022 (edited) So weird question... I’m going out on a limb here and assuming Because your using LE mainly you didn't ever make this “true directional movement” compatible. reason i ask is for some unknown reason i think TDM Is the reason behind why im not getting any issues with the crawl animations. there even working in 360. I’ll do some more checks next time im on i want to see if running TDM and nemesis fixes some of the reported issues. Because if so this could serve as an SE fix for the time being? because lets be honest, if your on SE TDM is a must have install anyway. Edited June 19, 2022 by Rosvinar
Nymra Posted June 19, 2022 Author Posted June 19, 2022 5 hours ago, Rosvinar said: So weird question... I’m going out on a limb here and assuming Because your using LE mainly you didn't ever make this “true directional movement” compatible. with me coming from an FPS/TPS (Shooter) Background TDM is a nightmare for me and a big no no so even if I had SE I would not use it. 5 hours ago, Rosvinar said: reason i ask is for some unknown reason i think TDM Is the reason behind why im not getting any issues with the crawl animations. there even working in 360. I’ll do some more checks next time im on i want to see if running TDM and nemesis fixes some of the reported issues. Because if so this could serve as an SE fix for the time being? because lets be honest, if your on SE TDM is a must have install anyway. interesting find nonetheless... keep me posted please. If this would really be the case I might have some options to implement, maybe there is SKSE64 stuff to consider. The new SE detection should work, so I can now finally add SE exclusive code if need be.
kaydens1234 Posted June 19, 2022 Posted June 19, 2022 10 hours ago, Rosvinar said: So weird question... I’m going out on a limb here and assuming Because your using LE mainly you didn't ever make this “true directional movement” compatible. reason i ask is for some unknown reason i think TDM Is the reason behind why im not getting any issues with the crawl animations. there even working in 360. I’ll do some more checks next time im on i want to see if running TDM and nemesis fixes some of the reported issues. Because if so this could serve as an SE fix for the time being? because lets be honest, if your on SE TDM is a must have install anyway. Nemesis fixed a lot of issues related to animations for me, so if you are not into creatures there’s no reason to use fins imo. TDM on the other hand, depends on the rest of your setup, personally not a fan.
Nessa Posted June 19, 2022 Posted June 19, 2022 11 hours ago, Rosvinar said: So weird question... I’m going out on a limb here and assuming Because your using LE mainly you didn't ever make this “true directional movement” compatible. reason i ask is for some unknown reason i think TDM Is the reason behind why im not getting any issues with the crawl animations. there even working in 360. I’ll do some more checks next time im on i want to see if running TDM and nemesis fixes some of the reported issues. Because if so this could serve as an SE fix for the time being? because lets be honest, if your on SE TDM is a must have install anyway. Thought I'd chime in here. I used TDM on my SE setup before moving to AE (an entire adventure on its own ?) and... I had no trouble with the crawl animation from ND. What I did experience was the slower scripting speeds it seems a lot of LE-designed mods seem to incur when converted to SE. (SLAL for instance is an absolute slug in SE while being a quite short ordeal in LE.) Some of the newer SE-centric stuff (Toys as an example) seem to be a lot faster. And of course the benefits of SE/AE rapidly start piling up on the SFW side of modding. But yes, TDM is absolutely an essential for SE/AE and it shouldn't (barring some settings mishaps maybe) conflict with ND's crawl anim. For reference, I used standard TDM settings without any changes. If you've done a lot altering of settings perhaps that could be it. My guess would be it's another mod aside from TDM causing the problem. You can absolutely use FNIS along with Nemesis. I did and still do even with AE. Just run FNIS first, then Nemesis (and promptly relaunch Nemesis when it crashes... usually at least twice ?). And of course make sure Nemesis overrides FNIS. There are some great DAR mods here on LL in fact that I am happy to report work with AE still.
Rosvinar Posted June 19, 2022 Posted June 19, 2022 8 minutes ago, Nessa said: Thought I'd chime in here. I used TDM on my SE setup before moving to AE (an entire adventure on its own ?) and... I had no trouble with the crawl animation from ND. What I did experience was the slower scripting speeds it seems a lot of LE-designed mods seem to incur when converted to SE. (SLAL for instance is an absolute slug in SE while being a quite short ordeal in LE.) Some of the newer SE-centric stuff (Toys as an example) seem to be a lot faster. And of course the benefits of SE/AE rapidly start piling up on the SFW side of modding. But yes, TDM is absolutely an essential for SE/AE and it shouldn't (barring some settings mishaps maybe) conflict with ND's crawl anim. For reference, I used standard TDM settings without any changes. If you've done a lot altering of settings perhaps that could be it. My guess would be it's another mod aside from TDM causing the problem. You can absolutely use FNIS along with Nemesis. I did and still do even with AE. Just run FNIS first, then Nemesis (and promptly relaunch Nemesis when it crashes... usually at least twice ?). And of course make sure Nemesis overrides FNIS. There are some great DAR mods here on LL in fact that I am happy to report work with AE still. interesting to know out of curiosity what version of ussep is everyone using for LE/SE/AE? not sure if it matters but im using an old version thats no longer available for SE. not sure if its contributing but im not playing skyrim atm. And am instead rebuilding my entire mod setup from complete scratch starting out though with comparing mod compatibility in very small mod setups (no mlre than 5 core mods at a time with all there pre-requisites). Then clean reinstalling everything and starting The process again until I've completely tested all the mods i want and how badly or well they conflict with each other. The goal being to make an ultra light pack. Whilst still adding in some of the most desirable features (one of those key features being this mod, because quite frankly this mod is the most perfectly executed Defeat alternative that honestly is pretty immersive).
Rosvinar Posted June 19, 2022 Posted June 19, 2022 Actually whilst I'm here if people are having bugs, and provided this is ok with nymra. id like to offer some debugging services, ill be back on my setup and modding tomorrow evening. If your having issues i could for the time being try to replicate the issues and look into solutions. Perhaps narrowing down causes and helping with fixes. (Ideally on SE/AE.
lozur Posted June 19, 2022 Posted June 19, 2022 Hi I've just installed this mod. I installed all requirements, but as soon as devices (eg poles) are involved, my character turn invisible. Has anyone had the same problem and knows how to fix it?
Chlodwig Posted June 20, 2022 Posted June 20, 2022 I got a question I'm using Simple Slavery ++ as outcome of a Defeat and Public Whore as result of Simple Slavery++ So I guess I do have to deactivte the Extra Punishment vor running/ beeing naked etc. during the time my PC is public whore?
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