Nymra Posted June 22, 2022 Author Posted June 22, 2022 3 hours ago, FranzGerald25 said: booth the key dont work anymore and its showing me 2p animations instead of 3 or 4 p animations everything else runs super smooth might be a sexlab problem. Sexlab sometimes has issues terminating and resetting correctly and it starts to missbehave when there are multiple scenes starting or several in a row. 3 hours ago, Derangers said: Try to set the Defeat of baba, turn it on and turn off the defeat of the PC and press the 0 button during the animation and see if the list appears (from the first press it may not appear, if it does not appear, press Tab and then 0 again) hmm, interesting test scenario, hehe. in fact I never wondered how these work, maybe I can even offer a ND internal solution if it turns out that SL tools does not work well in SE (for some at least). I mean... I feel like SL tools has like 5-10% "fail" rate for me on LE but it never bothered me. but perfection is.... perfection.. sigh
Nymra Posted June 22, 2022 Author Posted June 22, 2022 (edited) 1 hour ago, applesandmayo said: Might be a dumb question, but I didn't see it in the mod description page anymore. Is this mod now compatible with SL Defeat? I've got a number of mods that are dependent on Defeat (currently using the Baka version along with the related baka/babo mods), and I'd really like to give this one a shot because regular SL Defeat is janky and old af. there is no easy answer to this. The only thing I recommend when using SL Defeat alongside Naked Defeat is turning off "NPC rapes Player" in SL Defeats MCM. If you do NOT do that you have to carefully adjust both mods MCM settings and STILL you will have the chance of double starts, so I will neither recommend nor support such setups. (use at your own risk). so... they can be compatible when you follow the above, and they can work alongside each other when you do not mind having to reload from time to time from double starts. EDIT: I also find it a bit odd that there are mods that are dependent on SL Defeat in the first place Edited June 22, 2022 by Nymra
Rosvinar Posted June 23, 2022 Posted June 23, 2022 wait? what mods are "dependant" on SL defeat, I thought that project had been dropped due to its last update being literal years ago? just thought I'd stop by to see if anything else had been changed, as always keep up the good work Nymra. out of interest do you have an idea yet on the specifics of the next update or are you giving stuff a rest/time to see if any bugs crop up?
Nymra Posted June 23, 2022 Author Posted June 23, 2022 (edited) 27 minutes ago, Rosvinar said: wait? what mods are "dependant" on SL defeat, I thought that project had been dropped due to its last update being literal years ago? well, there are SL Defeat versions from bane and baka. both are same as bad as the original from my own tests, but who cares I guess. from what I understand there are some baka mods (baka dialogue?) that require Bakas Defeat version? At least that is what I get from user feedback. 27 minutes ago, Rosvinar said: just thought I'd stop by to see if anything else had been changed, as always keep up the good work Nymra. out of interest do you have an idea yet on the specifics of the next update or are you giving stuff a rest/time to see if any bugs crop up? I am currently working on adding punishment outfits that are equiped for furniture game. Also I want a fucking machine scenario... But the primary objective atm is DDs.... and that crazy game that got some very bad updates this year called Reallife... ^^ Edited June 23, 2022 by Nymra 3
Rosvinar Posted June 23, 2022 Posted June 23, 2022 17 minutes ago, Nymra said: well, there are SL Defeat versions from bane and baka. both are same as bad as the original from my own tests, but who cares I guess. from what I understand there are some baka mods (baka dialogue?) that require Bakas Defeat version? At least that is what I get from user feedback. Yeah that's what I figured... I tested some Baka stuff ages ago... but it was either broken or so complicated to setup I legitimately started to consider whether making my own mod was easier. (whilst I'm not the best Modder in the world I ain't exactly an idiot either). that's why I think I'm so invested in checking this thread every few days, people seem chill and this mod is getting a lot of support along side its simple mcm nature of not having a million pages, makes it the best of its type IMO. 22 minutes ago, Nymra said: the primary objective atm is DDs.... and that crazy game that got some very bad updates this year called Reallife... ^^ Hope everything's alright.
Chlodwig Posted June 23, 2022 Posted June 23, 2022 I noticed one thing concerning the PW Patch when you get punished (teleported to another room) or when you are on a mission outside the city the Naked defeat is again activated and deactivated when get back to the city. not sure if that can be changed or if its even necessary to change.
Nymra Posted June 24, 2022 Author Posted June 24, 2022 13 hours ago, Chlodwig said: I noticed one thing concerning the PW Patch when you get punished (teleported to another room) or when you are on a mission outside the city the Naked defeat is again activated nd deactivated when get back to the city. not sure if that can be changed or if its even necessary to change. you mean public whore is teleporting to rooms and sends outside of the city? hmm. Since I m using a mod event from PW this has to be a problem from PW itself. I ll write the author and see... 1
Nymra Posted June 25, 2022 Author Posted June 25, 2022 anybody here using Babo Dialogue? I checked on his page and "SL Defeat" is only listed as "optional" not as a hard dependency. did anybody try to play BaboDialogue scenes with Naked Defeat instead of SL Defeat? I m just curious what the issue is anyway... does Babos SL Defeat somehow integrate into BaboDialogue quests? Anyways... I found a compatibility instruction for BaboDialogue and will add this to Naked Defeat to prevent it from starting when an actor has this faction (belonging to a babodialogue quest thingy), but I ll consider making this toggelable in case babodialogue combat also works with naked defeat as is... 3
Rosvinar Posted June 25, 2022 Posted June 25, 2022 39 minutes ago, Nymra said: anybody here using Babo Dialogue? I checked on his page and "SL Defeat" is only listed as "optional" not as a hard dependency. did anybody try to play BaboDialogue scenes with Naked Defeat instead of SL Defeat? I m just curious what the issue is anyway... does Babos SL Defeat somehow integrate into BaboDialogue quests? Anyways... I found a compatibility instruction for BaboDialogue and will add this to Naked Defeat to prevent it from starting when an actor has this faction (belonging to a babodialogue quest thingy), but I ll consider making this toggelable in case babodialogue combat also works with naked defeat as is... i recently did a test run with babodialogue as i noticed it had an update recently. in the end i gave up intergrating both of them Naked defeat seemed to work normally but babodialogue was (this is admittedly an opinion), just as buggy as ever. i wasn't running sl defeat baka edition though. All i had was issues with npc approach and event triggers. Naked defeat ran as normal for me. Weather this was due to mod priorities i cannot say but ive had naked defeat overule all where necessary. im not sure if it would effect anything but i should point out however, for context due to my own personal use of the mod/play style i have public punishments disabled in mcm. And Public whore running as the only other ss++ option available with seemingly few issues atm. if you need more details i can go into specifics
Skwii007 Posted June 25, 2022 Posted June 25, 2022 4 hours ago, Nymra said: anybody here using Babo Dialogue? I checked on his page and "SL Defeat" is only listed as "optional" not as a hard dependency. did anybody try to play BaboDialogue scenes with Naked Defeat instead of SL Defeat? I m just curious what the issue is anyway... does Babos SL Defeat somehow integrate into BaboDialogue quests? No, SL Defeat is not a hard requirement (whoever said that is wrong) and I play with BaboDialogue+ND only. I never installed SL Defeat. The main issue is that some quests from BaboDialogue start a fight where you're mostly expected to lose (it can literally oneshot you). So when those quests happen, it triggers BOTH ND and BaboDialogue scenario and they start running alongside and eventually bug out (for example your start getting whipped while BdD tries to rape you). I'm looking forward to the compatibility option! It gets tiring to have to pause ND all the time you run into Babodialogue NPCs. 1
Corysia Posted June 25, 2022 Posted June 25, 2022 (edited) I think I may have learned what my problems are with the newer versions of Naked Defeat. I'm often running in to situations where I'm knocked down, still at 100% health, and never recover from it. I'm also finding myself to be immortal. I've read over the FAQ but "turning it off and back on again" hasn't helped. An example situation: East of Winterhold is a place where you'll find a dead mage and several ice runes on the ground. I stepped on one and the defeat scenario started, but never advanced to anything. Just the camera playing with the lighting, the sound changing, and me down on my knees. Pressing the action key didn't do anything unless the MCM was actually up, and then it cycled through the messages you see when you're not in combat. I'm wondering if the problem is Papyrus. An older version, 3.0, worked fine for me. And while trying to figure out what is wrong with Radiant Prostitution, I discovered that the VR version of Papyrus is only 3.6 while the latest is 3.9 for SSE. So I'm wondering if there are some function calls missing in the VR version that NaDe is using now that it wasn't before. Edited June 25, 2022 by Corysia
axel9fr Posted June 25, 2022 Posted June 25, 2022 Hi I have try to add Devious Device to Naked Defeat but it does'nt work. DD + DDe work fine alone and I can equip some stuff with the McM option. But when the game is lose by the PC naked defeat say that DD item is equiped but I see nothing équiped (and some time the game crash). Maybe I have miss something but I don't know what. I use the DD AE
Rosvinar Posted June 25, 2022 Posted June 25, 2022 (edited) 2 hours ago, axel9fr said: Hi I have try to add Devious Device to Naked Defeat but it does'nt work. DD + DDe work fine alone and I can equip some stuff with the McM option. But when the game is lose by the PC naked defeat say that DD item is equiped but I see nothing équiped (and some time the game crash). Maybe I have miss something but I don't know what. I use the DD AE hopefully Nymra can confirm This if I'm wrong, but i dont think naked defeat is meant for AE. Not many mods are, most people are running SE and using the backpatcher to run everything via 1.5.XXX skse and not 1.6.XXX which is whatever AE runs from. Hope this helps Edited June 25, 2022 by Rosvinar
kasai018 Posted June 27, 2022 Posted June 27, 2022 Not sure if this is mod causing this or not, but all of my whipping animation scenes are really fast, like 30 whips in 15 seconds. Is this normal or do you think theres something wrong with my download?
Rosvinar Posted June 27, 2022 Posted June 27, 2022 26 minutes ago, kasai018 said: Not sure if this is mod causing this or not, but all of my whipping animation scenes are really fast, like 30 whips in 15 seconds. Is this normal or do you think theres something wrong with my download? Sounds about right... it looks like an NPC getting free hits/power attacks correct?
JuliusXX Posted June 27, 2022 Posted June 27, 2022 On 6/25/2022 at 5:19 PM, Corysia said: I think I may have learned what my problems are with the newer versions of Naked Defeat. I'm often running in to situations where I'm knocked down, still at 100% health, and never recover from it. I'm also finding myself to be immortal. I've read over the FAQ but "turning it off and back on again" hasn't helped. An example situation: East of Winterhold is a place where you'll find a dead mage and several ice runes on the ground. I stepped on one and the defeat scenario started, but never advanced to anything. Just the camera playing with the lighting, the sound changing, and me down on my knees. Pressing the action key didn't do anything unless the MCM was actually up, and then it cycled through the messages you see when you're not in combat. I'm wondering if the problem is Papyrus. An older version, 3.0, worked fine for me. And while trying to figure out what is wrong with Radiant Prostitution, I discovered that the VR version of Papyrus is only 3.6 while the latest is 3.9 for SSE. So I'm wondering if there are some function calls missing in the VR version that NaDe is using now that it wasn't before. I sometimes have similar problems and the only way I can make it go further is pausing the game either using the ESC key or console key and unpausing it again. To get further I might need to do these steps several times. I haven't found the reason why my game sometimes does this with this and other similar mods but pausing and unpausing often helps in these situations.
Nymra Posted June 27, 2022 Author Posted June 27, 2022 (edited) 3 hours ago, kasai018 said: Not sure if this is mod causing this or not, but all of my whipping animation scenes are really fast, like 30 whips in 15 seconds. Is this normal or do you think theres something wrong with my download? I need specifics or you just waste my time.... Naked Defeat Whipping scenes are "too fast"? or just from all mods? and which other mods, there are only so many that even have whipping... Plus its unlikely that these mods interfere with each other. only mod that fucks with whipping is combat mods, but not the other way round. to see if naked defeat REALLY affects other mods whipping scenes: try that other mod on a profile with naked defeat and on one without... if you see a really noticeable difference, then we talk. Edited June 27, 2022 by Nymra
Nymra Posted June 27, 2022 Author Posted June 27, 2022 3 hours ago, Rosvinar said: Sounds about right... it looks like an NPC getting free hits/power attacks correct? naked defeats whipping scene is not ideal, since I have no idea how to control the attack speed. its just an AI package. I dont mind this, it looks adequatily brutal for me, so changing it is planned but not a high priority right now.
Rosvinar Posted June 28, 2022 Posted June 28, 2022 3 hours ago, Nymra said: naked defeats whipping scene is not ideal, since I have no idea how to control the attack speed. its just an AI package. I dont mind this, it looks adequatily brutal for me, so changing it is planned but not a high priority right now. that's understandable, the only other way i can think of would be to use a custom animation playing over the attack but that could cause problems for those with combat mods. and besides the mods you recommend in some of the tabs do a pretty good job of aligning stuff.
Corysia Posted June 28, 2022 Posted June 28, 2022 7 hours ago, JuliusXX said: I sometimes have similar problems and the only way I can make it go further is pausing the game either using the ESC key or console key and unpausing it again. To get further I might need to do these steps several times. I haven't found the reason why my game sometimes does this with this and other similar mods but pausing and unpausing often helps in these situations. I would try that, but finding the keyboard is it's own game of blind man's bluff when you're in VR. I'm wondering if it's something related to bleed-out. SL Defeat behaves similarly, but shows a bleed-out bar (I didn't see that option in NaDe?) and a spell effect. I'm not sure if there's really a problem or if I'm just impatient. But I know I waited five minutes to see if I'd get back up again and didn't. I may just be stuck with NaDe 3.0 with VR. ?♀️ Worse things could happen. But I really think Papyrus 3.6 is the culprit.
Nymra Posted June 28, 2022 Author Posted June 28, 2022 On 6/25/2022 at 4:19 PM, Corysia said: I think I may have learned what my problems are with the newer versions of Naked Defeat. I'm often running in to situations where I'm knocked down, still at 100% health, and never recover from it. I'm also finding myself to be immortal. I've read over the FAQ but "turning it off and back on again" hasn't helped. An example situation: East of Winterhold is a place where you'll find a dead mage and several ice runes on the ground. I stepped on one and the defeat scenario started, but never advanced to anything. Just the camera playing with the lighting, the sound changing, and me down on my knees. Pressing the action key didn't do anything unless the MCM was actually up, and then it cycled through the messages you see when you're not in combat. I'm wondering if the problem is Papyrus. An older version, 3.0, worked fine for me. And while trying to figure out what is wrong with Radiant Prostitution, I discovered that the VR version of Papyrus is only 3.6 while the latest is 3.9 for SSE. So I'm wondering if there are some function calls missing in the VR version that NaDe is using now that it wasn't before. 40 minutes ago, Corysia said: I would try that, but finding the keyboard is it's own game of blind man's bluff when you're in VR. I'm wondering if it's something related to bleed-out. SL Defeat behaves similarly, but shows a bleed-out bar (I didn't see that option in NaDe?) and a spell effect. I'm not sure if there's really a problem or if I'm just impatient. But I know I waited five minutes to see if I'd get back up again and didn't. I may just be stuck with NaDe 3.0 with VR. ?♀️ Worse things could happen. But I really think Papyrus 3.6 is the culprit. its no use to blind guess stuff like that. I cannot help you without specific situations that I can also see in a papyrus.log I doubt papyrus is responsible, since I develop in LE and all newer papyrus versions just have more functions but keep the old ones. I can only suggest to try to reduce mod load and see if that changes stuff (try Nade on a minimal Loadout). But I do not support old versions, so you need to try the latest one for that. I will not even look at an old log since it will not tell me anything useful. You can try to disable crawl anims in latest version for example. Bleedout... I dont know. Try to disable bleedout defeat and see if it works differently for Defeat (on Strip) or on Surrender Key. And do not come to me with SL Defeat. The bleedout bar has nothing to do with bleedout, its just a mini game of the mod and you just waste your time thinking about such things. In fact comparing Nade to SL Defeat in that regard is beyond useless and just wastes your time and mine. 1
Nymra Posted June 28, 2022 Author Posted June 28, 2022 2 hours ago, Rosvinar said: that's understandable, the only other way i can think of would be to use a custom animation playing over the attack but that could cause problems for those with combat mods. and besides the mods you recommend in some of the tabs do a pretty good job of aligning stuff. whipping scenes ARE attacks. that is why combat mods can trigger. if I just play an animation there will be no hit effect (no moaning and no whip mark). 1
Nessa Posted June 29, 2022 Posted June 29, 2022 (edited) The time finally has err.. arrived. ? Got around to adding SL to my AE lineup and got a couple tests in with ND in AE! (Can we get more acronyms in here? ?) Only tested the standard defeat setup (not Simple Slavery yet) and I can report it works. Deliberately got defeated 3 times so far. Whole sequence including escape works. Crawling works fine. Note: I am using True Directional Movement, essential mod there! Additional note: am using BOTH FNIS and Nemesis. All works. There is a bit of a disconnect on the amount of seconds still. 16 seconds to find a spot is about 24 or so. But it's not as excessive as my last tests on SE. Regarding SL on AE (not really ND related per se but what the heck): SLAL still takes an eternity to load like it did in SE. (Mitigated quite a bit by the MCM Recorder mod. Highly recommended as that gets rid of all the dial twirling.) SL itself actually seems a lot snappier. (This could be my streamlined AE setup however.) Blush When Aroused will, for reasons I cannot discern, interfere with HDT skirts. (Just a heads up if anybody runs into that.) Otherwise things on AE are looking pretty great finally. Only a few big mods left to make the jump. (Notably that glider mod for one.) Will be doing a bunch of testing on all ND features going forward now! ? Edited June 29, 2022 by Nessa 1
Rosvinar Posted June 29, 2022 Posted June 29, 2022 8 hours ago, Nessa said: The time finally has err.. arrived. ? Got around to adding SL to my AE lineup and got a couple tests in with ND in AE! (Can we get more acronyms in here? ?) Only tested the standard defeat setup (not Simple Slavery yet) and I can report it works. Deliberately got defeated 3 times so far. Whole sequence including escape works. Crawling works fine. Note: I am using True Directional Movement, essential mod there! Additional note: am using BOTH FNIS and Nemesis. All works. There is a bit of a disconnect on the amount of seconds still. 16 seconds to find a spot is about 24 or so. But it's not as excessive as my last tests on SE. Regarding SL on AE (not really ND related per se but what the heck): SLAL still takes an eternity to load like it did in SE. (Mitigated quite a bit by the MCM Recorder mod. Highly recommended as that gets rid of all the dial twirling.) SL itself actually seems a lot snappier. (This could be my streamlined AE setup however.) Blush When Aroused will, for reasons I cannot discern, interfere with HDT skirts. (Just a heads up if anybody runs into that.) Otherwise things on AE are looking pretty great finally. Only a few big mods left to make the jump. (Notably that glider mod for one.) Will be doing a bunch of testing on all ND features going forward now! ? This is good to know thanks Nessa. Does anyone know if serana dialogue addon works on SE because last i checked it didnt. wish i could swap to AE sadly that would ruin about half of my mod list so im out of luck. ?
Nessa Posted June 29, 2022 Posted June 29, 2022 1 hour ago, Rosvinar said: This is good to know thanks Nessa. Does anyone know if serana dialogue addon works on SE because last i checked it didnt. wish i could swap to AE sadly that would ruin about half of my mod list so im out of luck. ? Yeah, I have that working on my prior SE install. (I kept my original SE install for reference while setting up AE.) SDA supposedly works fine in AE as well but I don't have it in my current setup. (She gets a tad too emo for me. But I'll probably eventually add it back in.)
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