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Naked Defeat AE/SE


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Posted
2 hours ago, asd000 said:

Can you elaborate a little on what you mean? If I'm reading correctly, you're saying we need animations that incorporate the kinds of yokes/bonds in Zaz?

 

I ask because I've wanted to work on modding a little myself, but all of the scripting stuff is over my head. I could probably get there, but I'd be starting from scratch trying to figure out how to do any of that. I'm a lot closer to animating, however (experience with 3d modeling/sculpting, character art, etc.). I can't make any promises, but if there's an animation you want I would be willing to take a crack at it.

 

hey, 
that sounds very nice. 
I always wanted to make animations myself but the requirements were high and my 3D experiences are 15 years old :(

In general I would love for many ZAP Furnitures three type of Animations:
- waiting, breathing 
- exhausted, hanging
- struggling and wiggling hard

I would go even further than that, but that is future music.
I wanted to make a thread about my animation "requests" in the past and might get back to that...

And of course it would be awesome to have more 2P sex animations that incorporate existing ZAP Furnitures. Sadly, many animators using Furnitures make new ones that only appear in that one scene. With ZAP as a basis there could be alot more, like the scripted Scenarios where all is happening "inside" the furniture.

If you want to help and look for a point to start, my all time favourite animation from ZAP is the bound hanging pose (back down, breasts up, bound at wrists and ankles) like over a fire. I  can post a screesnhot later. 

 

Posted
13 hours ago, Bakedpotato1234 said:

So i got the mod to work and after tying it once on a defeat suddenly my stam wouldn't drain and i couldn't take damage anymore. checking the settings i don't have godmode on defeat on or anything so i don't know what is causing this. only reason i think it's this mod is it only happened AFTER i installed and tested to see if it was working. Also when i hit K to change hair or anything it takes a very long time and seams frozen for up to 5 minutes before it does anything.

 

upload a papyrus log. Sounds like a stackdump.

also try to type "tgm" in console to fix your immortality problem. In a healthy game this cannot become stuck, but well :P

 

Posted
11 hours ago, Talesien said:

First try failed, but I found the problem, will try again and let you know.
In the meantime I've an odd problem since 4.99, during defeat while "crawling" to a good spot I can't move downhill. If I do I will move in the air and the first sex scene will also be in the air. (Subsequent sex scenes are moved to ground level it seems.)

 

I had that problem too and then it went away... I think it had to do with the order in which crawling was applied to followers and then the PC. 
New version soon.

 

11 hours ago, Talesien said:

Also I think you need to work on pillories, especially H-type ones. The whipper always positions himself to the front of the PC. If the PC is in a pillory that results in basically only the head/face getting whipped.


yeah... finally have the ability to do that. Interestinly some zap furnitures have "whipping spots", but they are not easy to use, so I m now doing it manually.
Some furnitures will just disable whipping, or at least long whipping since the whippers often also miss...

Might be that I can also improve whipping a bit by modifying attack speed on the whipper, but still working on details (other mods interfere alot....) 

 

Posted
6 hours ago, FrankerG said:

I can not seem to get the creature Bristleback to work through this mod, am I missing something or are they overlooked? https://en.uesp.net/wiki/Skyrim:Bristleback

 

I've tested other creatures and they seem to work fine.

 

they should be "in" but I cannot rule out that they slip through here or there. If you defeated by bristlebacks ALONE it might be the Mod lacks this type. I never encountered them alone I think, somehow... 
I ll check this. 

NExt version should also kind of auto fix this since I vastly improved enemy detection. 

Posted
43 minutes ago, Nymra said:

 

hey, 
that sounds very nice. 
I always wanted to make animations myself but the requirements were high and my 3D experiences are 15 years old :(

In general I would love for many ZAP Furnitures three type of Animations:
- waiting, breathing 
- exhausted, hanging
- struggling and wiggling hard

I would go even further than that, but that is future music.
I wanted to make a thread about my animation "requests" in the past and might get back to that...

And of course it would be awesome to have more 2P sex animations that incorporate existing ZAP Furnitures. Sadly, many animators using Furnitures make new ones that only appear in that one scene. With ZAP as a basis there could be alot more, like the scripted Scenarios where all is happening "inside" the furniture.

If you want to help and look for a point to start, my all time favourite animation from ZAP is the bound hanging pose (back down, breasts up, bound at wrists and ankles) like over a fire. I  can post a screesnhot later. 

 

Alright, sounds good! I'll follow some tutorials to get the appropriate character models/rigs into Blender and give it a try.

Posted
On 1/28/2025 at 2:07 PM, asd000 said:

Alright, sounds good! I'll follow some tutorials to get the appropriate character models/rigs into Blender and give it a try.

 

nice! eager to see what you can do ! 

 

Posted

I ll put the escape and find spot timers back in and then I think I upload a Release Version....

 

There will be three options then 

"Off" you will be raped and released on the spot 
"Unlimited Time" as it is currently
"Timer" old system, you can set the time you have to find a spot or escape (hotkey still shortens it) . will now have a warning to use "LagFix" 

Posted

One more thing I've encountered before, but that seems to have gotten worse (might be just bad luck). NaDe has often problems detecting that a fight is already won and over at the time the death occurred. Like I just got shredded by a Sabrecat, I killed it, but the bleed effect it put on me killed me 2 seconds later, before I could get a heal in. Despite the Sabrecat being dead already ND went through the full motion of my follower (who had been careful not to get in the way by staying WAY behind) can't win the fight alone (what fight?), defeated by Sabrecats (well kinda ... you should see that Sabrecat though :P), etc.

Posted (edited)
2 hours ago, Talesien said:

One more thing I've encountered before, but that seems to have gotten worse (might be just bad luck). NaDe has often problems detecting that a fight is already won and over at the time the death occurred. Like I just got shredded by a Sabrecat, I killed it, but the bleed effect it put on me killed me 2 seconds later, before I could get a heal in. Despite the Sabrecat being dead already ND went through the full motion of my follower (who had been careful not to get in the way by staying WAY behind) can't win the fight alone (what fight?), defeated by Sabrecats (well kinda ... you should see that Sabrecat though :P), etc.

 

I tried to work on that with a new proximity scan. 
With no enemies in 1000 units or so and followers with sheated weapons you should get back up now (next update, working on the final upload right now)
 

Edited by Nymra
Posted
19 hours ago, Talesien said:

One more thing I've encountered before, but that seems to have gotten worse (might be just bad luck). NaDe has often problems detecting that a fight is already won and over at the time the death occurred. Like I just got shredded by a Sabrecat, I killed it, but the bleed effect it put on me killed me 2 seconds later, before I could get a heal in. Despite the Sabrecat being dead already ND went through the full motion of my follower (who had been careful not to get in the way by staying WAY behind) can't win the fight alone (what fight?), defeated by Sabrecats (well kinda ... you should see that Sabrecat though :P), etc.

A small bump to your post (I keep checking back for the new release).  Your scenario also happens to me with or without a follower.  Seems we "kill" each other with the same last swing.  The creature dies and I get raped by some random animal within scan range.  Even with a follower this happens as  you wrote.  Nymra's solution looks wonderful but as I have weapons out when ND starts the aftermath, my follower still has their weapons out.  We will see.  Not really a late game issue due to follower strength unless they are stuck behind somewhere.  As ND has mentioned, using the random defeat on hit may be a better choice for me in the future rather than bleedout.  I just love the health waning during a fight and trying to survive.  I also love the aftermath so win/win.  😊

Posted
3 hours ago, TFor2 said:

A small bump to your post (I keep checking back for the new release).  Your scenario also happens to me with or without a follower.  Seems we "kill" each other with the same last swing.  The creature dies and I get raped by some random animal within scan range.  Even with a follower this happens as  you wrote.  Nymra's solution looks wonderful but as I have weapons out when ND starts the aftermath, my follower still has their weapons out.  We will see.  Not really a late game issue due to follower strength unless they are stuck behind somewhere.  As ND has mentioned, using the random defeat on hit may be a better choice for me in the future rather than bleedout.  I just love the health waning during a fight and trying to survive.  I also love the aftermath so win/win.  😊

 

might be I need to add more steps and checks to this, but that can be added later. I want to release soon ,got bogged down by a new problem... and then fix the bugs and stuff when the reports come in. 
my main goal atm is death scenarios and they are alot of work. Sadly they wont make it to the next update. 

Posted (edited)

welp... there goes another night of work...

 

I had to switch out the Afterlife Location. As much as I light the bridge into nothingness, somehow it messed with actors and the fog eventually just disappeared and left only black.... 

Sooo, got two new locations and some more ideas, but too tired to release today .) 

 

On the Upside... while digging into why stuff did not work I found like a dozen smaller bugs that had nothing to do with it, haha. 

Edited by Nymra
Posted
2 minutes ago, BAB PEEG said:

Oh yeah is it normal to be in god mode after a scene? I have to tgm after every use.

 

this never happened to me ever, I really dont understand how you manage to do that all the time... 
Check your papyrus log for stackdumps. Also would be nice to see papyrus logs at all, nobody with that problem send me one. 

I will remove all god mode instances in the next update. Not ideal, ok. 

Posted
  • after playing about 10 - ish hour i noticed that defeat processing is a LOT fatser . and almost every furniture animation works perfectly compared to last version (some furniture animations are not work? its keep saying "we are restoring" but not having any effect)
  • Great expression even though im not sure it has been changed, but i liked it 
  • whipped texture applied when i set it off by MCM maybe its a bug ? 
  • initial defeat, crawl to find better place - situation my PC go TCL state , clipping through all surface . dont know if its intentional or not. 
  • above all what i experienced, my mod list is quiet large so maybe the bugs are on my end. not the mods problem.
Posted
6 hours ago, bastsard said:
  • after playing about 10 - ish hour i noticed that defeat processing is a LOT fatser . and almost every furniture animation works perfectly compared to last version (some furniture animations are not work? its keep saying "we are restoring" but not having any effect)

 

restoring happens when you break out of the furniture, hmm. If its no trouble you could send a papyrus log when it happens. I have text option for the furntures yet. 

 

6 hours ago, bastsard said:
  • Great expression even though im not sure it has been changed, but i liked it 
  • whipped texture applied when i set it off by MCM maybe its a bug ? 

does this happen with 4.99?
Also note that there is a whip mark TATTOO and there are whip mark DECALS, that is different. the MCM only disables the tattoo applied (that one also stays longer) 

 

6 hours ago, bastsard said:
  • initial defeat, crawl to find better place - situation my PC go TCL state , clipping through all surface . dont know if its intentional or not. 

should be fixed with next update

 

6 hours ago, bastsard said:
  • above all what i experienced, my mod list is quiet large so maybe the bugs are on my end. not the mods problem.

 

the only thing that should NOT happen are stackdumps. make papyurs logs and from time to time open them (if they are several MB large its also a bad sign) and look for "stack" "dumping stack" "stackdump" and try to work on that (often works to see which mods are involved and try removing them one by one. 

Posted (edited)

Naked Defeat - 5.00 - FULL - PUBLIC RELEASE (View File)

UPDATE/INSTALLATION

THIS REQUIRES no previous Version Delete Everything except your „Extra Files“ and your Profiles in SKSE Folder

- IMPORTANT: do not remove the ESP and then load a game. Delete the Files only from your Mod Organizer and replace them BEFORE loading

- Load your last Save
- Disable Naked Defeat [  ]
- wait for messages „Player Monitor disabled“ (or just wait 10 seconds or so if the message doesent appear)

- Save & Reload
- Enable Naked Defeat [X]

- Save & Reload
- Play / Get Fucked

(order of things is important here, try not to be creative please)

 

No new Game required

No FNIS required

 

How you can help:
Report Bugs, ideally with Papyrus.log. I will try to upload Hotfixes fast.

Test NymBETA and other new features and tell me how you like them :D

 

CHANGELOG – I spare you with details

- Tons of Bugfixes and minor Improvements

- Improved lots of the old Locations (not all tho)

- Better Enemy and Scenario Detection

- Vastly improved Follower handling (up to 2 Followers) – better scenes, poses and furnitures

- Followers also Crawl now

- new SS++ Slavery Locations (Bandits mostly)

- new fast toggle for QuestMode (Quest mode sets Defeat to only Short Scenarios) and PublicPunishment On/Off

- improved whipping

- added a small PDF with a Guide for some of Naked Defeats Features. Will be expanded over time.

 

Robbery
- Improved - actors from mods will no longer be robbers. In that case a robbery quest in a vanilla bandit cave starts.
- no gold no robbery event
- no more hidden values, 5% is 5%

 

Afterlife and Fast Travel
New Afterlife Locations
More Afterlife and Fast Travel Actors

 

Sex Foreplay
Added tons of Foreplay Scenarios for 2P and 3P (more to come)
Basically it plays Nymra Animations and lots of suitable SLAL animations up to the Stage where the real action starts

 

New Wheelmenues / Hotkey Changes
ALT + K -> Debug Wheelmenu
SHIFT + K -> Action Wheelmenu


New "Quest Mode" (toggle via Debug WheelMenu)
Allows to quickly change Short Defeat Chance to 100% to have shorter punishments and no outcomes and more questing
(only applies for combat)


Debug "Abort Defeat" (via Debug WheelMenu)
Should now reliably end the Defeat Scenario at all stages (cannot rule out that there can still be some problems here and there, tho)

Debug "Unstuck" (via Debug WheelMenu)
I personally had a 100% success rate with this option to unstuck the PC in many situations (ragdoll mostly)
Not sufficiently tested during bleedout scenarios tho.

 

Other Mods

- Bathing in Skyrim Renewed Compatibily

- Acheron Bridge (Download in Extras- thx to @Mister X for providing the Plugin (Naked Defeat - EXTRA - Acheron Bridge (SE)

---- Acheron can now start Naked Defeat

- You can now remove the Player Essential Flag via Naked Defeat reliably


Naked Loot and Hotkeys
Improved Functionality (only loot auto adds items that are not worn already to prevent having the inventory full of the same 5 circlets
Improved hotkeys (Shit +1: fists, Shift+2 equip random outfit, Shift+3 strip naked

 

- some bug with follower poses fixed (can still be too similar at times due to skyrim RNG...) 
- in rare occasions followers seem to remain in their Idle after Defeat (after beeing free). please report 

- fixed "Bathing not installed" spam 
- fixed Weapon Loaded spam
- Naked Loot HL fixed

NymBETA - Naked Crime

Naked Defeat handles all CrimeGold. When you get CrimeGold it will be deleted and saved by

Naked Defeats internal System.

CrimeGold will increase your PublicExposure and triggers a light weight Prison Scenario which is currently built and expanded (dont expect too much yet).

Benefits: get around the annoying Guard Dialogue!

Drawbacks: if you start a fight in the city against its inhabitants you will automatically surrender.

--> currently cannot detect legit enemies like vampires inside a city, working on it.

--> better avoid fights when you have comitted a crime before!

 

NymBETA - Naked SS Auction

Naked Defeat will play Expressions and moaning during the Slave Auction.

Up to two of your followers will also appear next to the plattform, equally naked and chained.


Lots of foundation work for: (kind of a roadmap, at least a teaser:) 
- JSON external deep configuration
- Death Events for all races (not there yet...)
- Traps (tie in with Devious Chests)
- SimpleSlavery (play expressions during auction and have the followers bound next to you)
- Naked Interaction - my own take on "Seperate Orgasm". Basically I want you to be able to take some actions during Rape to change the outcome.
---> also a soft start for my own planned local slavery scenario
- Naked Display: Option for an outcome that leaves you bound somewhere in skyrim to just wiggle your way out.
- Naked Crime: let Naked Defeat take over Crime Gold Management, Prison and Punishment (basically an advanced Prison Overhaul minus the leash and dialogue)
- Naked Arena: setup some ideas for a scenario where you have to fight in an arena until you win  to be free again ---> maybe has to wait for the Naked Slavery to work. Lets see.
- Naked Prostituion: Whore yourself out via hotkey. More Signs "Fuck me for 1000" and Tattoos (hit me for 2000) and less repetetive dialogue...
Also more risks 
- Naked Portal: emergeny teleport out (only if you are not gagged... )or to one of your homes (if you have a key with you...), just lose all your stuff to robbers in the process

 

Edited by Nymra
Posted
24 minutes ago, Nymra said:

Naked Defeat - 5.00 - FULL - PUBLIC RELEASE (View File)

UPDATE/INSTALLATION

THIS REQUIRES no previous Version Delete Everything except your „Extra Files“ and your Profiles in SKSE Folder

- IMPORTANT: do not remove the ESP and then load a game. Delete the Files only from your Mod Organizer and replace them BEFORE loading

- Load your last Save
- Disable Naked Defeat [  ]
- wait for messages „Player Monitor disabled“ (or just wait 10 seconds or so if the message doesent appear)

- Save & Reload
- Enable Naked Defeat [X]

- Save & Reload
- Play / Get Fucked

(order of things is important here, try not to be creative please)

 

No new Game required

No FNIS required

 

How you can help:
Report Bugs, ideally with Papyrus.log. I will try to upload Hotfixes fast.

Test NymBETA and other new features and tell me how you like them :D

 

CHANGELOG – I spare you with details

- Tons of Bugfixes and minor Improvements

- Improved lots of the old Locations (not all tho)

- Better Enemy and Scenario Detection

- Vastly improved Follower handling (up to 2 Followers) – better scenes, poses and furnitures

- Followers also Crawl now

- new SS++ Slavery Locations (Bandits mostly)

- new fast toggle for QuestMode (Quest mode sets Defeat to only Short Scenarios) and PublicPunishment On/Off

- improved whipping

- added a small PDF with a Guide for some of Naked Defeats Features. Will be expanded over time.

 

Robbery
- Improved - actors from mods will no longer be robbers. In that case a robbery quest in a vanilla bandit cave starts.
- no gold no robbery event
- no more hidden values, 5% is 5%

 

Afterlife and Fast Travel
New Afterlife Locations
More Afterlife and Fast Travel Actors

 

Sex Foreplay
Added tons of Foreplay Scenarios for 2P and 3P (more to come)
Basically it plays Nymra Animations and lots of suitable SLAL animations up to the Stage where the real action starts

 

New Wheelmenues / Hotkey Changes
ALT + K -> Debug Wheelmenu
SHIFT + K -> Action Wheelmenu


New "Quest Mode" (toggle via Debug WheelMenu)
Allows to quickly change Short Defeat Chance to 100% to have shorter punishments and no outcomes and more questing
(only applies for combat)


Debug "Abort Defeat" (via Debug WheelMenu)
Should now reliably end the Defeat Scenario at all stages (cannot rule out that there can still be some problems here and there, tho)

Debug "Unstuck" (via Debug WheelMenu)
I personally had a 100% success rate with this option to unstuck the PC in many situations (ragdoll mostly)
Not sufficiently tested during bleedout scenarios tho.

 

Other Mods

- Bathing in Skyrim Renewed Compatibily

- Acheron Bridge (Download in Extras- thx to @Mister X for providing the Plugin (Naked Defeat - EXTRA - Acheron Bridge (SE)

---- Acheron can now start Naked Defeat

- You can now remove the Player Essential Flag via Naked Defeat reliably


Naked Loot and Hotkeys
Improved Functionality (only loot auto adds items that are not worn already to prevent having the inventory full of the same 5 circlets
Improved hotkeys (Shit +1: fists, Shift+2 equip random outfit, Shift+3 strip naked

 

- some bug with follower poses fixed (can still be too similar at times due to skyrim RNG...) 
- in rare occasions followers seem to remain in their Idle after Defeat (after beeing free). please report 

- fixed "Bathing not installed" spam 
- fixed Weapon Loaded spam
- Naked Loot HL fixed

NymBETA - Naked Crime

Naked Defeat handles all CrimeGold. When you get CrimeGold it will be deleted and saved by

Naked Defeats internal System.

CrimeGold will increase your PublicExposure and triggers a light weight Prison Scenario which is currently built and expanded (dont expect too much yet).

Benefits: get around the annoying Guard Dialogue!

Drawbacks: if you start a fight in the city against its inhabitants you will automatically surrender.

--> currently cannot detect legit enemies like vampires inside a city, working on it.

--> better avoid fights when you have comitted a crime before!

 

NymBETA - Naked SS Auction

Naked Defeat will play Expressions and moaning during the Slave Auction.

Up to two of your followers will also appear next to the plattform, equally naked and chained.


Lots of foundation work for: (kind of a roadmap, at least a teaser:) 
- JSON external deep configuration
- Death Events for all races (not there yet...)
- Traps (tie in with Devious Chests)
- SimpleSlavery (play expressions during auction and have the followers bound next to you)
- Naked Interaction - my own take on "Seperate Orgasm". Basically I want you to be able to take some actions during Rape to change the outcome.
---> also a soft start for my own planned local slavery scenario
- Naked Display: Option for an outcome that leaves you bound somewhere in skyrim to just wiggle your way out.
- Naked Crime: let Naked Defeat take over Crime Gold Management, Prison and Punishment (basically an advanced Prison Overhaul minus the leash and dialogue)
- Naked Arena: setup some ideas for a scenario where you have to fight in an arena until you win  to be free again ---> maybe has to wait for the Naked Slavery to work. Lets see.
- Naked Prostituion: Whore yourself out via hotkey. More Signs "Fuck me for 1000" and Tattoos (hit me for 2000) and less repetetive dialogue...
Also more risks 
- Naked Portal: emergeny teleport out (only if you are not gagged... )or to one of your homes (if you have a key with you...), just lose all your stuff to robbers in the process

 

Sounds all good including and especially some of the planed stuff. Glad you are back and working on stuff for us to enjoy. ^^
However, I'm afraid you are currently building a new SLS. A massive monstrosity of a mod that does a ton of things that really do not belong together. I know spliting the mod comes with a lot of work and the need for some API's for stuff to work together (which is a feature really, as it would allow other mods to access say the SS scenarios for their own uses), but in the long run it makes things much easier to maintain and debug and less of a PITA to set up (as you can leave out the parts you don't want to anyway). One of the reasons the author of SLS throw in the towel was, exactly that, working on the monstrosity he had created became overwhelming and no fun.
Honestly, a number of features (both existing and planned) really do not belong in a Death Alternative mod. I know you write this for yourself, still I don't think you are doing anyone, especially yourself, a favor by insisting on integrating it all into a single mod.
The whole naked crime, public punishment stuff should be a separate mod (or two), as should probably the naked loot, SS and prostitution features.

That said, for your Naked Interaction, be warned it is likely to be utterly incompatible with P+, which has its own SLSO light implementation.

Posted
15 minutes ago, Talesien said:

Sounds all good including and especially some of the planed stuff. Glad you are back and working on stuff for us to enjoy. ^^
However, I'm afraid you are currently building a new SLS. A massive monstrosity of a mod that does a ton of things that really do not belong together. I know spliting the mod comes with a lot of work and the need for some API's for stuff to work together (which is a feature really, as it would allow other mods to access say the SS scenarios for their own uses), but in the long run it makes things much easier to maintain and debug and less of a PITA to set up (as you can leave out the parts you don't want to anyway). One of the reasons the author of SLS throw in the towel was, exactly that, working on the monstrosity he had created became overwhelming and no fun.
Honestly, a number of features (both existing and planned) really do not belong in a Death Alternative mod. I know you write this for yourself, still I don't think you are doing anyone, especially yourself, a favor by insisting on integrating it all into a single mod.
The whole naked crime, public punishment stuff should be a separate mod (or two), as should probably the naked loot, SS and prostitution features.

That said, for your Naked Interaction, be warned it is likely to be utterly incompatible with P+, which has its own SLSO light implementation.

 

Yeah, we talked about that before.

 

At this point I dont feel it is overwhelming. Plus SLS had a different concept. 


Basically I want Naked Defeat to add risks of naked "fun" to as much gaming features as possible. 
Splitting the mod is at this point just not realistic, since it would be an astronomical amount of work for a small benefit to gain. 
if I had 1000 Dollar on the patreon... yes, I would gladly do this as a job to satisfy the supporters. But currently the main focus is making Skyrim better for myself. 

On the Upside: the planned features are mostly just entry points for always the same scenario which is expanded in the process. So each feature will improve the core feature of Naked Defeat.

As for Sexlab and Sexlab P+ 
I will deal with that when I switch to SE at some point. Sexlab is the biggest obstacle in development right now and I wish it would be possible to control it better. It is basically a helpless slumbering monster that keeps me from doing cool stuff, interferes with idles and scenes and its basic concept and the SLAL is so dated and simple that it trully makes porn videos  appear like a HBO series. My "Wishlist" for Sexlab is several pages long.... 


I think one of the main "desires" that player have and want from Skyrim is a mod that offers enslavement play like with Sanguine Debauchery. The features I m building into the mod are slowly pivoting to that goal. 

 

Posted
5 minutes ago, Caligula Big said:

The UI notif still says 4.95.2 installed when I enable even after removing the old folder completely. Did I miss an additional file?

 

hmm, I dont find that in the scripts. Did you forget to remove one of the patches? 
what is the version in the MCM System page? 

Posted
10 minutes ago, Nymra said:

 

hmm, I dont find that in the scripts. Did you forget to remove one of the patches? 
what is the version in the MCM System page? 

Yup its that 100%, MCM shows 5.00 after loading the save after enabling. Thank you

Posted
9 minutes ago, Nymra said:

I think one of the main "desires" that player have and want from Skyrim is a mod that offers enslavement play like with Sanguine Debauchery. The features I m building into the mod are slowly pivoting to that goal. 

Do they? I found Sanguines Debauchery to be incredibly, mind-boggling, boring. It was promising at first, during the 'dream sequence' but, didn't work out. Basically, masters that aren't followers do not work (ok, the new Bindings version currently in development might have an approach that might just work, if Lazy Palm can pull it off). Luckily, most aren't essential either and tended to die at the first opportunity, which can come with its own set of problems. 🙄
SLTR might not be everybody's cup of tea, but its approach to player slavery works. The same can not be said for Sanguines Debauchery. (Of course SLTR is also extremely well build and as a result has very few bugs and every bug found is mercilessly squished by Hex ASAP. That too is kinda missing from Sanguines, adding to its problems.)

Posted (edited)
28 minutes ago, Talesien said:

Do they? I found Sanguines Debauchery to be incredibly, mind-boggling, boring. It was promising at first, during the 'dream sequence' but, didn't work out. Basically, masters that aren't followers do not work (ok, the new Bindings version currently in development might have an approach that might just work, if Lazy Palm can pull it off). Luckily, most aren't essential either and tended to die at the first opportunity, which can come with its own set of problems. 🙄
SLTR might not be everybody's cup of tea, but its approach to player slavery works. The same can not be said for Sanguines Debauchery. (Of course SLTR is also extremely well build and as a result has very few bugs and every bug found is mercilessly squished by Hex ASAP. That too is kinda missing from Sanguines, adding to its problems.)

 

Most try a dialogue based quest approach.
and I got alot of requests and questions and in the topics it is often boiling down to it, yes. 

What I do is trying to built minigames. I want to start with actions that you can take during sex. they will be simple, because there is not that much you can do, but they will be part of a bigger picture later. Basically you will have two values, sympathy and leniency (names are WIP). The higher those values are the shorter are punishments and the higher the chance for good outcomes or even freedom. Or just beeing overlooked when running. 

- Going back a Sex Stage or Change Scene: increase Sympathy
- Forward a Stage: decrease Sympathy
- End Scene: drastically decrease Sympathy
Action Key can be set to "brag" or "beg" 
both will play short audio files with voices. 
Bragging will taunt the enemie which can turn them hostile or increase the chance for certain scenarios 
Begging will increase leniency 
When gagged this is not possible. 
wearing a slave collar or DDs on capture will also be viewd positivly. 

With this you can change the outcome of a scenario. 
High Sympathy will increase the chance to be freed after rape or decrease the escape difficulty of furnitures, shorten whipping etc.
Low sympathy (it can be negative) increases the chance of long rape and punishment and/or outcomes like slavery or death. 

In a slavery scenario Naked Defeat will keep the player in a certain vicinity and there will be short random tasks. 
Basically like SD+, just with more active involvement of the player. Like cleaning the place naked will require to move (minium distance from last spot) and then press action for the animation. 
dancing will require lots of NPC to be effective.  

The tasks will be relativly short and of course there can only be so many. Including sex ofc, beeing bound and whipped etc. 
making a scene with a female follower will increase sympathy ofc. 

The whole thing is meant to be "playable" in a certain amount of time, meaning you can get out one way or another without hours of gameplay. 
At the same time I hope for a high replayability because of added variety. 



Naked Defeat Followers will also be able to start the Defeat Scenario with themselves as part of it. You will be able to set the NPC as Subs or Tops (or switches) which changes how they are used in the scenario. 
You can keep your followers "satisfied" by keeping them busy (low arousal) and wealthy (give them money). 
and so on... 

Again, a typical slavery scenario should be as long as a "Nade Defeat > SS auction > Nade Slavery Location" outcome in total currently is. With adjustable MCM options of course.

AAaah, walls of text :D

 

Edited by Nymra
Posted

I suppose there is no way to activate the SS Auction beta features without also activating the Crime stuff? (Which, I'm not really interested in, even if the current drawbacks didn't exist or if I weren't convinced it is going to break several other mods I've installed.)

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