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Naked Defeat AE/SE


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Posted
4 hours ago, Talesien said:

Ok, so first minor feedback. I remove everything from the previous install, installed the beta, set it up, saved everything to profile 1, then exited the game, after loading in again I did load profile 1 and was hit with the message boxes "weapon x loaded", ten time over. I never touched the weapon definitions (or anything else on that MCM tab) and even if I had set up all 10 of them. Ten message boxes are about a dozen to many. ;)

 

ah, that is a left over from my attempt to save the weapon profiles between different game profiles.... I ll remove them. 

On the upside, they are "this works" messageboxes, haha 

Posted
4 hours ago, lovalter said:

so just to be sure, I need 4-80 + 4-81 + 4-95-5 + 4-99? mo2 is flagging 4-80 and 4-95-5 as redundant

 

2 hours ago, Talesien said:

No, it's a full version, remove 4.8 and all patches and install 4.99 beta instead. Keep in mind it's a beta, you do so at your own risk (or rather that of your save game ^^).

 

this. 
no patches or previous versions required. 
Just make sure you have your own SKSE folder with your saved outfits and profiles and the extra features are also untouched. 

 

4.99 is a "standalone". 

as for the BETA: it should not blow stuff up, but I could not test everything, so this is my way of making sure there is no major oversight before uploading it to the "public". 

Posted (edited)
56 minutes ago, lovalter said:

What are Nymra's beta features?

Also, couple issues: 
"Time to find a spot" slider only goes from 0 to 1 second, same for "Time to escape (crawling away)

 

that is intentional. had no time to "fix" this yet. 

see it as "0 sec" -> no time to find spot, you are fucked where you were defeated
1 sec -> you can find a spot, you have infinite time for it (dont abuse it).
 

56 minutes ago, lovalter said:


Naked Loot's description is just $nade_NakedLootHL
Keep getting a notification ERROR: bathing in skyrim not installed

 

ah, thx. will fix it asap

 

btw: do you use "bathing in skyrim renewal by any chance? 

Edited by Nymra
Posted
6 minutes ago, Nymra said:

 

that is intentional. had no time to "fix" this yet. 

see it as "0 sec" -> no time to find spot, you are fucked where you were defeated
1 sec -> you can find a spot, you have infinite time for it (dont abuse it).
 

 

ah, thx. will fix it asap

 

btw: do you use "bathing in skyrim renewal by any chance? 

nope don't have it 

Posted
4 hours ago, belegost said:

 

So I am now constantly running into this issue. Same character, same save, same version (4.95.5 SE on 1.5.97. I do not update mods mid-run). However the issue of persistent immortality, as described in the quoted post, only occurs for creatures.

 

With human enemies it seems the god mode flag is toggled once the scenario begins, but does not get removed after it ends. However typing tgm in console removes it correctly with appropriate debug message. I need to stress that I do not have god mode option in MCM toggled on. Makes it tedious having to go into console every time, but usable.

 

But with creatures that is not that case.

Once defeated by a creature, the character remains immortal no matter what. This however is different than your regular god mode as described above. Stamina/magicka gets depleted with use, but the health won't budge, there are no staggers, and curiously magic absorption does not fire as well. Not that it matters. Any external source is unable to deplete any of the aforementioned resources, they only get used up with sprinting or casting spells, so from "internal" source. Since I do not have any sources for "self-harm" I am unable to verify if health behaves in the same manner. The character doesn't suddenly gain 1000 HP or something, as per previous suggestion to check it. The pool of resources remain as they were, buffs/debuffs included.

Moreover the creature(s) that originally defeated the character remain passive from then on. Can't be aggroed, does not attack nor can be harmed by other actors as well. Unfortunately this makes ND unusable for creatures and requires a reload if such a thing should happen.

 

I have been battling with this for the past couple of weeks. This was not the case at the beginning of this game, the issue only manifested after a time. I have been tinkering with various ND MCM settings, trying to find what I liked, so my working (and very far-fetched) theory is that the issue may have been tied to some combination of settings that either borked out or were not flagged/disabled properly when making changes in MCM.

My other working theory is that loading ND settings from an existing profile and then changing them, may have something to do with it.

 

It may be completely wrong assumptions, but I have no other ideas as of right now. Perhaps maybe, eventually, at some point, this information will be useful.

As to the issue of why there are such completely different outcomes between human enemies and creatures - I have no idea, because far as I know there shouldn't be any differences, right?

 

I never had any similar issue, nor could I reproduce this.


Install 4.99 from the thread and see if the problem persists. 

 

Things you can do:

- check in "tab" your health value (seen on top above the skill trees)

- save your game while NOTHING happens (ideally in a vanilla home). 

- get a program called SaveCleaner or ReSaver, open the save up and see what "Active Scripts" are. From Naked Defeat mostly should only be "nade_playeralias" running.

You can also send me the save, upload it here and I see if I can check it myself. also send the CoSave. 

 

From what I perceive, it COULD be that a stackdump messed with your game at some point and broke some stuff that is now.... stuck. 

I would recomment a clean save reinstall, but that could mess up your save game (corrupt it) when removing the ESP.

 

I had this kind of situations alot with mods over the years. Best course of action: something feels off. Load a save from BEFORE that was the case.
So in this case, go back in time and see if you find a save where the issue is not there (I personally then compare the active scripts with each other).

Also also, you could upload a papyrus script log of a Naked Defeat full run in your game (get defeated, fucked and freed). If you uploaded one before I missed it, sorry 

 

 

Posted
1 hour ago, lovalter said:

What are Nymra's beta features?

 

not that much at the moment. 
I use this to test stuff internally and people can use it to do the same. 

currently it only does some minor stuff like adding tattoos here and there and play an orgasm moan sound. 

 

The major feature I used it for in the past years is now the option "Naked Loot" 

Posted

Short Description for Naked Loot...

 

I think it requires a video or something. 

 

NAKED LOOT

Before enabling it:
- make sure you have at least one "Saved Outfit" on "MCM  / Outfits : Libarary : ", one with clothing on the bodyslot, one with light armor on the body slot, one with heavy armor on the body slot.
- ideally save your favourite weapons too (at least 1 2H and one 1H) you can also save shields.
- enable Combat Strip in MCM / Combat Option and set your strip probabilities.

When Enabling Naked Loot, this will happen:
- whenever you equip a piece of armor or clothing (jewellerey is not affected) it will be check if it is save in one of your Outfits. if not, it will be deleted as "this does not fit".
- when you equip a body armor piece (BODY SLOT), there will be a dice roll according to its type and your chances. if the dice roll succeeds, the piece of armor is DELETED but you get equipped with FULL Outfit from your Saved Ones.
So basically if you lose your armor (I play with REMOVE all stripped armor on hit/strip), you can get it back easier with this.
This way I make sure my character always can wear her favourite stuff. (or nothing at all).

Equipping FEET (Boots) HANDS (Gloves/Gauntlets), HEAD (Helmet or nonjewellerey Circlets) will also be checked and load a similar piece from one of your Outfits, NOT a full outfit.

so... say you are naked after robberey. Go to the dead bodies of your enemies, equip their body armor and pray that it fits.
If you set the "Strip Chance Light Armor." to 5% I think you should have a 25% "Loot Chance" for Light Armor (the MCM should show).
So every Body armor you equip has a 25% chance to be transformed, for free, into a full saved profile.

Same with Clothing and Armor.
Weapons currently are just transformed into your favourite style, the chance is always 100%

If you are near a workbench or in a shop, you can get a 100% "outfit" chance, but it costs money (fitting cost).
So you could buy a light armor body piece for 135 gold and then equip it right in the shop, pay like a couple hundred extra and it turns into your favourite outfit.

In Player Homes you can equip whatever you want, nothing is deleted/replaced here, so you can create new outfits in your player home (or just disable Naked Loot temporarily if you dont want the immersion part)

This is meant to be my "Skyrim Survival" minigame, where my constatn struggle is to get something to dress...

Recommended Settings (Combat)
- Heavy Strip Chance 1-2%
- Light Strip Chance 4-6%
- Clothing Strip Chance 8-12%
- Items REMOVED on Strip
Naked Loot [x] ON
Defeat Chance (on Strip) 5% (inspired by the natural 1 from D20 rolls.)
Robbery 50% to 100%

I personally play with a modified devious chests, so EACH body and EACH container can also have traps. Makes the experience really harsh at times :D

 

Posted (edited)

Naked Defeat 4.99 BETA 1.1 - Patch - 

Requires 4.99 BETA 1 - FULL - 

Just overwrite the 4.99 FULL -> done. no further action required

make sure you are NOT currently defeated in your save game tho (you can move and scream and jump freely :D)


- some bug with follower poses fixed (can still be too similar at times due to skyrim RNG...) 
- in rare occasions followers seem to remain in their Idle after Defeat (after beeing free). please report 

- fixed "Bathing not installed" spam 
- fixed Weapon Loaded spam
- Naked Loot HL fixed

Forgot a new feature of BETA 4.99
Followers now also Crawl. At least most of the time... while you crawl ^^

 

BTW: Crajjj just reported that the Acheron ->  Naked Defeat Bridge is working. So soon we should be able to have Acheron start Naked Defeat internally. 

 

Naked Defeat 4-99 BETA 1.1 - Patch - (SE).7z

Edited by Nymra
Posted (edited)

 

 

Could you please add Pyche Animation to your mod? It goes well with the prison environment

 

What specific execution animations are available in your mod?
 
Edited by Frank_BR
Posted
2 hours ago, Frank_BR said:

 

 

Could you please add Pyche Animation to your mod? It goes well with the prison environment
 

 

Naked Defeat calls Animations dyanmically from all available SLAL packs, including Psyche. 

If you want to see more animations of a specific type, set the Scenario chance NOT to 100% (or you will only see suitable anims for those) and fill in some custom tags (Sexlab Custom Tags) on the Defeat & Sex MCM Page (Page 2). 
You can fill in Psyche on all 4 Slots and all "NON-Scenario" Defeats will have 100% Psyche anims for example. 
 

2 hours ago, Frank_BR said:
What specific execution animations are available in your mod?


There are no animations included in Naked Defeat for that. I call external anims from SLAL packs for it. 
Currently (4.99) I think it only calls Proxy Impale and Nymra Gallows for human execution, but there are alot more (especially from FunnyBiz).
I am currently writing Animation Names as a collection, not only for humans but all creatures for a full execution support of as many races as possible. 
I might add that in the full 5.00 Release. 

Posted
1 hour ago, Nymra said:

 

Naked Defeat calls Animations dyanmically from all available SLAL packs, including Psyche. 

If you want to see more animations of a specific type, set the Scenario chance NOT to 100% (or you will only see suitable anims for those) and fill in some custom tags (Sexlab Custom Tags) on the Defeat & Sex MCM Page (Page 2). 
You can fill in Psyche on all 4 Slots and all "NON-Scenario" Defeats will have 100% Psyche anims for example. 
 


There are no animations included in Naked Defeat for that. I call external anims from SLAL packs for it. 
Currently (4.99) I think it only calls Proxy Impale and Nymra Gallows for human execution, but there are alot more (especially from FunnyBiz).
I am currently writing Animation Names as a collection, not only for humans but all creatures for a full execution support of as many races as possible. 
I might add that in the full 5.00 Release. 

I managed to configure it the way I wanted and it worked 100%. Thanks! Last question, is it possible to put a death animation after being raped 3 or more in a row as the last rape before being teleported to the afterlife?

Posted
25 minutes ago, Frank_BR said:

I managed to configure it the way I wanted and it worked 100%. Thanks! Last question, is it possible to put a death animation after being raped 3 or more in a row as the last rape before being teleported to the afterlife?

 

that is exactly what I m planning for the Death Scenario, yes- 
 

Posted

Hi

Thanks for the update. playing around with it

 

Two questions

1. Maybe i missed a comment somwhere but anyway is there no LE version ?

2. Foundation work for full support of up to 4 followers

    This means that there still only 2 followers supproted in sex scenes right its just foundation work for more ?

 

Thanks

Posted
2 hours ago, walok said:

Hi

Thanks for the update. playing around with it

 

Two questions

1. Maybe i missed a comment somwhere but anyway is there no LE version ?

 

LE version will be uploaded too when last fixes are done.
If you want you can just convert the meshes and texture from the BETA into LE, they are the only difference. 

 

2 hours ago, walok said:

2. Foundation work for full support of up to 4 followers

    This means that there still only 2 followers supproted in sex scenes right its just foundation work for more ?

 

Thanks

 

2 Followers will receive full suppot with poses and sex scenes and proper positioning.

 

Followers 3 and 4 currently get to struggle in the background.

And yes, I have plans on making FOUR followers fully supported like the current two. Just not sure how to do it best, because the positioning is a bit difficult... placing so many scenes so close to each other can lead to ugly collisions. but maybe that is a minor price to pay. 

Posted

hi, sorry i have been away from the LL forum for awhile and just got back into Skyrim. i have a question on this mod, on the download page it says it is Incompatible with "Death Alternative, Your Money or Your Life" mod because it does the same things. Does that mean this mod (despite being called Naked Defeat) has PG/Non-Sexual/Non-Adult death alternative scenarios that it may randomly play out too? Or are they all sexual-adult "naked" scenarios?

 

i read as much as i could about this mod and even in the FAQ i didn't see this question answered directly (or maybe i am too dumb to find it).

Posted
1 hour ago, Dinosaurus said:

hi, sorry i have been away from the LL forum for awhile and just got back into Skyrim. i have a question on this mod, on the download page it says it is Incompatible with "Death Alternative, Your Money or Your Life" mod because it does the same things. Does that mean this mod (despite being called Naked Defeat) has PG/Non-Sexual/Non-Adult death alternative scenarios that it may randomly play out too? Or are they all sexual-adult "naked" scenarios?

 

i read as much as i could about this mod and even in the FAQ i didn't see this question answered directly (or maybe i am too dumb to find it).

 

Death Alternative triggers on BLeedout (afaik). So You need to disable all Bleedout Triggers From naked defeat to make them work together. (Defeat On Bleedout 0%) in Naked Defeat.

 

Naked Defeat 1 -> Trigger onHits (in Combat), see MCM Combat Options 
Naked Defeat  2 -> Triggers on Surrender Hotkey 
Naked Defeat 3 -> you are sold via SS++  -> send to Naked Defeat
Death Alternative (DayMol) -> handles when hitting bleedout 

 

Naked Defeat is pure sexual naked adult stuff, no PG (while I might add an MCM option for that in the future)  :D
 

Posted (edited)
5 hours ago, Nymra said:

 

Death Alternative triggers on BLeedout (afaik). So You need to disable all Bleedout Triggers From naked defeat to make them work together. (Defeat On Bleedout 0%) in Naked Defeat.

 

Naked Defeat 1 -> Trigger onHits (in Combat), see MCM Combat Options 
Naked Defeat  2 -> Triggers on Surrender Hotkey 
Naked Defeat 3 -> you are sold via SS++  -> send to Naked Defeat
Death Alternative (DayMol) -> handles when hitting bleedout 

 

Naked Defeat is pure sexual naked adult stuff, no PG (while I might add an MCM option for that in the future)  :D
 

 

Thank you so much for your reply!

i like naked adult defeat stuff, but also i like the pg "death alternative/defeat" stuff too, But you explained how i can use your mod and DAYMOL together so i will do that. Thank you for making this mod, and also answering my question!

Edited by Dinosaurus
Posted
On 1/17/2025 at 9:58 AM, Nymra said:

 

Is this a thing now "supported mods". Supported by whom? :D

Working on the Acheron bridge still with crajjj as tester, I think we are almost there... so meaning Acheron will be able to start Naked Defeat then. 

He meant "A mod that's integrated with CHIM/MinAI. Supported by the AI as an integration. 

 

I vaguely recall having issues with naked defeat in VR, but it's been a while, and I don't remember what they were, so I haven't built support for it to make the AI/LLM's react to naked defeat content. 

Posted
1 hour ago, Min said:

He meant "A mod that's integrated with CHIM/MinAI. Supported by the AI as an integration. 

 

I vaguely recall having issues with naked defeat in VR, but it's been a while, and I don't remember what they were, so I haven't built support for it to make the AI/LLM's react to naked defeat content. 

 

well, this CHIM/MinAI looks extremely nice and I cannot wait to test it on SE this year... sometimes :D

At this point I do not see the benefits or possibilities yet, because well, I dont know the mods yet.

 

Would it be possible to have Naked Defeat spawned NPCs kind of get "prompts" on their personality, type of comments and general behaviour that would then have impact on the game?

I talk in "classic terms" now:
- Would it be possible to have MinAI NPC work as "commenters" on SexScenes or other actions?

- Would it be possible to have Min AI NPC be used as "Masters" in a slave owner scenario, giving tasks dynamically based on prompts and also start predefined Mod Scenes and scenarios by themselves? 

Just asking for a friend :D

Posted
3 hours ago, Nymra said:

 

well, this CHIM/MinAI looks extremely nice and I cannot wait to test it on SE this year... sometimes :D

At this point I do not see the benefits or possibilities yet, because well, I dont know the mods yet.

 

Would it be possible to have Naked Defeat spawned NPCs kind of get "prompts" on their personality, type of comments and general behaviour that would then have impact on the game?

I talk in "classic terms" now:
- Would it be possible to have MinAI NPC work as "commenters" on SexScenes or other actions?

- Would it be possible to have Min AI NPC be used as "Masters" in a slave owner scenario, giving tasks dynamically based on prompts and also start predefined Mod Scenes and scenarios by themselves? 

Just asking for a friend :D

Damn your friend has better ideas. Need to buy him her a beer. I have been watching MinAI NPC thread. The downfall to me is the requirements. Such as Devious Follower which is to repetitive for my tastes. Sub Lola would be better. But your friends idea would put it over the top combined. Thank your friend for me.

Posted (edited)
3 hours ago, BigOnes69 said:

Damn your friend has better ideas. Need to buy him her a beer. I have been watching MinAI NPC thread. The downfall to me is the requirements. Such as Devious Follower which is to repetitive for my tastes. Sub Lola would be better. But your friends idea would put it over the top combined. Thank your friend for me.

You do not need a DF, it just makes a DF more 'alive' (and a bit less repetitive) if you have one. You could also use Bindings (or both, though that seems to confuse the AI at times). I'm honestly not sure how well it would work with SLTR. Hex did a pretty good job of giving the SLTR owner something of a character and it is well possible that the AI would not pick up on that and deliver clashing comments/actions.

Edited by Talesien
Posted (edited)

Small update on the Side:

 

next patch will bring a change to the actor selection. I hope for less situations with strange or no actors. the sorting was a bit too.... narrow at times.

 

Also NymBeta will bring some new features that can already be used, are just not that complex yet:

- Simple Slavery Support (emotions on the Platform + Bound Followers next to it)
- Follower Outfit support (they get stripped with you and redress with you. Requires saved Outfits) 
- Follower Bathing anims 

- Naked Defeat Crime Handling (crimegold will be processed internally by Naked Defeat. "Prison Light" at the moment. But as soon as I have some spots together it will be more variable and diverse than Prison Overhaul Patched (sadly without a leash :D) 

I also hope to bring a better option selection for the Furniture Escape game with a drop down menu and seperate selections for normal and slavery scenarios. 

 

 

Edited by Nymra
Posted (edited)
10 hours ago, Nymra said:

 

well, this CHIM/MinAI looks extremely nice and I cannot wait to test it on SE this year... sometimes :D

At this point I do not see the benefits or possibilities yet, because well, I dont know the mods yet.

 

Would it be possible to have Naked Defeat spawned NPCs kind of get "prompts" on their personality, type of comments and general behaviour that would then have impact on the game?

I talk in "classic terms" now:
- Would it be possible to have MinAI NPC work as "commenters" on SexScenes or other actions?

- Would it be possible to have Min AI NPC be used as "Masters" in a slave owner scenario, giving tasks dynamically based on prompts and also start predefined Mod Scenes and scenarios by themselves? 

Just asking for a friend :D

 

Yeah, absolutely possible. I built a devious follower integration. Here's an example of the personality I'm adding on to any npc that's currently a "Devious Follower":

    $personality = "{$dfName} is a pervert, though they initially hide this well. {$dfName}'s goal in becoming {$playerName}'s follower is to entrap them with debt that they owe {$dfName} from their fees, and eventually make {$playerName} their sex slave / pet. {$dfName} charges {$playerName} gold over time in exchange for their services, with an agreed daily payment schedule. {$dfName} has a good mix of being serious and flirty with {$playerName} and derives enjoyment from sexually teasing, spanking, and embarrassing her. {$dfName} is likely to use perverted means in their interactions if deemed appropriate. {$dfName} wants to continue adventuring and is more likely to talk about adventure and events going on than the arrangement with {$playerName} (Though {$dfName} should sometimes incorporate perverted elements into this).\n";

 

Here's the server side / php part of the integration: https://github.com/MinLL/MinAI/blob/main/minai_plugin/deviousfollower.php#L34

 

I wrote a modEvent based API for other loverslab folks to add integrations with without having to hard couple with the system / write php: https://github.com/MinLL/MinAI/blob/main/ModdersGuide.md - You should be able to do most things just via modEvents.

Edited by Min
Posted (edited)
41 minutes ago, Min said:

I wrote a modEvent based API for other loverslab folks to add integrations with without having to hard couple with the system / write php: https://github.com/MinLL/MinAI/blob/main/ModdersGuide.md - You should be able to do most things just via modEvents.

I assume that would be handled via customintegrations.php? I've been taking a peek at the actual MinAI code, at least php is something I can handle (not to mention I couldn't even find the CHIM codebase to look at anyways ... but given I dislike all things C and it's obviously C++ or C#, it is probably for the better ^^).
 

Edited by Talesien

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