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Naked Defeat AE/SE


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Posted (edited)
11 minutes ago, Nymra said:

 

can you describe the symptoms again and the mod connected to it? Might add it to the mod description and the name of the VR fix in the MCM.

Doesn't SEEM to be a direct interaction with any other mods, I am using p+ which I've had to troubleshoot a bit so it may be something there, but that's just speculation.

When the defeat scenario is started, everything runs properly: PC takes a hit, get knocked down. I surrender, move to an open area, and start the animation. Characters are WAY out of alignment, by several feet sometimes, and when I reset positions through sexlab, it will align properly for a split second, then my character gets pushed away a few feet again, as if there is some other hitbox where my character is supposed to be. VR fix completely solves it, even though I'm not using VR, so whatever fixes you programmed into that seem to work on this too.

Screenshot 2025-01-16 165409.png

Edited by Aerissa
Posted

Update: it seems that somewhere along the line p+ took care of whatever was making this break, just tested and it all works properly 😁
Glad to have this mod back and can't wait for the update!

Posted
2 minutes ago, lovalter said:

Update: it seems that somewhere along the line p+ took care of whatever was making this break, just tested and it all works properly 😁
Glad to have this mod back and can't wait for the update!

 

just so I understand: You have no issues running Sexlab P+ and naked defeat now.

Means: you dont need the VR fix?
Means: you have creatures and humans working? 

Would be important info, since I list Sexlab P+ still as incompatible IIRC 

Posted
17 minutes ago, Nymra said:

 

just so I understand: You have no issues running Sexlab P+ and naked defeat now.

Means: you dont need the VR fix?
Means: you have creatures and humans working? 

Would be important info, since I list Sexlab P+ still as incompatible IIRC 

Just tested: Using P+, creatures work perfectly with VR fix, player character starts drifting without the fix. Tried with spiders and werewolves

Posted

BtW:

 

Is there a mod out there that lets you recharge soul gems via masturbation and or sex? 
Just put together a small scenario for that since I only found "Soul Gem Oven" and that read like nothing I wanted for that :D

Base Idea:
Drop a Soul Gem

Press K (action key for hair change)
-> start masturbate or follower sex 
-> soul gem gets charged on orgasm 

in theory can work with a number of soul gems, at least if they are different types (one of each). 
I forgot how annoying that mechanic is ... 

Also thinking about allowing dropping of weapons/staffs and have them charged directly via masturbation/sex (some scenes are even suitable style wise), because it seems tiring to have 20 sex scenes to get the Staff of Magnus filled with Soul Gem energy.... one scene should be enough, no? 

 

Posted
45 minutes ago, Aerissa said:

Just tested: Using P+, creatures work perfectly with VR fix, player character starts drifting without the fix. Tried with spiders and werewolves

 

nice. then I will add a "SL P+" Fix note to it in the MCM and write it on the front page. 
I think I might even be able to scan for Sexlab P+ internally somehow... 

Posted
52 minutes ago, Aerissa said:

Just tested: Using P+, creatures work perfectly with VR fix, player character starts drifting without the fix. Tried with spiders and werewolves

 

The VRfix disables the Vehicle used to fix the player in place. 
It seems SexlabP+ same as VR does not like that. Whyever... 
Its kinda sad, because this can break some scenes (whipping), so the fix is not ideal. 
 

A vehicle is an invisible object (a marker) placed and the PC and also some NPC are "fixed" to it, so moving NPC cannot push them around.

Sexlab uses something similar, but in old Sexlab there were no issues with it. 
Probably the issue started with Sexlab for SE and since Sexlab P+ is based on that, they both have the same issue somehow.

 

I see if I find a better workaround for that, improving the fix. But currently no high prority. Just happy it does something.

Just so ppl know. 

Posted
1 minute ago, Tlam99 said:

SL triggers

 

 

 

ah yes, isnt that the SE version and enhancement of SLutil or something, Fotogen made that too.

Used that one alot back in the day, gave me alot of ideas for Naked Defeat! 

Posted
2 hours ago, Nymra said:

I m looking for reasons to switch

TTS voiced player kept me on LE primarily, a dynamic mod that makes the PC speak with Windows machine voice. But I think now there is a similar mod for SE.

Honestly? I'm testing out CHIM + MinAI currently and if that isn't a compelling reason to switch, I don't know what is. And yes it can dirty talk as well. :P

Posted
30 minutes ago, Talesien said:

Honestly? I'm testing out CHIM + MinAI currently and if that isn't a compelling reason to switch, I don't know what is. And yes it can dirty talk as well. :P

holy cow :D
This must have been the stuff from the video I ve seen... almost like a holo deck with VR...

I m honest, its probably more about when not if. 
I ll probably slowly start building on a seperate MO2 parallel to my old setup. But just thinking about all the shit that has to be done, especially also with the script setup.... gnaaaaa :D

 

Posted
4 minutes ago, Nymra said:

holy cow :D
This must have been the stuff from the video I ve seen... almost like a holo deck with VR...

I m honest, its probably more about when not if. 
I ll probably slowly start building on a seperate MO2 parallel to my old setup. But just thinking about all the shit that has to be done, especially also with the script setup.... gnaaaaa :D

 

And again wabbajack will install a separate profile for you and will download everything. And you will have a separate mo2 that you can tweak

Posted
2 hours ago, crajjjj said:

And again wabbajack will install a separate profile for you and will download everything. And you will have a separate mo2 that you can tweak

 

dunno if I am the type for modlists :P
but we ll seee....

UPDATE 
I managed the Wheelmenu.... much easier than I thought. 
So next update will bring 2 wheel menues, one for debug/usefull stuff and the other will have actions for playing (bathing, fast travel ritual, etc.)

The new spawning system is not working yet, as soon as I have that set I will upload a new version. 
Lot of improvements have been made, stuff that bugs me since the beginning finally solved. So much for you not to see, haha. 
But yeah, maybe some parts ofthe mod feel a little different. For example the raper group selection (more randomness, less "no fucking" etc. etc.

Ah, and tons of foreplay. And maybe even finally executions for many more races. 

Posted

Hi Nymra,

 

Just wondering if Rodeo was still in ND? Is it in Beta Features? Is there a percentage chance of it firing?

Just wondering for educational purposes 🤠 

Posted
7 hours ago, Nymra said:

holy cow :D
This must have been the stuff from the video I ve seen... almost like a holo deck with VR...

I m honest, its probably more about when not if. 
I ll probably slowly start building on a seperate MO2 parallel to my old setup. But just thinking about all the shit that has to be done, especially also with the script setup.... gnaaaaa :D

 

Hehe, good to hear and once you managed, perhaps we can work on making ND one of the supported defeat mods. Perhaps @Min can shine some more light on what is required for that. Because I really would prefer not having to go to Acheron, it fails its core function way to frequently for my taste.

Posted
10 hours ago, Nymra said:

 

just so I understand: You have no issues running Sexlab P+ and naked defeat now.

Means: you dont need the VR fix?
Means: you have creatures and humans working? 

Would be important info, since I list Sexlab P+ still as incompatible IIRC 

didn't test creatures, but humans worked fine. Don't know what the VR fix is

Posted
12 hours ago, Nymra said:

 

 

I m looking for reasons to switch :P

seems some core mods are available now.
TTS voiced player kept me on LE primarily, a dynamic mod that makes the PC speak with Windows machine voice. But I think now there is a similar mod for SE.
 

I also wonder if SE is the best choice or if switching to AE directly would be more viable, considering I think most SE mods are AE compatible? 
Gathering pros and cons for a most likely weeks long endeavour .... :D

Hello, welcome back and happy new year!

I'm in the same boat as you are, just came back to Skyrim and decided to go with a new installation and AE.

So far much more stable than LE ever was, faster, more options regarding mods and a community that is active.

Also interesting are potential LLM (think SkyrimGPT) approaches that seem in development.

 

Almost all the old stuff is there again, heck even Captured Dreams!

 

Cheers and have fun!

Posted
8 hours ago, Marauderrr said:

Hi Nymra,

 

Just wondering if Rodeo was still in ND? Is it in Beta Features? Is there a percentage chance of it firing?

Just wondering for educational purposes 🤠 

 

The rodeo scenario is still there. 
I even want to expand it, meaning I want to have occasional whipping that can happen even for other scnearios.

But there are not 10 scenarios, so the chance of rodeo happening are equal to all the others. 

I dont have a good idea yet on how to customize this in the MCM...  but something will be done. 

Posted
5 hours ago, Frank_BR said:

I'm glad you're back! @NymraI even stopped playing Skyrim waiting for new updates for your mod.😀

Can you say something about the progress of the post-sex executions?"

 

everything works so far, I m just gathering suitable sexlab animations that will play when the execution happens. 

Posted
8 hours ago, Talesien said:

Hehe, good to hear and once you managed, perhaps we can work on making ND one of the supported defeat mods. Perhaps @Min can shine some more light on what is required for that. Because I really would prefer not having to go to Acheron, it fails its core function way to frequently for my taste.

 

Is this a thing now "supported mods". Supported by whom? :D

Working on the Acheron bridge still with crajjj as tester, I think we are almost there... so meaning Acheron will be able to start Naked Defeat then. 

Posted

Okay so a few more things i've been noticing and or features i think would be good to have in ND:

-An option to toggle off NDs voices or to divert ND to use the base Sexlab voices -> compatibility and people need to only get voicepacks for sexlab, it'll act for that.

-ND should probably have a signal to Sexlab while a scenario is playing which prevents the start of other animations, because many people play with a lot of different mods, Deviously helpless, deviously enslaved, Sexy adventures, etc etc. which have their own conditional scans and scenario/animation starters. I found myself deactivating such mods in their MCM immediately once a scenario was started by ND because issues arose a lot. ND's restoration feature has been helpful in fixing some, but not always

-I know i said it before but imma say it again: TAWOBA armor slot toggle: AND Tawoba + DD Armor slot toggle, why? Because tawoba has patches which change the slottation of them. found here: Tawoba/Tewoba DD Compatibility

-Option to equip DD's devices instead of nade at scenario events where applicable (gags, wrist/leg restraints but not the fuckbelts for example) Why? Compatibility and less stuff/inventory clutter

-ND seems to have issues with its scanning for possible aggressors depending on your characters and the enemies height in the level (Not their HEIGHT but how high or low they are standing in the level, like for example ND failed a lot on successfully seeing the bandits down a slope as valid aggressors)

- "a hit on naked skin forces you down" seems to be always on when combat stripping is enabled, no matter how low you set the percentage. this is HORRIBLE for people which play a higher difficulty anyway because on those, fights take a long time to complete anyway, not anywhere near the length of vanilla skyrim fights.

 

-Additional Tie-in with DD or Rapetats where your captors decide to leave some memories of your defeat, Piercings, bodywriting, etc.

Why i write this? Cuz' i really like the mod and wanna see it become even better x) Good luck on development Nymra!

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