Nymra Posted January 24, 2025 Author Posted January 24, 2025 20 minutes ago, Talesien said: The reworked slave markets sadly comes with a number of drawbacks (i.e. all mods that expect certain markers will struggle, it's not out of spite that Hex does not have the owner appear in the reworked auction hall, it's because of incompatibility). That aside, I don't really agree with the slave cage now being all dark, buyers will likely want to inspect what is still going to be sold. Yes, it makes the atmosphere more scary, but it's slave market. It's about business, not about scaring the slaves. I like variety, but I did not like the new auction hall because of its size. I like the crowded and intimate feel of the original auction hall. Not so far away from everything. Maria Eden had a similar auction, very far away from the audience. Its kind of a common thing in games I noticed. Everything tends to be to big. That is what I like with skyrim, it can be really narrow and crowded. In fact I also always wanted to make my own auction, based on a new NPC faction. But I might just opt making some kind of "humanoid creature trade breeding slaves" thingy in such a scenario dialogue would be unecessary anyway ^^ 20 minutes ago, Talesien said: Should work, aye, but since the 'stage' is wider, in the reworked hall, those followers (I assume?) might end up with their feet in the ground. I always check for ground in all cases. That is why you should also be able to place followers further up or down in Naked Defeat Scenarios. 1
TheInternetMan Posted January 24, 2025 Posted January 24, 2025 I've tested the latest version with "Bathing in Skyrim - Renewed" and it seems to work well, it recognizes the mod, and seems to read and clean dirtiness properly, that said, would there be any way to delay the cleaning with golden showers? Maybe there is just something wrong with my setup, but it seems like my character is cleaned before the npcs are in position. 1
Nymra Posted January 24, 2025 Author Posted January 24, 2025 1 hour ago, TheInternetMan said: I've tested the latest version with "Bathing in Skyrim - Renewed" and it seems to work well, it recognizes the mod, and seems to read and clean dirtiness properly, that said, would there be any way to delay the cleaning with golden showers? Maybe there is just something wrong with my setup, but it seems like my character is cleaned before the npcs are in position. I dont know how Bathing in Skyrim Renewed handels that, but in old Bathing you can set the "Bathing time" in the MCM. Its a bad solution, since external events cannot mody this afaik. Basically, everything regarding the bathing time (how long it takes for event to start and until you are clean) has to be handled inside Bathing in Skyrim Renewed. If its not possible, maybe we can figure out something in the future since the mod is now in active development again. Cannot test that on LE tho sadly
joyloverz Posted January 25, 2025 Posted January 25, 2025 So i have SE version and AE version. I noticed that SE version in surrdender state there is animation where my character puts hand forward and asking to stop, which is great immersion give away but on ae version it's just t-posing when surrender supposed to happen. Anyone knows the cause for it?
TheInternetMan Posted January 25, 2025 Posted January 25, 2025 11 hours ago, Nymra said: I dont know how Bathing in Skyrim Renewed handels that, but in old Bathing you can set the "Bathing time" in the MCM. Its a bad solution, since external events cannot mody this afaik. Basically, everything regarding the bathing time (how long it takes for event to start and until you are clean) has to be handled inside Bathing in Skyrim Renewed. If its not possible, maybe we can figure out something in the future since the mod is now in active development again. Cannot test that on LE tho sadly Now that you mention it, I think bathing time is a thing in the MCM, which was just one of those settings I never messed with, but I'll look into it and see if that helps. Thanks. 1
Nymra Posted January 25, 2025 Author Posted January 25, 2025 24 minutes ago, joyloverz said: So i have SE version and AE version. I noticed that SE version in surrdender state there is animation where my character puts hand forward and asking to stop, which is great immersion give away but on ae version it's just t-posing when surrender supposed to happen. Anyone knows the cause for it? no idea, but I cannot rule out that new version of the game might sometimes break older stuff, in this case the animation file. you could send me a papyrus log of the AE scenarioe when it happens, sometimes it tells us something, I could have a look.
Talesien Posted January 25, 2025 Posted January 25, 2025 1 hour ago, joyloverz said: So i have SE version and AE version. I noticed that SE version in surrdender state there is animation where my character puts hand forward and asking to stop, which is great immersion give away but on ae version it's just t-posing when surrender supposed to happen. Anyone knows the cause for it? Didn't manage to test the new version as much as I wanted, but from what I've seen there is no T-Pose, certainly there was non with 4.95. What does get 'destroyed', likely by Pandora, is the crawling animation. It just does not happen. I'm going to see if I can somehow can get OAR to detect when the PC should be crawling and have OAR then play a crawling animation. Too many other things eating up my time recently though, so, not sure if I will get to it in a timely manner.
Nymra Posted January 25, 2025 Author Posted January 25, 2025 1 minute ago, Talesien said: Didn't manage to test the new version as much as I wanted, but from what I've seen there is no T-Pose, certainly there was non with 4.95. What does get 'destroyed', likely by Pandora, is the crawling animation. It just does not happen. I'm going to see if I can somehow can get OAR to detect when the PC should be crawling and have OAR then play a crawling animation. Too many other things eating up my time recently though, so, not sure if I will get to it in a timely manner. I m using FNIS scripts for the animations. If Pandora is not backwards compatible it might just not apply the animations as FNIS did. Even with a Pandora API I am most likely not able to make this happen, the code I m using for the Crawl via FNIS is already a lend&lease from another modder (Huan, I hope he is well... I want to include his doggy curse in Naked Defeat as light version btw Soo.... if somebody can dive into the Code and write a Pandora version for me I could add a scan for it. Or simply a toggle in the MCM if I cannot detect pandoras presence.
Dez65 Posted January 25, 2025 Posted January 25, 2025 On 1/18/2025 at 4:03 AM, Nymra said: Naked Defeat - 4.99 BETA 1 - FULL - Just saw this! I should have read further in the comments before posting! Classic noob error. I'll test now! Thanks for jumping on this Nymra! 1
Talesien Posted January 25, 2025 Posted January 25, 2025 (edited) 1 hour ago, Nymra said: Soo.... if somebody can dive into the Code and write a Pandora version for me I could add a scan for it. Or simply a toggle in the MCM if I cannot detect pandoras presence. More like the other way around, inform the Pandora author. He has been pretty good about making things work, like at first Pandora was completely incompatible with any ZAZ animations, but now they all work. Though in this case I think it will be better to go with OAR, in fact Pandora might not be responsible and the crawl animation is simply overwritten by an OAR move animation. I don't think it is, but I can't rule it out until I dug deeper. (I'm sure as heck not going to rip Pandora out and try my luck with the FNIS + Nemesis combo again in order to find out. That would take a lot more time than simple adding an OAR crawl animation, assuming I can find a trigger condition.) Edited January 25, 2025 by Talesien
Nymra Posted January 25, 2025 Author Posted January 25, 2025 23 minutes ago, Dez65 said: Just saw this! I should have read further in the comments before posting! Classic noob error. I'll test now! Thanks for jumping on this Nymra! there is also a small patch a bit later on. I think I ll do the public release sunday or monday.
Nymra Posted January 25, 2025 Author Posted January 25, 2025 (edited) 11 minutes ago, Talesien said: More like the other way around, inform the Pandora author. He has been pretty good about making things work, like at first Pandora was completely incompatible with any ZAZ animations, but now they all work. Though in this case I think it will be better to go with OAR, in fact Pandora might not be responsible and the crawl animation is simply overwritten by an OAR move animation. I don't think it is, but I can't rule it out until I dug deeper. (I'm sure as heck not going to rip Pandora out and try my luck with the FNIS + Nemesis combo again in order to find out. That would take a lot more time than simple adding an OAR crawl animation, assuming I can find a trigger condition.) can you work with modevents? could add "nade_CrawlStart"/"nade_CrawlStop" EDIT: if that does not work, I could add the Player and NPC to a CrawlFaction (might work with factions more in the future anyway). Edited January 25, 2025 by Nymra
crajjjj Posted January 25, 2025 Posted January 25, 2025 1 hour ago, Talesien said: More like the other way around, inform the Pandora author. He has been pretty good about making things work, like at first Pandora was completely incompatible with any ZAZ animations, but now they all work. Though in this case I think it will be better to go with OAR, in fact Pandora might not be responsible and the crawl animation is simply overwritten by an OAR move animation. I don't think it is, but I can't rule it out until I dug deeper. (I'm sure as heck not going to rip Pandora out and try my luck with the FNIS + Nemesis combo again in order to find out. That would take a lot more time than simple adding an OAR crawl animation, assuming I can find a trigger condition.) No. There are failing fnis api calls in papyrus with Pandora. Oar is a good idea indeed. We just need something to be used as a condition
Guest Posted January 25, 2025 Posted January 25, 2025 4 hours ago, Talesien said: More like the other way around, inform the Pandora author. He has been pretty good about making things work, like at first Pandora was completely incompatible with any ZAZ animations, but now they all work. Though in this case I think it will be better to go with OAR, in fact Pandora might not be responsible and the crawl animation is simply overwritten by an OAR move animation. I don't think it is, but I can't rule it out until I dug deeper. (I'm sure as heck not going to rip Pandora out and try my luck with the FNIS + Nemesis combo again in order to find out. That would take a lot more time than simple adding an OAR crawl animation, assuming I can find a trigger condition.) Please forgive the question but I cannot get Zaz animations to work. Everything in ND does work which was the original reason to use it. Some mods however call Zaz animations and they don't work. Even mods that simply call for a sexy time animation will randomly call for a Zaz animation and they never play. I have 8.0 and 8.0+. I have tried activating through the MCM both before and after running the SLAL. None of the Zaz ever show up as options in SLAL - FYI. FNIS/Nemesis user and no errors are shown. Last time I plan to ever ask about Zaz. Read everything I could find, posted an independent help question, no suggestion works. I plan to delete anything related to Zaz except ND on my rebuild. Too frustrating. 1.6.640 - large mod list - all other animations and mods working. Thank you for your time.
Talesien Posted January 25, 2025 Posted January 25, 2025 (edited) 6 hours ago, TFor2 said: Please forgive the question but I cannot get Zaz animations to work. Everything in ND does work which was the original reason to use it. Some mods however call Zaz animations and they don't work. Even mods that simply call for a sexy time animation will randomly call for a Zaz animation and they never play. I have 8.0 and 8.0+. I have tried activating through the MCM both before and after running the SLAL. None of the Zaz ever show up as options in SLAL - FYI. FNIS/Nemesis user and no errors are shown. Last time I plan to ever ask about Zaz. Read everything I could find, posted an independent help question, no suggestion works. I plan to delete anything related to Zaz except ND on my rebuild. Too frustrating. 1.6.640 - large mod list - all other animations and mods working. Thank you for your time. Well for starters are you using P+? With .640 I guess not but worth asking, as that will not work with the ZaZ SLAL animations period. At any rate you could just not register the ZAZ SLAL animation or better blacklist them, that would solve that problem (mostly, ZaZ and perhaps some VERY old mods might call the ZaZ Sex animations directly via ZaZ, but you should not use such mods anymore). As for the ZaZ animations, really all fail? Like getting into a ZaZ furniture fails and you just stand around? Or which ones fail? Whipping is a problem due to Precision/OAR/BFCO, dunno which ones exactly. There is currently work underway by the DD NG crew to create an OAR based whipping, which once finished could likely be injected instead of the ZaZ animations. Likely easier and more reliable than trying to fix the ZaZ animations to work with those mods. ZaZ is still required for a large amount of mods and even some mods that do not require come bundled with ZaZ furniture and animations, so even without ZaZ you might still enocunter those problems. Edited January 25, 2025 by Talesien
Talesien Posted January 25, 2025 Posted January 25, 2025 11 hours ago, Nymra said: can you work with modevents? could add "nade_CrawlStart"/"nade_CrawlStop" EDIT: if that does not work, I could add the Player and NPC to a CrawlFaction (might work with factions more in the future anyway). Hmm, not sure if OAR can check for modevents, it has checks for a ton of stuff, but not sure anything fits that. A faction would definitely work, it's how DarkDesire implemented the crawling in his Circle of Lust mod.
Nymra Posted January 26, 2025 Author Posted January 26, 2025 1 hour ago, Talesien said: Hmm, not sure if OAR can check for modevents, it has checks for a ton of stuff, but not sure anything fits that. A faction would definitely work, it's how DarkDesire implemented the crawling in his Circle of Lust mod. you could try the already existing "Defeat Faction" (nade_DefeatFaction) - 0x07000800. I apply and remove it almost at the same time as the crawl anims.
Nymra Posted January 26, 2025 Author Posted January 26, 2025 8 hours ago, TFor2 said: Please forgive the question but I cannot get Zaz animations to work. Everything in ND does work which was the original reason to use it. Some mods however call Zaz animations and they don't work. Even mods that simply call for a sexy time animation will randomly call for a Zaz animation and they never play. I have 8.0 and 8.0+. I have tried activating through the MCM both before and after running the SLAL. None of the Zaz ever show up as options in SLAL - FYI. FNIS/Nemesis user and no errors are shown. Last time I plan to ever ask about Zaz. Read everything I could find, posted an independent help question, no suggestion works. I plan to delete anything related to Zaz except ND on my rebuild. Too frustrating. 1.6.640 - large mod list - all other animations and mods working. Thank you for your time. yeah, need to know what you mean by Zaz Animations. as for Naked Defeat, there are three types: 1. Sex Animations from ZaZ Framework (register ZaZ animations). They work for me, but I m on LE with Sexlab 1.62. You need the old ZaZ animations as their own SLAL pack for anything newer I guess (I think that exists somewhere). I like the furniture ones, might port some to my Nymra SLAL 2. Idle Animations from ZaZ Framework - Mostly the Animations the Followers use during Furniture Game (Player is captured in FUrniture, Followers with chains or other furnitures. 3. Furniture Animations from ZaZ Framework - Only the player uses those. Its complicated to explain.... 4. Ported Animations inside Naked Defeat -> basically all UnBound/Bound/Yoke/Armbinder struggles BETWEEN SexScenes are original ZAZ Animations that I integrated into Naked Defeat (without knowing it was not necessary ^^) At some point I had plans of integrating all resourcs that I use from ZAZ into Naked Defeat, but gave up on that quickly. ITs really sad ppl do not pick up on that more. We need more Struggle and Sex Animations for existing stuff, not some random new.... But well... who am I to dream ^^
Guest Posted January 26, 2025 Posted January 26, 2025 2 hours ago, Nymra said: yeah, need to know what you mean by Zaz Animations. as for Naked Defeat, there are three types: 1. Sex Animations from ZaZ Framework (register ZaZ animations). They work for me, but I m on LE with Sexlab 1.62. You need the old ZaZ animations as their own SLAL pack for anything newer I guess (I think that exists somewhere). I like the furniture ones, might port some to my Nymra SLAL 2. Idle Animations from ZaZ Framework - Mostly the Animations the Followers use during Furniture Game (Player is captured in FUrniture, Followers with chains or other furnitures. 3. Furniture Animations from ZaZ Framework - Only the player uses those. Its complicated to explain.... 4. Ported Animations inside Naked Defeat -> basically all UnBound/Bound/Yoke/Armbinder struggles BETWEEN SexScenes are original ZAZ Animations that I integrated into Naked Defeat (without knowing it was not necessary ^^) At some point I had plans of integrating all resourcs that I use from ZAZ into Naked Defeat, but gave up on that quickly. ITs really sad ppl do not pick up on that more. We need more Struggle and Sex Animations for existing stuff, not some random new.... But well... who am I to dream ^^ Thank you for the response and the explanation. What does not work are the sex animations. I think I have seen one work in the last six months of trying. It does not matter if I register or not, they simply do not play. NO t-pose just do not play. I don't recall a furniture issue or failed furniture animation through Zaz but if it worked, I probably did not check to see where it was from. In regards to ND, I never have any missing animations related to furniture. Most work very well with the PC and the follower. The exception is one animation where there is a inverted U post with suspended chains neither of which are remotely close to the player. Seems rare now to see this one. I do always do the punishment and whipping following the initial assault. I will accept it is an SE/AE thing and modify my mods to avoid any Zaz from now on. ND with the new features will be enough. Thank you again.🤗
Guest Posted January 26, 2025 Posted January 26, 2025 4 hours ago, Talesien said: Well for starters are you using P+? With .640 I guess not but worth asking, as that will not work with the ZaZ SLAL animations period. At any rate you could just not register the ZAZ SLAL animation or better blacklist them, that would solve that problem (mostly, ZaZ and perhaps some VERY old mods might call the ZaZ Sex animations directly via ZaZ, but you should not use such mods anymore). As for the ZaZ animations, really all fail? Like getting into a ZaZ furniture fails and you just stand around? Or which ones fail? Whipping is a problem due to Precision/OAR/BFCO, dunno which ones exactly. There is currently work underway by the DD NG crew to create an OAR based whipping, which once finished could likely be injected instead of the ZaZ animations. Likely easier and more reliable than trying to fix the ZaZ animations to work with those mods. ZaZ is still required for a large amount of mods and even some mods that do not require come bundled with ZaZ furniture and animations, so even without ZaZ you might still enocunter those problems. Thank you for the detailed response. I do not use P+. I think I may use your suggestion about not registering the anims. They will not be called during normal game play. One mod I have used equips the player with a gag and calls for a Zaz animation. Never works so I'm not out either way. I'm just grateful to know that it is an SE/AE issue and for me to stop worrying about it. (too detail oriented sometimes). The failed anims are always sex animations. Not the furniture anims just standard animations sometimes with a gag equipped on the player. I haven't recognized if a furniture animation failed or suceeeded with Zaz. The ones called in game work. I call an animation a fail when the PC/NPC move into start position and nothing happens. I check and that is when I see it is a Zaz anim. I switch the animation and move on. Sometimes I cannot switch as SL only called a Zaz animation but I think that is setting issue in SL. When playing, I'm always trying to improve the gameplay, the immersion. I did not know if Zaz could help with that as it has never worked. 99% fail. I see the ND bound and furniture anims, some of Billys anims and think more would be enjoyable. I will look elsewhere or appreciate what is there.👋😽 Thanks again. Time to move on and not worry about it any more.
Bakedpotato1234 Posted January 27, 2025 Posted January 27, 2025 So i got the mod to work and after tying it once on a defeat suddenly my stam wouldn't drain and i couldn't take damage anymore. checking the settings i don't have godmode on defeat on or anything so i don't know what is causing this. only reason i think it's this mod is it only happened AFTER i installed and tested to see if it was working. Also when i hit K to change hair or anything it takes a very long time and seams frozen for up to 5 minutes before it does anything.
Talesien Posted January 28, 2025 Posted January 28, 2025 On 1/26/2025 at 2:17 AM, Nymra said: you could try the already existing "Defeat Faction" (nade_DefeatFaction) - 0x07000800. I apply and remove it almost at the same time as the crawl anims. First try failed, but I found the problem, will try again and let you know. In the meantime I've an odd problem since 4.99, during defeat while "crawling" to a good spot I can't move downhill. If I do I will move in the air and the first sex scene will also be in the air. (Subsequent sex scenes are moved to ground level it seems.) Also I think you need to work on pillories, especially H-type ones. The whipper always positions himself to the front of the PC. If the PC is in a pillory that results in basically only the head/face getting whipped. 1
FrankerG Posted January 28, 2025 Posted January 28, 2025 I can not seem to get the creature Bristleback to work through this mod, am I missing something or are they overlooked? https://en.uesp.net/wiki/Skyrim:Bristleback I've tested other creatures and they seem to work fine.
Talesien Posted January 28, 2025 Posted January 28, 2025 1 hour ago, FrankerG said: I can not seem to get the creature Bristleback to work through this mod, am I missing something or are they overlooked? https://en.uesp.net/wiki/Skyrim:Bristleback I've tested other creatures and they seem to work fine. You double-checked that it only fails through this mod? It works if you try to start a SL scene with it outside Nade?
asd000 Posted January 28, 2025 Posted January 28, 2025 On 1/26/2025 at 1:24 AM, Nymra said: We need more Struggle and Sex Animations for existing stuff, not some random new.... But well... who am I to dream ^^ Can you elaborate a little on what you mean? If I'm reading correctly, you're saying we need animations that incorporate the kinds of yokes/bonds in Zaz? I ask because I've wanted to work on modding a little myself, but all of the scripting stuff is over my head. I could probably get there, but I'd be starting from scratch trying to figure out how to do any of that. I'm a lot closer to animating, however (experience with 3d modeling/sculpting, character art, etc.). I can't make any promises, but if there's an animation you want I would be willing to take a crack at it.
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