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Naked Defeat AE/SE


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Posted
35 minutes ago, Nymra said:

 

Sexlab P+ seems to have no backwards compatibility her and there it seems and can fuck up some of Naked Defeats Functions that use or rely on Sexlab. 
I had no time to dig into that and try and make a compatibility script. Latest reports said that SexlabP+ seems to be comaptible now. I dont know which the latest version is, you need to check yourself. I just see some errors in the log that might be related to SLP+ but no guarantees. 
I m not opposed to SexlabP+ btw I just cant use it myself yet (I play LE) 

 

Tried without SexlabP+. Mod working normaly.

Posted
17 minutes ago, Stonewall79 said:

Tried without SexlabP+. Mod working normaly.

 

Thx for the feedback. I try to work with the SexlabP+ problem, but cannot make promises on the timescale yet .

Posted
18 minutes ago, Stonewall79 said:

Tried without SexlabP+. Mod working normaly.

 

It could also help bringing this to the SexlabP+ design team. Maybe they can fix some of this stuff from their side. 

Posted
5 minutes ago, Igit234 said:

Is it okay if you re-upload the older files? Back from 4.80 to 4.95 SE ? Something went wrong with my 5.00 install.

 

I would rather know what went wrong? 
Did the save files get corrupted? Then you did not follow the update routine.
Meaning: technically nothing can go wrong if you follow the steps. 

 

Posted
Just now, Nymra said:

 

I would rather know what went wrong? 
Did the save files get corrupted? Then you did not follow the update routine.
Meaning: technically nothing can go wrong if you follow the steps. 

 

A "DID NOT WORK" Dialog Box would appear on the screen everytime I bleedout even if I set the chance to 100% and then I instantly get up. I think what went wrong was prior to updating I did not turn off my Naked Defeat 4.95 SE MCM to off.

Posted
41 minutes ago, Igit234 said:

A "DID NOT WORK" Dialog Box would appear on the screen everytime I bleedout even if I set the chance to 100% and then I instantly get up. I think what went wrong was prior to updating I did not turn off my Naked Defeat 4.95 SE MCM to off.

 

can you describe exactly what the messagebox says? Is it really "DID NOT WORK" with that letters?
Also would be good to have a Papyrus Log.

Did you try disabling the mod, save, reload, enable mod, save reload? 

 

Posted
17 minutes ago, Nymra said:

 

can you describe exactly what the messagebox says? Is it really "DID NOT WORK" with that letters?
Also would be good to have a Papyrus Log.

Did you try disabling the mod, save, reload, enable mod, save reload? 

 

It's like it doesn't detect actors and the enemy is from Demonic Creatures SE.

489830_302.jpg

489830_303.jpg

Posted (edited)
7 minutes ago, BaneLeftNut said:

Is anyone else encountering this? Should I be concerned?

Untitled.png.398a39e62d38c4d2e5edaad5a208f967.png

From the mod description on the front page that you did not read 😉

 

| ---- Uninstalling --- |

For LE: disable Mod in MCM/System. Save & Reload & Save.

Uninstall in your Mod Manager.

Reload -> play 
Can Clean Script but afaik it should not be necessary.

 

For SE/AE: DO NOT REMOVE THE ESP!
This mod uses Form 43. Removing it from a save can lead to corrupted Saves.

I recommend testing Naked Defeat on a new game or a copied profile. 

OR  just untick the mod in the MCM, save & reload. Naked Defeat will do NOTHING then but reserve an ESP slot.
On SE/AE you should have plenty

 

Edited by Nymra
Posted
9 minutes ago, Igit234 said:

It's like it doesn't detect actors and the enemy is from Demonic Creatures SE.

489830_302.jpg

489830_303.jpg

 

 

 

1. the DID NOT WORK is usually not harmfull, just a debug note 
2. DID YOU TRY what I suggested? "Did you try disabling the mod, save, reload, enable mod, save reload? "
3. I need a papyrus.0.log 
4. try again in a vanilla location like redorans retreat if everything works good there or with normal actors that are not from demonic creatures (Naked Defeat supports Demonic Creatures and scans explicitly for them, but step by step) 
5. increase search radius 

Posted

On the topic of issues with 5.00 (and 4.99) with Sexlab P+, this is what the Sexlab log is saying:

 

[17:14:09.865] [17984] [I] Actor 14 has no compatible positions for scene Proxy Impaled (dx0s97e4)
[17:14:09.865] [17984] [I] Validated Scenes, return 0/1 Scenes
[17:14:09.865] [17984] [I] Validated Scenes, return 1/1 Scenes
[17:14:09.870] [19788] [I] Actor 14 has no compatible positions for scene Proxy Impaled (dx0s97e4)

 

Disabling the death outcome seems to allow the sex scene to play, but it still flashed the "did not work" placard , and there were severe positioning issues that appeared to possibly be some kind of collision interaction since when I hit the reposition actors hotkey they were initially placed right but my character slowly floated out of position. I didn't observe this issue with scenes I started using the P+ matchmaker. Additionally, even when I set golden showers to 100% change, that animation did not play as part of the defeat scene. 

 

After further testing, I'm almost certain the alignment issue is collision related, because I could see ground objects (a mug, a shovel, and some other clutter) being pushed along the ground away from where the scene was happening. During that run, two of the three planned sex scenes did not play, and I observed the following in the SexlabUtil log:

 

[17:28:31.813] [33748] [I] Actor 14 has no compatible positions for scene Proxy SpoilsOfWar (0ow9v9bs)
[17:28:31.813] [33748] [I] Actor 14 has no compatible positions for scene ZapWriDoggy01Both (d273vqko)

 

I hope that helps with achieving compatibility!

Posted
53 minutes ago, BaneLeftNut said:

Is anyone else encountering this? Should I be concerned?

Untitled.png.398a39e62d38c4d2e5edaad5a208f967.png

No, no need to be concerned. SE can handle form 43 files just fine. MO2 is just stupid for still giving such scary notifications without context, they do know it's save to sue form 43 after all. (To be fair Vortex also flags it, but less prominent and scary.)

Posted
22 minutes ago, gregaaz said:

On the topic of issues with 5.00 (and 4.99) with Sexlab P+, this is what the Sexlab log is saying:

 

[17:14:09.865] [17984] [I] Actor 14 has no compatible positions for scene Proxy Impaled (dx0s97e4)
[17:14:09.865] [17984] [I] Validated Scenes, return 0/1 Scenes
[17:14:09.865] [17984] [I] Validated Scenes, return 1/1 Scenes
[17:14:09.870] [19788] [I] Actor 14 has no compatible positions for scene Proxy Impaled (dx0s97e4)

 

Disabling the death outcome seems to allow the sex scene to play, but it still flashed the "did not work" placard , and there were severe positioning issues that appeared to possibly be some kind of collision interaction since when I hit the reposition actors hotkey they were initially placed right but my character slowly floated out of position. I didn't observe this issue with scenes I started using the P+ matchmaker. Additionally, even when I set golden showers to 100% change, that animation did not play as part of the defeat scene. 

 

After further testing, I'm almost certain the alignment issue is collision related, because I could see ground objects (a mug, a shovel, and some other clutter) being pushed along the ground away from where the scene was happening. During that run, two of the three planned sex scenes did not play, and I observed the following in the SexlabUtil log:

 

[17:28:31.813] [33748] [I] Actor 14 has no compatible positions for scene Proxy SpoilsOfWar (0ow9v9bs)
[17:28:31.813] [33748] [I] Actor 14 has no compatible positions for scene ZapWriDoggy01Both (d273vqko)

 

I hope that helps with achieving compatibility!

Oh, look who else crawled out from under his rock. ^^

Posted
3 minutes ago, Talesien said:

Oh, look who else crawled out from under his rock. ^^

 

Yeah, it's February so its my traditional "spend some quality time with Skyrim" time. I decided to check out some of the new products like P+ this time. There are some pretty impressive new technical developments that happened while I was on haiaitus.

Posted

Does anyone know how to fix the player character if they are defeated while on horse back?   When this happened, my followers beat the enemies and I was clear to recover, but my player recovers by standing tall on the horse, and when you try to get off, you are stuck on the horse, can't move or fast travel or anything.  This has only happened a couple of times, and I just reloaded my last save to fix.

 

Thank you Nymra for a great mod, and for all the continuous work you are putting into improving it.  Thanks to those who help with problems such as mine.

Posted
4 hours ago, bondjamesbond said:

Does anyone know how to fix the player character if they are defeated while on horse back?   When this happened, my followers beat the enemies and I was clear to recover, but my player recovers by standing tall on the horse, and when you try to get off, you are stuck on the horse, can't move or fast travel or anything.  This has only happened a couple of times, and I just reloaded my last save to fix.

 

Thank you Nymra for a great mod, and for all the continuous work you are putting into improving it.  Thanks to those who help with problems such as mine.

 

hmm, this is rare. I think there was or is a check for this in the scripts. I sometimes forget about riding.... at least horses. 

In case it happens again can you try alt+K (Debug Menu) ---> Unstuck Player? 
Curious if that fixes this too. thx

Posted
6 hours ago, gregaaz said:

On the topic of issues with 5.00 (and 4.99) with Sexlab P+, this is what the Sexlab log is saying:

 

[17:14:09.865] [17984] [I] Actor 14 has no compatible positions for scene Proxy Impaled (dx0s97e4)
[17:14:09.865] [17984] [I] Validated Scenes, return 0/1 Scenes
[17:14:09.865] [17984] [I] Validated Scenes, return 1/1 Scenes
[17:14:09.870] [19788] [I] Actor 14 has no compatible positions for scene Proxy Impaled (dx0s97e4)

 

Disabling the death outcome seems to allow the sex scene to play, but it still flashed the "did not work" placard , and there were severe positioning issues that appeared to possibly be some kind of collision interaction since when I hit the reposition actors hotkey they were initially placed right but my character slowly floated out of position. I didn't observe this issue with scenes I started using the P+ matchmaker. Additionally, even when I set golden showers to 100% change, that animation did not play as part of the defeat scene. 

 

After further testing, I'm almost certain the alignment issue is collision related, because I could see ground objects (a mug, a shovel, and some other clutter) being pushed along the ground away from where the scene was happening. During that run, two of the three planned sex scenes did not play, and I observed the following in the SexlabUtil log:

 

[17:28:31.813] [33748] [I] Actor 14 has no compatible positions for scene Proxy SpoilsOfWar (0ow9v9bs)
[17:28:31.813] [33748] [I] Actor 14 has no compatible positions for scene ZapWriDoggy01Both (d273vqko)

 

I hope that helps with achieving compatibility!

 

I m placing vehicle objects and set the player to it. 
I think this is something that could be troublesome with SexlabP+ since the "Fix" prevents the Vehicle beeing setup.

Try the fix maybe. Or did you have it on?

Other than that I have no clue. Since it works with Sexlab 1.62 it is basically a Sexlab P+ issue and should maybe also be worked on there. 
I can neither research nor test this currently. 

Sexlab 1.62 is already messy enough... and at the moment it at least seems that there are even more problems now since reports are mostly SexlabP+ related. 
 

Posted (edited)

1)It seems like the wiggle chance is not configurable anymore in the mcm and it takes forever to get free. 

2)After acheron defeat if there are no actors found(it seems parsing is not 100% working) character is stuck in bleeding state. Workaround - defeat button(to unlock inventory) + healing via inventory. (Maybe it's OK if character is healing automatically.)

 

Otherwise it's much faster now in general. 

Edited by crajjjj
Posted
3 hours ago, crajjjj said:

1)It seems like the wiggle chance is not configurable anymore in the mcm and it takes forever to get free. 

 

I added a drop down menue with 6 different wiggle difficulty sets. Did you try them? Plus difficulty can be set for normal defeat and slavery seperatly. 

 

 

3 hours ago, crajjjj said:

2)After acheron defeat if there are no actors found(it seems parsing is not 100% working) character is stuck in bleeding state. Workaround - defeat button(to unlock inventory) + healing via inventory. (Maybe it's OK if character is healing automatically.)

 

From Naked Defeats side there should be always a "Get Up From Bleedout" even when no actors are found. But I still need to receive the event. 

does this happen alot? YOu could also try Debug Wheel Unstuck Player. 

 

3 hours ago, crajjjj said:

 

Otherwise it's much faster now in general. 

 

Posted

i have a problem where i dont even see the mod on the mcm it just doesnt appear and i have tried making a new game, deleting and redowloading the mod. So i wanted to know what i should do so that i can see it

 

Posted
12 minutes ago, lolfire said:

i have a problem where i dont even see the mod on the mcm it just doesnt appear and i have tried making a new game, deleting and redowloading the mod. So i wanted to know what i should do so that i can see it

 

 

I dont know. its a problem with your Mod Organizer or your Setup, nothing I can do from my side. Maybe hit google with it.

Posted (edited)
On 1/31/2025 at 7:14 PM, Nymra said:

 

As for Sexlab and Sexlab P+ 
I will deal with that when I switch to SE at some point. Sexlab is the biggest obstacle in development right now and I wish it would be possible to control it better. It is basically a helpless slumbering monster that keeps me from doing cool stuff, interferes with idles and scenes and its basic concept and the SLAL is so dated and simple that it trully makes porn videos  appear like a HBO series. My "Wishlist" for Sexlab is several pages long.... 
 

 

I'm not speaking with any kind of authority but there may be a chance P+ can address (or already has addressed) whatever issues you have with vanilla SexLab. It's in active daily development, has been heavily modernized, and the people working on it seem to be open to ensuring compatibility with a variety of mods so long as those mods properly utilize the P+ API. SLAL has also been superseded by SLSB, which may address whatever issues you have with SLAL.

 

I understand you're still on LE but the switch may make it easier for you to accomplish your goals with this mod.

Edited by noctred
Posted
5 minutes ago, Nymra said:

 

I dont know. its a problem with your Mod Organizer or your Setup, nothing I can do from my side. Maybe hit google with it.

I had forgotten to check the box in the plugins in mod organizer 2. So im really sry im kinda new to modding and thanks for helping me

 

Posted
13 hours ago, Nymra said:

 

I m placing vehicle objects and set the player to it. 
I think this is something that could be troublesome with SexlabP+ since the "Fix" prevents the Vehicle beeing setup.

Try the fix maybe. Or did you have it on?

Other than that I have no clue. Since it works with Sexlab 1.62 it is basically a Sexlab P+ issue and should maybe also be worked on there. 
I can neither research nor test this currently. 

Sexlab 1.62 is already messy enough... and at the moment it at least seems that there are even more problems now since reports are mostly SexlabP+ related. 
 

 

Hi Nymra, sorry for the delayed answer. I did have the P+ fixes turned on. So, I think there might be two intersecting issues here.

 

1) The "no positions found" think is something in the interface between NADE and P+. I tested the animations with the P+ native matchmaker and they all worked (no collision/positioning issues either) but they fail when NADE calls them. Not sure why, but I also haven't looked at any of the scripting stuff.

 

2) The positioning might be related to where I was testing (the Ratway) since it is a confined space. If I do some Skyrim tonight I will test again in a more open location (though obviously confined spaces like the Ratway might still have issues). 

 

I think item #1 is the real "game breaking" issue along with the spamming placards ("did not work" as well as the one about the PC not being essential on new game start).

 

I recognize that your situation is complicated by the new P+ technical approaches not being available in LE which makes development complicated, so please don't take anything here as a demand for features. I just really want NADE to be usable for my 2025 build since its feature set is the best thematic match for my world :) 

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