Frank_BR Posted January 21, 2025 Posted January 21, 2025 A bug that occurred when the companion was stuck in an out-of-sync yoke cell on some furniture was fixed. 1
Thingolf Posted January 22, 2025 Posted January 22, 2025 For some reason whenever I surrender the mod/action wont progress untill i press the consoler button. Shouldn`t the mod automatically move forwards on its own after I surrender?
Talesien Posted January 22, 2025 Posted January 22, 2025 25 minutes ago, Thingolf said: For some reason whenever I surrender the mod/action wont progress untill i press the consoler button. Shouldn`t the mod automatically move forwards on its own after I surrender? No, you are supposed to move to a "suitable" spot, then hit the action key to continue. It was on a timer in earlier versions, but that didn't work out.
Nymra Posted January 22, 2025 Author Posted January 22, 2025 28 minutes ago, Thingolf said: For some reason whenever I surrender the mod/action wont progress untill i press the consoler button. Shouldn`t the mod automatically move forwards on its own after I surrender? 1 minute ago, Talesien said: No, you are supposed to move to a "suitable" spot, then hit the action key to continue. It was on a timer in earlier versions, but that didn't work out. most likely this. If you tried to move to a spot and it still lags, try the "Lag Fix" option in the MCM/System page. Reminds me that I wanted to change the MCM to have the timer replaced by a drop down menu... (Unlimited Time/Off/Timer) so ppl can still go for a timer if they want. 1
Talesien Posted January 22, 2025 Posted January 22, 2025 22 hours ago, Min said: Yeah, absolutely possible. I built a devious follower integration. Here's an example of the personality I'm adding on to any npc that's currently a "Devious Follower": $personality = "{$dfName} is a pervert, though they initially hide this well. {$dfName}'s goal in becoming {$playerName}'s follower is to entrap them with debt that they owe {$dfName} from their fees, and eventually make {$playerName} their sex slave / pet. {$dfName} charges {$playerName} gold over time in exchange for their services, with an agreed daily payment schedule. {$dfName} has a good mix of being serious and flirty with {$playerName} and derives enjoyment from sexually teasing, spanking, and embarrassing her. {$dfName} is likely to use perverted means in their interactions if deemed appropriate. {$dfName} wants to continue adventuring and is more likely to talk about adventure and events going on than the arrangement with {$playerName} (Though {$dfName} should sometimes incorporate perverted elements into this).\n"; Here's the server side / php part of the integration: https://github.com/MinLL/MinAI/blob/main/minai_plugin/deviousfollower.php#L34 I wrote a modEvent based API for other loverslab folks to add integrations with without having to hard couple with the system / write php: https://github.com/MinLL/MinAI/blob/main/ModdersGuide.md - You should be able to do most things just via modEvents. Ok, so I've been poking around some more to see if I can get MinAI to work with NakedDefeat, so far I only found the minai_combatmanager script which has some logic for defeats, provided that SL defeat is active. Is that all there is or is there something in the php as well? 1
crajjjj Posted January 22, 2025 Posted January 22, 2025 Thinking out loud: instead (or in addition) of all the shenanigans with crawling and finding spot. Isn't it better to teleport to a punishment location where you can control the environment. Kinda bandits dragged you to prison sequence. Afterwards you can be released according to left to die scenario or tavern or similar. 2
Nymra Posted January 22, 2025 Author Posted January 22, 2025 10 minutes ago, Talesien said: Ok, so I've been poking around some more to see if I can get MinAI to work with NakedDefeat, so far I only found the minai_combatmanager script which has some logic for defeats, provided that SL defeat is active. Is that all there is or is there something in the php as well? I m working on an API for naked defeat to create some mod events that can configure and start Naked Defeat from outside (Acheron would be just the first mod to utilize it). As far as I understand MinAI would be able to use such mod events.
Nymra Posted January 22, 2025 Author Posted January 22, 2025 2 minutes ago, crajjjj said: Thinking out loud: instead (or in addition) of all the shenanigans with crawling and finding spot. Isn't it better to teleport to a punishment location where you can control the environment. Kinda bandits dragged you to prison sequence. Afterwards you can be released according to left to die scenario or tavern or similar. I like variety, so my first goal is to make Naked Defeat as "environmentally friendly" as possible. Meaning it should be possible to use it in almost any scenario inside of Skyrim (not included some mods that just cant work with other mods). Things like Floor placement and find spot are meant to achieve that. Aside of that I am working on creating a Database of Locations for SS++ which then can also be used as "Punishment spots" when the PC is defeated nearby. And I will make a very variable prison setting for each hold, also mining work and a more versatile farm slave. But working "on location" is tons of work and I slowly work on that in the background only. But the location based thing will never replace the primary Scenario idea. While I could add a MCM toggle for "move to Slavery Location" after Defeat at a certain % chance. 100% basically allowing you to ALWAYS have the scenario start on one of the preset locations (which will soon hit a hundred and more...) 1
Aetio Posted January 22, 2025 Posted January 22, 2025 how can I add Serana to Naked Defeat also diary of mine slaves are not register by naked defeat when I ask a slave to follow me
Talesien Posted January 22, 2025 Posted January 22, 2025 4 hours ago, Nymra said: I m working on an API for naked defeat to create some mod events that can configure and start Naked Defeat from outside (Acheron would be just the first mod to utilize it). As far as I understand MinAI would be able to use such mod events. Sounds good, but I'm currently more about 'defeat awareness'. Reading that script for the integration of SL defeat it mostly depends on some mod events. Basically the scripts checks for bleedout events and for the presence of SL defeat, than register for the following events: RegisterForModEvent("DefeatPostAssault", "OnDefeat") RegisterForModEvent("da_StartRecoverSequence", "OnDefeatRecoverSequence") RegisterForModEvent("AnimationEnd_Defeat", "OnDefeatAnimationEnd") I assume there should be something similar in ND? Looks like the LLM gets feed info if a fight is won, lost or if some parts members entered bleedout. Not sure if it gets any specific info on what happened if the fight was lost, didn't see anything to that end nor do I use SL defeat.
Talesien Posted January 22, 2025 Posted January 22, 2025 11 minutes ago, Aetio said: how can I add Serana to Naked Defeat also diary of mine slaves are not register by naked defeat when I ask a slave to follow me Serana should register automatically, even with SDA that worked fine for me. As for DoM slaves, are those actually followers, like belonging to the potentialfollowerfaction?
Min Posted January 22, 2025 Posted January 22, 2025 (edited) 7 hours ago, Talesien said: Ok, so I've been poking around some more to see if I can get MinAI to work with NakedDefeat, so far I only found the minai_combatmanager script which has some logic for defeats, provided that SL defeat is active. Is that all there is or is there something in the php as well? The defeat integration is pretty rudimentary at the moment - The minai_CombatManager script + the custom logic on the server side to handle those different types of events (And stop the default CHIM end of combat events) is what that integration consists of. It could definitely use expanding, but it works reasonably well given how simple it is. The LLM does a pretty good job inferring "what should happen next" depending on the situation. CHIM is aware of all vanilla dialogue happening in-game, so if you have mods that make bandits make threats (like babodialogue), the llm will play off of that after defeating you. Also, you can obviously tweak the personalities of "bandits" and such to make them more prone to roleplaying in certain ways, or inject that sort of context into all enemy combatants. Edited January 22, 2025 by Min
Aetio Posted January 23, 2025 Posted January 23, 2025 16 hours ago, Talesien said: Serana should register automatically, even with SDA that worked fine for me. As for DoM slaves, are those actually followers, like belonging to the potentialfollowerfaction? Thanks for the reply. Probably a mod conflict as I use several mods for Serana. For DoM slaves don't know how to check if they have the potentialfollowerfaction flag but yeah they are not normal followers as one has to tell the slaves to use weapon, follow and fight.
Talesien Posted January 23, 2025 Posted January 23, 2025 1 hour ago, Aetio said: Thanks for the reply. Probably a mod conflict as I use several mods for Serana. For DoM slaves don't know how to check if they have the potentialfollowerfaction flag but yeah they are not normal followers as one has to tell the slaves to use weapon, follow and fight. If they are not regular followers there is little hope to get them to work. You can try to enter them directly in the follower management (systempage in the mcm, you could try that with Serana too), if that fails ... it's a fringe case and followers are difficult enough to work with, adding regular NPC's controlled by some custom 'AI' into the mix probably add a whole new layer of complexity.
Nymra Posted January 23, 2025 Author Posted January 23, 2025 2 hours ago, Aetio said: Thanks for the reply. Probably a mod conflict as I use several mods for Serana. For DoM slaves don't know how to check if they have the potentialfollowerfaction flag but yeah they are not normal followers as one has to tell the slaves to use weapon, follow and fight. you could try this: K + while weapon drawn + sneaking + aiming at NPC (draw your weapon, go to sneak and then aim at one of the NPCs you want as follower -> press K) It forces the Naked Defeat Follower Faction on the NPC. Make sure it registers to the page in MCM Naked Defeat / System
Nymra Posted January 23, 2025 Author Posted January 23, 2025 (edited) Edited January 26, 2025 by Nymra
Nymra Posted January 23, 2025 Author Posted January 23, 2025 Does this work? Just finished the first Step of the Simple Slavery Feature. - up to two followers will be bound next to you - player has expressions and moans future updates will bring maybe fucking scenes in the cage before auction. Also maybe a slavers on the road scenario. https://ibb.co/G724nVY 4
Aetio Posted January 24, 2025 Posted January 24, 2025 21 hours ago, Nymra said: you could try this: K + while weapon drawn + sneaking + aiming at NPC (draw your weapon, go to sneak and then aim at one of the NPCs you want as follower -> press K) It forces the Naked Defeat Follower Faction on the NPC. Make sure it registers to the page in MCM Naked Defeat / System I'm probably doing something wrong as when I follow your instructions my pc just changes hair styles. It does not register the npc to the mcm system. Thanks great mod
Nymra Posted January 24, 2025 Author Posted January 24, 2025 2 hours ago, Aetio said: I'm probably doing something wrong as when I follow your instructions my pc just changes hair styles. It does not register the npc to the mcm system. Thanks great mod might work better in the next update. I think sometimes the hotkey priority was not working. No matter what, I will work on making it possible to register any NPC at least as a Naked Defeat Follower one way or another.
Guest Posted January 24, 2025 Posted January 24, 2025 2 hours ago, Aetio said: I'm probably doing something wrong as when I follow your instructions my pc just changes hair styles. It does not register the npc to the mcm system. Thanks great mod Serana rarely is registered as a follower for me. What has always worked for me: equip a weapon - go into first person - place cursor (aim point) on Serana - hit "K" key. Never fails for me. I don't go into sneak mode. Hope this helps.
Guest Posted January 24, 2025 Posted January 24, 2025 17 hours ago, Nymra said: what is the issue with images all of a sudden? Invalid dimensions??!! Small FYI - I have used the reworked auction location. Scrab I believe. Very stable for me. I will test the location with the new update when released and let you know.
Nymra Posted January 24, 2025 Author Posted January 24, 2025 1 hour ago, TFor2 said: Small FYI - I have used the reworked auction location. Scrab I believe. Very stable for me. I will test the location with the new update when released and let you know. Should work well with this feature since there is enough room for everything.
Nymra Posted January 24, 2025 Author Posted January 24, 2025 4 hours ago, Aetio said: I'm probably doing something wrong as when I follow your instructions my pc just changes hair styles. It does not register the npc to the mcm system. Thanks great mod 1 hour ago, TFor2 said: Small FYI - I have used the reworked auction location. Scrab I believe. Very stable for me. I will test the location with the new update when released and let you know. In fact I messed up lol.... somehow I excluded sneaking accidently.... so in fact I need to change the description, since now ppl would be used to it anway. try aiming at a NPC with your weapon out then, no sneaking.... and then press K. Sigh ^^
Aetio Posted January 24, 2025 Posted January 24, 2025 21 minutes ago, Nymra said: In fact I messed up lol.... somehow I excluded sneaking accidently.... so in fact I need to change the description, since now ppl would be used to it anway. try aiming at a NPC with your weapon out then, no sneaking.... and then press K. Sigh ^^ Thanks everyone adding followers to Naked Defeat works. Weapon equipped aim at follower then press K.
Talesien Posted January 24, 2025 Posted January 24, 2025 2 hours ago, TFor2 said: Small FYI - I have used the reworked auction location. Scrab I believe. Very stable for me. I will test the location with the new update when released and let you know. The reworked slave markets sadly comes with a number of drawbacks (i.e. all mods that expect certain markers will struggle, it's not out of spite that Hex does not have the owner appear in the reworked auction hall, it's because of incompatibility). That aside, I don't really agree with the slave cage now being all dark, buyers will likely want to inspect what is still going to be sold. Yes, it makes the atmosphere more scary, but it's slave market. It's about business, not about scaring the slaves. @NymraShould work, aye, but since the 'stage' is wider, in the reworked hall, those followers (I assume?) might end up with their feet in the ground.
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