Nymra Posted January 13, 2025 Author Posted January 13, 2025 13 minutes ago, crajjjj said: Hi @Nymra, it's cool you are back. Hate to ask but I'm still looking forward for the acheron compatibility that was almost working back in time. Thanks in advance and happy new year. hey, yeah, did not forget about it. I still have the scripts, just did not have the time and energy to continue developing it. I will try to get a new version setup for testing soon, I PM you when I include another Acheron go! (its still planned to make it work, sooner or later. I have not abandonned it ) Btw: did you ever get to make a patch for LE for conditional expressions? I think I had it still "reset expressions" during naked defeat and also I think sex.
i supremacy Posted January 13, 2025 Posted January 13, 2025 i cant for the life of me get the mcm to show up at all... any ideas? its a new game, tried the consol command, mcm kicker mod, skyui reborn. nothing shows up
snowmanjj Posted January 13, 2025 Posted January 13, 2025 20 hours ago, Nymra said: In theory should be possible to make it compatible. Meaning the Dirt and Blood mod can work with ModEvents. I ll disable the warning, I think it was an oversight anyway. Looking forward to the latest version, thanks for the reply!
crajjjj Posted January 14, 2025 Posted January 14, 2025 1 hour ago, Nymra said: hey, yeah, did not forget about it. I still have the scripts, just did not have the time and energy to continue developing it. I will try to get a new version setup for testing soon, I PM you when I include another Acheron go! (its still planned to make it work, sooner or later. I have not abandonned it ) Btw: did you ever get to make a patch for LE for conditional expressions? I think I had it still "reset expressions" during naked defeat and also I think sex. Pls share the CEE papyrus logs. When I looked last time it shoulda have been working OK, so more analysis needed. Specifically if logs about suspension and resuming are there.
Nymra Posted January 14, 2025 Author Posted January 14, 2025 hmmmm, i MIGHT just have found out why the followers kept running away.... was really worth digging into the stuff I did back when I started. Lots of scripts can be done differently now, by me at least ^^ Also added lots of new poses and furnitures for the followers, just doing some more testing and I might relase a BETA in the Thread soon... 1
Talesien Posted January 14, 2025 Posted January 14, 2025 (edited) 1 hour ago, Nymra said: hmmmm, i MIGHT just have found out why the followers kept running away.... was really worth digging into the stuff I did back when I started. Lots of scripts can be done differently now, by me at least ^^ Also added lots of new poses and furnitures for the followers, just doing some more testing and I might relase a BETA in the Thread soon... Sound promising, can't wait. You should, one of these days, also set you a clear goal that can be achieved in the foreseeable future and release a new full version, once achieved. Those patches get a little out of hand and are somewhat confusing to people new to, or somewhat inexperienced in, modding. Edited January 14, 2025 by Talesien
puttputt77 Posted January 14, 2025 Posted January 14, 2025 I have an issue that when I use this mod together with I am glad you are here mod. When I get defeated with naked defeat on and then at a later time hug my follower I get the death hug. It should have been fixed with the USSEP mod but it still happens. Is there any known solution for this.
belegost Posted January 14, 2025 Posted January 14, 2025 I seem to experience a soft lock whenever the character is defeated by traps but there are no enemies around to progress to scenario and/or they are excluded. The character never recovers form defeated state and reload is mandatory.
Nymra Posted January 14, 2025 Author Posted January 14, 2025 44 minutes ago, belegost said: I seem to experience a soft lock whenever the character is defeated by traps but there are no enemies around to progress to scenario and/or they are excluded. The character never recovers form defeated state and reload is mandatory. I think the next version should fix that.
sa_rua Posted January 15, 2025 Posted January 15, 2025 @NymraHello, respected mod creators and users, my version is 4-95-5. I have searched through MCM but couldn't find an option to make the character bleed and die, so I am unable to use the death ending mod properly. The settings in the current version of MCM seem to be inconsistent with the description, for example, there is no "MCM>Naked Defeat>Defeat>Kill Player on Bleedout". I am currently at a loss, please help me. Thank you
Nymra Posted January 15, 2025 Author Posted January 15, 2025 2 hours ago, sa_rua said: @NymraHello, respected mod creators and users, my version is 4-95-5. I have searched through MCM but couldn't find an option to make the character bleed and die, so I am unable to use the death ending mod properly. The settings in the current version of MCM seem to be inconsistent with the description, for example, there is no "MCM>Naked Defeat>Defeat>Kill Player on Bleedout". I am currently at a loss, please help me. Thank you I m working on it. Currently it seems not possible to really disable bleedout as it was intended, sadly. Dunno if it will make it in the next update, tho, but it will definatly be changed/fixed in the near future. 1
sa_rua Posted January 15, 2025 Posted January 15, 2025 2 minutes ago, Nymra said: 我正在努力。目前似乎无法真正按照预期禁用流血,真遗憾。 不知道下次更新是否会实现,但肯定会在不久的将来更改/修复。 I am glad to receive your reply, and I am looking forward to your mod and updates. Best wishes.
Nymra Posted January 15, 2025 Author Posted January 15, 2025 WANTED - Slavery Locations! I am constantly looking for nice Locations to send the PC to via Simple Slavery. This seems to be easy at first, but is alot more complex than I thought. So if you want to help, this is how I can check and possibly add YOUR favourite Locations to the Naked Defeat Simple Slavery outcome locations. What I need: - ID (not baseID) of an X-Marker, X-Marker Heading, Idlemarker or Static (a rug, a piece of floor) - IDEAL is always an X-Marker/X-Marker Heading - the type (if its a marker or static, important since they are handled different - the marker HAS to be from Skyrim.esm or DLC, not mod added - name of the location (House, Cave etc.) where the marker is in. Rules: - the marker has to be in a location where there is enough space for the Player and 2 Followers. I will check the locations of course, but just try not to send narrow places - the marker has to be in a location where you can actually get out of (some are locked) - no locations where quests start or have important quest NPC etc. we dont want to break stuff - Ideally Indoor, but not exclusivly Example: Whiterun Bannered Mare Static (Rug) ID 000C8FD5 Whiterun Drunken Huntsman XMarker ID 0009D5CD How To: If you found a nice place in your travels, save the game and exit In skyrim.ini set this from 0 to 1: [Display] bShowMarkers=1 Save the game, look for markers/statics, open console, click on them, note the ID then use "Player.MoveTo ID" to test if it works (sometimes console pick can be messy, try to move up close) IMPORTANT: I appreciate every help you can give me, but I will give no guarantee that I add every location provided. Dont waste hours for 100 locations, better look for 3-4 and send them to me so we can work together and then more later. Locations I already added: Most Inns Most Bandit Caves And yes, I also take Falmer/Undead/Troll/Vampire/Necro etc. Locations. I will add a "Monster Auction" at some point, basically a built in small scene where you are traded between monsters/undead/Necros etc. Thank you!
Talesien Posted January 15, 2025 Posted January 15, 2025 One detail, the crawling animation does not appear to work with Pandora, sadly enough. Not sure why that is, but it stopped working every since I went to Pandora. Retested with a different profile using Nemesis (otherwise the LO was identical) and it worked.
Talesien Posted January 15, 2025 Posted January 15, 2025 23 minutes ago, Nymra said: WANTED - Slavery Locations! I am constantly looking for nice Locations to send the PC to via Simple Slavery. This seems to be easy at first, but is alot more complex than I thought. So if you want to help, this is how I can check and possibly add YOUR favourite Locations to the Naked Defeat Simple Slavery outcome locations. What I need: - ID (not baseID) of an X-Marker, X-Marker Heading, Idlemarker or Static (a rug, a piece of floor) - IDEAL is always an X-Marker/X-Marker Heading - the type (if its a marker or static, important since they are handled different - the marker HAS to be from Skyrim.esm or DLC, not mod added - name of the location (House, Cave etc.) where the marker is in. Rules: - the marker has to be in a location where there is enough space for the Player and 2 Followers. I will check the locations of course, but just try not to send narrow places - the marker has to be in a location where you can actually get out of (some are locked) - no locations where quests start or have important quest NPC etc. we dont want to break stuff - Ideally Indoor, but not exclusivly Example: Whiterun Bannered Mare Static (Rug) ID 000C8FD5 Whiterun Drunken Huntsman XMarker ID 0009D5CD How To: If you found a nice place in your travels, save the game and exit In skyrim.ini set this from 0 to 1: [Display] bShowMarkers=1 Save the game, look for markers/statics, open console, click on them, note the ID then use "Player.MoveTo ID" to test if it works (sometimes console pick can be messy, try to move up close) IMPORTANT: I appreciate every help you can give me, but I will give no guarantee that I add every location provided. Dont waste hours for 100 locations, better look for 3-4 and send them to me so we can work together and then more later. Locations I already added: Most Inns Most Bandit Caves And yes, I also take Falmer/Undead/Troll/Vampire/Necro etc. Locations. I will add a "Monster Auction" at some point, basically a built in small scene where you are traded between monsters/undead/Necros etc. Thank you! Will we also get the option to disable locations (a json or similar would be fine, no need to clutter the MCM with that)? Most bandit locations for example never worked for me, for one reason or another some of the bandits always aggro me.
Nymra Posted January 15, 2025 Author Posted January 15, 2025 (edited) 19 minutes ago, Talesien said: One detail, the crawling animation does not appear to work with Pandora, sadly enough. Not sure why that is, but it stopped working every since I went to Pandora. Retested with a different profile using Nemesis (otherwise the LO was identical) and it worked. hmm, no idea sadly. if nobody wraps his head around this (I could add a compatibility script easily) I could fix this. 16 minutes ago, Talesien said: Will we also get the option to disable locations (a json or similar would be fine, no need to clutter the MCM with that)? Most bandit locations for example never worked for me, for one reason or another some of the bandits always aggro me. I think I add MCM options for groups of locations (Bandits/Farms/Inns/PublicStreet/etc.) and yeah, at some point a detailled option via JSON, yes. There were only 3 bandit locations in the current version I think, Redoran, White River watch and the other near Redoran, Something retreat? Mod added actors might sometimes missbehave, but the problem you describe was a different one I think and I possibly solved this already. Next update has a dozen Bandit Locations and they shoouuuld work fine, fingers crossed ^^ EDIT: I also plan on a soft depenceny and working with SD Cages from Inte. As soon as I find out how to look doors via script. THen I can put the PC inn and every time there is fucking the PC gets 1 Lockpick or sth... Edited January 15, 2025 by Nymra
Talesien Posted January 16, 2025 Posted January 16, 2025 4 hours ago, Nymra said: EDIT: I also plan on a soft depenceny and working with SD Cages from Inte. As soon as I find out how to look doors via script. THen I can put the PC inn and every time there is fucking the PC gets 1 Lockpick or sth... Sounds ... interesting, just be aware there are mods out there that add lock picking spells. Not sure they can be prevented from working, perhaps defeat those together with teleportation magic and add a magicka draining collar or tattoo (aka check with SLS or Licenses how those deal with mage types). As for the bandits, aye it is likely mod added ones. What I found though is that they behave perfectly normal (i.e. non-aggressive) if the PC is in the bandit faction. So perhaps adding the PC to those factions temporarily would be a more reliable way than calm scripts.
Nymra Posted January 16, 2025 Author Posted January 16, 2025 seems I also finally "fixed" the essential thingy... meaning, the "NoEssentialPlayer" should work now finally, allowing to play with real death/reload. I also included a check and brute force to try to keep other mods from re enabling player essential (latter needs testing tho and in general only a bad workaround). Plus the "Abort All" Debug hotkey seems to work now finally too, just polishing it some more. Cant rule out yet that in some cases it can still bug out. 2
lovalter Posted January 16, 2025 Posted January 16, 2025 On 1/13/2025 at 7:52 AM, Nymra said: Small preview: - tons of small bugs fixed - added dozens of new locations for SS outcomes (mostly bandits and inn locations) - added dozens of new furnitures from ZAP Framework - improved followerposes and handling (still only 2 main followers tho. will add full support for up to 5 later as soon as everything is ready....) - improved spawning actor system (actors will spawn less prominent now, also added more variety), want to add follower crawling and washing etc. most other stuff is sadly not for the public yet, but I m working on a trap system (hooking to a devious chests), which requires a patched version of mine for the chests to work, tho. ---> trigger death, rape, naked curse, tentacles and more on looting chests, bodies and containers my main goal before the release is improving the starting scene somewhat... NymBeta has new features too, more hotkeys for clothing (equip random outfit fast, strip naked, also dressing and stripping are both fully animated now) For the traps, take a look at TNTR from baka, has some very nice traps and animations. New update sounds extremely cool, really hoping it works with p+🙏 1
Nymra Posted January 16, 2025 Author Posted January 16, 2025 8 hours ago, lovalter said: For the traps, take a look at TNTR from baka, has some very nice traps and animations. New update sounds extremely cool, really hoping it works with p+🙏 does Sexlab P+ offer anything else but increased speed? any new features? I have tons of mods using Sexlab and I m kinda worried most of them wont work anymore. I put alot of work in my "sexlab voices mod", increasing voice file count to 80 from 15... etc. etc.
crajjjj Posted January 16, 2025 Posted January 16, 2025 (edited) 29 minutes ago, Nymra said: does Sexlab P+ offer anything else but increased speed? any new features? I have tons of mods using Sexlab and I m kinda worried most of them wont work anymore. I put alot of work in my "sexlab voices mod", increasing voice file count to 80 from 15... etc. etc. Kinda lots of things.But are you on SE already? Edited January 16, 2025 by crajjjj
Nymra Posted January 16, 2025 Author Posted January 16, 2025 11 minutes ago, crajjjj said: Kinda lots of things.But are you on SE already? I m looking for reasons to switch seems some core mods are available now. TTS voiced player kept me on LE primarily, a dynamic mod that makes the PC speak with Windows machine voice. But I think now there is a similar mod for SE. I also wonder if SE is the best choice or if switching to AE directly would be more viable, considering I think most SE mods are AE compatible? Gathering pros and cons for a most likely weeks long endeavour ....
lovalter Posted January 16, 2025 Posted January 16, 2025 5 minutes ago, Nymra said: I m looking for reasons to switch seems some core mods are available now. TTS voiced player kept me on LE primarily, a dynamic mod that makes the PC speak with Windows machine voice. But I think now there is a similar mod for SE. I also wonder if SE is the best choice or if switching to AE directly would be more viable, considering I think most SE mods are AE compatible? Gathering pros and cons for a most likely weeks long endeavour .... Switching to AE is the play, pretty much all mods got updated. As for p+, the vast majority of mods work out of the box, and there is a voice overhaul in the works. Right now the main benefits are instant scenes and auto schlong alignment, and the former alone was enough to get me to upgrade, but I digress. Even if not planning to use it yourself, as far as I remember the thing that breaks this mod is pretty minor so it would be a (hopefully) small task to make it compatible 😁
Aerissa Posted January 16, 2025 Posted January 16, 2025 On 1/10/2025 at 3:42 PM, noctred said: Yep enabling the VR fix fixed the issue. Considering the symptoms, I don't think I would have ever tried that toggle myself. Thanks for the help and the amazing mod :] Can confirm, had the exact same issue, toggling the VR fix on in the MCM seems to have solved it. Thanks noctred and Nymra!
Nymra Posted January 16, 2025 Author Posted January 16, 2025 6 minutes ago, Aerissa said: Can confirm, had the exact same issue, toggling the VR fix on in the MCM seems to have solved it. Thanks noctred and Nymra! can you describe the symptoms again and the mod connected to it? Might add it to the mod description and the name of the VR fix in the MCM.
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