huhyeahso Posted January 9, 2025 Posted January 9, 2025 what other than devious devices 5.2.7 do i have to instal to get devices equiped after defeat? Theres a lot of different stuff like DD NG and DDe, not sure wich are necessary and its not working for me.
Nymra Posted January 9, 2025 Author Posted January 9, 2025 1 hour ago, huhyeahso said: what other than devious devices 5.2.7 do i have to instal to get devices equiped after defeat? Theres a lot of different stuff like DD NG and DDe, not sure wich are necessary and its not working for me. you need DDe to make the DD scenario of Naked Defeat work. It also does not trigger 100% of the times. To test it, get Devious Devices Equip and all Depencendies, including DD framework Then go to Naked defeat MCM and in Aftermath set Captivity Chance to 100% and DD weight to 100. This shooould work if Devious Devices Equip was not changed AGAIN ....
Nymra Posted January 9, 2025 Author Posted January 9, 2025 41 minutes ago, huhyeahso said: Its still not working what version of DDe should i have? the latest? I get a prompt they are equiping DD items and i can press the wiggle ey but no animation is happening (i ran fnis and bodyslide). In the console is says DDe could not make a new outfit. Does DDe work at all? Did you try to work with the mod, making outfits, equipping them? The mod needs outfits to work. It uploaded these on the main page "for starters" Naked Defeat - EXTRA - DDe (all versions) Outfits (LE+SE).7z See if they appear in DDe and if you can equip them.
noctred Posted January 10, 2025 Posted January 10, 2025 I'm running into a bizarre issue. Every time Naked Defeat starts a SexLab animation from bleedout or public punishment, and if I have freecam active, my character begins to drift away from the other actors in the scene. She might slide across the ground, or float straight up towards the sky, or otherwise just bounce away from the scene. If I have auto-toggle freecam in SL enabled, this starts happening immediately on scene start. If I don't, the scene is fine until I manually enter freecam, and then it starts happening. If I try to realign the actors using any of the SL alignment hotkeys, my character snaps back into place and them immediately starts drifting again. However, I can fix it by using SL's 'move scene location' function - default hotkey ']'. Once I do that, the scene is totally fine even in freecam, so I guess technically there's an easy workaround. This *only* happens with animations started by Naked Defeat. It doesn't happen with animations started by any other mod in my load order. It also seems to happen with any and all animations - I have too many to test them all but I went through probably a couple dozen from different authors. It's 100% reproducible. I found one other instance of a person complaining about this here and they also cite ND, along with one Nexus mod I don't use. I've attached a video sample if that helps - initially it's just me realigning and then at around 30 sec I do a quick move scene location and all is good. I'm on AE 1.6.1170, SL P+ 2.12.0 (which I believe should now be compatible with ND), and I use FNIS. Thanks. wat.7z
Nymra Posted January 10, 2025 Author Posted January 10, 2025 6 hours ago, noctred said: I'm running into a bizarre issue. Every time Naked Defeat starts a SexLab animation from bleedout or public punishment, and if I have freecam active, my character begins to drift away from the other actors in the scene. She might slide across the ground, or float straight up towards the sky, or otherwise just bounce away from the scene. If I have auto-toggle freecam in SL enabled, this starts happening immediately on scene start. If I don't, the scene is fine until I manually enter freecam, and then it starts happening. If I try to realign the actors using any of the SL alignment hotkeys, my character snaps back into place and them immediately starts drifting again. However, I can fix it by using SL's 'move scene location' function - default hotkey ']'. Once I do that, the scene is totally fine even in freecam, so I guess technically there's an easy workaround. This *only* happens with animations started by Naked Defeat. It doesn't happen with animations started by any other mod in my load order. It also seems to happen with any and all animations - I have too many to test them all but I went through probably a couple dozen from different authors. It's 100% reproducible. I found one other instance of a person complaining about this here and they also cite ND, along with one Nexus mod I don't use. I've attached a video sample if that helps - initially it's just me realigning and then at around 30 sec I do a quick move scene location and all is good. I'm on AE 1.6.1170, SL P+ 2.12.0 (which I believe should now be compatible with ND), and I use FNIS. Thanks. wat.7z 34.15 MB · 0 downloads hmm, this is very odd. I never had anything like that ever occur to me. I have had issues with my PC walking without me wanting him to, when I used alt+tab etc. but never related to sexlab. I had issues with my camera beeing stuck in "move" mode, meaning as soon as I went into free camera it started moving. Nothing looks like the stuff in the image tho.... hmm. Sadly, I cannot give any advice on the matter. Just curious: see if you enabled "Scene Protectors" in Aftermath Optons -> Whipping - try enabling the VR spinning fix in MCM system, maybe the issue is related. Does this issue also happen with normal Sexlab 1.62 whatever? Meaning this could still be another Sexlab P+ issue. if you have any further findings on this keep me informed. I looked at my scripts but I did not see anything suspicious that could be related... (which does not mean there is nothing in my scripts. I happily update it when needed). 1
SimsSims111 Posted January 10, 2025 Posted January 10, 2025 Hey there. Nice to see you back again! There is a question I've got, and sorry if it was asked before - is there any chance to add configuration for factions which are allowed for the defeat outcome? For example, only have the mod trigger on defeat by bandits and not other factions depending on what one sets up in the MCM. Reason I'm asking is mainly the support from SS for this mod which had a few strange handoffs so far. So being able to select which factions (and as such locations) would be suitable for that would be neat.
Nymra Posted January 10, 2025 Author Posted January 10, 2025 (edited) 48 minutes ago, SimsSims111 said: Hey there. Nice to see you back again! There is a question I've got, and sorry if it was asked before - is there any chance to add configuration for factions which are allowed for the defeat outcome? For example, only have the mod trigger on defeat by bandits and not other factions depending on what one sets up in the MCM. Reason I'm asking is mainly the support from SS for this mod which had a few strange handoffs so far. So being able to select which factions (and as such locations) would be suitable for that would be neat. I dont know if I will ever filter for factions that much. I noticed Mod added NPCs mostly ignore vanilla factions, making it a hard choice at times... As for the SS Scenarios: I already added like a dozen new bandit locations for the next update and will also add (later release tho maybe) toggles for location groups like: o Farm Slave o Public Slave (on city plazas) o Palace Slave (Jarl fuckmeat) o Bandit Slave (basically every bandit based location I can find in vanilla skyrim) o Tavern Slave o Vampire Meat o etc. So you could just toggle everything off and SS will always sell you to Naked Defeat Bandit Locations. Edited January 10, 2025 by Nymra 1
huhyeahso Posted January 10, 2025 Posted January 10, 2025 As far as i can tell the nade_outfits list is empty so nothing equips after defeat, did i miss something with the installation of "EXTRA DDE outfits" ? 1
noctred Posted January 10, 2025 Posted January 10, 2025 13 hours ago, Nymra said: hmm, this is very odd. I never had anything like that ever occur to me. I have had issues with my PC walking without me wanting him to, when I used alt+tab etc. but never related to sexlab. I had issues with my camera beeing stuck in "move" mode, meaning as soon as I went into free camera it started moving. Nothing looks like the stuff in the image tho.... hmm. Sadly, I cannot give any advice on the matter. Just curious: see if you enabled "Scene Protectors" in Aftermath Optons -> Whipping - try enabling the VR spinning fix in MCM system, maybe the issue is related. Does this issue also happen with normal Sexlab 1.62 whatever? Meaning this could still be another Sexlab P+ issue. if you have any further findings on this keep me informed. I looked at my scripts but I did not see anything suspicious that could be related... (which does not mean there is nothing in my scripts. I happily update it when needed). Yep enabling the VR fix fixed the issue. Considering the symptoms, I don't think I would have ever tried that toggle myself. Thanks for the help and the amazing mod :]
ravens96 Posted January 11, 2025 Posted January 11, 2025 On 1/10/2025 at 2:05 AM, Nymra said: Does DDe work at all? Did you try to work with the mod, making outfits, equipping them? The mod needs outfits to work. It uploaded these on the main page "for starters" Naked Defeat - EXTRA - DDe (all versions) Outfits (LE+SE).7z See if they appear in DDe and if you can equip them. Hi there. First off, loving your mod. It's a nice replacement for SL Defeat. I'm having the same issue. I will get a message saying the game is applying Devious Devices however none will appear and I will be left to struggle with no devices and no animations. I have tried your earlier steps with no success. nade_Outfits.json does show up in DDe, however it has 0 outfits? Am I doing something wrong? Thanks.
SimsSims111 Posted January 11, 2025 Posted January 11, 2025 On 1/10/2025 at 1:22 PM, Nymra said: I dont know if I will ever filter for factions that much. I noticed Mod added NPCs mostly ignore vanilla factions, making it a hard choice at times... As for the SS Scenarios: I already added like a dozen new bandit locations for the next update and will also add (later release tho maybe) toggles for location groups like: o Farm Slave o Public Slave (on city plazas) o Palace Slave (Jarl fuckmeat) o Bandit Slave (basically every bandit based location I can find in vanilla skyrim) o Tavern Slave o Vampire Meat o etc. So you could just toggle everything off and SS will always sell you to Naked Defeat Bandit Locations. Thanks for the reply! Sounds like it would basically achieve the same thing I was wondering about so its more than good enough for me - thanks.
Khara1066 Posted January 12, 2025 Posted January 12, 2025 (edited) Is it possible to make the mod work with "flower girls" mod I mean make it compatible with the mod,for people who use this mod. Or this will require a lot of work and not an easy task?! If that is possible and easy and not require a lot of work,I hope you make a patch for flower girls. Edited January 12, 2025 by Khara1066 1
Nymra Posted January 12, 2025 Author Posted January 12, 2025 On 1/11/2025 at 8:52 AM, ravens96 said: Hi there. First off, loving your mod. It's a nice replacement for SL Defeat. I'm having the same issue. I will get a message saying the game is applying Devious Devices however none will appear and I will be left to struggle with no devices and no animations. I have tried your earlier steps with no success. nade_Outfits.json does show up in DDe, however it has 0 outfits? Am I doing something wrong? Thanks. I am done with Devious Devices Equip... I tried to built on the SUM/DDe framework, but it seems that changes so often that the benefits are not worth the trouble... since DD 5 seems to work with soft dependencies I will switch to that instead... sadly, if you cannot make DDe work with the current version of naked defeat you either need to use an older version of DDe or dont use it at all atm. Sorry, DD integration was never am major part of Naked Defeat, but with DD 5 it will maybe finally be possible in a way that I like personally. Will take time tho...
Nymra Posted January 12, 2025 Author Posted January 12, 2025 38 minutes ago, Khara1066 said: Is it possible to make the mod work with "flower girls" mod I mean make it compatible with the mod,for people who use this mod. Or this will require a lot of work and not an easy task?! If that is possible and easy and not require a lot of work,I hope you make a patch for flower girls. This is not planned. sorry. (what is the benefit of flower girls anyway? :D)
snowmanjj Posted January 13, 2025 Posted January 13, 2025 Anyway that this could be compatible with Dirt Blood and Cum? Or maybe have an option to disable the Bathing in Skyrim function of the mod? about every 15 seconds the cell scan for public punishment informs me that i don't have Bathing in Skyrim installed and its rather annoying. Mod works fine nonetheless
Nymra Posted January 13, 2025 Author Posted January 13, 2025 2 hours ago, snowmanjj said: Anyway that this could be compatible with Dirt Blood and Cum? Or maybe have an option to disable the Bathing in Skyrim function of the mod? about every 15 seconds the cell scan for public punishment informs me that i don't have Bathing in Skyrim installed and its rather annoying. Mod works fine nonetheless In theory should be possible to make it compatible. Meaning the Dirt and Blood mod can work with ModEvents. I ll disable the warning, I think it was an oversight anyway.
BaDante Posted January 13, 2025 Posted January 13, 2025 (edited) @Nymra I'm just posting here to let you know about an interesting (small) problem i've been facing and which i fixed for myself. So, when playing custom races or Beast races you get extra base equipped slots like Tail, ears, yadayada - For me that's been the Erin Race by Acro For the combat stripping chances, these slots are apparently handled as "clothing" which meant they'd be "unequipped" every 2nd hit with a 50% chance modifier for me, although they were NOT actually unequipped, but i'm sure ND counted these as unequipped clothing, resulting in a bit of fun and frustration about "why the heck am i dying to hits on naked skin so much when i have the defeat on hit for naked skin on 5% chance? The other possibility is: Necklaces or Rings, but i'm sure you'd have these taken care of already - since the clothing strip option never stripped them from me. How did i fix it? I turned the clothing multiplier to 0% since i play heavy armor exclusively anyway, Issue completely disappeared after that. Edited January 13, 2025 by BaDante
Nymra Posted January 13, 2025 Author Posted January 13, 2025 2 hours ago, BaDante said: @Nymra I'm just posting here to let you know about an interesting (small) problem i've been facing and which i fixed for myself. So, when playing custom races or Beast races you get extra base equipped slots like Tail, ears, yadayada - For me that's been the Erin Race by Acro For the combat stripping chances, these slots are apparently handled as "clothing" which meant they'd be "unequipped" every 2nd hit with a 50% chance modifier for me, although they were NOT actually unequipped, but i'm sure ND counted these as unequipped clothing, resulting in a bit of fun and frustration about "why the heck am i dying to hits on naked skin so much when i have the defeat on hit for naked skin on 5% chance? The other possibility is: Necklaces or Rings, but i'm sure you'd have these taken care of already - since the clothing strip option never stripped them from me. How did i fix it? I turned the clothing multiplier to 0% since i play heavy armor exclusively anyway, Issue completely disappeared after that. hmm, this is strange. Naked Defeat Combat System only checks for the "main slots" (BODY, ARMS, LEGS, HEAD & CIRCLET) no matter which type they are. it doesent matter what kind of items you are wearing on other slots, they will never be hit or destroyed in combat (but maybe stripped during defeat): There are some hidden values tho... clothing is more likely to be stripped when attacks are spammed on you. Heavy Armor is immune to that. I will move all the hidden variables over to a specified option that enables/disables them completely since I think they can cause some confusion at times But they are too many and too complex to make an MCM option for every one of them. 1
Nymra Posted January 13, 2025 Author Posted January 13, 2025 Small preview: - tons of small bugs fixed - added dozens of new locations for SS outcomes (mostly bandits and inn locations) - added dozens of new furnitures from ZAP Framework - improved followerposes and handling (still only 2 main followers tho. will add full support for up to 5 later as soon as everything is ready....) - improved spawning actor system (actors will spawn less prominent now, also added more variety), want to add follower crawling and washing etc. most other stuff is sadly not for the public yet, but I m working on a trap system (hooking to a devious chests), which requires a patched version of mine for the chests to work, tho. ---> trigger death, rape, naked curse, tentacles and more on looting chests, bodies and containers my main goal before the release is improving the starting scene somewhat... NymBeta has new features too, more hotkeys for clothing (equip random outfit fast, strip naked, also dressing and stripping are both fully animated now) 2
BaDante Posted January 13, 2025 Posted January 13, 2025 24 minutes ago, Nymra said: hmm, this is strange. Naked Defeat Combat System only checks for the "main slots" (BODY, ARMS, LEGS, HEAD & CIRCLET) no matter which type they are. it doesent matter what kind of items you are wearing on other slots, they will never be hit or destroyed in combat (but maybe stripped during defeat): There are some hidden values tho... clothing is more likely to be stripped when attacks are spammed on you. Heavy Armor is immune to that. I will move all the hidden variables over to a specified option that enables/disables them completely since I think they can cause some confusion at times But they are too many and too complex to make an MCM option for every one of them. Does that mean the many other slots occupied by things like TAWOBA won't be stripped then? If it only checks for these slots? But also its weird then what was causing it, issue just poofed with clothing multiplier disabled. Any ideas or any way to send you a log to check?
BaDante Posted January 13, 2025 Posted January 13, 2025 idk why my message put what i wrote myself in the quote too but damn, weird
Nymra Posted January 13, 2025 Author Posted January 13, 2025 4 hours ago, BaDante said: idk why my message put what i wrote myself in the quote too but damn, weird In older Naked Defeat Versions ANY slot could be hit. I changed that to the main slots, also for reasons like you mentioned and to reduce complexity and possible script load. I dont remember exactly when I changed it. Maybe just try with the clothing again and see. and yeah, you can send me a log file, I m always curious (and might even be a bug on naked defeat side, I wont rule it out yet).
BaDante Posted January 13, 2025 Posted January 13, 2025 4 minutes ago, Nymra said: In older Naked Defeat Versions ANY slot could be hit. I changed that to the main slots, also for reasons like you mentioned and to reduce complexity and possible script load. I dont remember exactly when I changed it. Maybe just try with the clothing again and see. and yeah, you can send me a log file, I m always curious (and might even be a bug on naked defeat side, I wont rule it out yet). either a bug or MCM was slow with actually applying settings as it sometime can be (look at you, devious devices) How do i find/send you a log? Also while i understand not letting more slots be hit for compat reasons -> me sad now :c Just kidding, but i'd love something like a toggle for it! "Strip only base game armor slots? Strip DD, Tawoba, ETC. armor slots" It'd even make sense for the DD stuff, most of those things are leather and rope, don't tell me they wouldn't be cut by a blade lol. Of course that'll make people be like "but my devices! >:(" but then BOOM! You'll be like "Choose the other setting, Idiot!" AND tawoba horndogs like me get a lovely time. A WIN-WIN-WIN situation as i'd call it
Nymra Posted January 13, 2025 Author Posted January 13, 2025 1 hour ago, BaDante said: either a bug or MCM was slow with actually applying settings as it sometime can be (look at you, devious devices) How do i find/send you a log? Also while i understand not letting more slots be hit for compat reasons -> me sad now :c Just kidding, but i'd love something like a toggle for it! "Strip only base game armor slots? Strip DD, Tawoba, ETC. armor slots" It'd even make sense for the DD stuff, most of those things are leather and rope, don't tell me they wouldn't be cut by a blade lol. Of course that'll make people be like "but my devices! >:(" but then BOOM! You'll be like "Choose the other setting, Idiot!" AND tawoba horndogs like me get a lovely time. A WIN-WIN-WIN situation as i'd call it actually was planning something like that. But I opted to reduce complexity at first until I understand the underlying mechanics and implications more. In fact in a later stage I want Naked Defeat to be able to be used to get rid of devious devices, at least some of them, both in combat or by letting yourself getting raped. I am also working on adding "Naked Interaction" as a feature, allowing you to "play nice" or "taunt" the enemies with an action key (and most likely some audio files) to increase or decrease your leniency, which can result in a different outcome (play nice -> free earlier) -> (taunt them, be raped harder, but can also lead to worse outcomes (slavery/death) or make your enemies set you free and try to fight again) ... but ofc all in progress. 1
crajjjj Posted January 13, 2025 Posted January 13, 2025 Hi @Nymra, it's cool you are back. Hate to ask but I'm still looking forward for the acheron compatibility that was almost working back in time. Thanks in advance and happy new year.
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