Guest Posted September 9, 2024 Posted September 9, 2024 2 hours ago, Nymra said: btw I tested Follower Functionality. I set Bleedout Getup to 20 seconds and got both bleedout and critical hit defeats. Both variants work with all possible outcomes. I think about adding a scan for follower distance tho... sometimes followers get stuck somewhere back, leaving you invincible somehow (you would always just get back up). Another scenario is possibly moving a follower to the PC once the pC is down so that he defends the master directly, hmm m hmm .. Found some strange issue with Slavery btw. seems for me the calming and disabling of controls happens quite late all of a sudden, even when I did not change any code. will investigate further... Sharing information about the prior version follower settings. Worked perfectly for me for so long and then it didn't after I updated. When set to recover from bleedout, I simply stood up after 3-5 seconds. No potion, no healing, no action taken. Notification that I could recover was not consistent either. Simply back in the fight without any input and at full health. Older version from January, I had to take a potion to avoid defeat scenario after the prompt saying I could recover. If I took no action, defeat scenario with follower as well. Could have been that I loaded the new version mid game. I have restarted with the latest version and patch and will test. I don't have any logs to show from the old game. I disabled the feature as defeat stopped occurring when I had Serana with me. Maybe a code went missing like my panties. 🥰 Oh, Serana could not be added by name in the MCM or by using the K key when in the crosshair. She required the weapon drawn and "K" to work. Other followers the simple K seemed to work. Probably knew that already. Probably me but I won't move forward when I have a stuck follower or if they are slow. I fix it or wait. Always next to me as we adventure. For the aggressive fast player, I can see this as a valuable feature. Doesn't make sense to be saved by an NPC that isn't even in the fight with you.
Nymra Posted September 9, 2024 Author Posted September 9, 2024 34 minutes ago, TFor2 said: Sharing information about the prior version follower settings. Worked perfectly for me for so long and then it didn't after I updated. When set to recover from bleedout, I simply stood up after 3-5 seconds. No potion, no healing, no action taken. Notification that I could recover was not consistent either. Simply back in the fight without any input and at full health. Older version from January, I had to take a potion to avoid defeat scenario after the prompt saying I could recover. If I took no action, defeat scenario with follower as well. Could have been that I loaded the new version mid game. I have restarted with the latest version and patch and will test. I don't have any logs to show from the old game. I disabled the feature as defeat stopped occurring when I had Serana with me. Maybe a code went missing like my panties. 🥰 Oh, Serana could not be added by name in the MCM or by using the K key when in the crosshair. She required the weapon drawn and "K" to work. Other followers the simple K seemed to work. Probably knew that already. Probably me but I won't move forward when I have a stuck follower or if they are slow. I fix it or wait. Always next to me as we adventure. For the aggressive fast player, I can see this as a valuable feature. Doesn't make sense to be saved by an NPC that isn't even in the fight with you. Naked Defeat does not much. When you enter bleedout (or have a stripping hit) and go down it waits for the set timeframe. Ohter mods can interfere (most likely here) and make you get up early. Or Not at all. The feature worked for me, I tested it. I am currently investigating if it can somehow be broken and stay broken due to some values not beeing reset, but I try to do that for months now and never could reproduce any of the reported issues.
Alttofire Posted September 9, 2024 Posted September 9, 2024 I have a few questions I wanted to ask since I'm brand new to modding for skyrim special edition on the pc (I've only used mods on the xbox before this) and thought I would try this out this mod for my first go at it. I apologize if some of my questions are dumb, I'm still trying to figure out how everything works so I figured it better to just ask then trying to go in with less information. And if it helps to know I plan on using MO2 and only plan on using mods related to Naked Defeat as I don't want to overwhelm myself with too many mods to manage. So the questions I have are... 1. On steam I have the 1.6.640 version of skyrim installed currently. Should I update the game to be on the 1.6.1170 version or should I downgrade to 1.5.97? I only plan on using your Naked Defeat SE mod plus any other mods required to run it so I don't know which one would be better. 2. Do I need to use CBBE and a hair mod like KS Hairdos to get my player character to look like yours in the images for your Naked Defeat mod? 3. For the fuckbelts extra in downloads there are two different ones showing which is UUNP and BHUNP. Does it matter which one I choose since I will (probably) go with CBBE? 4. Do I need to download the Naked Defeat 4-81 patch and the Naked Defeat 4-95-3 patch or do I only download one or neither of them? Since I've never played with your mods before I don't know what I need to do in that regard. 5. Would I be able to use the two mods below to add more animations to your Naked Defeat mod or would that not work? https://www.loverslab.com/files/file/12948-funnybiz-slal-rape-redux/ https://www.loverslab.com/files/file/11056-billyys-slal-animations-rape-redux/
Nymra Posted September 9, 2024 Author Posted September 9, 2024 49 minutes ago, Alttofire said: I have a few questions I wanted to ask since I'm brand new to modding for skyrim special edition on the pc (I've only used mods on the xbox before this) and thought I would try this out this mod for my first go at it. I apologize if some of my questions are dumb, I'm still trying to figure out how everything works so I figured it better to just ask then trying to go in with less information. And if it helps to know I plan on using MO2 and only plan on using mods related to Naked Defeat as I don't want to overwhelm myself with too many mods to manage. So the questions I have are... 1. On steam I have the 1.6.640 version of skyrim installed currently. Should I update the game to be on the 1.6.1170 version or should I downgrade to 1.5.97? I only plan on using your Naked Defeat SE mod plus any other mods required to run it so I don't know which one would be better. Skyrim version is irrelevant. only thing to consider when installing Naked Defeat: BACKUP YOUR SAVEGAME. If you happen to dislike the mod it can corrupt your saves when on SE or later skyrim version. you could still just disable it completely and it will just lurk in your folder doing nothing. DO NOT UNTICK or REMOVE the ESP on an important save. 49 minutes ago, Alttofire said: 2. Do I need to use CBBE and a hair mod like KS Hairdos to get my player character to look like yours in the images for your Naked Defeat mod? body as you like. hairdos are nice because Naked Defeat can use your favourite hairdos to apply them during Defeat or you can randomly change them. 49 minutes ago, Alttofire said: 3. For the fuckbelts extra in downloads there are two different ones showing which is UUNP and BHUNP. Does it matter which one I choose since I will (probably) go with CBBE? depending on your body. they are from Amazing World of Bikini armor, so if you have that already you dont need anything else from my mod. 49 minutes ago, Alttofire said: 4. Do I need to download the Naked Defeat 4-81 patch and the Naked Defeat 4-95-3 patch or do I only download one or neither of them? Since I've never played with your mods before I don't know what I need to do in that regard. its all written down.... you need 4.80 FULL, 4.81 Patch and then the latest Patch Hotfix you find a bit further up in this thread (4.95.4) 49 minutes ago, Alttofire said: 5. Would I be able to use the two mods below to add more animations to your Naked Defeat mod or would that not work? https://www.loverslab.com/files/file/12948-funnybiz-slal-rape-redux/ https://www.loverslab.com/files/file/11056-billyys-slal-animations-rape-redux/ its the other way round, its highly recommended to use these packs both and even more. I use animations from all SLAL packs that exist in this mod. Billyy, Anubs, FunnyBiz, Milky, Psyche, etc. etc. worth it to get all of them.
Guest Posted September 9, 2024 Posted September 9, 2024 (edited) 8 hours ago, Alttofire said: I have a few questions I wanted to ask since I'm brand new to modding for skyrim special edition on the pc (I've only used mods on the xbox before this) and thought I would try this out this mod for my first go at it. I apologize if some of my questions are dumb, I'm still trying to figure out how everything works so I figured it better to just ask then trying to go in with less information. And if it helps to know I plan on using MO2 and only plan on using mods related to Naked Defeat as I don't want to overwhelm myself with too many mods to manage. So the questions I have are... 1. On steam I have the 1.6.640 version of skyrim installed currently. Should I update the game to be on the 1.6.1170 version or should I downgrade to 1.5.97? I only plan on using your Naked Defeat SE mod plus any other mods required to run it so I don't know which one would be better. 2. Do I need to use CBBE and a hair mod like KS Hairdos to get my player character to look like yours in the images for your Naked Defeat mod? 3. For the fuckbelts extra in downloads there are two different ones showing which is UUNP and BHUNP. Does it matter which one I choose since I will (probably) go with CBBE? 4. Do I need to download the Naked Defeat 4-81 patch and the Naked Defeat 4-95-3 patch or do I only download one or neither of them? Since I've never played with your mods before I don't know what I need to do in that regard. 5. Would I be able to use the two mods below to add more animations to your Naked Defeat mod or would that not work? https://www.loverslab.com/files/file/12948-funnybiz-slal-rape-redux/ https://www.loverslab.com/files/file/11056-billyys-slal-animations-rape-redux/ I'm sure you will get many responses but here are a few of mine. 1. If you loaded Skyrim from steam, you should be at the latest game version by default. It is possible to downgrade to 1.6.640 but that requires a specific process. I am on 1.6.640 and have not issues with ND in general. I would think ND will work with the new game version. Other users will need to provide their experiences. 2. When thinking about bodies, that is more than just adding CBBE especially if you want physics (moving hair, moving breasts). Here is a link to a mod list on Lovers Lab. This is a step by step process for a completly modded game on the latest game version. It includes multiple sections and has a small Sex mod section. I would suggest looking at the Physics, PC, Sex Mods, and Final section (Pandora) is suggested as the animation engine instead of the FNIS and Nemesis combination that I use. Your decision here. The load order from this mod list is tested and proven and seems to work very well if you want to think about using it for that. NOTE OF Caution: If you are new to modding, This guide will get you to a beautiful game with many features if you look beyond the listed sections but it is a deep rabbit hole that never ends if you decide to mod heavily. Also your PC capabilities need to be considered. My roommate set my game up based on hers or I would have been lost. I am still adding mods to it. 3. For CBBE based bodies, I think the UNP is what you need. BHUNP is an alternative body to CBBE. Others may know more. You may not need it however. I think ND comes with it's own. 4. You need 4 files ( I think). Three are in the download section. 4.80, 4.81, 4.95.3, and the 4.95.3hotfix a few pages back in this forum. The last two should be merged together on the next update. (load in that order in your game. Follow Nymra's guidance on this. I loaded the last two as I was not sure if one was a replacer or a patch.) 5. There are many animation packs out there. Nymra created the perfect list of animation packs to load a few days ago in a post. Anubs and Billys SLAL is a good start. I found FBusiness to be rather rough looking animations and too large of a file for me. Your choice but I'd hunt up Nymra's post on suggested SLAL packs. Appearance of your PC: So much you can do here. The linked mod list has a good foundation you can use to get your character looking nice. Hair, skin, facial features, etc. That pack also includes how to improve the appearance of every NPC in the game. (NPC section) Final note: the linked mod list uses a different defeat mod. ND is the most stable of any defeat mod out there. Stable in that it works consistently plus has so many options to choose from. I use ND of course. You will naed to read carefully which mods don't need to be loaded if you follow that list. It also uses Sexlab PPlus which I do not. Others may have thoughts on using it but it causes more problems for me than it solves. The nice thing about that mod list is the author is active and constantly improving it. Each mod you need or most of them are linked for easy access and loading. Remember the foundational mods you will need before you start building your mod list. The first section is "Required Mods and Updates". The first 5 if you don't want fancy graphics. Bethini Section to set the game up right for modding. SKSE Section next SKSE Section - Mods like SkyUI, Paprus Utility, MCM, etc. Most of the mods that you will add to your game are specific about what you need but some are taken for granted you already have if you plan to mod. So, I scared you with too much info. Not really I hope. Get the foundational mods first. Small learning curve the linked mod page will help with. The Bethini process is not too hard and will set your Skyrim up correctly to mod and play. Then consider the list of Physics, PC, etc. Look at them. They are correct in what you need for your body, hair, etc. PM if you have any questions. I don't mind. Any character preset for your ingame facial appearance will have requirements. Part of the rabbit hole I mentioned. I can share that once you find your beautiful self in game with the specific body you want, there is nothing like it. I'm new as well to modding but my sweet roommate helped me and can answer questions I cannot. Patience. You have friends that can help here for ND issues or on that other mod page for everything else. Edited September 9, 2024 by TFor2 New info
kantoboii Posted September 10, 2024 Posted September 10, 2024 (edited) 9 hours ago, TFor2 said: I'm sure you will get many responses but here are a few of mine. 1. If you loaded Skyrim from steam, you should be at the latest game version by default. It is possible to downgrade to 1.6.640 but that requires a specific process. I am on 1.6.640 and have not issues with ND in general. I would think ND will work with the new game version. Other users will need to provide their experiences. 2. When thinking about bodies, that is more than just adding CBBE especially if you want physics (moving hair, moving breasts). Here is a link to a mod list on Lovers Lab. This is a step by step process for a completly modded game on the latest game version. It includes multiple sections and has a small Sex mod section. I would suggest looking at the Physics, PC, Sex Mods, and Final section (Pandora) is suggested as the animation engine instead of the FNIS and Nemesis combination that I use. Your decision here. The load order from this mod list is tested and proven and seems to work very well if you want to think about using it for that. NOTE OF Caution: If you are new to modding, This guide will get you to a beautiful game with many features if you look beyond the listed sections but it is a deep rabbit hole that never ends if you decide to mod heavily. Also your PC capabilities need to be considered. My roommate set my game up based on hers or I would have been lost. I am still adding mods to it. 3. For CBBE based bodies, I think the UNP is what you need. BHUNP is an alternative body to CBBE. Others may know more. You may not need it however. I think ND comes with it's own. 4. You need 4 files ( I think). Three are in the download section. 4.80, 4.81, 4.95.3, and the 4.95.3hotfix a few pages back in this forum. The last two should be merged together on the next update. (load in that order in your game. Follow Nymra's guidance on this. I loaded the last two as I was not sure if one was a replacer or a patch.) 5. There are many animation packs out there. Nymra created the perfect list of animation packs to load a few days ago in a post. Anubs and Billys SLAL is a good start. I found FBusiness to be rather rough looking animations and too large of a file for me. Your choice but I'd hunt up Nymra's post on suggested SLAL packs. Appearance of your PC: So much you can do here. The linked mod list has a good foundation you can use to get your character looking nice. Hair, skin, facial features, etc. That pack also includes how to improve the appearance of every NPC in the game. (NPC section) Final note: the linked mod list uses a different defeat mod. ND is the most stable of any defeat mod out there. Stable in that it works consistently plus has so many options to choose from. I use ND of course. You will naed to read carefully which mods don't need to be loaded if you follow that list. It also uses Sexlab PPlus which I do not. Others may have thoughts on using it but it causes more problems for me than it solves. The nice thing about that mod list is the author is active and constantly improving it. Each mod you need or most of them are linked for easy access and loading. Remember the foundational mods you will need before you start building your mod list. The first section is "Required Mods and Updates". The first 5 if you don't want fancy graphics. Bethini Section to set the game up right for modding. SKSE Section next SKSE Section - Mods like SkyUI, Paprus Utility, MCM, etc. Most of the mods that you will add to your game are specific about what you need but some are taken for granted you already have if you plan to mod. So, I scared you with too much info. Not really I hope. Get the foundational mods first. Small learning curve the linked mod page will help with. The Bethini process is not too hard and will set your Skyrim up correctly to mod and play. Then consider the list of Physics, PC, etc. Look at them. They are correct in what you need for your body, hair, etc. PM if you have any questions. I don't mind. Any character preset for your ingame facial appearance will have requirements. Part of the rabbit hole I mentioned. I can share that once you find your beautiful self in game with the specific body you want, there is nothing like it. I'm new as well to modding but my sweet roommate helped me and can answer questions I cannot. Patience. You have friends that can help here for ND issues or on that other mod page for everything else. Just wanted to give a verbal - great write up! I got back into modding myself and forgot just how much there's a process of "I need this. Okay so to get THAT to work, I need this, this, and this. Oh that SECOND ONE also needs these OTHER things..." It's not hard, but is a lot to keep track of for sure. Have fun @Alttofire, modding is almost a game in itself! And - ND works fine on 1170 (the latest version of AE/SSE on Steam). Edited September 10, 2024 by kantoboii
kantoboii Posted September 10, 2024 Posted September 10, 2024 On 9/7/2024 at 11:30 PM, Nymra said: Quote Escape game and scenario event returned an old bug where you become invincible after you escape. Previously it only happened if you loaded in the middle of the animations. Now I need to save the game, exit to the desktop and reload the save game to working life again. did you try "tgm" in console to see if it fixes it? if that is not the issue, look at your stats if your health is like 100k.... I ll adress both those (possible) issues in the final patch anyway, was reported before. Wanted to confirm that I was having this issue too, Nymra (noticed it the other day too, thought it was just me again!), and `tgm` DID fix it - just tested.
Talesien Posted September 10, 2024 Posted September 10, 2024 (edited) On 9/9/2024 at 12:38 AM, Nymra said: hmm, have to check on that. I think I never had that happen to me, but yeah, this should not be possible. the quest ends when you click the actor, assuming he is dead... lol EDIT: seems there is a function check for that, I will try to just exclude essential actors on the next update. robbery will just not start with them in the first place then. While at it, perhaps extend it to friendlies? I remember having a not dissimilar problem a while ago, basically got killed by those Miraak goons in Riverwood (I had a lot of devices on, ok?), and ended up getting robbed by a guard. Talking to him caused the same result, back then I dismissed this as a glitch, but appears it goes a bit deeper. That would be something in general, btw. That sometimes you get assaulted by people on your side is probably my #1 pet peeve with ND. Would be nice if we could at least get a toggle to not have that happen. Edited September 10, 2024 by Talesien
poporaltemporal Posted September 10, 2024 Posted September 10, 2024 This mod seems to be something I would like to check but I have problem. I already use Acheron and basically this logic would overlap it. Therefore I am wondering would it be difficult to hook into Acheron event hooks and simply offer acheron new outcome? I have been amazed how well acheron works aka the responsiveness and enemy defeat menu etc. https://www.nexusmods.com/skyrimspecialedition/mods/108159 1
Talesien Posted September 10, 2024 Posted September 10, 2024 17 minutes ago, poporaltemporal said: This mod seems to be something I would like to check but I have problem. I already use Acheron and basically this logic would overlap it. Therefore I am wondering would it be difficult to hook into Acheron event hooks and simply offer acheron new outcome? I have been amazed how well acheron works aka the responsiveness and enemy defeat menu etc. https://www.nexusmods.com/skyrimspecialedition/mods/108159 If you check this thread (yes, long I know) you will find that Acheron integration is something that is planned, but it's not the top priority currently. 2
poporaltemporal Posted September 10, 2024 Posted September 10, 2024 1 hour ago, Talesien said: If you check this thread (yes, long I know) you will find that Acheron integration is something that is planned, but it's not the top priority currently. Sorry missed it. Just quick red the post if acheron was supported and didnt see it.
TheAdorableHoe Posted September 10, 2024 Posted September 10, 2024 Is there anyway to disable the afterlife scenario? It happens randomly for me, I could just be walking the streets of Riften and suddenly I'm in the afterlife scene. It's happened in mid dialogue too, it's never happened on a death scenario, it just happens randomly out of combat, and sadly it's getting on my nerves a bit! And I always end up on a roof in Morthal, even if I'm on the opposite side of Skyrim, I end up in Morthal.
Nymra Posted September 10, 2024 Author Posted September 10, 2024 32 minutes ago, TheAdorableHoe said: Is there anyway to disable the afterlife scenario? It happens randomly for me, I could just be walking the streets of Riften and suddenly I'm in the afterlife scene. It's happened in mid dialogue too, it's never happened on a death scenario, it just happens randomly out of combat, and sadly it's getting on my nerves a bit! And I always end up on a roof in Morthal, even if I'm on the opposite side of Skyrim, I end up in Morthal. download the hotpatch 5.95.4 or from here. ther was a rare occasion where the new falling damage could lead to this bug. Its not connected to the afterlife scenario. Naked Defeat 4-95-4 - HOTIFX Patch - (LE+SE).7z 1
Nymra Posted September 10, 2024 Author Posted September 10, 2024 2 hours ago, poporaltemporal said: This mod seems to be something I would like to check but I have problem. I already use Acheron and basically this logic would overlap it. Therefore I am wondering would it be difficult to hook into Acheron event hooks and simply offer acheron new outcome? I have been amazed how well acheron works aka the responsiveness and enemy defeat menu etc. https://www.nexusmods.com/skyrimspecialedition/mods/108159 currently you need to choose or carefully select which mod does what. as talesien mentioned, currently not top priority... I started beta testing almost a year ago (god... time runs fast....) so i think its only few steps left till it works, but I have more pressing issues first. 1
Nymra Posted September 10, 2024 Author Posted September 10, 2024 NEWS FLASH: - Sexlab sux.... its honestly the worst mod that is still in use today. Sadly I cant say that any mod makes it better, no SLU+, no SL P+.... ---> I started designing a Sexlab Handling Option where Naked defeat takes over Expressions and sounds... I cannot help myself in any other way. its so sad ---> will also add cum handling including effects for female cum and other scenarios because sadly, Cumshot is also a bad mod.... sorry, I dont want to be mean, but I m battling the problems I have with SL and Cumshot for years now and now I m fed up - Arousal Sux.... it is really the worst and at the same time overengineerd and overcomputed stat on Loverslab.... and there is no single good SL Aroused version.... the only thing arousal is good at is prematurely making schlongs go flaccid after orgasm..... sigh. ok, rant over good stuff: - Started using ChatGPT to write "boring" code and it works great, yay! - I think the outfit system is soon able to leave BETA stage, since I will soon complete the final "milestone" i had for this (reliably transporting all saved outfits to a new game). - new rescue locations for when you wake up after "afterlife" - LOTs of polishing.... (details details....) 1
Guest Posted September 10, 2024 Posted September 10, 2024 12 hours ago, kantoboii said: Just wanted to give a verbal - great write up! I got back into modding myself and forgot just how much there's a process of "I need this. Okay so to get THAT to work, I need this, this, and this. Oh that SECOND ONE also needs these OTHER things..." It's not hard, but is a lot to keep track of for sure. Have fun @Alttofire, modding is almost a game in itself! And - ND works fine on 1170 (the latest version of AE/SSE on Steam). Sweet of you to say that. I've had a crash course in modding but I have my backup in house literally. She helps me everytime I scream. 😂 I agree about modding being it's own game. I don't want it to be that way as I want to play the game but it is true. As you mentioned you have recently returned to modding, wanted to remind you of the in-game fixes you discover and to remember to write them down on a specific list somewhere. Examples: Invicibility - TGM (sometimes twice) or stuck camera from Sexlab animation - activate something (My current fix is to use Bathing in Skyrim and select a bathing animation. Will try Nymra's bathing next time it happens). On and on. My worst bug is a frozen character. No controls work. Save and reload is inconsistent as a fix. Seems to be papyrus is backed up or stuck. Console key and wait to let everything get caught up is my fallback right now. Console "Enable player controls" never works. Of course I can't remember to check papyrus when this happens. I also know it is my fault. Too many heavy mods clogging up papyrus. I added several LL mods to the original mod list. Thank goodness it's rare. In addition to the "fixes", specific settings unique to the mods you use need to be written down. "ini" settings or "json" settings for example. If you update a mod that needs and adjustment, these will need to be reset usually. Example: I was literally crying and at a breaking point when I started a new game. All the work of updating mods, re-running LOD seemed to be wasted when I alternate started in Solstheim. My grass was patchy and ugly. (Thick tall grass is a must for me when I play) Nothing worked to get the grass back to thick and flowing. I remembered to test by disabling mods one at a time and found it was the latest Atlantean Landscapes. (Had updated to the latest Atlantean Landscapes for this playthrough). I commented on the authors mod page and told Tina I was going to delete that mod, restart and re-run Dyndolod, xLodgen, etc. Devistated as this would be 4-5 hours of effort. 😭 The mod author, WizKid (such a nice person) said adjust grass density in the Atlantean Landscape ini. I didn't know it overrides the Skyrim ini grass density setting. Adjusted, dried my tears, and back to playing. 💗 If others read this, the pain of modding is worth it. Don't give up on getting the game you want. If it's adventuring or combat or sex (my favorite), or simply immersing into a beautiful world (2nd best, well 1.5). You will get there. Find the good creators. Authors like Nymra are rare. Find those you can trust and who are truly creative and knowledgeable. Stick close to them, give good feedback, and be patient. And always be nice. A comment is not a fast food order at a drivethrough and you are not talking to the complaint department of some company. We all will benefit. Remember that sharing a smile is free even if it is virtual. Enjoy modding, woops, I meant gaming... (giggle)
Guest Posted September 10, 2024 Posted September 10, 2024 1 hour ago, Nymra said: NEWS FLASH: - Sexlab sux.... its honestly the worst mod that is still in use today. Sadly I cant say that any mod makes it better, no SLU+, no SL P+.... ---> I started designing a Sexlab Handling Option where Naked defeat takes over Expressions and sounds... I cannot help myself in any other way. its so sad ---> will also add cum handling including effects for female cum and other scenarios because sadly, Cumshot is also a bad mod.... sorry, I dont want to be mean, but I m battling the problems I have with SL and Cumshot for years now and now I m fed up - Arousal Sux.... it is really the worst and at the same time overengineerd and overcomputed stat on Loverslab.... and there is no single good SL Aroused version.... the only thing arousal is good at is prematurely making schlongs go flaccid after orgasm..... sigh. ok, rant over good stuff: - Started using ChatGPT to write "boring" code and it works great, yay! - I think the outfit system is soon able to leave BETA stage, since I will soon complete the final "milestone" i had for this (reliably transporting all saved outfits to a new game). - new rescue locations for when you wake up after "afterlife" - LOTs of polishing.... (details details....) "Sexlab s...'s". So funny. Thank you for the smile. I have Ostim in my game as well but only for when I wan't to simply approach a female NPC, select the hotkey and do the lesbian thing. No dialogue needed. Slow and realistic animations are available for it. Really amazing. Downside, No aggression, defeat, or creatures so it's Sexlab for me most of the time. Quantity over quality. Not really. Silly comment. Question about the outfit system. I am still trying to make this work well for me. Example: Outfit stripped and destroyed. Cloth. no enchantments on it. Equipped enchanted and unenchanted mage robes as I find them and several random dresses, etc. Around 6 times in all but nothing fits and all are destroyed. Is it true that the percentage of something fitting equals the chance of a strip and destroy? I have clothing set at 9% so there is a 9% chance of equipping a clothing item will fit. This is probably my fault of course as I have two cloth outfits saved. No other outfits (armors). Probably need to only save one of each type. I spawned into Solstheim to begin a playthrough, was stripped in the first fight and playing naked ever since. (my kind of game actually). Thank you for all you are doing.
Riot445 Posted September 10, 2024 Posted September 10, 2024 Are there any add-ons or mods that work well along side this mod that add animal/beast defeat as well?
Nymra Posted September 10, 2024 Author Posted September 10, 2024 5 minutes ago, Riot445 said: Are there any add-ons or mods that work well along side this mod that add animal/beast defeat as well? what do you mean? Naked Defeat has the best creature support of all Defeat mods that I know of 🙂 you can turn on/off creatures animals and even individual creature types in the MCM Or do you want something on top of that? In that case, I highly recommend to not do it. Having 2 mods doing almost the same is NEVER a good idea (I tortured myself for 6 years trying to make it work....) If you miss some specific creature functionality in Naked Defeat feel free to give feedback. I already plan some new creature based scenarios anyway
Nymra Posted September 10, 2024 Author Posted September 10, 2024 12 minutes ago, TFor2 said: "Sexlab s...'s". So funny. Thank you for the smile. I have Ostim in my game as well but only for when I wan't to simply approach a female NPC, select the hotkey and do the lesbian thing. No dialogue needed. Slow and realistic animations are available for it. Really amazing. Downside, No aggression, defeat, or creatures so it's Sexlab for me most of the time. Quantity over quality. Not really. Silly comment. never tested O-Stim for that reason. But yeah, neat idea to just use both in certain situations. Lesbian stuff is also on the ToDo list for Naked Defeat in the next time... I want to make use of all the FFFFFFFF animations out there (also including some MFF, MFFF, MFFFF....) forcing you to lick your follower and vise versa. etc. etc. 12 minutes ago, TFor2 said: Question about the outfit system. I am still trying to make this work well for me. Example: Outfit stripped and destroyed. Cloth. no enchantments on it. Equipped enchanted and unenchanted mage robes as I find them and several random dresses, etc. Around 6 times in all but nothing fits and all are destroyed. Is it true that the percentage of something fitting equals the chance of a strip and destroy? I have clothing set at 9% so there is a 9% chance of equipping a clothing item will fit. This is probably my fault of course as I have two cloth outfits saved. No other outfits (armors). Probably need to only save one of each type. I spawned into Solstheim to begin a playthrough, was stripped in the first fight and playing naked ever since. (my kind of game actually). Thank you for all you are doing. 1. Loot picks any suitable outfit that has a suitable type. you can have 3 clothing outfits (or 10!), NADE will pick 1 of them randomly for example. I have 3 light, 3 heavy, 1 cloth currently, but I am very picky on my outfits and take long time to design them... 2. Enchantments are completly irrelevant for this system, they are neither saved nor can you "loot" them back currently. destroyed is destroyed. I will add "steal" as an option soon, so you can have your stuff just looted back from the enemy that hit you later. 3. Lootchances are "StripChance" x5. So if you set strip chance to 5% you have a 25% to find a full outfit later. (the system assumes low percentage numbers for the stripping). So 20% strip chance you should find a new cloth outfit 100% of the time (but also lose it fast again, haha). 4. make sure you have body armor equiped when saving an outfit. the body armor will determine the type of the saved outfit (light armor on body will be a light outfit saved and light armor you loot can "turn" into that saved outfit. 5. Skyrim RNG is basically nonexistent, meaning you are not unlucky but simple the game does not want to work with you at that point... I noticed that even when I set stuff to 1% chance, when I reproduce the same timing on each game reload, I get the same outcome. Meaning you can reaaaallly be VERY unlucky with looting outfits sadly, even with relativly high numbers. in your case 9% x 5 should be 45% chance, but skyrim beeing skyrim, this can still fail 6 times in a row regularly (as in reallife of course :D) For naked combat I highly suggest this mod: https://www.nexusmods.com/skyrim/mods/31693?tab=files maybe it works on SE or you find a simialr one. it makes the player shoot Fuz on lvl 1 on power attacks, allowing good crowd control when fighting unarmed. against some enemies I delibaretly drop my weapon to fight them with fists My Ragtag Armor (Light) for example. Really like it! (Green glow is from an active stamina potion effect from the latest patch)
Guest Posted September 10, 2024 Posted September 10, 2024 2 hours ago, Nymra said: never tested O-Stim for that reason. But yeah, neat idea to just use both in certain situations. Lesbian stuff is also on the ToDo list for Naked Defeat in the next time... I want to make use of all the FFFFFFFF animations out there (also including some MFF, MFFF, MFFFF....) forcing you to lick your follower and vise versa. etc. etc. 1. Loot picks any suitable outfit that has a suitable type. you can have 3 clothing outfits (or 10!), NADE will pick 1 of them randomly for example. I have 3 light, 3 heavy, 1 cloth currently, but I am very picky on my outfits and take long time to design them... 2. Enchantments are completly irrelevant for this system, they are neither saved nor can you "loot" them back currently. destroyed is destroyed. I will add "steal" as an option soon, so you can have your stuff just looted back from the enemy that hit you later. 3. Lootchances are "StripChance" x5. So if you set strip chance to 5% you have a 25% to find a full outfit later. (the system assumes low percentage numbers for the stripping). So 20% strip chance you should find a new cloth outfit 100% of the time (but also lose it fast again, haha). 4. make sure you have body armor equiped when saving an outfit. the body armor will determine the type of the saved outfit (light armor on body will be a light outfit saved and light armor you loot can "turn" into that saved outfit. 5. Skyrim RNG is basically nonexistent, meaning you are not unlucky but simple the game does not want to work with you at that point... I noticed that even when I set stuff to 1% chance, when I reproduce the same timing on each game reload, I get the same outcome. Meaning you can reaaaallly be VERY unlucky with looting outfits sadly, even with relativly high numbers. in your case 9% x 5 should be 45% chance, but skyrim beeing skyrim, this can still fail 6 times in a row regularly (as in reallife of course :D) For naked combat I highly suggest this mod: https://www.nexusmods.com/skyrim/mods/31693?tab=files maybe it works on SE or you find a simialr one. it makes the player shoot Fuz on lvl 1 on power attacks, allowing good crowd control when fighting unarmed. against some enemies I delibaretly drop my weapon to fight them with fists My Ragtag Armor (Light) for example. Really like it! (Green glow is from an active stamina potion effect from the latest patch) I will update and continue testing the beta features. Thank you so much for explaining looting and equipping to me in such detail. This game I went to an Inn, stripped everything except the 3 outfit pieces (hands, feet, body) and saved that outfit. It shows as saved so we will see. Ostim will cause a physical reaction it is so real but it has it's definite limitations. I think they have bondage now. Beta maybe. An FYI, I prefer to enjoy my true lifestyle preference in game. Why I like that Ostim feature. (wink) "lick your follower". So funny. 😊 I'm going to tell my roommate you called her a follower. See how she reacts. But I am pleased to hear it is something you may work on for ND. Love the outfit BTW. Very "uhh" nice. Your PC needs to meet mine in game. We have so much in common (think we share the same cup size). (shy). And thank you for the mod suggestion. Very interesting and practical. I play a mage always so spells are my thing but I have nothing for unarmed. Definitely exciting to consider. Will start looking into it. I average a 50 armor rating and use a flesh spell but usually only can take one power attack. Being able to use unarmed sounds like a great addition. FYI there is a mod I have that uses a hotkey to unequip your weapons and spells one hand at a time. Useful in some situations so I don't accidentally zap a guard or chicken. If you have a mod that literally drops your weapons, that sounds even better, more immersive except they may disapper into the skyrim mesh.
gamer098 Posted September 10, 2024 Posted September 10, 2024 On 9/7/2024 at 4:05 PM, Nymra said: ??? "them" is 12 different scenarios. might be you lacked an animation or had a broken one. DDe has nothing to do with scenarios at all atm, nor has the latest patch. set scenario chance to 100%. if something goes wrong, report back, decribe the issue and upload a papyrus.log file. EDIT ( wrong link) https://www.nexusmods.com/skyrim/articles/368 Sorry, I wasn't aware of the exhaustive list of scenarios, and so I wasn't sure to which scenarios DDe might be relevant. I had just tried a couple and I remember one mentioning a yoke. Since the requirements mentioned DDe for some stuff I just figured I would ask. At that point I didn't yet think it was a bug or anything. It's possible I forgot to run FNIS, although I think that usually causes my PC to A-pose which would make that obvious. It could also be the lag issue and I needed to use the lagfix or open console. Either way, it's working for me now. Also, I wanted to say thanks for adding the keybind to remove the punishment items! A very welcomed addition.
serph90 Posted September 10, 2024 Posted September 10, 2024 I have 4.95.4 installed. to install 4.95.5 do I have to simply install the patch, and do the procedure "disable/enable"?
Nymra Posted September 10, 2024 Author Posted September 10, 2024 21 minutes ago, gamer098 said: Sorry, I wasn't aware of the exhaustive list of scenarios, and so I wasn't sure to which scenarios DDe might be relevant. I had just tried a couple and I remember one mentioning a yoke. Since the requirements mentioned DDe for some stuff I just figured I would ask. At that point I didn't yet think it was a bug or anything. It's possible I forgot to run FNIS, although I think that usually causes my PC to A-pose which would make that obvious. It could also be the lag issue and I needed to use the lagfix or open console. Either way, it's working for me now. Also, I wanted to say thanks for adding the keybind to remove the punishment items! A very welcomed addition. 99% of the mod content relies on hard dependencies that you find in the list. DDe is not a thing anyway, it is DD framework which usually is related to bondage items (which is sad to be honest). I use mostly ZAP stuff and ZAP animations on which DD was initially also dependend on. The difference is that I am only using that stuff during the defeat scenario and do not restrict other gameplay. DD items are impossible to work with otherwise, they kill all scripting that I do and would not work well with basically anything Naked Defeat does. STILL they are considered and will receive their own SPECIAL handling to allow the use of Devious Devices alongside Naked Defeat without breaking each other (that is what I described as the DD scenario in the past. ROADMAP for near future updates: - removing DDs on Naked Defeat Start (requires DDe / DeviousDevicesEQUIP (from inte) - equipping devious devices for or after Sex (requires DDe / DeviousDevicesEQUIP (from inte) - LEAVING DDs untouched! (requires nothing) - Naked Defeat will leave all DDs on the PC and play sex scenes and capture in correspondence with Devious Frameworks scripts. TLDR: DDequip is required when you want Naked Defeat to interact closer with DDs. Currently the feature is a bit buggy but will be updated soon (see roadmap)
ZenoSamaZ Posted September 10, 2024 Posted September 10, 2024 Hi there, is anyone knows if nd is now compatible with baka defeat ? I like baka defeat but I have to admit ND seems to be a good mod (I've never tested btw....)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now