Talesien Posted September 5, 2024 Posted September 5, 2024 3 hours ago, Nymra said: Another aspect I am working on is making my followers have roles and start random "play sessions" to explore a more consentual bdsm experience. it will be possible to asign dom/sub and switch roles to followers and the PC and if a follower is aroused for too long he will want a session. basically something like submissive lola but less complex and more strait forward and gameplay integrated. currently asuiming the PC is always sub... (I m a switch, but Naked Defeat does not support an active PC role atm.) There is something interesting, actually wondered a few days ago if this new 'Bindings' mod might make for a good base for a switch oriented mod. It's pretty much the classic Dom Follower Sub Player right now, but you can get out pretty easy. So instead of getting released you ask to switch roles. Needs the player Dom side to be build of course ...
Nymra Posted September 5, 2024 Author Posted September 5, 2024 22 minutes ago, Talesien said: There is something interesting, actually wondered a few days ago if this new 'Bindings' mod might make for a good base for a switch oriented mod. It's pretty much the classic Dom Follower Sub Player right now, but you can get out pretty easy. So instead of getting released you ask to switch roles. Needs the player Dom side to be build of course ... Didnt know that mod until now. Might give it a try and test it. As for the Player as Dom part.... I would really love that to work. I spent days and weeks building a good game around player as Dom but... - NPC suck with outfits - NPC suck with furnitures (super hard) - NPC suck with HDT hair or gear (on LE at least...) - NPC often just ugly... - NPC are from dozens different mods with zero standards that can be used to reliably script around them After all, I just gave up on it... maybe if naked defeat is in a state that I really am confident with (haha) I might give it another shot. But I think it would require a new mod alltogether (or modding another existing one). In theory switching between naked Defeat and another mod would be super easy tho. they just need to be built around the idea of switching
Nymra Posted September 5, 2024 Author Posted September 5, 2024 32 minutes ago, Talesien said: Ich habe, als ich noch zur Schule ging bzw. anfangs während des Studiums meine eigene Welt entwickelt, aber irgendwann musste ich feststellen, ich habe einfach nicht die Zeit einerseits die Abenteuer und das ganze drumherum in der Tiefe auszuarbeiten, die ich möchte, und gleichzeitig auch noch die Welt auszuarbeiten. Daher bin ich auf die Forgotten Realms umgestiegen, die waren seinerzeit noch relativ neu und unbekannt. Inzwischen habe ich dann doch so viel daran geändert... man sollte sich besser nicht auf Wissen über die FR von außerhalb meiner Kampagne verlassen. Mein Problem ist es mehr Spieler zu finden, oder genauer, verlässliche Spieler. Mag jetzt alt und "unspontan" klingen, aber die "Smartphone Generation" hat scheinbar ein Problem mit Terminen, insbesondere mit langfristig im Voraus vereinbarten Terminen. 😞 Hehe, cool. Jeder Spielleiter baut mal seine eigene Welt oder modded was um. Regeln inklusive. Ich mochte Forgotten Realms und besonders der Planescape part und diese große Weltkarte mit dem Turm mit dem DOnut in der Mitte haben nachhaltig viele andere meiner Welten inspiriert. Ja... Termine... im Lockdown wars toll, wir haben 1x die woche gespielt. Discord hat es möglich gemacht. Aber heute... bin froh wenn man es 1x alle 2 Monate schafft. Vollzählig.... BIn auch alt und unspontan, Jahrgang 83 ^^ Meine beste Rollenspielerfahrung war eine fast 2 Jahre dauernde Solokampagne mit nur 1 Spieler und mir als Leiter. Wir haben hin und wieder andere Leute dazu genommen für ein paar Sitzungen und dann solo weiter. Hatte nie so intensives und gutes Spiel. Überlege ob ich das einfach nur noch so machen soll in Zukunft... schon mit 3 Spielern sinkt die Zeit für wirklich intensives Charakterspiel einfach so sehr... 32 minutes ago, Talesien said: Okay missed the settings somehow. Anyway with or without the toggle, the problem remains. As soon as I get downed, my follower(s) (like everyone else) stop fighting immediately. Tested it three times (all been vs. the mages in Fellglow Keep though). Will put it on the priority list for the next update and test/check out whats wrong. I think something was bugged all the time there but I never could reproduce earlier issues reported to me.
Nymra Posted September 5, 2024 Author Posted September 5, 2024 3 hours ago, TFor2 said: I will suggest your settings for combat strip avoidance. Thank you. I may need to do that with dragons as they are in my game with extra spawns. I lost what little armor I had in a fight and it was a one breath defeat for a while. (forgot my flesh spell) I like the strategy of no leveling up of enemies. May look into that more since I have my new playstyle. I have around 60 armor rating but add my flesh spell when I expect combat normally. I used a dozen mods to balance the armor and weapons and skills of my character until I gave up (complexity is not always the best way to achieve immersion). Its enough work to make the NPCs really fun to fight against with combat mods for them... 3 hours ago, TFor2 said: I have reactivated the public punishment for in town things with your latest release. Sexy Adventures r.pe is only for outside the cities. Seems to work well and it's a nice blend but I am fine-tuning the public punishment. I'm cum covered all the time so I need to find the right settings. Especially with the new features. Fun fact: at the moment it is beneficial against giants to be naked and cumsoaked, they have a harder time defeating you with naked defeat Critical hits, haha Also I will add more customization for public punishment in the future and stuff that recognized slave collars and whore clothes, so that you get away with some stuff... If you are cumsoaked, did you know Naked Defeat has a built in Bathing feature? for cum it might work even without Bathing in Skyrim (nice mod!), Shift + K will start bathing scene. On a sidenote since you asked. In many Roleplaygames that use the D20 (dice with 20 sides), a roll of 20 or 1 is special (in a good or bad way). I always found this a neat idea and follow up with this in Naked Defeat. Nothing is really 100% save in my mod and in many situations where other mods would set a 100% chance, in Nade at a 5% chance (so 1 in 20) very bad things can happen (or unexpectedly good ones).
Guest Posted September 5, 2024 Posted September 5, 2024 (edited) 1 hour ago, Nymra said: I used a dozen mods to balance the armor and weapons and skills of my character until I gave up (complexity is not always the best way to achieve immersion). Its enough work to make the NPCs really fun to fight against with combat mods for them... Fun fact: at the moment it is beneficial against giants to be naked and cumsoaked, they have a harder time defeating you with naked defeat Critical hits, haha Also I will add more customization for public punishment in the future and stuff that recognized slave collars and whore clothes, so that you get away with some stuff... If you are cumsoaked, did you know Naked Defeat has a built in Bathing feature? for cum it might work even without Bathing in Skyrim (nice mod!), Shift + K will start bathing scene. On a sidenote since you asked. In many Roleplaygames that use the D20 (dice with 20 sides), a roll of 20 or 1 is special (in a good or bad way). I always found this a neat idea and follow up with this in Naked Defeat. Nothing is really 100% save in my mod and in many situations where other mods would set a 100% chance, in Nade at a 5% chance (so 1 in 20) very bad things can happen (or unexpectedly good ones). I don't know how to balance but eventually chose the mods I use to limit me cheating and getting too strong. Adding perks to NPCs, weapons, armor, etc. I suppose that is a way to balance the game. I simply want a challenge. I was tired of the wonder woman thing. Not that I don't have my fall back mage spell when I need to end a fight. I do. I did try that NPC Dodge mod recently released but dropped it due to a sound bug. That is the type of mod I like that makes fighting fun and a challenge. I simply want to be stripped naked in a lengthy combat setting with a bunch of bandits and to hear their comments. Why I'll never use another defeat mod. Well..... regarding giants. I have the One with Nature mod and giants are set as friendly so they will "interact" with me. (shy) Unless I upset the Mammoths. Then they turn aggressive. Will try that perk the next time I walk through a giant camp and upset the Mammoths. 🥰 I think the extra public punishment elements would be nice. I always wear a collar and have many tattoos set for certain descriptors. I want at least one bondage item on my PC at all times. I just don't know much about them and the one time I tried DD, it was hard to play. Too hard to escape. I simply love how NPC's comment. with my setup. I'm such a slut in game. I think I have sex 20% of the actually hours of gaming but wouldn't play any other way. Thank you for the explanation about D20. I have not heard of that but I do love the randomness in your mod. Makes it unique and unpredictable. Danke mein freund. IT has been nice to hear ideas from fellow gamers that think and enjoy the game like I do. Thanks again Edited September 5, 2024 by TFor2
Nymra Posted September 5, 2024 Author Posted September 5, 2024 Small News Update: Just finished implementing the FIRST Execution Scenario with the awesome Proxy Impaled Animation. Make sure you get Proxy SLAL 2.2 (1.0 works too) for the next update Will add my own Hanged on Gallows and maybe a FunnyBiz Guro, should be enough for the first version. 6
blindwitnes2022 Posted September 5, 2024 Posted September 5, 2024 Bridge with babo/bane defeat still on the roadmap? I like the vulnerability system and npc on npc handling with the way I have those two setup but also enjoy the hp limiting / combat striping / public punishment of this mod, but it doesn't like to offload to the other defeat mods even with the sex option of this mod disabled.
Talesien Posted September 5, 2024 Posted September 5, 2024 (edited) 7 hours ago, Nymra said: Small News Update: Just finished implementing the FIRST Execution Scenario with the awesome Proxy Impaled Animation. Make sure you get Proxy SLAL 2.2 (1.0 works too) for the next update Will add my own Hanged on Gallows and maybe a FunnyBiz Guro, should be enough for the first version. Isn't execution kinda the opposite of what this mod should do? As I see it, it has one job. ONE JOB! Keep me alive! Everything else is just window dressing. 😛 (And so far it did that job pretty well, unlike other so-called death alternative mods, who failed at simple things like falling, drowning, or worst of all dying from DoT damage seconds after the fight concluded. The main reason why I stuck with ND, even though it's more bug ridden times. It does his ONE JOB!) Quote Ja... Termine... im Lockdown wars toll, wir haben 1x die woche gespielt. Discord hat es möglich gemacht. Aber heute... bin froh wenn man es 1x alle 2 Monate schafft. Vollzählig.... BIn auch alt und unspontan, Jahrgang 83 ^^ Meine beste Rollenspielerfahrung war eine fast 2 Jahre dauernde Solokampagne mit nur 1 Spieler und mir als Leiter. Wir haben hin und wieder andere Leute dazu genommen für ein paar Sitzungen und dann solo weiter. Hatte nie so intensives und gutes Spiel. Überlege ob ich das einfach nur noch so machen soll in Zukunft... schon mit 3 Spielern sinkt die Zeit für wirklich intensives Charakterspiel einfach so sehr... Ziemlich das Gegenteil für mich, der Lockdown hat meine Kampagne getötet. Zu Hause vor der Webcam sitzen ist halt nicht das gleiche wie mit den anderen an einem Tisch und es erfordert deutlich mehr Disziplin, die haben leider nicht alle meine Spieler aufgebracht. Auf dem Lehnsessel, der Couch oder gleich im Bett rumflözen ist wenig dazu angetan, die Konzentration zu fördern, insbesondere für Leute, die schon auf meinen angemessen bequemen, aber bewusst nicht großartig gepolsterten oder plüschigen, Stühlen dazu neigen zu späterer Stunde einzunicken. Nach und nach kamen dann bei 1-2 Kandidaten dann noch 'Webcam geht nicht' Tage dazu ... die komischerweise auch den Nebeneffekt hatten, dass sie ab und an auch auf Ansprache nicht reagierten ... Kopfhörer oder Lautsprecher müssen wohl auch zeitweilig ausgefallen sein. 🤬 Ich gebe zu, die Qualität der Sessions hat halt auch etwas gelitten. Ich habe nie eine gute Methode gefunden, Musik und Soundeffekte online gut wiederzugeben (man sollte meinen, das müsse eigentlich simpel sein, war es aber leider nicht) und physische Objekte wie Karten, Briefe o.ä., die ich immer mal wieder gerne eingebracht habe, gingen halt auch nicht. So oder nach einem Jahr war die Gruppe zerrüttet und ich so demotiviert, dass ich zum ersten Mal seit 35 Jahren aufgehört habe zu DM'en, hat fast ein Jahr gedauert und ich habe wie angedeutet immer noch keine funktionierende Gruppe wie ich sie mir Wünsche ... da bin ich halt auch das Gegenteil von dir, ich mag größere Gruppen. Früher waren es immer 6 Spieler, aber im Moment wäre ich mit 4-5 statt drei schon recht zufrieden. Ich kann deine Erfahrungen auch nur bedingt nachvollziehen, klar reduziert sich die Zeit, die ich für einen Spieler habe, aber in einer guten Gruppe sollte halt auch untereinander genug Rollenspiel stattfinden. War bei uns manchmal so, dass ich nicht weitermachen konnte, weil die Charaktere miteinander beschäftigt waren. 😛 (Ok, das klingt jetzt Falsch ... wobei, nur weitgehend.^^) 83 ... Jungspund, in 86 habe ich mit AD&D Leiten angefangen und ohne große Unterbrechung bis 21 durchgezogen. Edited September 5, 2024 by Talesien
Nymra Posted September 5, 2024 Author Posted September 5, 2024 51 minutes ago, blindwitnes2022 said: Bridge with babo/bane defeat still on the roadmap? I like the vulnerability system and npc on npc handling with the way I have those two setup but also enjoy the hp limiting / combat striping / public punishment of this mod, but it doesn't like to offload to the other defeat mods even with the sex option of this mod disabled. a bridge was never planned and will never exist. Naked Defeat SHOULD be able to be used next to SL Defeat (or any other SL Defeat clone) already. Can you describe what issues you have? The easiest way to work both mods alongside each other would be to disable all player gets defeat handling in SL Defeat for example and leave that to Naked Defeat entirely. In theory you could also use the "Combat Defeat/Critical Defeat" of Naked Defeat and disable Naked Defeat on Bleedout to make SL Defeat trigger there. And yet, in general I do not suggest that. I wasted 6 years of my life trying to make mods run next to each other like that and it will never work. If you describe your issues I can see if I can improve something from my side tho
Nymra Posted September 6, 2024 Author Posted September 6, 2024 26 minutes ago, Talesien said: Isn't execution kinda the opposite of what this mod should do? As I see it, it has one job. ONE JOB! Keep me alive! Everything else is just window dressing. 😛 (And so far it did that job pretty well, unlike other so-called death alternative mods, who failed at simple things like falling, drowning, or worst of all dying from DoT damage seconds after the fight concluded. The main reason why I stuck with ND, even though it's more bug ridden times. It does his ONE JOB!) I just had the idea of adding the afterlife first, so that continuitiy can be preserved. that enabled the posibility of beeing killed. I just want to cover all the gore stuff finally, also will add a necro option for after the execution and before the afterlife. The option to die and reload will be added tho... Same with mutliations like amputations. I will add a "healing" scene after the torture, too. Or waking up healed in a temple. So, no matter what I add, continuation will be preserved, even tho we cannot really name it "keep me alive" 26 minutes ago, Talesien said: Ziemlich das Gegenteil für mich, der Lockdown hat meine Kampagne getötet. Zu Hause vor der Webcam sitzen ist halt nicht das gleiche wie mit den anderen an einem Tisch und es erfordert deutlich mehr Disziplin, die haben leider nicht alle meine Spieler aufgebracht. Auf dem Lehnsessel, der Couch oder gleich im Bett rumflözen ist wenig dazu angetan, die Konzentration zu fördern, insbesondere für Leute, die schon auf meinen angemessen bequemen, aber bewusst nicht großartig gepolsterten oder plüschigen, Stühlen dazu neigen zu späterer Stunde einzunicken. Nach und nach kamen dann bei 1-2 Kandidaten dann noch 'Webcam geht nicht' Tage dazu ... die komischerweise auch den Nebeneffekt hatten, dass sie ab und an auch auf Ansprache nicht reagierten ... Kopfhörer oder Lautsprecher müssen wohl auch zeitweilig ausgefallen sein. 🤬 Ich gebe zu, die Qualität der Sessions hat halt auch etwas gelitten. Ich habe nie eine gute Methode gefunden, Musik und Soundeffekte online gut wiederzugeben (man sollte meinen, das müsse eigentlich simpel sein, war es aber leider nicht) und physische Objekte wie Karten, Briefe o.ä., die ich immer mal wieder gerne eingebracht habe, gingen halt auch nicht. So oder nach einem Jahr war die Gruppe zerrüttet und ich so demotiviert, dass ich zum ersten Mal seit 35 Jahren aufgehört habe zu DM'en, hat fast ein Jahr gedauert und ich habe wie angedeutet immer noch keine funktionierende Gruppe wie ich sie mir Wünsche ... da bin ich halt auch das Gegenteil von dir, ich mag größere Gruppen. Früher waren es immer 6 Spieler, aber im Moment wäre ich mit 4-5 statt drei schon recht zufrieden. Ich kann deine Erfahrungen auch nur bedingt nachvollziehen, klar reduziert sich die Zeit, die ich für einen Spieler habe, aber in einer guten Gruppe sollte halt auch untereinander genug Rollenspiel stattfinden. War bei uns manchmal so, dass ich nicht weitermachen konnte, weil die Charaktere miteinander beschäftigt waren. 😛 (Ok, das klingt jetzt Falsch ... wobei, nur weitgehend.^^) 83 ... Jungspund, in 86 habe ich mit AD&D Leiten angefangen und ohne große Unterbrechung bis 21 durchgezogen. Ich fänd ne große Gruppe auch toll, wenn ich so viele proaktive Spieler zusammen bekommen würde. Einschlafen vor Webcam hatten wir auch, aber das waren auch Spieler die schon so wenig aktiv waren und mehr mitgelaufen sind. Kenne drei Spielertypen: Aktive (neugierig, kommunikativ, spielen proaktiv auch andere Spieler an), Passive (laufen mit, schauen und hören gern zu, haben hin und wieder ihre "momente") und Ego-Zocker (wollen aufmerksamkeit, Regeln, Power, Action, toll sein, alles andere egal). Damit das Spiel Spaß macht, muss immer 1 Aktiver mehr in der Gruppe sein als Passive und Egos zusammen, sonst "verfährts"... bau mir grad ne Gruppe auf nach diesem Rezept (2 aktive, 1 Ego), muss nur wieder selbst Motivation finden.... meine kerngruppe war leider immer umgedreht. 1 Passiver, 2 Egos... 1 Aktiver Irgendwann hatte ich auch als DM kein Bock mehr leute ständig anpiepen zu müssen oder powertrips zu befriedigen ^^ wofür gibts PC spiele!!! Viele definieren Rollenspiel ja unterschiedlich und ja, Spieler und Spielerinteraktion ist auch immer super. Aber tiefgründige und lange Dialoge, detailiert ausgespielte Szenen und einfach "Lonetime" für die Charaktere war immer schwer einzubauen. Früher haben wir halt auch mal 8-10 Stunden gespielt, heute bin ich froh wenn es 3-4 stunden fenster gibt... Wollte auch immer Solositzungen zwischen den normalen Sitzungen machen, aber das war zeitlich oft dann doch nicht drin. Naja, seufz... das schönste unmögliche hobby das ich habe ^^ Eine der besten Gruppen die ich hatte bestand übrigens aus 2 Pärchen, da war echt viel Spielfluss, abwechslung und man hatte den ganzen Tag Zeit, weil eh alle da waren. Plus man konnte noch zuisammen essen etc... Good times ^^ Good times! 1
blindwitnes2022 Posted September 6, 2024 Posted September 6, 2024 Quote disable Naked Defeat on Bleedout to make SL Defeat trigger there This was the effect I was going for with bleedout set to 0%; I just get knocked down and stand back up shortly after with a message from naked defeat saying "Your enemies want to play with you more" and no SL Defeat handoff. Reason I asked about the bridge is the mod description mentioned one for defeat at some point but I guess that's just outdated/scrapped. Is there anything specific in xEdit I could remove for the bleedout defeat from this mod or do you believe that it would break other aspects?
Frank_BR Posted September 6, 2024 Posted September 6, 2024 (edited) 8 hours ago, Nymra said: Small News Update: Just finished implementing the FIRST Execution Scenario with the awesome Proxy Impaled Animation. Make sure you get Proxy SLAL 2.2 (1.0 works too) for the next update Will add my own Hanged on Gallows and maybe a FunnyBiz Guro, should be enough for the first version. Hanged and Impaled its enough for me 😍 Decapitation, which seems to me to be the easiest to implement. In Practical Defeat cut head off event w orks almost perfect. 50 minutes ago, Nymra said: I just had the idea of adding the afterlife first, so that continuitiy can be preserved. that enabled the posibility of beeing killed. I just want to cover all the gore stuff finally, also will add a necro option for after the execution and before the afterlife. The option to die and reload will be added tho... Same with mutliations like amputations. I will add a "healing" scene after the torture, too. Or waking up healed in a temple. So, no matter what I add, continuation will be preserved, even tho we cannot really name it "keep me alive" Ich fänd ne große Gruppe auch toll, wenn ich so viele proaktive Spieler zusammen bekommen würde. Einschlafen vor Webcam hatten wir auch, aber das waren auch Spieler die schon so wenig aktiv waren und mehr mitgelaufen sind. Kenne drei Spielertypen: Aktive (neugierig, kommunikativ, spielen proaktiv auch andere Spieler an), Passive (laufen mit, schauen und hören gern zu, haben hin und wieder ihre "momente") und Ego-Zocker (wollen aufmerksamkeit, Regeln, Power, Action, toll sein, alles andere egal). Damit das Spiel Spaß macht, muss immer 1 Aktiver mehr in der Gruppe sein als Passive und Egos zusammen, sonst "verfährts"... bau mir grad ne Gruppe auf nach diesem Rezept (2 aktive, 1 Ego), muss nur wieder selbst Motivation finden.... meine kerngruppe war leider immer umgedreht. 1 Passiver, 2 Egos... 1 Aktiver Irgendwann hatte ich auch als DM kein Bock mehr leute ständig anpiepen zu müssen oder powertrips zu befriedigen ^^ wofür gibts PC spiele!!! Viele definieren Rollenspiel ja unterschiedlich und ja, Spieler und Spielerinteraktion ist auch immer super. Aber tiefgründige und lange Dialoge, detailiert ausgespielte Szenen und einfach "Lonetime" für die Charaktere war immer schwer einzubauen. Früher haben wir halt auch mal 8-10 Stunden gespielt, heute bin ich froh wenn es 3-4 stunden fenster gibt... Wollte auch immer Solositzungen zwischen den normalen Sitzungen machen, aber das war zeitlich oft dann doch nicht drin. Naja, seufz... das schönste unmögliche hobby das ich habe ^^ Eine der besten Gruppen die ich hatte bestand übrigens aus 2 Pärchen, da war echt viel Spielfluss, abwechslung und man hatte den ganzen Tag Zeit, weil eh alle da waren. Plus man konnte noch zuisammen essen etc... Good times ^^ Good times! As long as you have the option to turn off new options i don't see any problem with adding more content. Quite the contrary, it will greatly simplify many mods in this category. Edited September 6, 2024 by Frank_BR 1
Talesien Posted September 6, 2024 Posted September 6, 2024 (edited) 39 minutes ago, Frank_BR said: As long as you have the option to turn off new options i don't see any problem with adding more content. Quite the contrary, it will greatly simplify many mods in this category. I do, feature creep is the start of the end for most mods. In the long run, the code becomes an entangled mess, that's a pain to work with. Until the point where the author can't be bothered to deal with that mess any more and abandons the project. I feel ND is already more complex than it should be and several of its functions (like public punishment for example) should likely be moved out into their own mods or at least become plugins for the main mod, so their code is separated and easier to maintain. Edited September 6, 2024 by Talesien
Talesien Posted September 6, 2024 Posted September 6, 2024 1 hour ago, Nymra said: Viele definieren Rollenspiel ja unterschiedlich und ja, Spieler und Spielerinteraktion ist auch immer super. Aber tiefgründige und lange Dialoge, detailiert ausgespielte Szenen und einfach "Lonetime" für die Charaktere war immer schwer einzubauen. Früher haben wir halt auch mal 8-10 Stunden gespielt, heute bin ich froh wenn es 3-4 stunden fenster gibt... Plus man konnte noch zuisammen essen etc... Good times ^^ Good times! Mit 3-4 Stunden würde ich mich gar nicht aufhalten, bis man richtig drin ist, ist auch schon wieder Schluss. Wir spielen alle 3 Wochen Sa. (war mal alles 2 Wochen ... aber naja, älter werden, mehr Verpflichtungen ... Peter Pan hatte schon recht.) von 15 Uhr bis open end (das war früher mal 1-3 Uhr, inzwischen kollabieren die meisten schon um 23 Uhr... das Alter hat nix schönes. 😛). Zwischendurch wird auch etwas gegessen, dazu ist Reihum ist einer mit Kochen dran (außer dem DM ... ist Doof wenn der mal 30-60 Min. in die Küche verschwindet ^^).
Nymra Posted September 6, 2024 Author Posted September 6, 2024 1 hour ago, blindwitnes2022 said: This was the effect I was going for with bleedout set to 0%; I just get knocked down and stand back up shortly after with a message from naked defeat saying "Your enemies want to play with you more" and no SL Defeat handoff. Reason I asked about the bridge is the mod description mentioned one for defeat at some point but I guess that's just outdated/scrapped. Is there anything specific in xEdit I could remove for the bleedout defeat from this mod or do you believe that it would break other aspects? this mod is primarily script based, so xedit is the wrong tool for that. coincidentally I am going to revise the script for defeat/bleedout, then I will also have a look for this aspect because I want it to work reliably, even when I dont need it myself anymore. It is basically the base idea of this mod sigh
Nymra Posted September 6, 2024 Author Posted September 6, 2024 (edited) 36 minutes ago, Talesien said: I do, feature creep is the start of the end for most mods. In the long run, the code becomes an entangled mess, that's a pain to work with. Until the point where the author can't be bothered to deal with that mess any more and abandons the project. I feel ND is already more complex than it should be and several of its functions (like public punishment for example) should likely be moved out into their own mods or at least become plugins for the main mod, so their code is separated and easier to maintain. well, the issue is, I can only work with this mod and making plugins/new mods would not only not be anything that I need myself, nor do I feel like starting over from zero. many scripts work alongside each other in naked defeat, basically improving one bit will also improve others. The mod worked perfect for me in a 300 hour playthrough that was also abused horribly (installed and uninstalled dozens of heavy mods on it, including nade itself). cleaning save and reinstallaton always fixed it. so any bug is most likely just a script issue and I am keen on sorting those out. the only real problem I see is playtesting, but that is something even big gaming companies have, so I rely on support requests and fix what is required to. if not for my messed up reallife issues lately, this mod would be elsewhere meanwhile.... I never enjoyed skyrim like this before ^^ EDIT: aside of that, every feature allows me to kick 1-3 mods off of my load order which are sometimes impossible to fix/balance/make compatible. Edited September 6, 2024 by Nymra
blindwitnes2022 Posted September 6, 2024 Posted September 6, 2024 Quote coincidentally I am going to revise the script for defeat/bleedout ... It is basically the base idea of this mod sigh Like I mentioned before there's a lot of aspects of this mod that I like so I'm trying what I can to keep a perminent spot in my load order for this. The combat stripping plays really well with the vulnerability system from the other defeat mods so I'm just trying to find a happy medium Appreciate the work you put in. 1
Scarlettears Posted September 6, 2024 Posted September 6, 2024 So far what I have played has worked really well! Blazing fast and the only really problem I ran into was Aroused Creatures mod wasn't respecting this mods mechanics and would interrupt the furniture punishments. Is there a fix for that I may have missed? 1
Nymra Posted September 6, 2024 Author Posted September 6, 2024 55 minutes ago, Scarlettears said: So far what I have played has worked really well! Blazing fast and the only really problem I ran into was Aroused Creatures mod wasn't respecting this mods mechanics and would interrupt the furniture punishments. Is there a fix for that I may have missed? maybe osmel mod tweaks fixes this, he has an updated version of Aroused Creatures just search it in the text. if its not working, please report back and I will talk to osmelMC directly about a fix. Cannot fix it from my side sadly. h
serph90 Posted September 6, 2024 Posted September 6, 2024 I'm enjoying this mod a lot (already using defeat baka edition , I disabled the player as victim to let naked defeat handel that). a question tho: when they tie my char to a contraption, I love when they apply gag and rope to that, but I noticed that those items aren't actually added to my inventory, am I correct? I would for them to remain in inventory (not talking about the devious devices ones, don't actually like those that much)
Nymra Posted September 6, 2024 Author Posted September 6, 2024 4 minutes ago, theprof90 said: I'm enjoying this mod a lot (already using defeat baka edition , I disabled the player as victim to let naked defeat handel that). a question tho: when they tie my char to a contraption, I love when they apply gag and rope to that, but I noticed that those items aren't actually added to my inventory, am I correct? I would for them to remain in inventory (not talking about the devious devices ones, don't actually like those that much) the items are only decorative. when you use them after naked defeat is over, the gag will not leave the mouth open and the yoke and armbinder will look "broken" because the animations do not match. the only thing that would work is the ropes, cuffs and stuff like that, but they would also clutter the inventory for ppl who get defeated often. if you are interested in such devices I suggest you explore the ZAZ Animation pack, it offers alot of easy to use Devices that can be handled like normal items, not the DD stuff. I suggest using the mod "AddItemMenu" for that purpose, you can search all mods for their items with that.
nudele Posted September 6, 2024 Posted September 6, 2024 ok so somehow my save became corrupted and when i tried to reinstall it it gets installed as le evem tho i dl se is there a way i can clean my game from the previous corrupted version of it so i can redownload it?
Nymra Posted September 6, 2024 Author Posted September 6, 2024 56 minutes ago, nudele said: ok so somehow my save became corrupted and when i tried to reinstall it it gets installed as le evem tho i dl se is there a way i can clean my game from the previous corrupted version of it so i can redownload it? From the Front page. Usually there should be no reason to reinstall the mod, updating etc. can be done without that step. | ---- Uninstalling --- | For LE: disable Mod in MCM/System. Save & Reload & Save. Uninstall in your Mod Manager. Reload -> play Can Clean Script but afaik it should not be necessary. For SE/AE: DO NOT REMOVE THE ESP! This mod uses Form 43. Removing it from a save can lead to corrupted Saves. I recommend testing Naked Defeat on a new game or a copied profile. OR just untick the mod in the MCM, save & reload. Naked Defeat will do NOTHING then but reserve an ESP slot. 51 minutes ago, nudele said: also it shows me this on fnis
Nymra Posted September 6, 2024 Author Posted September 6, 2024 52 minutes ago, nudele said: also it shows me this on fnis can be ignored
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