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Posted
14 minutes ago, Frank_BR said:

Robbery function dont working..

After i escape from scenario ,all my items still on my char not on bandit..

 

did the mod say that you were robbed?

some actors are excluded from robbery (temporary ones for example).

 

So if the message does not play, the robbery has not taken place.

 

If the message played "All your belongings were robbed by "actor"" 

and the robbery did not take place this might indeed be a bug.

I would need a papyrus log then, robbery works for me. 

 

 

Posted
On 8/28/2024 at 5:11 PM, Nymra said:

  

 

exactly like mentioned, 
ND currently supports 2 followers fully with sex and bondage.
more followers are planned, but only a "soft" support with MAYBE sex or bondage or both, but most likely not a full furniture scene and placement. But never say never. 
in all cases its veeeery long term since I have to improve 2 followers first...

Thank you for the update, no worries, do as you please ^^
Once again I wanna say, that your work is awesome and appreciated
Take care :)

Posted
54 minutes ago, Nymra said:

 

did the mod say that you were robbed?

some actors are excluded from robbery (temporary ones for example).

 

So if the message does not play, the robbery has not taken place.

 

If the message played "All your belongings were robbed by "actor"" 

and the robbery did not take place this might indeed be a bug.

I would need a papyrus log then, robbery works for me. 

 

 

The bug persists. One detail is that when defeated my character drops the weapon but the items remain on my character even after escaping

20240902165338_1.jpg.fe87025adebd6eeac9bdf5aaa70111b9.jpg

 

20240902165607_2.jpg.48df231564fd1363848cd048d35a4e5f.jpg

po3_papyrusextender64.log

Posted
10 minutes ago, Frank_BR said:
The bug persists. One detail is that when defeated my character drops the weapon but the items remain on my character even after escaping

20240902165338_1.jpg.fe87025adebd6eeac9bdf5aaa70111b9.jpg

 

20240902165607_2.jpg.48df231564fd1363848cd048d35a4e5f.jpg

po3_papyrusextender64.log 4.33 kB · 0 downloads

 

that is not the log.

here is how you get it :

https://www.nexusmods.com/skyrim/articles/368

 

might be the ghost disappeared and the thing had no longer a target.

sadly not all temporary actors can be detected in the script. I might add an additional check.

 

Just ignore this and see if robbery works for other actors. from what I see its just skyrim beeing skyrim.

 

 

Posted
18 minutes ago, DayTri said:

What is NymBeta? Is it paywalled? I can't find the new slave tats in the download.

 

paywalled? ^^

 

you can just tick it and it works.

 

I have no full description yet, the changelog gives some stuff away.

 

it is a system I am building that basically allows you to change looted armor into your favourite outfits all the time (by chance).

 

what new slave tats? 

 

Posted
4 minutes ago, Nymra said:

 

what new slave tats? 

 

 

Update notes say

NymBETA: NEW SLAVE TATTOOS

The PC will receive a counter on its chest on how many times he/she was fucked.

I plan on improving this in the future, counting sexacts, sex partners and other stuff on the PCs body (I just like that :D)

will receive its own MCM setting.

 

But I don't see the new slave tattoos in the download, or in the slave tats MCM, and they aren't applied to my character when I have beta checked in MCM

Posted
21 minutes ago, DayTri said:

 

Update notes say

NymBETA: NEW SLAVE TATTOOS

The PC will receive a counter on its chest on how many times he/she was fucked.

I plan on improving this in the future, counting sexacts, sex partners and other stuff on the PCs body (I just like that :D)

will receive its own MCM setting.

 

But I don't see the new slave tattoos in the download, or in the slave tats MCM, and they aren't applied to my character when I have beta checked in MCM

 

oh, I thought I linked them to existing rape tattoos and assumed they come with that mod. 
I am currently making my own textures for that at the moment, so this will be "fixed/added" in the next patch

Posted (edited)
2 hours ago, Nymra said:

 

that is not the log.

here is how you get it :

https://www.nexusmods.com/skyrim/articles/368

 

might be the ghost disappeared and the thing had no longer a target.

sadly not all temporary actors can be detected in the script. I might add an additional check.

 

Just ignore this and see if robbery works for other actors. from what I see its just skyrim beeing skyrim.

 

 

I followed your instructions and did it again and now with another character who stole it. The problem persists.
 

20240902195805_1.jpg20240902200129_3.jpg.69aa244862b249fba130b0d54ca6b858.jpg

Papyrus.0.log

Edited by Frank_BR
Posted (edited)
16 minutes ago, Frank_BR said:
I followed your instructions and did it again and now with another character who stole it. The problem persists.
 

20240902195805_1.jpg20240902200129_3.jpg.69aa244862b249fba130b0d54ca6b858.jpg

Papyrus.0.log 660.28 kB · 1 download

 

 

please test in a vanilla location with vanilla actors, like redorans retreat.

 

somehow the Bandit is "none", meaning he seems to have vanished already (is he still in the vicinity of the scene?)

 

 

[09/02/2024 - 07:58:04PM] Error: Method GetNumItems not found on Actor. Aborting call and returning None
stack:
    [nade_ConfigQuest (860012C5)].nade_configquest_scr.StartRobbery() - "nade_configquest_scr.psc" Line 3249
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartRobbery() - "nade_calmquest_qf_scr.psc" Line 1739
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartPlayerRobbed() - "nade_calmquest_qf_scr.psc" Line 1632
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartRandomAftermath() - "nade_calmquest_qf_scr.psc" Line 1591
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.Fragment_8() - "nade_calmquest_qf_scr.psc" Line 1546
[09/02/2024 - 07:58:04PM] WARNING: Assigning None to a non-object variable named "::temp239"
stack:
    [nade_ConfigQuest (860012C5)].nade_configquest_scr.StartRobbery() - "nade_configquest_scr.psc" Line 3249
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartRobbery() - "nade_calmquest_qf_scr.psc" Line 1739
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartPlayerRobbed() - "nade_calmquest_qf_scr.psc" Line 1632
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartRandomAftermath() - "nade_calmquest_qf_scr.psc" Line 1591
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.Fragment_8() - "nade_calmquest_qf_scr.psc" Line 1546
[09/02/2024 - 07:58:04PM] Error: Cannot call GetValueInt() on a None object, aborting function call
stack:

 

another variant seems to be that somehow your PC is not recognized, but that problem was only happenign with Sexlab P+ under different circumstances.
anyway, I will try to reproduce this in the meantime, too. 

 

robbery is prio 1 for next patch anyway.

 

Edited by Nymra
Posted
38 minutes ago, Nymra said:

 

 

please test in a vanilla location with vanilla actors, like redorans retreat.

 

somehow the Bandit is "none", meaning he seems to have vanished already (is he still in the vicinity of the scene?)

 

 

[09/02/2024 - 07:58:04PM] Error: Method GetNumItems not found on Actor. Aborting call and returning None
stack:
    [nade_ConfigQuest (860012C5)].nade_configquest_scr.StartRobbery() - "nade_configquest_scr.psc" Line 3249
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartRobbery() - "nade_calmquest_qf_scr.psc" Line 1739
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartPlayerRobbed() - "nade_calmquest_qf_scr.psc" Line 1632
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartRandomAftermath() - "nade_calmquest_qf_scr.psc" Line 1591
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.Fragment_8() - "nade_calmquest_qf_scr.psc" Line 1546
[09/02/2024 - 07:58:04PM] WARNING: Assigning None to a non-object variable named "::temp239"
stack:
    [nade_ConfigQuest (860012C5)].nade_configquest_scr.StartRobbery() - "nade_configquest_scr.psc" Line 3249
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartRobbery() - "nade_calmquest_qf_scr.psc" Line 1739
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartPlayerRobbed() - "nade_calmquest_qf_scr.psc" Line 1632
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartRandomAftermath() - "nade_calmquest_qf_scr.psc" Line 1591
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.Fragment_8() - "nade_calmquest_qf_scr.psc" Line 1546
[09/02/2024 - 07:58:04PM] Error: Cannot call GetValueInt() on a None object, aborting function call
stack:

 

another variant seems to be that somehow your PC is not recognized, but that problem was only happenign with Sexlab P+ under different circumstances.
anyway, I will try to reproduce this in the meantime, too. 

 

robbery is prio 1 for next patch anyway.

 

20240902205852_1.jpg.2a4e7a99818829fbfe0be9f1a770db24.jpg20240902205935_1.jpg.2bd82dc8d1330fd034436e1a4b613571.jpg

 

I went to mistwatch and the problem continues.

Papyrus.0.log

Posted (edited)

It looks like you are using OBIS, perhaps the problem is connected. I've had the problem that ND occasionally told me there was nobody around to take advantage of me, with only OBIS Actors around. That would be a major problem. OBIS is an extremely common mod. Given the OBIS actors are added to the regular leveled list, I find it kinda odd that they should not function in ND. Perhaps it's something else. I will try to test it a bit more, but my time is a bit limited for the next few days.

Edited by Talesien
Posted
19 minutes ago, Talesien said:

It looks like you are using OBIS, perhaps the problem is connected. I've had the problem that ND occasionally told me there was nobody around to take advantage of me, with only OBIS Actors around. That would be a major problem. OBIS is an extremely common mod. Given the OBIS actors are added to the regular leveled list, I find it kinda odd that they should not function in ND. Perhaps it's something else. I will try to test it a bit more, but my time is a bit limited for the next few days.

 

37 minutes ago, Frank_BR said:

I went to mistwatch and the problem continues.

Papyrus.0.log 1.04 MB · 0 downloads

 

 

I feel like the problem lies elsewhere. 

it does not seem connected to the robber

 

    Int iFormIndex = PlayerRef.GetNumItems()

 

This is the script getting the items from the PC

and the Log shows an error,  saying the PC is none.

 

[09/02/2024 - 08:58:51PM] Error: Method GetNumItems not found on Actor. Aborting call and returning None
stack:
    [nade_ConfigQuest (860012C5)].nade_configquest_scr.StartRobbery() - "nade_configquest_scr.psc" Line 3249
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartRobbery() - "nade_calmquest_qf_scr.psc" Line 1739
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartPlayerRobbed() - "nade_calmquest_qf_scr.psc" Line 1632
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.StartRandomAftermath() - "nade_calmquest_qf_scr.psc" Line 1593
    [nade_CalmQuest (860B7967)].nade_calmquest_qf_scr.Fragment_8() - "nade_calmquest_qf_scr.psc" Line 1546

 

So the items are never processed to be transfered to the robber in the first place it seems.

 

Dunno how this can happen.

Nemesis is not supported by Naked Defeat, neither is Sexlab P+ or any other "different" Sexlab Version (Sexlab Utility Plus from Osmel excluded)

I dont know how they could cause such an issue, but that is also part of the problem.

 

So until anybody else has issues that are similar, I can do nothing.

 

I just wonder why other stuff does not break.

 

GetNumItems is an SKSE function, so maybe there is an issue, but I never heard of SKSE not using old fucntions anymore (might not rule it out tho...).

 

 

Minimum required SKSE Version: 1.05.01

Returns the number of items in a container. (This function requires SKSE)

 

Pages using deprecated source tags

Posted
29 minutes ago, Talesien said:

It looks like you are using OBIS, perhaps the problem is connected. I've had the problem that ND told me there was nobody around to take advantage of me, with only OBIS Actors around. That would be a major problem. OBIS is an extremely common mod. Given the OBIS actors are added to the regular leveled list, I find it kinda odd that they should not function in ND. Perhaps it's something else. I will try to test it a bit more, but my time is kinda limited for the next few days.

I disable this mod and still persist the problem.😑

Posted
17 minutes ago, Frank_BR said:

I disable this mod and still persist the problem.😑

 

as I said, its most likely not the bandits (see my post above yours).

 

robbery will be updated soon, so I will not hunt this down now. might be an SKSE problem (your version too new for this mod, :D) so I need to update the scripts. 

Posted

anybody else had trouble with robbery?
 

If somebody is willing to test,  set robbery chance in MCM aftermath and get to some bandits please :)

 

I cannot reproduce the issue, robbery works for me.

 

NOTE: robbery should no longer rob Items with "SexlabNoStrip" keyword.

It will also get a "block item X from robbing" option in the future and I want to have 3 robbery quests that can run parallel instead of just one.

 

 

- robbery fix/extension
- death/exectution

- estrus traps and potions 

 

are the main points for the next patch


Anybody still playing this btw? I was afraid of beeing flooded with bug reports, hehe :D

Posted (edited)
On 8/28/2024 at 10:18 AM, Nymra said:

  

 

dragons are currently not supported by ND 

 

1. I HATE DRAGONS! they suck in combat and in sex. 
2. they fly. it requires extra code and conditons to make them happy for sex. 
Just had no time for this yet, but it WILL be done

TLDR: currently no dragon sex, but in future there will be dragon sex 

Late responding but sharing some information.  I have not upgraded yet.  I just saw the latest version today so this is for the previous version.  Dragon defeat does work for me.  It is not 100% but it does happen.  Normal scenario is the "no enemies around" response or a nearby creature will assault the PC.  When it happens: I am defeated at least twice or perhaps more (common for me) during the same dragon fight, ND will kick in with the assault scenario.  Won't happen if other assaulters are around (rare as they would be getting attacked as well).  I can't recall the bondage aftermath specifically on a dragon incident.  Maybe.  Rarely happens on the first defeat and sometimes does not happen at all.  I do not have any other defeat mod.  I did not know it was not supported so I am simply sharing.  I can try and capture a papyrus log next time it occurs if interested.  *I exclude the MNC dragon anims and only activate the 3 Billy anims.  They are decent.  Not interested in dragon defeat sex but wanted to share it has worked for me.  ADDITIONAL INFORMATION:  I have aroused creatures and the SLA Monitor Widget mod that forces arousal calculation.  Settings in AC set low so assaults occur when walking by creatures whether friendly or hostile.  Dragons do assault from AC often when I am down and ND is calculating.  I wait for the scenario to end and then hit "K" to start ND.  Dragon assaults occurred before I fine tuned AC to prompt wild creature assault however.  (1.6.640)

Edited by TFor2
Posted (edited)

Will test later today after updating.  Should be able to provide feedback on the robbery and dragon defeat.  Papyrus log if it does not work as described for the robbery.  (Of course ND is being used.  🥰  Works too well and so few bugs, users don't come check the support page.) 😅

 

*I will be trying the beta features today as well after the first testing.  These features look really nice and fun.  I was never able to get the old beta version to work with the armor and so happy it is easier now or at least I understand it now.  I had one question about this feature.  I normally equip a mixture of light armor jewelry with clothing pieces.  My question:  Is there a slot limitation on strip/destroy and equip using the beta feature?  The jewelry slots are not that common when looted and definitely armored jewelry (H2135 Series 5).  Just asking if this is your basic slot 32, 37, etc. (hands, feet, helmet, main armor) only.  I set the jewelry pieces as no strip in ND which may make this question redundant. Danke schön

Edited by TFor2
New info
Posted (edited)
6 hours ago, Nymra said:

anybody else had trouble with robbery?
 

If somebody is willing to test,  set robbery chance in MCM aftermath and get to some bandits please :)

 

I cannot reproduce the issue, robbery works for me.

 

NOTE: robbery should no longer rob Items with "SexlabNoStrip" keyword.

It will also get a "block item X from robbing" option in the future and I want to have 3 robbery quests that can run parallel instead of just one.

 

 

- robbery fix/extension
- death/exectution

- estrus traps and potions 

 

are the main points for the next patch


Anybody still playing this btw? I was afraid of beeing flooded with bug reports, hehe :D

 

 

I came to the conclusion that the bug is related to my game. I went back to version 4.81 and the problem persisted even after deleting it completely from the folder. My game has 900 mods and 25k animations and I don't really want to change that. Give feedback on the animations they happen faster and I didn't take any CTD during 4 hours of testing. (I used to take CTD). When you are launch the execution feature I'll install it again. I'm currently testing new mods in this category. (3 long years without changing).
In any case, I thank you for your effort and dedication. I can't make a donation because I live in a country where the currency is worthless. Good luck. 😃

Edited by Frank_BR
Posted
6 hours ago, TFor2 said:

Late responding but sharing some information.  I have not upgraded yet.  I just saw the latest version today so this is for the previous version.  Dragon defeat does work for me.  It is not 100% but it does happen.  Normal scenario is the "no enemies around" response or a nearby creature will assault the PC.  When it happens: I am defeated at least twice or perhaps more (common for me) during the same dragon fight, ND will kick in with the assault scenario.  Won't happen if other assaulters are around (rare as they would be getting attacked as well).  I can't recall the bondage aftermath specifically on a dragon incident.  Maybe.  Rarely happens on the first defeat and sometimes does not happen at all.  I do not have any other defeat mod.  I did not know it was not supported so I am simply sharing.  I can try and capture a papyrus log next time it occurs if interested.  *I exclude the MNC dragon anims and only activate the 3 Billy anims.  They are decent.  Not interested in dragon defeat sex but wanted to share it has worked for me.  ADDITIONAL INFORMATION:  I have aroused creatures and the SLA Monitor Widget mod that forces arousal calculation.  Settings in AC set low so assaults occur when walking by creatures whether friendly or hostile.  Dragons do assault from AC often when I am down and ND is calculating.  I wait for the scenario to end and then hit "K" to start ND.  Dragon assaults occurred before I fine tuned AC to prompt wild creature assault however.  (1.6.640)

 

dragon defeat is not possible with naked defeat. 

I always forget that they exist lol, I deleted them from my skyrim alltogether.

 

support for dragon defeat is planned tho, check future updates for it.

 

For now: I think I have to add a check for dragons to change the scenario so that no defeat starts and you can just go on , hmm.

 

Posted
5 hours ago, TFor2 said:

Will test later today after updating.  Should be able to provide feedback on the robbery and dragon defeat.  Papyrus log if it does not work as described for the robbery.  (Of course ND is being used.  🥰  Works too well and so few bugs, users don't come check the support page.) 😅

 

*I will be trying the beta features today as well after the first testing.  These features look really nice and fun.  I was never able to get the old beta version to work with the armor and so happy it is easier now or at least I understand it now.  I had one question about this feature.  I normally equip a mixture of light armor jewelry with clothing pieces.  My question:  Is there a slot limitation on strip/destroy and equip using the beta feature?  The jewelry slots are not that common when looted and definitely armored jewelry (H2135 Series 5).  Just asking if this is your basic slot 32, 37, etc. (hands, feet, helmet, main armor) only.  I set the jewelry pieces as no strip in ND which may make this question redundant. Danke schön

 

combat stripping (hits from enemies) only strip/destroy items from the common main slots (head, arms, legs, body).
Will add bikini keyword support and bikin bottom detection in the future.

 

as for saved outfits: you can save ALL clothing pieces including jewellerey to the outfit section in the MCM

and the full outfit is loaded when you sucessfully loot suitable armor.

 

also, jewellerey is always allowed to equip, I have no gameplay idea for them currently because they make naked slaves look better anyway :D

 

When you find a body armor you can try to equip it. if successfull you will equip a full set of saved items. 

Posted (edited)
1 hour ago, Frank_BR said:

I came to the conclusion that the bug is related to my game. I went back to version 4.81 and the problem persisted even after deleting it completely from the folder. My game has 900 mods and 25k animations and I don't really want to change that. Give feedback on the animations they happen faster and I didn't take any CTD during 4 hours of testing. (I used to take CTD). When you are launch the execution feature I'll install it again. I'm currently testing new mods in this category. (3 long years without changing).
In any case, I thank you for your effort and dedication. I can't make a donation because I live in a country where the currency is worthless. Good luck. 😃

 

hehe, no worries, you are always welcome back. thank you! 

(ah, and feel free to report your experiences with other mods always keen to learn what is possible or done in this field and sometimes even the mods can be made working with each other). 

Edited by Nymra
Posted

Very excited to give this another try, and to see you coming back to modding! I'm coming back after a long time away myself.

 

I'm wondering if there could be any plan to offer a patch for more "masculine" flavor (red) text? I like the mod, but playing a feminine male character (using a female body), some of the text doesn't quite match up how I'd like. Or, where the text gets drawn in from? Maybe it's time I learn some modding skills. :)

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