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Naked Defeat AE/SE


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Posted
1 hour ago, Nymra said:

EDIT: other than that its just an easy way for me to transfer my outfits to a new game quickly... they are ragtag between many different ESPs so reassembling all 10 of them each time was very time consuming

Î tend to create new outfits for new characters, I've even become pretty efficient in that. I often can do it in the 40-50 min MCM recorder needs to set up all my MCM's (of course there are some that constantly change their MCM's so MCM recorder is useless and I need to go in and do it manually ... yes I'm looking at you ND and you Licenses. 😛)

Posted
8 minutes ago, Talesien said:

Î tend to create new outfits for new characters, I've even become pretty efficient in that. I often can do it in the 40-50 min MCM recorder needs to set up all my MCM's (of course there are some that constantly change their MCM's so MCM recorder is useless and I need to go in and do it manually ... yes I'm looking at you ND and you Licenses. 😛)

 

hehhehe, 

sadly, changes to MCM will only cease when development is over. which will most likely be never, considering the chances we ever get another game like this to SexMod :D
:P
I can totally understand the hazlle with the MCM tho, I made my own STEP guide for it and still its useless because I am the one changing it all the time sigh :D

Posted
18 hours ago, Nymra said:

no and no. 
need papyrus.log. 
try open and close console
enable "Lag Fix" in MCM/System


Tried the console thing and the Lag Fix was already checked. Had a few restarts because FEMA Alchemy explosions were causing a CTD so the logs are gone :/ 

The nade_ConfigQuest has a priority of 0. Since I assume other nade quests use info from these scripts you may want to set it's priority to 100.
 

Quote

Priority: Dialogue is assigned by priority. The dialogue for higher priority quests will take precedence over the dialogue of lower priority quests, in cases where the dialogue "stacks" (shared topic types, or blocking/exclusive branches). Aliases are also affected by priority. A quest with low priority will give way to another quest's aliases with higher priority. 


The way I read that is that the player alias on nade_ConfigQuest will give way to almost every other quest with a player alias and anything relying on the nade_configquest_playeralias_scr will become really slow.
 

Posted (edited)
11 minutes ago, jbezorg said:


Tried the console thing and the Lag Fix was already checked. Had a few restarts because FEMA Alchemy explosions were causing a CTD so the logs are gone :/ 

 

do you have a follower by any chance?
when playing solo the chance to get stuck in that sequence is basically zero, so when it happens again, please see to have a log, I m really curious what happened. 
and were spiders enabled in the MCM?

 

11 minutes ago, jbezorg said:

 

 


The nade_ConfigQuest has a priority of 0. Since I assume other nade quests use info from these scripts you may want to set it's priority to 100.
 


The way I read that is that the player alias on nade_ConfigQuest will give way to almost every other quest with a player alias and anything relying on the nade_configquest_playeralias_scr will become really slow.
 

 

the way I read this is that it is only relevant for dialogues which Naked Defeat currently has none (even when there are some artifacts from Naked Dungeons left). 
I never heard of that priority stuff before in regard of scripts running alongside each other or noticed any issues that I could not track down.

Basically, if this is a bug its most likely some special condition in the scripts that I just did not account for or overlooked. skyrim :D

Edited by Nymra
Posted

Another trap character freeze in case you want another example papyrus log.  Dwemer blades this time.  Stuck in bleedout.  Hotkey to end ND event and I stood up but was frozen with no controls.  Hotkey a bathing sequence but it didn't fix it but masturbation did.  

Papyrus.0.log

Posted
1 hour ago, TFor2 said:

Another trap character freeze in case you want another example papyrus log.  Dwemer blades this time.  Stuck in bleedout.  Hotkey to end ND event and I stood up but was frozen with no controls.  Hotkey a bathing sequence but it didn't fix it but masturbation did.  

Papyrus.0.log 899.11 kB · 1 download

 

hmm, I should play with low HP again, this just never happened to me. 
I m currently rebuilding the Bleedout Enter / Defeat Start routine, it got a bit crowded over the years and I never updated it since I managed to make it work for the first time, haha. 

Posted
2 hours ago, Nymra said:

do you have a follower by any chance?

 

Nope.

2 hours ago, Nymra said:

Basically, if this is a bug its most likely some special condition in the scripts that I just did not account for or overlooked. skyrim

 

Or I might have been something going on with my particular load order. Maybe the NG version of a few mods. Prior to having to completely rebuild it, I didn't have an issue with this mod.

Posted
Just now, jbezorg said:

 

Nope.

 

Or I might have been something going on with my particular load order. Maybe the NG version of a few mods. Prior to having to completely rebuild it, I didn't have an issue with this mod.

 

I will still not rule out that this is a Naked Defeat bug that I am hunting for well over a year now. Its really weird. I had it once myself but could not reproduce it ever since :D

Posted
1 hour ago, Nymra said:

 

hmm, I should play with low HP again, this just never happened to me. 
I m currently rebuilding the Bleedout Enter / Defeat Start routine, it got a bit crowded over the years and I never updated it since I managed to make it work for the first time, haha. 

When you say low HP, I'm sure you mean health but want to be sure.  I was at 144 or slightly lower when the bugs have happened.  That include my flesh spell.  Don't know if the logs show that.  I was in Solstheim for both of the defeats and both times in mod added dungeons that have highter damage rating for NPCs and everything else.  I wouldn't spend too much time on it as it probably is a combination of situations.  Especially since they both happened in Hammet  Dungeons and both with traps.  I will continue the playthrough and let a trap defeat me in a standard dungeon and see if I get a repeat.  Approximately the same level of health. Should have something this weekend.

Posted
35 minutes ago, TFor2 said:

When you say low HP, I'm sure you mean health but want to be sure.  I was at 144 or slightly lower when the bugs have happened.  That include my flesh spell.  Don't know if the logs show that.  I was in Solstheim for both of the defeats and both times in mod added dungeons that have highter damage rating for NPCs and everything else.  I wouldn't spend too much time on it as it probably is a combination of situations.  Especially since they both happened in Hammet  Dungeons and both with traps.  I will continue the playthrough and let a trap defeat me in a standard dungeon and see if I get a repeat.  Approximately the same level of health. Should have something this weekend.

I mean I just dont go into bleedout anymore with my playstyle, everything is handled via critical hits. My HP is like 3 million :D
Wanted to improve that playstyle and it is almost perfect now. I dont look back :) basically "hp-less play"
since we aim for continuation (no death/reload) Healthpoints are a irrelevant state anyway IMO.

But since I dont see bleedout that often, I might be missing out on some bugs related to it, like the one described. 
 

Posted (edited)
16 hours ago, TFor2 said:

For SE, perhaps Skyland All in One. https://www.nexusmods.com/skyrimspecialedition/mods/34179 

 

or his latest https://www.nexusmods.com/skyrimspecialedition/mods/107256

 

* I also have missing MCMs at the start of a game.  Modlist or something, who knows.  There is a console command I use after I create my character.  I let the MCM's load after the character build and when finished, save and exit Skyrim.  Reload the game and some will activate but  I don't trust they all do.  Have over 100 mcms.   I then enter this in the console  (without quotation marks)  "setstage ski_configmanagerinstance 1"

 

This command prompts all the mcms to activate.  Works for me every time.  

 

Thank you the first one looks more my cup of tea. If I can use one mod to replace many it will help immensely.

12 hours ago, Talesien said:

Did you try: https://www.nexusmods.com/skyrimspecialedition/mods/67556?

SkyUI has a limit of 127 MCM slots, if you go over that it becomes kinda random which ones show up and which ones don't. So that might be part of your problem. At just about 420 mods though, that would have to be an awful lot of mods with an MCM. My LO is well over 2k mods and I'm around 160 MCM's.

WOW this looks good. Thank you.

Edited by BigOnes69
Posted

experience gain for rape? hmmm. 
I guess there are mods for that, but they most likely only track sex scenes? 

Posted
On 9/11/2024 at 12:58 AM, Nymra said:

- all GetFormFromFile I use are for external mods, not internal, so changing the IDs for Naked Defeats records will at least not hurt the mod itself internally, its all Property based or communicates between scripts via callfunctions

Good to know, never really looked at that (I've a little bash script that checks a mods scripts for getformfromfile, guess I might have to refine it ... or check poistives manually ...).

Given that I compacted and ESL Flagged ND, started a new game ... so far seems to work fine.

Posted (edited)

ok, some questions for the crowd....

 

Is there a good mod out there (preferably LE compatible)... that adds slavers to skyrim as roaming bands or spawning enemies or sth?
since google is increasingly bad in finding anything, I thought I ask the crowd :D

I know of Slaverun (which only adds slavers to cities) and PAHE, which I think adds slave traders. 
But what I am looking for is slavers that kind of like work like bandits. 

also, is there a vanilla slaver faction? I think I saw one but looking into the Skyrim ESMs and Updates there is nothing to see :(

 

 

EDIT: and, on the other hand since its also hard to find sources, which already existing factions/races in Skyrim would be most likely having slaves or selling them?

 

Edited by Nymra
Posted
23 minutes ago, Nymra said:

ok, some questions for the crowd....

 

Is there a good mod out there (preferably LE compatible)... that adds slavers to skyrim as roaming bands or spawning enemies or sth?

 

 

What about orcish bounty hunters? There is a vers 0.3 LE download.

 

 

Posted
9 minutes ago, Nymra said:

ok, some questions for the crowd....

 

Is there a good mod out there (preferably LE compatible)... that adds slavers to skyrim as roaming bands or spawning enemies or sth?
since google is increasingly bad in finding anything, I thought I ask the crowd :D

I know of Slaverun (which only adds slavers to cities) and PAHE, which I think adds slave traders. 
But what I am looking for is slavers that kind of like work like bandits. 

also, is there a vanilla slaver faction? I think I saw one but looking into the Skyrim ESMs and Updates there is nothing to see :(

As roaming bands? There is a mod that adds some slavers that move around with a slave in tow, they don't interact much, but you can kill them and free the slave, it's pretty much a variation of the Thalmors with prisoner, Imperials with prisoner, Stormcloaks with prisoner encounter. Not sure which mod adds it though, haven't seen them in a while so perhaps I don't have it installed. Deviously Enslaved might be a candidate, mostly because I darkly remember it adds an slave trader to some inns and is not currently in my LO.

Also, this might be of interest to you, but probably still far from finished:  https://www.loverslab.com/blogs/entry/22360-devlopment-status-today/

 

I don't think Vanilla has a slaver faction, or any slaves for that.

Posted
15 minutes ago, Marauderrr said:

 

What about orcish bounty hunters? There is a vers 0.3 LE download.

 

 

 

oh nice, will check this out, but it reads like "I am incompatible with everything" sadly, hehe. 

but maybe its a candidate for a compatibility patch at some point. thx

 

5 minutes ago, Marauderrr said:

There is also this, but it seems to be SE only... I have not tried it yet.

Not sure if these are of any use to you.

 

 

 

ah yeah, that is the mod that I found that made me make my initial post, wish this was LE comptible :(
(while it might be, even when it reads otherwise... I ll do some testing).

 

16 minutes ago, Talesien said:

As roaming bands? There is a mod that adds some slavers that move around with a slave in tow, they don't interact much, but you can kill them and free the slave, it's pretty much a variation of the Thalmors with prisoner, Imperials with prisoner, Stormcloaks with prisoner encounter. Not sure which mod adds it though, haven't seen them in a while so perhaps I don't have it installed. Deviously Enslaved might be a candidate, mostly because I darkly remember it adds an slave trader to some inns and is not currently in my LO.

Also, this might be of interest to you, but probably still far from finished:  https://www.loverslab.com/blogs/entry/22360-devlopment-status-today/

 

I don't think Vanilla has a slaver faction, or any slaves for that.

 

ah yeah, I had that mod for a long time, but I also dont remember, hmmm. 

I just think about ways to make encounters with bandits more challenging and dynamic, I still tend to fight them over 50% of times and it becomes repetetive... inspired by your remark on the 100% robbery chance I set on bandits. 
I could just randomly make bandits greedy (100% rob chance), or slavers (100% enslavement chance) or sadists (higher chance for capture and more difficult to escape), 
it would just be nice to warn the Player beforehand what he is fighting against and depending on the situation might opt to NOT pick up the fight at this time and flee/evade.
A simple screen message might be too easily overlooked tho....

For a long time now I wondered if I should record custom voice files that kind of "narrate" a bit like an inner voice.
So when a fight begins with bandits, it would run an audio file that says "Carefull, they are slavers!" or "They carry chains" or "They look greedy" 
In theory that could be extended to other enemies too, especially creatures who will get their own scenarios. 
Like for example "This animal is in heat" indicates an enemy that will have a higher chance to trigger a critical hit or have more sex scenes when defeated. 




 

Posted (edited)
2 hours ago, Nymra said:

A simple screen message might be too easily overlooked tho....

Well, you could go full tilt intrusive/annoying and use a message box. 😛 Can't miss those.

Edited by Talesien
Posted
5 minutes ago, Talesien said:

Well, you could go full tilt intrusive/annoying and use a message box. 😛 Can't miss those.

 

Ok. This is the final patch then for Naked Defeat since I would uninstall it afterwards, hehehe
 

Posted

would be neat if time would pass between the defeat scenario stages. like between 2 rape session and the struggle to get free, at least a day would pass

Posted
9 minutes ago, theprof90 said:

would be neat if time would pass between the defeat scenario stages. like between 2 rape session and the struggle to get free, at least a day would pass

 

too complicated to implement.
but as soon as I get the retarded Event registered that can count the game time passing I might just add an option for it if I find time and a fast solution.
Its kind of counteracting the point of the whole mod concept. 
if you get defeated too much you could lower the odds for it, make the scenarios shorter or fight better :P

Posted
20 hours ago, Nymra said:

 

I will still not rule out that this is a Naked Defeat bug that I am hunting for well over a year now. Its really weird. I had it once myself but could not reproduce it ever since :D


It was the fact that I had forget to enable creature animations in SexLab.

Posted (edited)

Sharing an incident.  I was adding an outfit through the ND MCM menu.  Somehow, one of the letters I typed to describe the armor was tied to a mod interface and it opened.  Should only open with the backspace key.  The menu will open mid game if needed.  I can't find the name but it allows you to set the location of weapons and items on the body and what will be displayed.  I closed it, finished adding the armor to ND and tried to close the MCM.  It would not close.  Has happened before when loading an armor but this time I saved a papyrus log.  Had to exit without saving.

Papyrus.0.log

Edited by TFor2
Posted
14 minutes ago, jbezorg said:


It was the fact that I had forget to enable creature animations in SexLab.

 

thx, I see if I can add a failcheck for such a situation. 

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