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Naked Defeat AE/SE


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Posted

since i had alr deleted the file from mo2 i redownloaded the latest se full version and it just downloads it as Le for some reason 

 

 

Posted

Kind words cost nothing.  They are the soft touch on the shoulder or the smile as we pass.  Thank you Nymra for all that you do.🤗

Posted
1 hour ago, nudele said:

since i had alr deleted the file from mo2 i redownloaded the latest se full version and it just downloads it as Le for some reason 

 

Then I do not understand the problem. "Downloads as LE"? 

 

the mod is for both LE & SE. the only difference is the meshes are converted to work with SE.

And there is a script that is supposed to auto detect if you have an LE or SE skyrim and then do not use some functions internally.

the ESP is from 43 for LE as described on the front page. it "works" on SE as long as you do not try to uninstall the ESP from a save. 

 

 

Posted
On 9/2/2024 at 12:00 PM, Nymra said:

 

Its "kind" of compatible.


You could try disabling Defeat on Bleedout in Naked Defeats MCM, so you get only defeat by hits (critical defeat -> see COmbat Options in MCM) or surrender.

Also might be the two mods can be able to start each other in the future. 

 

So, for the moment: yes, compatible but needs adjusted settings and testing.

 

feel free to report your findings

 

 

doesn't seem to work with PDA. i either get stuck in bleedout, or get stuck in a loop where PC gets up and keeps getting knocked back into bleedout.

 

tried changing bleedout defeat percentage to 0% as you suggested, and selected the 'remove player essential flag' option.

 

also tried adjusting other various settings, but one of those 2 outcomes always occurs

Posted

someone can tell me what mod should I use to have sex bondage scenes using the fornitures like in the mod pic? something like having sex while tied up to a table or stuff like that

Posted
55 minutes ago, sierrra said:

 

doesn't seem to work with PDA. i either get stuck in bleedout, or get stuck in a loop where PC gets up and keeps getting knocked back into bleedout.

 

tried changing bleedout defeat percentage to 0% as you suggested, and selected the 'remove player essential flag' option.

 

also tried adjusting other various settings, but one of those 2 outcomes always occurs

 

kk. I will do some changes an upload a beta in the thread soon, so you can test.
I don t have a testing environment active myself for that kind of stuff sadly.

Posted
39 minutes ago, theprof90 said:

someone can tell me what mod should I use to have sex bondage scenes using the fornitures like in the mod pic? something like having sex while tied up to a table or stuff like that

 

ZazAnimationPack8+

then enable "Capture" in Nades MCM/Aftermath 

 

or set Scenario chance to 100% and you see some of my furniture scenarios

 

OR include the tag "furniture" "Xcross" "Pillory" or "Nymra" into the free tag windows in the MCM (Tags Options)

 

also you need SLAL packs...

BIllyy

Anubs

Babo

Proxy

Psyche 

etc. 

Posted

Next update will also see some updates to the Public Punishment.

 

I added PlayerHomes and Temples to a location list that is save from the feature.

(player homes were just an oversight lol....) 

meaning entering them will prevent punishment and reset the exposure.

 

I think about adding additional calculations for Houses vs. Outside vs. Inns 

 

I m still not sure about how to interact with prostitution mods, so you might rely on a manual enable/disable for that purpose.

Nade will get its own prostitution feature anyway (and it will be different from every other mod that exists, so it is even worth using it in addition to them).

I m just tired of haggling, repetetive dialogue, bugs and bad selection of 2P sex scenes ^^

 

any other funny ideas around public punishment? 

will make a patch for Spank that Ass to count the ass slaps for exposure, haha 

 

mostly think about ways to reduce...

 

- nobody around will reduce the exposure (it really made me explore cities in a different way...)

- houses and temples will be save/reduce

 

 

 

Posted
55 minutes ago, Nymra said:

Next update will also see some updates to the Public Punishment.

 

I added PlayerHomes and Temples to a location list that is save from the feature.

(player homes were just an oversight lol....) 

meaning entering them will prevent punishment and reset the exposure.

 

I think about adding additional calculations for Houses vs. Outside vs. Inns 

 

I m still not sure about how to interact with prostitution mods, so you might rely on a manual enable/disable for that purpose.

Nade will get its own prostitution feature anyway (and it will be different from every other mod that exists, so it is even worth using it in addition to them).

I m just tired of haggling, repetetive dialogue, bugs and bad selection of 2P sex scenes ^^

 

any other funny ideas around public punishment? 

will make a patch for Spank that Ass to count the ass slaps for exposure, haha 

 

mostly think about ways to reduce...

 

- nobody around will reduce the exposure (it really made me explore cities in a different way...)

- houses and temples will be save/reduce

 

 

 

I wish I could get Spank that A.. to work for me.  Once a game a random NPC would lock onto me after spanking while I was crafting at a station.  They would follow from then on.  Normally a vendor.  May try again if you add the new feature.....

 

Posted
1 hour ago, Nymra said:

 

ZazAnimationPack8+

then enable "Capture" in Nades MCM/Aftermath 

 

or set Scenario chance to 100% and you see some of my furniture scenarios

 

OR include the tag "furniture" "Xcross" "Pillory" or "Nymra" into the free tag windows in the MCM (Tags Options)

 

also you need SLAL packs...

BIllyy

Anubs

Babo

Proxy

Psyche 

etc. 

ehy THANK YOU, this just added exatly what I wanted.

Just one last question and I'll lose myself in skyrim: i'm about to start a new game and I have naked defeat 4.95 installed. Do I need specific steps other than save and uninstall after enabling the mod?

Posted
2 hours ago, Nymra said:

 

any other funny ideas around public punishment? 

will make a patch for Spank that Ass to count the ass slaps for exposure, haha 

 

 

More spanking? Yes please 😁

Any way to do a group spank? Or more spanking other than every 8 seconds from Spank That Ass? I like the spank happy NPC setting from STA.

Oh and more rodeo...whipping during sexlab scene is just...well...😈

 

Anything you do Nymra, we will be more than happy about.... thank you for all of your hard work. 

Posted (edited)

If you fall 7 millimeters, even with "Naked Falling" turned off, you get teleported to the strange realm.
Game breaking.
I got teleported walking down a flight of stairs.


I also tried turning it up to 5000 to get around this, no change in behaviour.

Edited by pingbi146
Additions
Posted (edited)

Can anyone see a reason (and I'm very willing to accept it's a me/mod order thing or something) that my camera, HUD, and controls (like taking weapons out etc.) seem to lock up after NaDe (or even SL Defeat) run, according to Papyrus? I think there might be some problem with one of them, maybe after I did some SSEEdit cleaning on other mods/plugins (that's the only major change i made since last night), but I'm not sure if it's that or just some freak combination of things. I've disabled lots of things I thought it could be - Immersive Camera, incompatible animations, some SL plugins (maybe I had too many or something), and have reran Nemesis etc. every time; the animations don't seem like the problem, it seems like there's something that's not properly "disengaging" and I can't figure out what it is for the life of me. I've tried reinstalling (via MO2 and Replacing) a bunch of things, too, to clear out any weirdness (or even put back weirdness that kept things working correctly lol) and that hasn't seemed to help.

 

Doesn't happen after something I initiate via Puppetmaster, though there's some other weirdness with that, where Sexlab doesn't seem to make the UI and HUD disappear like it should... which didn't used to happen either. (Papyrus1 is from last night, when I was fighting with it. 0 is from today when I was testing/confirming it was the defeat mods and not Puppetmaster.)

 

Papyrus.0.log Papyrus.1.log

mods and order.txt

Edited by kantoboii
wrong mods list
Posted
34 minutes ago, pingbi146 said:

If you fall 7 millimeters, even with "Naked Falling" turned off, you get teleported to the strange realm.
Game breaking.
I got teleported walking down a flight of stairs.

I also tried turning it up to 5000 to get around this, no change in behaviour.

 

this is a weird one because I could only had that happen once in my game. Will investigate for next patch. 
especially strange that it cannot be turned off. this is high priority tho since indeed gamebreaking.

also it seems other mods can mess with falling and its hard to account for that. so the feature has to be savely OFF at least in all cases.

Posted
2 minutes ago, kantoboii said:

Can anyone see a reason (and I'm very willing to accept it's a me/mod order thing or something) that my camera, HUD, and controls (like taking weapons out etc.) seem to lock up after NaDe (or even SL Defeat) run, according to Papyrus? I think there might be some problem with one of them, maybe after I did some SSEEdit cleaning on other mods/plugins (that's the only major change i made since last night), but I'm not sure if it's that or just some freak combination of things. I've disabled lots of things I thought it could be - Immersive Camera, incompatible animations, some SL plugins (maybe I had too many or something), and have reran Nemesis etc. every time; the animations don't seem like the problem, it seems like there's something that's not properly "disengaging" and I can't figure out what it is for the life of me. I've tried reinstalling (via MO2 and Replacing) a bunch of things, too, to clear out any weirdness (or even put back weirdness that kept things working correctly lol) and that hasn't seemed to help.

 

Doesn't happen after something I initiate via Puppetmaster, though there's some other weirdness with that, where Sexlab doesn't seem to make the UI and HUD disappear like it should... which didn't used to happen either. (Papyrus1 is from last night, when I was fighting with it. 0 is from today when I was testing/confirming it was the defeat mods and not Puppetmaster.)

 

Papyrus.0.log 128.58 kB · 0 downloads Papyrus.1.log 128.58 kB · 0 downloads mods and order.txt 10.44 kB · 1 download

 

Naked Defeat does everything to ensure camera is not broken, sadly other mods... not so much.

 

What breaks camera:

- ragdoll while animating
- ragdoll while in combat and then playing a pose
- having the weapon drawn and playing an animation 

this is at least from my experience.
the camera gets locked in "combat mode" 

drawing and sheathing weapon can help, last effort is finding a crafting station and use it with E.
there are more possible causes and also more camera bugs. I will make a documentation about them at one point....

locked controls should also not come from this mod, at least if it ended correctly.
try "epc" in console.

one of the next updates I will bring some advanded debugging options in a wheel popup menu for stuff like that.

 

Posted
40 minutes ago, pingbi146 said:

If you fall 7 millimeters, even with "Naked Falling" turned off, you get teleported to the strange realm.
Game breaking.
I got teleported walking down a flight of stairs.
I also tried turning it up to 5000 to get around this, no change in behaviour.

 

ah, do you use version 4.95.3

or one of the Betas from the thread?
 

Posted
7 minutes ago, Nymra said:

 

Naked Defeat does everything to ensure camera is not broken, sadly other mods... not so much.

 

What breaks camera:

- ragdoll while animating
- ragdoll while in combat and then playing a pose
- having the weapon drawn and playing an animation 

this is at least from my experience.
the camera gets locked in "combat mode" 

drawing and sheathing weapon can help, last effort is finding a crafting station and use it with E.
there are more possible causes and also more camera bugs. I will make a documentation about them at one point....

locked controls should also not come from this mod, at least if it ended correctly.
try "epc" in console.

one of the next updates I will bring some advanded debugging options in a wheel popup menu for stuff like that.

 

I was thinking it's not this, but then I'm just not sure! :P I'll try the console command, doing more testing now.

 

grumbles It was all working so nicely then suddenly it wasn't! Isn't that just the Skyrim way.

Posted (edited)
21 minutes ago, Nymra said:

 

this is a weird one because I could only had that happen once in my game. Will investigate for next patch. 
especially strange that it cannot be turned off. this is high priority tho since indeed gamebreaking.

also it seems other mods can mess with falling and its hard to account for that. so the feature has to be savely OFF at least in all cases.

I never got it to work properly after having the beta version of it on. Took a new game for it to work as advertised. So I wonder if @pingbi146 might have had an earlier version installed as well, even if he has 4.95.3 now, that might be the reason.

 

Edited by Talesien
Posted
21 minutes ago, Nymra said:

 

Naked Defeat does everything to ensure camera is not broken, sadly other mods... not so much.

 

What breaks camera:

- ragdoll while animating
- ragdoll while in combat and then playing a pose
- having the weapon drawn and playing an animation 

this is at least from my experience.
the camera gets locked in "combat mode" 

drawing and sheathing weapon can help, last effort is finding a crafting station and use it with E.
there are more possible causes and also more camera bugs. I will make a documentation about them at one point....

locked controls should also not come from this mod, at least if it ended correctly.
try "epc" in console.

one of the next updates I will bring some advanded debugging options in a wheel popup menu for stuff like that.

 

In my experience, leaving furniture while having the free camera active also tends to break the camera. Usually it helps just re-entering the furniture and leaving it again.

Posted
40 minutes ago, Talesien said:

I never got it to work properly after having the beta version of it on. Took a new game for it to work as advertised. So I wonder if @pingbi146 might have had an earlier version installed as well, even if he has 4.95.3 now, that might be the reason.

 

 

1 hour ago, pingbi146 said:

If you fall 7 millimeters, even with "Naked Falling" turned off, you get teleported to the strange realm.
Game breaking.
I got teleported walking down a flight of stairs.


I also tried turning it up to 5000 to get around this, no change in behaviour.

 

found it...

 

my "debug" for falling accidently could set the MCM value to 0 and then it could slip through and trigger on 1 damage LOL

ok sorrry.... sometimes... this situation just did not happen to me in that order of things (sometimes you can "start" falling but the game never catches you hit the ground and vise versa..)

 

Fixed in the next patch, I think I upload it here for you guys, needs some polishing on other features for full release. 

Posted (edited)
1 hour ago, Nymra said:

 

Naked Defeat does everything to ensure camera is not broken, sadly other mods... not so much.

 

What breaks camera:

- ragdoll while animating
- ragdoll while in combat and then playing a pose
- having the weapon drawn and playing an animation 

this is at least from my experience.
the camera gets locked in "combat mode" 

drawing and sheathing weapon can help, last effort is finding a crafting station and use it with E.
there are more possible causes and also more camera bugs. I will make a documentation about them at one point....

locked controls should also not come from this mod, at least if it ended correctly.
try "epc" in console.

one of the next updates I will bring some advanded debugging options in a wheel popup menu for stuff like that.

 

Update: That command didn't seem to help. For whatever it's worth, here's that log. I tried drawing and sheathing (though didn't have a weapon) and that works, but the mouse buttons don't, nor does the regular camera zoom. It's like something is locking the controls into the animation sequences or something. Maybe I'll have to start from "scratch" and disable entire sets of things and try some things.

 

59 minutes ago, Talesien said:

In my experience, leaving furniture while having the free camera active also tends to break the camera. Usually it helps just re-entering the furniture and leaving it again.

 

That's something to try, though this is happening when there's no furniture present, too.

Papyrus.0.log

Edited by kantoboii
Posted
4 minutes ago, kantoboii said:

Update: That command didn't seem to help. For whatever it's worth, here's that log. I tried drawing and sheathing (though didn't have a weapon) and that works, but the mouse buttons don't, nor does the regular camera zoom. It's like something is locking the controls into the animation sequences or something. Maybe I'll have to start from "scratch" and disable entire sets of things and try some things.

 

 

That's something to try, though this is happening when there's no furniture present, too.

Papyrus.0.log 380.74 kB · 0 downloads

 

papyrus log usually dont give much away...

camera breaks for me nonstop, its just skyrim and I know how to fix it. 

 

workbench is usually a 100% fix. 

in my debug you can add a workbench via hotkey, use it, despawn and go on...

 

but in general there are mods that break camera more likely than others and over the years I removed most of them....

most mods should do "Player.SheathWeapon()" before playing any idles... 

 

all I can say its most likely not a problem caused by Naked Defeat.

Posted (edited)
10 hours ago, Nymra said:

 

kk. I will do some changes an upload a beta in the thread soon, so you can test.
I don t have a testing environment active myself for that kind of stuff sadly.

 

You are incredible !

 

I've done a bit more testing, and spoken to the PDA author who had this to say:

  

 

What he suggested DOES seem to work (manual surrender & strip surrender) after setting player to non-essential via console command.'

 

Other quick things I've found:

 

- Enabling beta features greatly reduces wait time and increases consistency with Naked Defeat stages

- Crawling timer will get stuck often, opening console fixes this

 

Honestly even with this fix and testing more, I've found the Naked Defeat stages are just super inconsistent with starting/stopping, and I assume that's because of PDA. I'll wait for some more updates 🙂 You and the PDA author should definitely collaborate though !!!

 

And just FYI this has mostly all been tested on Hired Thugs / Bandits

 

Edited by sierrra
Posted
On 8/28/2024 at 10:39 AM, Nymra said:

  



go into MCM and look for a page with Sexlab Tags (Outfits and Tags page or sth)

and add "furniture" to one or all of them. (there are four fields) 
that will highly increase the chance to see that stuff.

 

 

That worked! Thanks!

Posted

NAKED DEFEAT VERSION 4.95.4 – HOTFIX PATCH (SE+LE)

 

Overwrite last patch (do not uninstall it)

should work without any further actions (no load/save/enable/disable)

no fnis, etc. 

 

CRITICAL BUGFIX

- Naked Falling could enable itself… should be fixed for good now.

 MAKE SURE TO SET YOUR MCM VALUE AGAIN, it was set to 0 by script accidently

 

BUGFIXES

- fixed some bugs with the OnItemEquiped triggering on strange invisible items from different mods (added a check to prevent most of that.)

- fixed a bug of the Naked Curse not stripping the Player

- fixed a bug of the Naked Curse could cause and endless loop (with the invisible items mentioned beforehand)

- fixed a bug with how sprinting was detected for public punishment

- fixed a bug of looting a helmet/boot etc. to be stripped of all other stuff

- fixed some bugs with scenarios playing scenes they are not supposed to play

- fixed some bugs with wrong poses beeing played

- fixed afterlife scenario affecting following scenarios

- fixed „find spot“ allowed when enslaved

 

BUKKAKE critical bug fixed

Bukkake could lead to the mod beeing stuck (required reload).

Works now!

 

PUBLIC PUNISHMENT CHANGES

Added Save places that reset exposure and dont trigger punishment:

- Temples

- Player Homes

 

Added a warning message „You feel uneasy“. This means you are watched now and the next time you will not be warned but punished.

Means this might be a good time to look for a save place or an empty alley

All other warning messages removed for now.

Punishment for major crimes is excluded frome this!

 

 

ROBBERY changes

NOTE: Bandits robbed 100% of the time in the past This was changed to „MCM value x3“ instead.

So if you set Robbery to 5% in MCM robbers will have 15% chance.

- There are five robbery quests now that can run alongside each other instead of 5.

- if you get robbed a sixth time before you can get any of your other stuff back, the first quest is overwritten. IMPORTANT: only the questmarker is removed, the NPC still has your gear. Its just harder to track him down.

Future plans: DEBUG return stuff button in MCM

 

NAKED POTION CHANGES

- Potions have a hidden strength value now in addition to their greater duration time. Weak potions grant a 55% protection from CriticalHit/StrippingHit, Medium grant 75% and the best potions grant 95% protection.

- Stamina potions now add protection chance from stripping hits (instead of magicka potions)

- Magicka potions now ONLY work when you already have an active effect (either of them) and then add the missing effect. So if you drink a magicka potion it has no effect of its own (aside from the vanilla one). But if you already have a health potion effect, it will add a stamina potion effect and vise versa.

Now all three major potions types are „supported“.

More detailled plans in the future, including eating, drinking, alohol and scooma.

 

Potions that add Health Effects:

Regenerate Health, Fortify Health, Restore Health

 

Potions that add Stamina Effects:

Regenerate Stamina, Fortify Stamina, Restore Stamina

 

Potions that add the currently missing Effects:

Regenerate Magicka, Fortify Magicka, Restore Magicka

Naked Defeat 4-95-4 - HOTIFX Patch - (LE+SE).7z

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