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Naked Defeat AE/SE


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Posted (edited)
1 hour ago, Nymra said:

 

did you try to save and reload several times? Or wait 24 hours, save and reload?
MCM can be tricky sometimes, but that is how I usually get mods to show up. 

you could also try in console: "Setstage ski_configmanagerinstance 1" (but this never worked for me at least)

 

 

also having the same issue. not exactly sure why. it's not active either. trying to troubleshoot to see what the conflict is and where.

 

here's my load order for now, in case you see something i have missed.

 

 

Mod Order.txt

 

 

 

EDIT: Ok, i'm a moron, I'll admit it lol. In the downloads section, i saw the "3.01 update" file, and downloaded it "thinking" it was the main file with an updated fix (considering the number of files in the download section and my bad eyes, it was easy to miss the first file marked "full" heh). So I had the "update" installed only.

 

(insert rolling eyes here lol)

 

so i have downloaded the FULL file and manually inserted the fixed scripts into the Scripts folder, and about to open a new game to make sure it works. but i really don't need to say anything, we both know it will because of my *cough* bad eyesight *cough*

Edited by YojimboRatchet
Posted (edited)
2 hours ago, Someone92 said:

Does this mod only work for female PCs?

No SexLab scene starts when I try it with a male PC, I am just told to escape after bleedout.

 

it should work with a male NPC without any issues. At least I know of ppl who played it with males and I never heard complains

make sure you have suitable animations and added the corresponding tags in the Naked Defeat MCM (Outfits and Tags).

 

also make sure to allow creatures and females as rapers in MCM (both off might lead to you escaping unharmed when only those actors are around)

Edited by Nymra
Posted
2 hours ago, Someone92 said:

Does this mod requires the anims to have certain keywords, e.g. aggressive?

 

this comes natural with any rape mod I think ?
But as I said: you can customize the tags used in MCM -> Outfits & Tags to your liking

 

2 hours ago, Someone92 said:

Is it impossible to disable male attackers?

 

not at the moment, but not impossible to add

Posted

 

4 hours ago, Nymra said:

you can customize the tags used in MCM -> Outfits & Tags to your liking

Ah, for some reason I did not found that yesterday.

For testing purposes I made Tags 1-4 "Femdom" and Supressed Tag "Aggressive".

The mod tried to use e.g. Anubs LevitationRune (displayed in the top left), but then most of the time tried to switch to ZapDoggy, which had no animation and the two actors were just standing there.

 

When asked to reposition for the things to come I was attacked non-stop. It seems not to be intentional as for a second the enemies sheathed their weapons.

 

If you free yourself of the device the game tells me there are no humans around to take advantage of my situation... even though I had set the scan radius to 10000 units and there were humans around. Does the mod only searches for male humans in that situation, even with females enabled?

Posted
7 hours ago, Someone92 said:

 

Ah, for some reason I did not found that yesterday.

For testing purposes I made Tags 1-4 "Femdom" and Supressed Tag "Aggressive".

The mod tried to use e.g. Anubs LevitationRune (displayed in the top left), but then most of the time tried to switch to ZapDoggy, which had no animation and the two actors were just standing there.

 

Disable all ZAP animation filters (as described in the mod description). In ZAP MCM and/or Sexlab MCM if you have SLU+ installed.

 

7 hours ago, Someone92 said:

When asked to reposition for the things to come I was attacked non-stop. It seems not to be intentional as for a second the enemies sheathed their weapons.

 

the calm spell can lag behind sometimes. please describe the situations more accuratly. did the enemies continue to attack you and only stop for a second or did they stop attacking after some time?

 

7 hours ago, Someone92 said:

If you free yourself of the device the game tells me there are no humans around to take advantage of my situation... even though I had set the scan radius to 10000 units and there were humans around. Does the mod only searches for male humans in that situation, even with females enabled?

this is totally not how it is supposed to go :)

I cannot tell what is wrong here

you could send me a papyrus log, maybe I can make sense of what happens there.

 

just so I understand correctly, your actor is male and the all human enemies are female? 

Posted

Hello Nymra,

 

I had a Calm related issue as well. The situation:

 

My character and my follower got defeated. There were 2 enemies, a mage and a draugr. My follower got the draugr, my character the mage. The draugr finished sexing the follower and started attacking my character who was still in SL animation.

 

I quickly ended the animation (a few space presses to advance to the end) and I got a message again that Calm is on (and it was). Then I just needed to Run away.

 

 

Other info: I set up SL to not advance the animations automatically, so one animation stage can be long. Could this be the reason?

 

 

Peace,

M

 

 

Posted
1 hour ago, monsta88 said:

Hello Nymra,

 

I had a Calm related issue as well. The situation:

 

My character and my follower got defeated. There were 2 enemies, a mage and a draugr. My follower got the draugr, my character the mage. The draugr finished sexing the follower and started attacking my character who was still in SL animation.

 

I quickly ended the animation (a few space presses to advance to the end) and I got a message again that Calm is on (and it was). Then I just needed to Run away.

 

Other info: I set up SL to not advance the animations automatically, so one animation stage can be long. Could this be the reason?

 

Peace,

M

 

hmm, hard to tell. Animation length should be unrelated to this normally. 
 

Does this happen regularly? or was this just one occasion in that scenario?

Usually a one time occurance can have all kinds of reasons and is impossible for me to track. For example in this case you should save, reload earlier and try to reproduce the exact same situation and see if it happens again.

Some NPC for example might have a special behaviour that makes them aggressive again, even when they are in the calm faction (AllegianceFaction in this case) because their script or AI package forces them to.

 

I m currently working on a solution for that which is a bit tricky to do, but should work in almost all cases reliably. 

Posted
3 hours ago, Nymra said:

 

Disable all ZAP animation filters (as described in the mod description). In ZAP MCM and/or Sexlab MCM if you have SLU+ installed.

I have been searching the forum and google for "Sexlab Utility Plus", but I find nothign about it.

 

3 hours ago, Nymra said:

 

the calm spell can lag behind sometimes. please describe the situations more accuratly. did the enemies continue to attack you and only stop for a second or did they stop attacking after some time?

It looked like they sheathed their weapon for a second, than starting attacking the PC again.

 

3 hours ago, Nymra said:

:)

I cannot tell what is wrong here

you could send me a papyrus log, maybe I can make sense of what happens there.

 

just so I understand correctly, your actor is male and the all human enemies are female? 

Yes.

Sadly I was a dork and forgot to upload the .log yesterday, I will try to recreate the situation today.

Posted
30 minutes ago, Nymra said:

Does this happen regularly? or was this just one occasion in that scenario?

 

I don't get defeated often, so I can't say it is regular. Today there were 2 defeats, but the 2nd time there was only 1 enemy.

Posted

Knockdown / Bleedout, sheathing their weapons, message go to new locations, started attacking again for 5-10 seconds before stopping combat again, then after a few seconds the "You are fucked" sequence started.

 

1 hour ago, Someone92 said:

 

Sadly I was a dork and forgot to upload the .log yesterday, I will try to recreate the situation today.

Tried it three times.

First time they started attacking after bleedout, in the second or third time only the summoned familiar kept attacking me, the rest ran out of the castle.

Every time after escaping from the device the message "there are no humans nearby" appeared. In the third attempt I was right next to a female NPC.

Papyrus.0.log

Posted (edited)

I have billy's furniture animations installed. I have tried at least 10 times to surrender to the bandits at the start of a new playthru.  I surrender,  sometimes one rape, and the laying on ground for full game night, before loading save and trying again.  Got whipped once and let go.  never has the wiggle button done anything.  maybe getting tattoo, but clothing is put back on after rape.

 

So, am i doing something wrong?  there is not a previous save.  this is right after and finish setting mcm, and walk out of helgan cave.  never seen any furniture

 

Edited by Arcturus7777
Posted
3 hours ago, Arcturus7777 said:

I have billy's furniture animations installed. I have tried at least 10 times to surrender to the bandits at the start of a new playthru.  I surrender,  sometimes one rape, and the laying on ground for full game night, before loading save and trying again.  Got whipped once and let go.  never has the wiggle button done anything.  maybe getting tattoo, but clothing is put back on after rape.

 

So, am i doing something wrong?  there is not a previous save.  this is right after and finish setting mcm, and walk out of helgan cave.  never seen any furniture

 

 

sounds like alot of stuff is wrong, but based on what you write here I cannot help you at all. Make sure you have all dependencies right and your game is working correctly.
I dont know what Billy Furniture animations have to do with it? you need zap 8+ for the furnitures to work. 

Quote

but clothing is put back on after rape.

 

disable victims redress in Sexlab 

Posted (edited)

I return skyrim SE today,,, then as one of hentai player, ( my favorite mod is defeat ^^;)   I hope to ask one question (serious)

can this mod work, for these situation?

 

1.  PC defeat  NPC (I defeat NPC, not be defeated by NPC)  (gender is not matter, but I defeat npc,,)

2.  I just follow followers and only followers will be defeated by NPC >> start animation   (PC just look them with fee camera from safe place ^^;)

 

To make case 2 work, usually I need to set defeat config correclty,  but I hope if this mod can do same things still.  

and thanks many work^^ (though I still not test, but welcom any up-date about combat -sex mod,,)

 

===

mmm,, ok I think this mod can not play  PC as  aggressor  at least about current version, right?   I can not find any setting relate about it..

I think 1 of 3 may hope same thing,, about all combat +sex mods.. so if you will add these function, really welcom. 

or If there is setting or option about PC agressor, , teach me please.   (eg I can not find G key for this version defeat)

 

Edited by greenmango12
Posted
5 hours ago, greenmango12 said:

I return skyrim SE today,,, then as one of hentai player, ( my favorite mod is defeat ^^;)   I hope to ask one question (serious)

can this mod work, for these situation?

 

1.  PC defeat  NPC (I defeat NPC, not be defeated by NPC)  (gender is not matter, but I defeat npc,,)

2.  I just follow followers and only followers will be defeated by NPC >> start animation   (PC just look them with fee camera from safe place ^^;)

 

To make case 2 work, usually I need to set defeat config correclty,  but I hope if this mod can do same things still.  

and thanks many work^^ (though I still not test, but welcom any up-date about combat -sex mod,,)

 

===

mmm,, ok I think this mod can not play  PC as  aggressor  at least about current version, right?   I can not find any setting relate about it..

I think 1 of 3 may hope same thing,, about all combat +sex mods.. so if you will add these function, really welcom. 

or If there is setting or option about PC agressor, , teach me please.   (eg I can not find G key for this version defeat)

 

 

there is no such feature and its not planned to be added, sorry

Posted
38 minutes ago, Nymra said:

 

there is no such feature and its not planned to be added, sorry

 

Oh do not mind it is just my favor. I know many user may prefer PC victim .  and I really thank  you  try to add new features or some customize for defeat.  

Posted
On 9/4/2021 at 2:45 PM, Nymra said:

 

sounds like alot of stuff is wrong, but based on what you write here I cannot help you at all. Make sure you have all dependencies right and your game is working correctly.
I dont know what Billy Furniture animations have to do with it? you need zap 8+ for the furnitures to work. 

 

disable victims redress in Sexlab 

This was my fault, I read your message and checked the requirements. I had downloaded zaz 8 plus, but never installed it, so I still had zaz 7.1 active.  Mod is working now

 

I endorse it, if that means anything. lol

 

Posted (edited)

Hi Nymra,

 

I may have found some issues, however I'm not entirely sure it is related this mod though.

My character was defeated by a BaboDialogue(?) NPC and after the anims, she appeared on a cross (probably zaz furniture). She also got several restraints, some from Zaz, some from DD Expansion and some from BaboDialogue (according to the IDs, I checked player.showinventory).

 

1)

The struggle key is SPACE. However when I pressed it, my character jumped (as SPACE is also the normal jump key) and the Zaz furniture disappeared. I could just run away after that.

 

I think this may have something to do with this mod, because of the Zaz furniture. Now I moved the Struggle key to V, I could not test it yet.

 

2)

When I clicked on the restraints in the inventory, I got the answer that I can't remove them. However I could throw them away and they got removed. :)

 

I'm not sure if this is related to this mod at all.

 

Peace,

M

Edited by monsta88
Posted
3 hours ago, monsta88 said:

Hi Nymra,

 

I may have found some issues, however I'm not entirely sure it is related this mod though.

My character was defeated by a BaboDialogue(?) NPC and after the anims, she appeared on a cross (probably zaz furniture). She also got several restraints, some from Zaz, some from DD Expansion and some from BaboDialogue (according to the IDs, I checked player.showinventory).

 

1)

The struggle key is SPACE. However when I pressed it, my character jumped (as SPACE is also the normal jump key) and the Zaz furniture disappeared. I could just run away after that.

 

I think this may have something to do with this mod, because of the Zaz furniture. Now I moved the Struggle key to V, I could not test it yet.

 

2)

When I clicked on the restraints in the inventory, I got the answer that I can't remove them. However I could throw them away and they got removed. :)

 

I'm not sure if this is related to this mod at all.

 

Peace,

M

 

defeat mods should not be used alongside each other, they are not compatible most of the time. if babo dialoguie has a defeat feature, you should disable it for testing.

everything else might just come from two mods (or more) firing at the same time. 

 

1). should not happen. when you are in Naked Defeat, you cannot jump out of the furniture if everything works correctly

2). no idea which mod causes this, but naked defeat only equips zap furnitures by default which should not have such a message. 

If you got DDs equiped you changed the MCM accordingly. and you cannot throw away DDs, they just turn invisible afaik.

 

 

Posted

Nemesis is spitting out this error about the Zap Faster In and Out of Furniture mod:

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\ZaZAnimationPack\ZAZ_ENTER_GLOBAL.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\ZaZAnimationPack\ZazFurnitureExit.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\ZaZAnimationPack+\ZAZ_ENTER_GLOBAL.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\ZaZAnimationPack+\ZazFurnitureExit.hkx
 

Posted
15 minutes ago, astor said:

Nemesis is spitting out this error about the Zap Faster In and Out of Furniture mod:

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\ZaZAnimationPack\ZAZ_ENTER_GLOBAL.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\ZaZAnimationPack\ZazFurnitureExit.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\ZaZAnimationPack+\ZAZ_ENTER_GLOBAL.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\ZaZAnimationPack+\ZazFurnitureExit.hkx
 

 

and?

Posted
54 minutes ago, astor said:

And should i not be running that mod on SE?

 

you need the SE version... obviously. and when there is none (I think somebody might have posted on in the comments of the support thread) 
 

if not, use cathedral assets optimizer to convert the meshes (hkx files)

Posted

The mod page is linked on the front page of this mod and on the right is says "Special Edition Compatible" but doesn't say "yes" or "no".  I just assumed that since you had it linked on the SE mod it would be compatible.  Oops.

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