Omnishade Posted August 18, 2021 Posted August 18, 2021 14 hours ago, Nymra said: its part of ZAP framework for ages. just nobody uses it. You can get it via my alternate pillory mod (its in the comments I think, download is still only the alternate wooden one (yeah I have some updates to do...)) Since authors keep posting stuff in the middle of threads, is it that much harder to update the main download?
Nymra Posted August 18, 2021 Author Posted August 18, 2021 1 hour ago, Inception said: Since authors keep posting stuff in the middle of threads, is it that much harder to update the main download? I only do it for BETAs. But I think the habit has now become quite toxic. I gave up on some mods just because it is WORK to keep track of things. in regards of the furniture mod it was just lazyness tho. Plus I need to update for changes in the mods. btw: updating main file will draw alot more downloads and thus possible reports. updates in the support thread are more likely to only be used by ppl who know how to test and give feedback. but I think after a week or two the main file should be updated in any case. Basically mods are in some kind of BETA state forever anyways...
Omnishade Posted August 18, 2021 Posted August 18, 2021 (edited) 9 hours ago, Nymra said: I only do it for BETAs. But I think the habit has now become quite toxic. I gave up on some mods just because it is WORK to keep track of things. in regards of the furniture mod it was just lazyness tho. Plus I need to update for changes in the mods. btw: updating main file will draw alot more downloads and thus possible reports. updates in the support thread are more likely to only be used by ppl who know how to test and give feedback. but I think after a week or two the main file should be updated in any case. Basically mods are in some kind of BETA state forever anyways... I know what you mean. Mods can always malfunction(even original Skyrim was riddled with bugs) or have incompatibilities. As a modder you might also have plans to develop the mod further, even if everything works. Personally I think that's when it's out of beta, regardless what will come in the future, but if you keep adding stuff before everything is tested, then of course it's beta. When it comes to meshes it's different though. If it works for you, it should work for everyone. Yes, you're lazy lol, but you also contributed with a lot of things, so I guess you have a right to be. Edited August 18, 2021 by Inception 1
monsta88 Posted August 21, 2021 Posted August 21, 2021 I tried this mod the 1st time, in SE. So far worked fine, much better than Defeat ever did. Even when it seemed that my character died, ND didn't break, ressed my character and things happened. I also like the feature to let me move the character to a better place, I can get to a flat area before the action starts. Great job, thank you!
Nymra Posted August 21, 2021 Author Posted August 21, 2021 4 hours ago, monsta88 said: I tried this mod the 1st time, in SE. So far worked fine, much better than Defeat ever did. Even when it seemed that my character died, ND didn't break, ressed my character and things happened. I also like the feature to let me move the character to a better place, I can get to a flat area before the action starts. Great job, thank you! thank you so much! glad you like it and appreciate the feedback I hope your PC will have some interesting times with this mod! ?
Rhapsody81 Posted August 22, 2021 Posted August 22, 2021 Hey Nymra, Been enjoying your Mod for the past few months. But i may have stumbled onto a bug caused by a update of another mod. SD+ released a pair of updates in a row, and at some point between the two, i think something broke in the compatibility between it and Naked Defeat. Just spent quite a few hours installing/uninstalling/fresh-starting/ect. SD+ Works correctly if i go threw the mods 'story'. It works correctly if i go into it via Simple Slavery, and works correctly if i just walk up to a NPC and ask them to start it. The only part that is borked is when it happens as a exit condition from Naked Defeat. Rather than whoever has defeated me becoming the master/owner, its making the player the master/owner of themselves, and leaving a 'location' mark for the "master" at the spot on the ground that the player exited the Naked Defeat Scenario at.
monsta88 Posted August 22, 2021 Posted August 22, 2021 Hello Nymra, I have 2 questions, maybe issues. I'm using the SE version. 1) There is an MCM for Whipmarks. There is a Timer under it which I set to 10 Hours. The whipmarks were correctly applied, but they never went away, stayed on the character for days. I used SlaveTats' own MCM to remove them. Is this an issue? Or the timer is for the next MCM item (can't remember what it is). 2) I have a new 0/0 element on my screen, which comes from one of the new mods I'm trying recently. Is it coming from this mod maybe? It is over the Display Enemy Levels bar, and only appears during fight. That's why I assume it might come from this mod, the other new mods have nothing to do with fighting. Sorry if I'm wrong. Peace, M
Nymra Posted August 22, 2021 Author Posted August 22, 2021 11 hours ago, monsta88 said: Hello Nymra, I have 2 questions, maybe issues. I'm using the SE version. 1) There is an MCM for Whipmarks. There is a Timer under it which I set to 10 Hours. The whipmarks were correctly applied, but they never went away, stayed on the character for days. I used SlaveTats' own MCM to remove them. Is this an issue? Or the timer is for the next MCM item (can't remember what it is). you need slave tats, rape tats and fade tats mod as described in the soft requirements. they have SE versions somewhere (think links are in the SE compatibility thread) 11 hours ago, monsta88 said: 2) I have a new 0/0 element on my screen, which comes from one of the new mods I'm trying recently. Is it coming from this mod maybe? It is over the Display Enemy Levels bar, and only appears during fight. That's why I assume it might come from this mod, the other new mods have nothing to do with fighting. Sorry if I'm wrong. no, not from this mod
Nymra Posted August 22, 2021 Author Posted August 22, 2021 13 hours ago, Rhapsody81 said: Hey Nymra, Been enjoying your Mod for the past few months. But i may have stumbled onto a bug caused by a update of another mod. SD+ released a pair of updates in a row, and at some point between the two, i think something broke in the compatibility between it and Naked Defeat. Just spent quite a few hours installing/uninstalling/fresh-starting/ect. SD+ Works correctly if i go threw the mods 'story'. It works correctly if i go into it via Simple Slavery, and works correctly if i just walk up to a NPC and ask them to start it. The only part that is borked is when it happens as a exit condition from Naked Defeat. Rather than whoever has defeated me becoming the master/owner, its making the player the master/owner of themselves, and leaving a 'location' mark for the "master" at the spot on the ground that the player exited the Naked Defeat Scenario at. did SD+ work before with Naked Defeat? I mean before the updates?
monsta88 Posted August 22, 2021 Posted August 22, 2021 39 minutes ago, Nymra said: you need slave tats, rape tats and fade tats mod as described in the soft requirements. they have SE versions somewhere (think links are in the SE compatibility thread) Ah, thank you, I missed that. Even the SlaveTat was a few versions too old. 1
Rhapsody81 Posted August 22, 2021 Posted August 22, 2021 2 hours ago, Nymra said: did SD+ work before with Naked Defeat? I mean before the updates? Yup was working 100% fine till this past week, and the only thing i changed was the 'update' for SD+ (literally went threw and did i dunno how many uninstalls/reinstalls/fresh-saves ect of pretty much everything that'd touch ND and SD+. ) Pre their update, SD+ would work perfectly after a defeat.. whoever defeated the PC would wind up as the master. Now, for some reason, the 'player' winds up as the master of themselves, and the 'location' marker for the master winds up on the floor where their standing, and everything sorta breaks at that point. every other aspect of SD+ and ND work flawlessly still. The 'only' thing not working suddenly is the SD+ Trigger for when the player is defeated. (ie: It still works like its intended if ND sends me to Simple Slavery, then SD+ is chosen by SS as the result. But if the NPC that defeated me is chosen by ND as the SD+ master, everything breaks)
Nymra Posted August 23, 2021 Author Posted August 23, 2021 14 hours ago, Rhapsody81 said: Yup was working 100% fine till this past week, and the only thing i changed was the 'update' for SD+ (literally went threw and did i dunno how many uninstalls/reinstalls/fresh-saves ect of pretty much everything that'd touch ND and SD+. ) Pre their update, SD+ would work perfectly after a defeat.. whoever defeated the PC would wind up as the master. Now, for some reason, the 'player' winds up as the master of themselves, and the 'location' marker for the master winds up on the floor where their standing, and everything sorta breaks at that point. every other aspect of SD+ and ND work flawlessly still. The 'only' thing not working suddenly is the SD+ Trigger for when the player is defeated. (ie: It still works like its intended if ND sends me to Simple Slavery, then SD+ is chosen by SS as the result. But if the NPC that defeated me is chosen by ND as the SD+ master, everything breaks) since I dont have SD+ installed and have no intention to do so, not even for testing (sorry) I cannot test this easily and have little interest to invest much time in investigating the issue. I suggest taking this to the SD+ support thread, since if you are correct its update seems to be responsible. if there is ready to use code that I can just replace I am more than happy to do so, tho.
Violence6884 Posted August 25, 2021 Posted August 25, 2021 (edited) Speaking of SD+, can this mod lead to enslavement by it? Apologies for not reading through the thread, but I saw nothing relevant in the description(I think at least). I just saw SD+ mentioned and thought to ask real quick. Edited August 25, 2021 by Violence6884
Nymra Posted August 25, 2021 Author Posted August 25, 2021 2 hours ago, Violence6884 said: Speaking of SD+, can this mod lead to enslavement by it? Apologies for not reading through the thread, but I saw nothing relevant in the description(I think at least). I just saw SD+ mentioned and thought to ask real quick. seems to miss in the mod description, hmm. yes, there is a brigde to SD+ it was reported that it does not work with the latest SD+ version, dunno if others had the same problem. 1
YojimboRatchet Posted August 26, 2021 Posted August 26, 2021 Getting ready for a new install after getting a new laptop after a year of saving up lol. question though on the files. the belt only has BHUMP and UNP. any chance of CBBE or 3BBB (this one especially as i use 3BBB) ever be available ? and what's the current status of the mod working in relation to beta 9 ? i heard there were issues not long ago..
astor Posted August 26, 2021 Posted August 26, 2021 How much of this works on SE? The front page talks about Rapetats, and i saw mention of Monoman's Tweaks, but i cannot find an SE version of those, nor can i find the Golden Showers SLAL.
Nymra Posted August 26, 2021 Author Posted August 26, 2021 1 hour ago, YojimboRatchet said: Getting ready for a new install after getting a new laptop after a year of saving up lol. question though on the files. the belt only has BHUMP and UNP. any chance of CBBE or 3BBB (this one especially as i use 3BBB) ever be available ? belts are taken from Amazing World of Bikini armor. If there is a CBBE and or 3BBB version of that one, you can use that or just extract the files for you to use. Naked Defeat is organized that it will automatically use meshes from Amazing world of bikini armor if that mod is installed. 1 hour ago, YojimboRatchet said: and what's the current status of the mod working in relation to beta 9 ? i heard there were issues not long ago.. hmm, I think BETA 9 was not the issue after all.
Nymra Posted August 26, 2021 Author Posted August 26, 2021 24 minutes ago, astor said: How much of this works on SE? The front page talks about Rapetats, and i saw mention of Monoman's Tweaks, but i cannot find an SE version of those, nor can i find the Golden Showers SLAL. I think RapeTats SlaveTats and FadeTats have SE versions that are linked in the SE compatibility thread. Might require some digging, sorry for that. If I find some time I will add the links. Golden Shower SLAL for SE is in the download section of this mod. 1
YojimboRatchet Posted August 26, 2021 Posted August 26, 2021 7 minutes ago, Nymra said: Naked Defeat is organized that it will automatically use meshes from Amazing world of bikini armor if that mod is installed. OH! you're saying "if" here. I don't use Bikini armors at all, therefore it will not automatically use those meshes, since they're not there. so it's more of a soft requirement then and won't break the mod if i don't use the Bikini mod, correct ? 10 minutes ago, Nymra said: If there is a CBBE and or 3BBB version of that one, you can use that or just extract the files for you to use i know there are 3BBB files for it on Nexus i believe. not knowledgeable enough to really follow what you mean, or what files i'd need to extract anyway (or even where to put them after as well lol). but if i don't need them, then i don't have to worry about this. if i do need them, then i would definitely ask if i could message you for more "detailed" instuctions on how to do this if that's ok with you. 12 minutes ago, Nymra said: hmm, I think BETA 9 was not the issue after all. ah, then i must have missed any follow up to this. did they ever find out the issue (and / or repair it ) ?
Modding_Addict Posted August 27, 2021 Posted August 27, 2021 how can I uninstall this without corrupting my game?
Nymra Posted August 27, 2021 Author Posted August 27, 2021 19 hours ago, YojimboRatchet said: OH! you're saying "if" here. I don't use Bikini armors at all, therefore it will not automatically use those meshes, since they're not there. so it's more of a soft requirement then and won't break the mod if i don't use the Bikini mod, correct ? it will just not equip the meshes since they are not availble. so the "fuckbelt" will only consist of the animated dildo working on its own. techically you can rename any meshes you like accordingly and use them as replacer for the "Fuckbelt" download files. 19 hours ago, YojimboRatchet said: i know there are 3BBB files for it on Nexus i believe. not knowledgeable enough to really follow what you mean, or what files i'd need to extract anyway (or even where to put them after as well lol). but if i don't need them, then i don't have to worry about this. if i do need them, then i would definitely ask if i could message you for more "detailed" instuctions on how to do this if that's ok with you. if you want a fully visible fuckbelt you need to install the bikini armor 3BBB version, run bodyslide and be done with it. Naked Defeat will use these files automatically. you can merge the bikini armor ESP with any ohter armor mod installed. but I guess SE does not has the struggle with max ESP as LE 19 hours ago, YojimboRatchet said: ah, then i must have missed any follow up to this. did they ever find out the issue (and / or repair it ) ? dunno. I dont have an SE version installed. you have to go through the thread. and I m not 100% sure either. technically every Sexlab version should be 100% backwards compatible. If not that might be an oversight and worth reporting in the Sexlab Development
Nymra Posted August 27, 2021 Author Posted August 27, 2021 39 minutes ago, kjergaard said: how can I uninstall this without corrupting my game? like any other mod. if you are uncertain or have troubles with mods like this: best way to test a mod is on an isolated Mod Organizer 2 Profile with its own savegames that you will not miss when its messed up. I never managed to corrupt my game in 5 years and I did alot of bad things. sorry for your troubles anyway
_S_U_ Posted August 28, 2021 Posted August 28, 2021 11 hours ago, Nymra said: like any other mod. if you are uncertain or have troubles with mods like this: best way to test a mod is on an isolated Mod Organizer 2 Profile with its own savegames that you will not miss when its messed up. I never managed to corrupt my game in 5 years and I did alot of bad things. sorry for your troubles anyway I'm having the same problem, is there a way to uninstall without corrupting my save file ?
Modding_Addict Posted August 28, 2021 Posted August 28, 2021 2 hours ago, _S_U_ said: I'm having the same problem, is there a way to uninstall without corrupting my save file ? if/when you figur it out can you tell me? i wanna replace this mod with sexlab defeat baka edition and i dont want to start a new save.
Nymra Posted August 28, 2021 Author Posted August 28, 2021 3 hours ago, _S_U_ said: I'm having the same problem, is there a way to uninstall without corrupting my save file ? there are two things: 1. you could try to disable the mod in the MCM before uninstalling it (no guarantees, but maybe, just maybe tha helps) 2. you could keep the mod in your game, but disable it in the MCM. In the disabled state no part of the mod should trigger at any point.
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