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Posted

Since you don't have a page for your Populated Skyrim version for BaboDialogue, posting this here.

 

I noticed Populated Skyrim for BaboDialogue often has bandit spawns that do not aggro on the player. From checking the ESP, it might be due to the AI data for those NPCs being set to "No Crime" instead of "Any Crime".

Posted

Is it just me or the mod Encounter and Normal events aren't working?

 

Yes, I've installed:

  1. Babo Dialogue
  2. Sexlap Approached Baka Edition
  3. Sexlab Aroused Baka Edition
  4. SLHH
  5. SLD Baka Edition
  6. FHU Baka Edition

I've also added the appropriate Keyword via Creation Kit, not one, but THREE Keywords like:

 

  1. EroticArmor
  2. SLA_ArmorSpendex
  3. SLA_ArmorLewdLeotard

Only Exhibitionist and Skimpy values remains 5 and 0, and doesn't increase, even I increased the slider to 3 for quickie, nothing happen.

 

 

 

 

Posted (edited)
1 hour ago, AlfaPrototype said:

Is it just me or the mod Encounter and Normal events aren't working?

 

Yes, I've installed:

  1. Babo Dialogue
  2. Sexlap Approached Baka Edition
  3. Sexlab Aroused Baka Edition
  4. SLHH
  5. SLD Baka Edition
  6. FHU Baka Edition

I've also added the appropriate Keyword via Creation Kit, not one, but THREE Keywords like:

 

  1. EroticArmor
  2. SLA_ArmorSpendex
  3. SLA_ArmorLewdLeotard

Only Exhibitionist and Skimpy values remains 5 and 0, and doesn't increase, even I increased the slider to 3 for quickie, nothing happen.

 

 

 

 

 

exibitionist is for full nudity so all must be on display for citizens to see. 

skimpy no idea i don't much attention to tht one.  

 

events are subjective however because some events have conditions that has to be met before they will trigger.  obviously outfits with specific keywords is required fully as you know

the challenger event for example requires you to have a set amount of reputation before he spawns and he will only spawn in falk rift and morthal. 

morthal inn event just needs you to go there at night but its hit and miss with that. but solong as you have the keywords set  most of em should trigger if the conditions are right. also with general road encounters there seems to be predetermined spots one in the road that goes from whiterun to high hrothgar one between whiterun and markarth one between whiterun to winterhold/dawnstar not far from the hearthfire home you can build in the pale  im sure there are other locations but i just popped the few i no of as of yet.

 

if your ok with spoilers then i sugggest downloading and reading the pdf as that will give you some insight to the condtions each event requires to trigger.

 

these are hard requirement mods so be sure you have these installed

- Sexlab Framework 1.63v SE or above

- Sexlab Aroused Redux SE BakaFactory Edited Version  

- SLAL Aggressive Motions(Bakafactory SLAL)

- Zaz Animation Pack 8 Plus SE

- Silent Voice - Fus-Roh-Du(h) SE

- FNIS SE

- SG Eyebrows(for female npcs)

- SG Hair(for female npcs)

 

but these are not hard depencies these are just recommended and serve mainly to improve aspects and to make some parts work.

- Sexlab Horrible Harassment Expansion

- Sexlab Approach Redux

- Bikini Armor Quest 

- Sexlab Defeat Baka Edition 1.1V

- Fill Her Up Baka Edition

- Populated Skyrim Baka Edition

 

 

Edited by destroyer1012
Posted
On 3/17/2022 at 12:26 AM, kaylee said:

So does that mean sexlab approach is required since you talk about it so much? does this address scenes not playing or quests stalling or not progressing?
Also are you on AE? that seems to be a common thing for the issues we are stating.

literally the first line of what I wrote is saying that I tested it in AE version. Approach is not necessary but putting it together with this mod improves the experience of the Babodialogue mod.

On 3/17/2022 at 1:23 AM, kaylee said:

Yup I just went through he quest stage by stage and it doesn't progress to any sexlab scenes which i think it causing it to stall. same thing with the argonian violence. I think anyone on AE will have to jsut wait for an update.

 

this seems to me either an installation problem or your mod is not like '' load later '' in the plugins part.

On 3/17/2022 at 11:13 PM, kaylee said:

Right so pretty much what you described with the thugs is how the orcs act, it even has popups to say "you were raped" but they just walk away and idle around my house. I need to set the stage until I'm in restraints for them to leave.

and yeah I thought that's how it was for approach, just they were mentioning it a lot above and I didn't have it installed I thought maybe it has slipped past in the updates.

 

 

 

15 hours ago, kaylee said:

Right well the scene being discussed repeatedly is the breeze home encounter and post them coming in side and talking to you inside nothing progresses. no sex scene just some text prompts, you tell me how the scene should progress but not any advice on fixing it...

 

if you don't have aggressive animation that involves MMMF, then there won't be any scenes because it is necessary to have this type of animation for the scene to start, breaking a stage of the scene will probably break the whole scene. (I recommend downloading and installing the baka animations).

3 hours ago, NNS10 said:

Since you don't have a page for your Populated Skyrim version for BaboDialogue, posting this here.

 

I noticed Populated Skyrim for BaboDialogue often has bandit spawns that do not aggro on the player. From checking the ESP, it might be due to the AI data for those NPCs being set to "No Crime" instead of "Any Crime".

populated skyrim has some bugs, but I don't remember having bandits in my game that don't attack me, what would their location be? wouldn't they be in a restricted zone? (in these zones they only attack if the player gets too close), anyway you can use any other mod that adds npcs in cities as long as they are not reset at a certain time as this would reset the relationship of these npc with the player.

3 hours ago, AlfaPrototype said:

Is it just me or the mod Encounter and Normal events aren't working?

 

Yes, I've installed:

  1. Babo Dialogue
  2. Sexlap Approached Baka Edition
  3. Sexlab Aroused Baka Edition
  4. SLHH
  5. SLD Baka Edition
  6. FHU Baka Edition

I've also added the appropriate Keyword via Creation Kit, not one, but THREE Keywords like:

 

  1. EroticArmor
  2. SLA_ArmorSpendex
  3. SLA_ArmorLewdLeotard

Only Exhibitionist and Skimpy values remains 5 and 0, and doesn't increase, even I increased the slider to 3 for quickie, nothing happen.

 

 

 

 

remembering can only one keyword for a garment.

Posted
45 minutes ago, Man O War said:

populated skyrim has some bugs, but I don't remember having bandits in my game that don't attack me, what would their location be? wouldn't they be in a restricted zone? (in these zones they only attack if the player gets too close), anyway you can use any other mod that adds npcs in cities as long as they are not reset at a certain time as this would reset the relationship of these npc with the player.

 

They were in the open world. Last place I saw this at was the Statue to Meridia area. But if the mod uses a leveled list, it will be up to chance on what NPCs are selected.

 

If you go through the list of enemy NPCs added by Populated Skyrim (BaboDialogue version anyway), you'll run across NPCs with AI morality set to "No Crime"

Posted
17 minutes ago, NNS10 said:

 

They were in the open world. Last place I saw this at was the Statue to Meridia area. But if the mod uses a leveled list, it will be up to chance on what NPCs are selected.

 

If you go through the list of enemy NPCs added by Populated Skyrim (BaboDialogue version anyway), you'll run across NPCs with AI morality set to "No Crime"

Yeah, I've come across that when I should be attacked I'm not

Posted
4 hours ago, Man O War said:

literally the first line of what I wrote is saying that I tested it in AE version. Approach is not necessary but putting it together with this mod improves the experience of the Babodialogue mod.

this seems to me either an installation problem or your mod is not like '' load later '' in the plugins part.

 

if you don't have aggressive animation that involves MMMF, then there won't be any scenes because it is necessary to have this type of animation for the scene to start, breaking a stage of the scene will probably break the whole scene. (I recommend downloading and installing the baka animations).

Load later than what? it loads after all of sexlab, I have aggressive animations installed should that be before Babodialogue?

Posted
11 hours ago, AlfaPrototype said:

Is it just me or the mod Encounter and Normal events aren't working?

This same thing happened to me, but the encounters started working once I downloaded SG Hair and SG Eyebrows. Maybe that'll help you too.

 

Also, can someone tell me how to increase "Merchant's Disaffection" for that one encounter? I couldn't find any info about it anywhere.

Posted (edited)

So I finally got the mod to work, but there are two problems I ran into. The first is that the Whiterun Orc's visit the player home. Two will struggle snuggle my character and then they just forget my pc is there and nothing else happens. The second is that dialogue will either not progress or will skip, and the mouths of those talking will not move. Anyone else run into these issues? 

*Edit
So I figured out what was wrong. Was using the wrong version of Fuz Ro'Doh and was using the wrong version of this mod. Everything works like a jiffy now. 

Edited by ADisappointment
Posted (edited)
3 hours ago, negative0004 said:

SG hair doesnt exist or i cant find it. do i really need it? 

 

you won't ctd or anything without them or atleast so far i haven't but i think its more to stop pink hair on npcs directly tied to the mod

 

but heres whare you can find em or atleast i think these are the ones referenced

 

https://gamebanana.com/mods/38208

Edited by destroyer1012
Posted

Random thought, after it was a lot of work changing the keywords... wouldnt it be possible adding rings and amulets that have them, so you can wear them fitting to your outfit and dont have to make it on every cloth?

If so, would u mind if i make a mod like this quick?

Posted
18 minutes ago, MasterChriss said:

Random thought, after it was a lot of work changing the keywords... wouldnt it be possible adding rings and amulets that have them, so you can wear them fitting to your outfit and dont have to make it on every cloth?

If so, would u mind if i make a mod like this quick?

 

the mod already has this, a bunch of rings with keywords attached, i don't know if you can get them without mods that act like additme menu, the only one like that that i know of that works is QUI-AE

Posted
1 hour ago, destroyer1012 said:

 

the mod already has this, a bunch of rings with keywords attached, i don't know if you can get them without mods that act like additme menu, the only one like that that i know of that works is QUI-AE

havent found them, how are they called?

Posted
4 hours ago, destroyer1012 said:

 

you won't ctd or anything without them or atleast so far i haven't but i think its more to stop pink hair on npcs directly tied to the mod

 

but heres whare you can find em or atleast i think these are the ones referenced

 

https://gamebanana.com/mods/38208

Oh ok thanks. I don’t see the point in downloading an extra 500mb mod, I’ll just ignore it. 

Posted

Hello all,

 

Sorry and hopefully I could get help with second part of the  "Whiterun Orc Trio visiting" event.

Read it somewhere saying I should let the Whiterun Captain to free me after the house event but who is the Whiterun captain? Does it refers to Commander Caius? Or would this Captain disappear after the civil war when I pickup side with the Stormcloaks? 

 

I have been trying to figure this out for almost 1 year ?

Thank you very much.

Posted (edited)
25 minutes ago, takahiro said:

Hello all,

 

Sorry and hopefully I could get help with second part of the  "Whiterun Orc Trio visiting" event.

Read it somewhere saying I should let the Whiterun Captain to free me after the house event but who is the Whiterun captain? Does it refers to Commander Caius? Or would this Captain disappear after the civil war when I pickup side with the Stormcloaks? 

 

I have been trying to figure this out for almost 1 year ?

Thank you very much.

 

 

since i know more on the lines of imperial and not so much stormcloaks i can'tt say generally who you would speak to on the stormcloak side

 

after the first orc scenes play and you finish in retraints wait for the orcs to leave, once they are gone a pop up dialogue box should show, don't let lydia free you but rather make sure any local guard frees you instead this will give you the title for that event then you need to complete the battle for whiterun in the civil war quest and after that you talk to the captain of the guard (for me its usually caius don't know if there is a captain for the stormcloaks after they take the city i haven't really sided with them since my first playthrough on the 360)  and they will assign the vice captain to your protection.

 

after this wonder arond the shops of whiteerun until you run into anouther orc who will warn you more orcs are comeing and get raped again and the interactions with the vice captain will kick in 

Edited by destroyer1012
Posted
4 hours ago, destroyer1012 said:

 

 

------------(for me its usually caius don't know if there is a captain for the stormcloaks after they take the city i haven't really sided with them since my first playthrough on the 360)  and they will assign the vice captain to your protection.

 

after this wonder arond the shops of whiteerun until you run into anouther orc who will warn you more orcs are comeing and get raped again and the interactions with the vice captain will kick in 

 

thank you very much! so I looked up it's Sinmir I should be talking to. Triggered the conversation but don't see any vice captain but it's good. at least have it half figured out. 

thank you again!

Posted (edited)
17 hours ago, takahiro said:

Hello all,

 

Sorry and hopefully I could get help with second part of the  "Whiterun Orc Trio visiting" event.

Read it somewhere saying I should let the Whiterun Captain to free me after the house event but who is the Whiterun captain? Does it refers to Commander Caius? Or would this Captain disappear after the civil war when I pickup side with the Stormcloaks? 

 

I have been trying to figure this out for almost 1 year ?

Thank you very much.

 

Do not know what stage of the "quest" you are talking about, but in my case the PC is left in bondage after the visit and any Whiterun guard can help, but I forgot the dialogue line to choose (other mods may add similar dialogue), try any line that is about "help me".  In the barrack next to the entrance is a good place to find a guard in an interior cell (less script/rendering latency).

 

A follower can help too. There's dialogue specific to Lydia, but any other follower has a generic dialogue. (Something about untie)

 

I think the interaction with the captain is after getting the "Orc Fucktoy" title.

Imperial is "Commander Caius" [NPC_:00038257]).

Storms is "Sinmir" [NPC_:000813B5]).

 

 

Edited by safado
Posted
3 hours ago, safado said:

 

Do not know what stage of the "quest" you are talking about, but in my case the PC is left in bondage after the visit and any Whiterun guard can help, but I forgot the dialogue -

Imperial is "Commander Caius" [NPC_:00038257]).

Storms is "Sinmir" [NPC_:000813B5]).

 

 

 

Thank you very much. Yes it's Sinmir and I think he might have died in my game so I summoned him with the console command.

He did say he will send someone to me but still hasn't shown up after few in-game-days. Maybe I should allow Orc to come to Whiterun again?

I might just try again on another save file.

Posted (edited)
23 hours ago, takahiro said:

 

thank you very much! so I looked up it's Sinmir I should be talking to. Triggered the conversation but don't see any vice captain but it's good. at least have it half figured out. 

thank you again!

 

no problem

 

8 hours ago, takahiro said:

 

Thank you very much. Yes it's Sinmir and I think he might have died in my game so I summoned him with the console command.

He did say he will send someone to me but still hasn't shown up after few in-game-days. Maybe I should allow Orc to come to Whiterun again?

I might just try again on another save file.

 

i'm not sure if stormclock side was concidered, i might advise you do a run through with the imperials. then once you speak with caius follow him to the guards barracks by the main gate and you should see him talking to the vice captain who is wearing heavy imperial armor

Edited by destroyer1012
Posted
On 3/20/2022 at 1:49 PM, AoE_Freak said:

This same thing happened to me, but the encounters started working once I downloaded SG Hair and SG Eyebrows. Maybe that'll help you too.

 

Also, can someone tell me how to increase "Merchant's Disaffection" for that one encounter? I couldn't find any info about it anywhere.

 

I got SG Hair from here https://gamebanana.com/mods/38208 and SG Eyebrows from https://www.nexusmods.com/skyrim/mods/35327

 

No matter how much I fulfilled the requirements, the mod seems not to be working.

 

I totally give up on this mod.

 

 

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