safado Posted February 17, 2022 Posted February 17, 2022 (edited) 1 hour ago, WCSC said: At 113...Is this low enough you think, or drop lower? No, the index num for EFFdialgue has to be higher than baboInteractive. 146 or higher for your current mod load. The higher num load last, and override other mods conflicting entries. Bash patches try to minimize the conflict with a merging of some records. I recommend that you use WryeBash(not as a mod manager) or equivalent to create a Bash conflict resolution patch that will automatically set itself at the end of the list. It will create the file 'Bashed Patch, 0.esp' that will contain record's merges of conflicting mod entries. Like merchant inventory entries from different mod overriding each other, with the bash it will be merged together, and the merchant will have the items to sell, also apply to chest and NPCs. It does more than that. Use 'Ctrl+Z' to undo WryeBash load order, it sometime re-aplies old order list. Also, Get Loot, as it will sometimes give you hints about your mod combination. You can also use it to re-order, it uses a 'master' catalog and some esp analysis. It get it right 90% of the time, unless the mod has something special like a very custom script that use special mods. Loot will not place 'EFFdialgue' at the end, you have to move it after using Loot. Edited February 17, 2022 by safado
Milena.M96 Posted February 18, 2022 Posted February 18, 2022 i have installed baka slal animations, babo dialogue and all other required mods. i set event chance to 100 for drinks in morthal inns, and nothing happen when i go there. also i set 100% chance for orc warn (whiterun event) and also nothing happen in whiterun. i tried current save game, new game and also nothing. dialogues works fine, i see new dialogue options and npc conversations, but seems like actions doesn't work fine for me. anyone had same issue? or have idea whats wrong? thanks in advance
rockinroller97 Posted February 18, 2022 Posted February 18, 2022 So after the orc event in the Whiterun home, the prompt says to escape the bondage before it's too late. Does anything actually happen if enough time passes without being freed?
notraven Posted February 19, 2022 Posted February 19, 2022 So i've got this issue where the mod text, that is the subtitles for NPC comments only display for like half a second making it impossible to read. Anyone have a fix?
ttts1 Posted February 19, 2022 Posted February 19, 2022 48 minutes ago, notraven said: So i've got this issue where the mod text, that is the subtitles for NPC comments only display for like half a second making it impossible to read. Anyone have a fix? Go into the game settings and turn subtitles "off" exit the menu back to the game for a few seconds, and then go back and turn them "on". This will likely correct the problem. There are other, more complex suggestions that may work as well: 1
notraven Posted February 19, 2022 Posted February 19, 2022 13 hours ago, ttts1 said: Go into the game settings and turn subtitles "off" exit the menu back to the game for a few seconds, and then go back and turn them "on". This will likely correct the problem. There are other, more complex suggestions that may work as well: Seems this was entirely my own fault, I installed the wrong version of Silent Voice. For anyone scrolling by, the version of Silent Voice for 1.5.97 is V1.7. Thank you for the help though 3
Guest Posted February 19, 2022 Posted February 19, 2022 Do you have to complete the quest multiple times to get the dishonored titles ? Because after the Nightgate Inn event I lost but I didn't get the title . Thanks !
Madyo Posted February 20, 2022 Posted February 20, 2022 um hello, i dont know why but the event doesnt work at all i tried to enter and re enter nighgate inn but theres no event i even make the event percentage to 100% but it still didnt work im using nemesis btw is that why it doenst work? i mean the animation works (unless creature animation), and i forget to download sg hair and brow (im pretty sure this is optional) btw i want ur modlist too, where can i see it?
BraveNewWorld721 Posted February 20, 2022 Posted February 20, 2022 (edited) On 2/14/2022 at 6:27 AM, safado said: I could be wrong, but it looks like reference issues with ZAZ. Are you using "ZAZ Animation Pack 8 Plus (2018)"? Because the others glitch or CTD, ZAZ 7, ZAZ 8(2017). Check if it has form 43 instead of Form44 in the plugin header. It is easy to miss and download the wrong one because t.ara creates new entries in downloads instead of updating the originals. Also, the website search feature is a joke, better use duckduck or google. You may need to update xEdit to version 4.0.4 (yours is 4.0.3). Better not use experimental 4.1.x https://github.com/TES5Edit/TES5Edit/releases/ https://www.nexusmods.com/skyrim/mods/25859?tab=files Reveal hidden contents What's new in xEdit 4.0.4? Bugfixes #777 - [Skyrim SE/LE] - Unknown Map Marker TNAM value 59 #788 - For Oblivion Copy as overrides fails for MGEF #792 - Flipped indexes in display of blocks and sub-blocks #803 - after cleaning, some new worldspaces from DLCs may not load their temporary records correctly #813 - Unknown field in Script Fragments decoded by Creation Kit error log #823 - FO3: Anchorage.esm & PointLookout.esm need Mark Modified applied during QAC #848 - Records with hardcoded FormIDs show as new records instead of overrides/injected #853 - FNV - cleaning dead money master erases map geometry #855 - After cleaning dlcnukaworld.esm, items in Nuka-Town market vanish #860 - tooltip always disappears after a second #863 - FO4: DefaultObject forms (DFOB) should override via EditorID #871 - Updates for Static Collections [FO4] #875 - TES4Edit 4.0.3 not able to copy Magic Effect Records #886 - Crash by confirming add of no master #880 - Minor problem with double clicking during module selection #894 - [Skyrim] Several RACE subrecords are not marked as required #909 - xEdit should double apostrophes in generated LOOT masterlist entry names #912 - TES4Edit crashes when trying to load Nehrim.esm #914 - RNAM subrecord of INFO needs to be treated as case sensitive #916 - DR displayed incorrectly in Armor and Armor Addons for F3/NV #919 - For REFR, Linked Rooms Count needs to be updated whenever the Linked Rooms are changed #926 - [FO4] Load order is being ignored #946 - GetNewFormID only allows 0 argument when it needs IwbFile as the input #949 - [TES4] Oblivion.esm shows as edited when using VQSC mode #953 - Time passed wrong for long running scripts #959 - Quick Auto Clean should force-enable "Remove OFST Data" #964 - SLGM and FLOR refs are completely valid for pack data #965 - Game master automatically re-added after clean masters removes it (when no masters left) #972 - NPC_ 'Geared Up Weapons' should only show 1 byte #973 - GetIsID condition with Hazard argument is reported as an error #974 - xNVSE inline variable declarations comes up as error in error checking (reported on Discord) - .esl extensions don't always force loading as ESL correctly when the module is not ESL flagged (reported on Discord) - [TES4] EDID and ESCE incorrectly report "Expected 4 bytes but found 0" when running "Check for Errors" on MGEF (reported on Discord) - EnderalSE mode incorrectly performs exact instead of partial matching when loading .bsa for loaded modules (reported on Discord) - Long running operations like filters and scripts can't be aborted (reported on Discord) - 64 bit version does not handle extended FormID range in FO4 correctly (reported on Discord) - saving a file without changes could discard previously queued saves for that file, resulting in data loss (reported on Discord) - loading a masterless file alone can crash xEdit if it contains references to hardcoded records (found by developer) - Need to force InternalEdit for AfterSet handlers Minor changes #827 - Allow SSEEdit to Minimize during processing #901 - "Unhide all..." option in column context menu #902 - Option to ignore MHDT conflicts when using Very Quick Show Conflicts (use -IgnoreWorldMHDT parameter) Skyrim LE ZAZ Anim Pack 8 Plus" Reveal hidden contents LINK: https://mega.nz/#!Q95gxLiA KEY: !eZkW706BiSZJzwIL3iGbFLbmW4Ic_ZVxwjdXn4CSO5k Link with encryption embedded. https://mega.nz/file/Q95gxLiA#eZkW706BiSZJzwIL3iGbFLbmW4Ic_ZVxwjdXn4CSO5k Babodialogue Required Mods(LE) - Sexlab Framework 1.62v LE - SLAX or Sexlab Aroused Redux LE BakaFactory Edited Version - SLAL Aggressive Motions(Bakafactory SLAL) - Silent Voice - Fus-Roh-Du(h) LE - Zaz Animation Pack 8 Plus LE <-- not zaz 7 or zaz 8(2017) but ZAZ 8+ (2018) - FNIS LE - SG Eyebrows(for female npcs) - SG Hair(for female npcs) Is there a workaround of the Zaz Animation Pack 8 Plus ? I mix use between nemesis and FNIS, nemesis for SkySa. The issue i am facing is nemesis can't update it when the Zaz Pack is check. Said there is some UNTF-8 issue or sort. I tried disable it when updating nemesis, the only thing i have issue with is there seems to be issue with Zaz animation only. Oh wait, i think i forgot to update the zaz in the game. Edited February 20, 2022 by BraveNewWorld721
safado Posted February 20, 2022 Posted February 20, 2022 6 hours ago, BraveNewWorld721 said: Is there a workaround of the Zaz Animation Pack 8 Plus ? I mix use between nemesis and FNIS, nemesis for SkySa. The issue i am facing is nemesis can't update it when the Zaz Pack is check. Said there is some UNTF-8 issue or sort. I tried disable it when updating nemesis, the only thing i have issue with is there seems to be issue with Zaz animation only. Oh wait, i think i forgot to update the zaz in the game. I do not use Nemesis, but the people that do and has DD and ZAZ run FNIS first and Nemesis last, but in stages disabling one before running the other. What I did was run FNIS and direct the output to a mod (separate folder for files output, setup in FNIS.ini), while Nemesis was disabled. Then I disabled FNIS(disable the mod but use the OUTPUT in a separate folder, deploy change) and enabled Nemesis and ran it (also to separate output folder). I then ensured Nemesis Output overwrites FNIS Output, (In Mod manager deployment order). The bold is added by me based on what I understand the commenter was trying to tell. I'm trying to maintain my mod list simple. Do not want another Nemesis in my life. ? Hope this helps. source: Spoiler The large animation packs I'm using are Zaz 8+ DD 5 Billy SLAL (C+H) Anub SLAL (C+H+F) BakaFactory SLAL (C+H) Sir Nibbles (C+H) Running FNIS, I got somewhere to 10,900 animations. I was getting fed up with the lag of tk dodge and wanted to switch to TUDM. What I did was run FNIS and direct the output to a mod - FNIS Output, while Nemesis was disabled. Then I disabled FNIS and enabled Nemesis and ran it. I then ensured Nemesis Output overwrites FNIS Output Also if you're using SSE Engine fixes with anim crash limit fix, did you disable the animation entry(forgot exactly what it was) in the toml file? 1
KirieKagarino Posted February 21, 2022 Posted February 21, 2022 (edited) Hey guys I just want to check if anyone has any suggestions about this mod's stability because I really like it and doesn't want to disable it... For starter I am playing on PC SSE with Aroused eXtended SE (unoffical port), SLHH and Approach. First big problem: MCM not showing up. It differs on every game reopen: if it loads correctly then the save created will always have the MCM available, but if it doesn't, then the save will never have it. A game instance without the MCM set up correctly cannot open a save that has a MCM, it would CTD. If the game instance have the MCM set up correctly (if you coc riverwood at the main menu using console BaboDialogue would load), then it can open a save with MCM without problem. Gameplay seems to be fine as well except the next problem. Second big problem: Lowlife (ChangeLocationEvent06) doesn't do anything after force greet. It supposes to call either Rape, Choke or Runaway but none of them work, Lowlife just stood there and does nothing, and will soon start a new force greet. I haven't encountered other Events yet but I am dobious they will work, I will give it the benefit of doubt and start a clean save and tests again. Any suggestions could be helpful. As you can see I already have Dialogue at the last of the load order, I also went through xEdit but there really aren't that many conflicts with Baka's mod. Load order in spoiler. Spoiler Game plugins (176) { [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] Unofficial Skyrim Special Edition Patch.esp [06] Diverse Random NormalAttack.esp [07] High Poly Head.esm [08] FISS.esp [09] SGEyebrows.esp [0A] SGHairPackBase.esm [0B] SexLab.esm [0C] Devious Devices - Assets.esm [0D] SexLabAroused.esm [0E] Devious Devices - Integration.esm [0F] Devious Devices - Expansion.esm [10] Devious Devices - Contraptions.esm [11] ZaZAnimationPack.esm [12] CreatureFramework.esm [13] PSQ PlayerSuccubusQuest.esm [14] Schlongs of Skyrim - Core.esm [15] Skyrim - Utility Mod.esm [16] GeneralStores.esm [17] SkyUI_SE.esp [18] Immersive Sounds - Compendium.esp [19] Obsidian Weathers.esp [1A] SMIM-SE-Merged-All.esp [1B] Immersive Wenches.esp [1C] KS Hairdo's.esp [1D] RaceMenu.esp [1E] RaceMenuPlugin.esp [1F] XPMSE.esp [20] VioLens SE.esp [21] Inpa Sekiro Combat.esp [22] TKDodge.esp [23] UltimateCombat.esp [24] UltimateDragons.esp [25] dD - Enhanced Blood Main.esp [26] dD-Larger Splatter Size.esp [27] WetandCold.esp [28] Footprints.esp [29] S3DTrees NextGenerationForests.esp [2A] ENB Light.esp [2B] Folkvangr - Grass and Landscape Overhaul.esp [2C] icepenguinworldmapclassic.esp [2D] PyP_Legendary.esp [2E] UIExtensions.esp [2F] 1 Day Respawn.esp [30] AddItemMenuSE.esp [31] Summermyst - Enchantments of Skyrim.esp [32] Cutting Room Floor.esp [33] SoundsofSkyrimComplete.esp [34] MoreNastyCritters.esp [35] xazPrisonOverhaulPatched.esp [36] SexLab_Solutions.esp [37] Populated Skyrim Legendary.esp [38] Immersive Encounters.esp [39] Particle Patch for ENB SSE.esp [3A] Thunderchild - Epic Shout Package.esp [3B] SOTGenesisMod.esp [3C] FurnitureMarkerSex.esp [3D] CFTO.esp [3E] High Poly Head Vampire Fix.esp [3F] dD-No Spinning Death Animation Merged.esp [40] SmartCast_1_0.esp [41] SimplyKnock.esp [42] No NPC Greetings.esp [43] ISC Enhanced Blood Patch.esp [44] SGHairPackAIO.esp [45] The Eyes Of Beauty - Elves Edition.esp [46] TheEyesOfBeauty.esp [47] NormalVampireFaces.esp [48] SlaveTats.esp [49] EquipableStockings.esp [4A] [JH skyrim people 10 in one]-all sexy women npc fix ok.esp [4B] FeminizedLevelLists.esp [4C] Deadly Wenches.esp [4D] Forgotten Wenches.esp [4E] Judgment Wenches.esp [4F] SOSRaceMenu.esp [50] FNIS.esp [51] SexLab sslAnimationSlots 2000 SE.esp [52] SexLabDefeat.esp [53] SLSO.esp [54] SexLab Sound FX Replacer.esp [55] SexLab TDF Aggressive Prostitution.esp [56] TDF_AP_IndHookersPlug_In.esp [57] DW.esp [58] Immersive Wenches -KS hairs- Patch.esp [59] Blush When Aroused.esp [5A] SLALAnimObj.esp [5B] SOS - Smurf Average Addon.esp [5C] SOS - VectorPlexus Regular Addon.esp [5D] SLAnimLoader.esp [5E] SexLab Extra Voices.esp [5F] SimpleBedroll.esp [60] Alex's Higher Pickpocket Chance.esp [61] SLALAnimObjBillyy.esp [62] FNISSexyMove.esp [63] sl_triggers.esp [64] SLSO_PSA.esp [65] psq fix.esp [66] Arcanum.esp [67] Skooming Skyrim by BigBizkit.esp [68] Public Whore.esp [69] Immersive Patrols II.esp [6A] Hateful Wenches.esp [6B] SimpleSlavery.esp [6C] Andromeda - Unique Standing Stones of Skyrim.esp [6D] DisenchantEverything - USSEP.esp [6E] DisenchantEverything - Legendary.esp [6F] Immersive Weapons.esp [70] [JH skyrim people 10 in one]-USSEP patch.esp [71] Sexy Armor Replacer Patch.esp [72] BD UUNP Collection.esp [73] Naked Dungeons.esp [74] MoreThievingReward.esp [75] Invisible Hats.esp [76] Invisible Helmets.esp [77] Invisible Hoods.esp [78] Invisible Masks.esp [79] Missives.esp [7A] SexLab Approach.esp [7B] SexLabHorribleHarassment.esp [7C] Schlongs of Skyrim.esp [7D] BodySearch.esp [7E] HonedMetal.esp [7F] BarenziahQuestMarkers_Droppable.esp [80] ExtraPocket.esp [81] Critical Hit.esp [82] TakeNotes.esp [83] CraftableCloudStorage(GS).esp [84] Imperious - Races of Skyrim.esp [85] Ordinator - Perks of Skyrim.esp [86] Lock_Overhaul.esp [87] Apocalypse - Magic of Skyrim.esp [88] Apocalypse - Ordinator Compatibility Patch.esp [89] Alternate Start - Live Another Life.esp [8A] RealisticWaterTwo.esp [8B] Atlas Map Markers.esp [8C] Thieves Guild Redone.esp [8D] LocalizedGuildJobs.esp [8E] GIST soul trap.esp [8F] 12FemaleBrows.esp [90] KhajiitsStealToo.esp [91] more plants all.esp [92] HarvestOverhaul_Redone.esp [93] HOR_OrdinatorPatch.esp [94] WM Flora Fixes.esp [95] BaboInteractiveDia.esp [96] AmazingFollowerTweaks.esp [FE 000] Expressive Facegen Morphs.esl [FE 001] RealisticWaterTwo - Resources.esm [FE 002] High Poly NPC Overhaul - Resources.esp [FE 003] High Poly NPC Overhaul - Skyrim Special Edition.esp [FE 004] First Person Camera Height Fix.esp [FE 005] Footprints - ENB.esp [FE 006] SoS_Obsidian_Patch.esp [FE 007] KSHairdosSMP.esp [FE 008] KSWigsSMP.esp [FE 009] High Poly NPCs - Populated Skyrim Legendary Hell Ed.esp [FE 00A] Devious Devices SE patch.esp [FE 00B] SLAL_AnimationByBakaFactory.esp [FE 00C] PickpocketReset.esp [FE 00D] High Poly NPCs - Immersive Patrols II.esp [FE 00E] [xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Immersive Weapons.esp [FE 00F] [xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Cutting Room Floor.esp [FE 010] [xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Immersive Weapons - Cutting Room Floor.esp [FE 011] McmRecorder.esp [FE 012] Completionist.esp [FE 013] Missives - Carriage and Ferry Travel Overhaul Patch.esp [FE 014] Andromeda - Simply Knock Patch.esp [FE 015] MCMHelper.esp [FE 016] ReadingIsGood.esp [FE 017] ASLAL - City Guard Extension Example.esp [FE 018] WM Flora Patch.esp I find the problem after trial and error: It's PSQ. Anyone having both of the mods pls remove PSQ and then try a new save again. I will see if I can find a way to fix this but no garantuees at all. Edited February 21, 2022 by KirieKagarino 3
BraveNewWorld721 Posted February 21, 2022 Posted February 21, 2022 22 hours ago, safado said: I do not use Nemesis, but the people that do and has DD and ZAZ run FNIS first and Nemesis last, but in stages disabling one before running the other. What I did was run FNIS and direct the output to a mod (separate folder for files output, setup in FNIS.ini), while Nemesis was disabled. Then I disabled FNIS(disable the mod but use the OUTPUT in a separate folder, deploy change) and enabled Nemesis and ran it (also to separate output folder). I then ensured Nemesis Output overwrites FNIS Output, (In Mod manager deployment order). The bold is added by me based on what I understand the commenter was trying to tell. I'm trying to maintain my mod list simple. Do not want another Nemesis in my life. ? Hope this helps. source: Hide contents The large animation packs I'm using are Zaz 8+ DD 5 Billy SLAL (C+H) Anub SLAL (C+H+F) BakaFactory SLAL (C+H) Sir Nibbles (C+H) Running FNIS, I got somewhere to 10,900 animations. I was getting fed up with the lag of tk dodge and wanted to switch to TUDM. What I did was run FNIS and direct the output to a mod - FNIS Output, while Nemesis was disabled. Then I disabled FNIS and enabled Nemesis and ran it. I then ensured Nemesis Output overwrites FNIS Output Also if you're using SSE Engine fixes with anim crash limit fix, did you disable the animation entry(forgot exactly what it was) in the toml file? That is what i did. And i recall is my mistake for not update the Zaz animation in MCM. From my faded memory, the zaz animation is now working. Babo Dialog remind me of some long time ago mod. I don't recall the name, but it is like a story with choose you can made, affecting later.
safado Posted February 21, 2022 Posted February 21, 2022 (edited) 19 hours ago, KirieKagarino said: Hey guys I just want to check if anyone has any suggestions about this mod's stability because I really like it and doesn't want to disable it... For starter I am playing on PC SSE with Aroused eXtended SE (unoffical port), SLHH and Approach. First big problem: MCM not showing up. It differs on every game reopen: if it loads correctly then the save created will always have the MCM available, but if it doesn't, then the save will never have it. A game instance without the MCM set up correctly cannot open a save that has a MCM, it would CTD. If the game instance have the MCM set up correctly (if you coc riverwood at the main menu using console BaboDialogue would load), then it can open a save with MCM without problem. Gameplay seems to be fine as well except the next problem. Second big problem: Lowlife (ChangeLocationEvent06) doesn't do anything after force greet. It supposes to call either Rape, Choke or Runaway but none of them work, Lowlife just stood there and does nothing, and will soon start a new force greet. I haven't encountered other Events yet but I am dobious they will work, I will give it the benefit of doubt and start a clean save and tests again. Any suggestions could be helpful. As you can see I already have Dialogue at the last of the load order, I also went through xEdit but there really aren't that many conflicts with Baka's mod. Load order in spoiler. Reveal hidden contents Game plugins (176) { [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] Unofficial Skyrim Special Edition Patch.esp [06] Diverse Random NormalAttack.esp [07] High Poly Head.esm [08] FISS.esp [09] SGEyebrows.esp [0A] SGHairPackBase.esm [0B] SexLab.esm [0C] Devious Devices - Assets.esm [0D] SexLabAroused.esm [0E] Devious Devices - Integration.esm [0F] Devious Devices - Expansion.esm [10] Devious Devices - Contraptions.esm [11] ZaZAnimationPack.esm [12] CreatureFramework.esm [13] PSQ PlayerSuccubusQuest.esm [14] Schlongs of Skyrim - Core.esm [15] Skyrim - Utility Mod.esm [16] GeneralStores.esm [17] SkyUI_SE.esp [18] Immersive Sounds - Compendium.esp [19] Obsidian Weathers.esp [1A] SMIM-SE-Merged-All.esp [1B] Immersive Wenches.esp [1C] KS Hairdo's.esp [1D] RaceMenu.esp [1E] RaceMenuPlugin.esp [1F] XPMSE.esp [20] VioLens SE.esp [21] Inpa Sekiro Combat.esp [22] TKDodge.esp [23] UltimateCombat.esp [24] UltimateDragons.esp [25] dD - Enhanced Blood Main.esp [26] dD-Larger Splatter Size.esp [27] WetandCold.esp [28] Footprints.esp [29] S3DTrees NextGenerationForests.esp [2A] ENB Light.esp [2B] Folkvangr - Grass and Landscape Overhaul.esp [2C] icepenguinworldmapclassic.esp [2D] PyP_Legendary.esp [2E] UIExtensions.esp [2F] 1 Day Respawn.esp [30] AddItemMenuSE.esp [31] Summermyst - Enchantments of Skyrim.esp [32] Cutting Room Floor.esp [33] SoundsofSkyrimComplete.esp [34] MoreNastyCritters.esp [35] xazPrisonOverhaulPatched.esp [36] SexLab_Solutions.esp [37] Populated Skyrim Legendary.esp [38] Immersive Encounters.esp [39] Particle Patch for ENB SSE.esp [3A] Thunderchild - Epic Shout Package.esp [3B] SOTGenesisMod.esp [3C] FurnitureMarkerSex.esp [3D] CFTO.esp [3E] High Poly Head Vampire Fix.esp [3F] dD-No Spinning Death Animation Merged.esp [40] SmartCast_1_0.esp [41] SimplyKnock.esp [42] No NPC Greetings.esp [43] ISC Enhanced Blood Patch.esp [44] SGHairPackAIO.esp [45] The Eyes Of Beauty - Elves Edition.esp [46] TheEyesOfBeauty.esp [47] NormalVampireFaces.esp [48] SlaveTats.esp [49] EquipableStockings.esp [4A] [JH skyrim people 10 in one]-all sexy women npc fix ok.esp [4B] FeminizedLevelLists.esp [4C] Deadly Wenches.esp [4D] Forgotten Wenches.esp [4E] Judgment Wenches.esp [4F] SOSRaceMenu.esp [50] FNIS.esp [51] SexLab sslAnimationSlots 2000 SE.esp [52] SexLabDefeat.esp [53] SLSO.esp [54] SexLab Sound FX Replacer.esp [55] SexLab TDF Aggressive Prostitution.esp [56] TDF_AP_IndHookersPlug_In.esp [57] DW.esp [58] Immersive Wenches -KS hairs- Patch.esp [59] Blush When Aroused.esp [5A] SLALAnimObj.esp [5B] SOS - Smurf Average Addon.esp [5C] SOS - VectorPlexus Regular Addon.esp [5D] SLAnimLoader.esp [5E] SexLab Extra Voices.esp [5F] SimpleBedroll.esp [60] Alex's Higher Pickpocket Chance.esp [61] SLALAnimObjBillyy.esp [62] FNISSexyMove.esp [63] sl_triggers.esp [64] SLSO_PSA.esp [65] psq fix.esp [66] Arcanum.esp [67] Skooming Skyrim by BigBizkit.esp [68] Public Whore.esp [69] Immersive Patrols II.esp [6A] Hateful Wenches.esp [6B] SimpleSlavery.esp [6C] Andromeda - Unique Standing Stones of Skyrim.esp [6D] DisenchantEverything - USSEP.esp [6E] DisenchantEverything - Legendary.esp [6F] Immersive Weapons.esp [70] [JH skyrim people 10 in one]-USSEP patch.esp [71] Sexy Armor Replacer Patch.esp [72] BD UUNP Collection.esp [73] Naked Dungeons.esp [74] MoreThievingReward.esp [75] Invisible Hats.esp [76] Invisible Helmets.esp [77] Invisible Hoods.esp [78] Invisible Masks.esp [79] Missives.esp [7A] SexLab Approach.esp [7B] SexLabHorribleHarassment.esp [7C] Schlongs of Skyrim.esp [7D] BodySearch.esp [7E] HonedMetal.esp [7F] BarenziahQuestMarkers_Droppable.esp [80] ExtraPocket.esp [81] Critical Hit.esp [82] TakeNotes.esp [83] CraftableCloudStorage(GS).esp [84] Imperious - Races of Skyrim.esp [85] Ordinator - Perks of Skyrim.esp [86] Lock_Overhaul.esp [87] Apocalypse - Magic of Skyrim.esp [88] Apocalypse - Ordinator Compatibility Patch.esp [89] Alternate Start - Live Another Life.esp [8A] RealisticWaterTwo.esp [8B] Atlas Map Markers.esp [8C] Thieves Guild Redone.esp [8D] LocalizedGuildJobs.esp [8E] GIST soul trap.esp [8F] 12FemaleBrows.esp [90] KhajiitsStealToo.esp [91] more plants all.esp [92] HarvestOverhaul_Redone.esp [93] HOR_OrdinatorPatch.esp [94] WM Flora Fixes.esp [95] BaboInteractiveDia.esp [96] AmazingFollowerTweaks.esp [FE 000] Expressive Facegen Morphs.esl [FE 001] RealisticWaterTwo - Resources.esm [FE 002] High Poly NPC Overhaul - Resources.esp [FE 003] High Poly NPC Overhaul - Skyrim Special Edition.esp [FE 004] First Person Camera Height Fix.esp [FE 005] Footprints - ENB.esp [FE 006] SoS_Obsidian_Patch.esp [FE 007] KSHairdosSMP.esp [FE 008] KSWigsSMP.esp [FE 009] High Poly NPCs - Populated Skyrim Legendary Hell Ed.esp [FE 00A] Devious Devices SE patch.esp [FE 00B] SLAL_AnimationByBakaFactory.esp [FE 00C] PickpocketReset.esp [FE 00D] High Poly NPCs - Immersive Patrols II.esp [FE 00E] [xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Immersive Weapons.esp [FE 00F] [xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Cutting Room Floor.esp [FE 010] [xPatch] High Poly NPC Overhaul - Skyrim Special Edition - Immersive Weapons - Cutting Room Floor.esp [FE 011] McmRecorder.esp [FE 012] Completionist.esp [FE 013] Missives - Carriage and Ferry Travel Overhaul Patch.esp [FE 014] Andromeda - Simply Knock Patch.esp [FE 015] MCMHelper.esp [FE 016] ReadingIsGood.esp [FE 017] ASLAL - City Guard Extension Example.esp [FE 018] WM Flora Patch.esp I find the problem after trial and error: It's PSQ. Anyone having both of the mods pls remove PSQ and then try a new save again. I will see if I can find a way to fix this but no garantuees at all. Good catch. You also need a conflict resolution patch. Try "Unofficial Mator Smash Updated" It will create the file "smashed patch.esp" that goes at the end of the list always, but you need to add the flag "ESL" to the header using SEEEdit to make sure the other "ESL flagged" plugins do not overwrite it (the ones with FE ### in the index). Spoiler Installation Mator Smash is a utility, which means it should not be installed through your mod manager or into the game's data folder. Instead, you should download and extract the archive into a folder manually. Install smash to its own folder in Program Files or wherever you store your modding tools. Note: Because Mator Smash has a profile system there's no need to have multiple installations of the program. Basic Usage 1. Start Mator Smash. If you're using Mod Organizer you should start smash through Mod Organizer. 2. Select the profile for the game you want to create a smashed patch for. If a profile is not automatically created for your game you can create it manually. 3. Check the plugins you want to load into Smash (do not load dynamic patches, e.g., DynDOLOD, zPatch). 4. Click the Quick Patch (green arrow) button. 5. Close the program. 6. Use xEdit to verify your patch and fix any issues by hand. Note: If you're using MO you'll need to create a new mod from the overwrite pseudo-mod unless you set your patch destination directory to MO's mods folder. If you add or remove plugins from your load order you will need to repeat this process to update your smashed patch plugin file. Frequently Asked Questions Q: Can/should I use the xEdit Merged Patch with the Smashed Patch? A: No. Smash does everything the merged patch does and more. Q: Can/should I use a Bashed Patch with the Smashed Patch? A: You can, but you only should use it if you want to use the Bashed Patch's tweaks or plugin merging functionality. The Smashed Patch does more conflict resolution than the Bashed Patch. You'll run the Bashed Patch prior to the Smashed Patch. Q: I'm using MLU/Requiem and Smash doesn't appear to resolve the leveled lists correctly, what gives? A: Try using the Smash.ForceAll smash setting on them and make sure their patches have them listed as a master. It may also be important to load them and their patches in a single contiguous block in your load order. Q: Should I clean my plugins/fix errors reported by xEdit before generating a smashed patch? A: It's not necessary. Smash uses a few tweaks to the xEdit framework so it can copy records with "errors" in them. Q: My followers/horses are invisible, what gives?! A: Smash has an issue currently where the Biped Body Template element on Armor Addon (ARMA) records sometimes doesn't copy correctly. Open your Smashed Patch in xEdit and expand the Armor Addon group. Drag the Biped Body Template element from the previous override into the smashed patch override for each Armor Addon record in the Smashed Patch where it is missing. Q: How can I remove my smashed patch? A: Just delete the smashed patch ESP. Save games should not be negatively effected in most situations. Q: How does this compare to the bashed patch? A: Wrye Bash 307.beta2's Skyrim Bashed Patch only handles conflicts in LVLI, LVLN, and LVSP records. To compare, Mator Smash handles conflicts in AACT, ACHR, ACTI, ADDN, ALCH, AMMO, ANIO, APPA, ARMA, ARMO, ARTO, ASPC, ASTP, AVIF, BOOK, BPTD, CAMS, CELL, CLAS, CLDC, CLFM, CLMT, COBJ, COLL, CONT, CPTH, CSTY, DEBR, DIAL, DLBR, DLVW, DOOR, DUAL, ECZN, EFSH, ENCH, EQUP, EXPL, EYES, FACT, FLOR, FLST, FSTP, FSTS, FURN, GLOB, GMST, GRAS, HAIR, HAZD, HDPT, IDLM, IMAD, IMGS, INFO, INGR, IPCT, IPDS, KEYM, KYWD, LAND, LCRT, LENS, LGTM, LIGH, LSCR, LTEX, LVLI, LVLN, LVSP, MATO, MATT, MESG, MGEF, MISC, MOVT, MSTT, MUSC, MUST, NPC_, OTFT, PACK, PARW, PBAR, PBEA, PCON, PERK, PFLA, PGRE, PHZD, PMIS, PROJ, PWAT, QUST, RACE, REFR, REGN, RELA, REVB, RFCT, RGDL, SCEN, SCOL, SCPT, SCRL, SHOU, SLGM, SMBN, SMEN, SMQN, SNCT, SNDR, SOPM, SOUN, SPEL, SPGD, STAT, TACT, TREE, TXST, VOLI, VTYP, WATR, WEAP, WOOP, WRLD, and WTHR records. Q: How do Smash and Merge Plugins compare? A: Smash resolves conflicts so you won't be missing content due to the rule of one - it does not reduce the number of active plugins in your load order. Merge Plugins combines plugin files following the rule of one, reducing the number of active plugins in your load order so you can work around the 255 plugin limit. Q: How should I use Smash and Merge Plugins together? A: Creating a smashed patch for just the plugins you're merging prior to merging (and including the patch in the merge) can make your merges "better", assuming the resulting smashed patch has any records in it. Your full load order smashed patch must be regenerated whenever your load order changes, so you will want to get your merging out of the way prior to generating it. Q: Why does my Smashed Patch have so few records in it? It has fewer records than the Bashed Patch! A: Smash removes Identical to Previous Override (ITPO) records after a patch has been generated. ITPOs don't actually do anything - they're just cruft. You can see what ITPOs Smash removed at the end of the patch log. Wrye Bash does not remove ITPOs from the Bashed patch, so it may have more records than the Smashed Patch in certain situations. Q: Why does smash remove ITPOs? A: Because they don't do anything. Removing them means users don't have to review as many records in the Smashed Patch. There is an setting that can be enabled to preserve ITPOs. ***Note: (personal experience and not a recommendation). A while back I experienced issues with stability that went way after removing some mod and have not re-tried them since: Wet and Cold Footprint dD - Enhanced Blood Main.esp and blood size patch DW Blush When Aroused (is not in your mod list) Edited February 21, 2022 by safado added notes.
safado Posted February 21, 2022 Posted February 21, 2022 (edited) 2 hours ago, BraveNewWorld721 said: That is what i did. And i recall is my mistake for not update the Zaz animation in MCM. From my faded memory, the zaz animation is now working. Babo Dialog remind me of some long time ago mod. I don't recall the name, but it is like a story with choose you can made, affecting later. In ZAZ MCM Sexlab section un-select the Animation override function, it gets in the way of other mods requesting animation from sexlab. That section scan the animation list to confirm setup and has a delay relative to the size of the animation list, you may need to wait awhile for the section to open. DD also has a similar function called "preserved bound" or something like that, disable only if you are having issue with wrong animation triggering when PC/NPC has some assets from DD. Edited February 21, 2022 by safado 1
ADisappointment Posted February 22, 2022 Posted February 22, 2022 (edited) I hate to be obnoxious but I can't get the mod to work fully. I know I have donwloaded every mod that is required (or at least stated on the main page bar SG Hair). But I can not get anything to happen either in the world or any events to trigger. I can get the guards to give advice, or an innkeeper to say "besides the war nothing much" when asking about gossip. But that is all I can get to happen, I use the add item menu mod to give myself the outfit features and on a previous version of the mod that worked. But now it seems like it just won't work. So unless I missed something can someone tell me if there are mods I need that are not listed on the main page and where to find them? Edited February 22, 2022 by ADisappointment
KirieKagarino Posted February 22, 2022 Posted February 22, 2022 14 hours ago, safado said: Good catch. You also need a conflict resolution patch. Try "Unofficial Mator Smash Updated" It will create the file "smashed patch.esp" that goes at the end of the list always, but you need to add the flag "ESL" to the header using SEEEdit to make sure the other "ESL flagged" plugins do not overwrite it (the ones with FE ### in the index). Reveal hidden contents Installation Mator Smash is a utility, which means it should not be installed through your mod manager or into the game's data folder. Instead, you should download and extract the archive into a folder manually. Install smash to its own folder in Program Files or wherever you store your modding tools. Note: Because Mator Smash has a profile system there's no need to have multiple installations of the program. Basic Usage 1. Start Mator Smash. If you're using Mod Organizer you should start smash through Mod Organizer. 2. Select the profile for the game you want to create a smashed patch for. If a profile is not automatically created for your game you can create it manually. 3. Check the plugins you want to load into Smash (do not load dynamic patches, e.g., DynDOLOD, zPatch). 4. Click the Quick Patch (green arrow) button. 5. Close the program. 6. Use xEdit to verify your patch and fix any issues by hand. Note: If you're using MO you'll need to create a new mod from the overwrite pseudo-mod unless you set your patch destination directory to MO's mods folder. If you add or remove plugins from your load order you will need to repeat this process to update your smashed patch plugin file. Frequently Asked Questions Q: Can/should I use the xEdit Merged Patch with the Smashed Patch? A: No. Smash does everything the merged patch does and more. Q: Can/should I use a Bashed Patch with the Smashed Patch? A: You can, but you only should use it if you want to use the Bashed Patch's tweaks or plugin merging functionality. The Smashed Patch does more conflict resolution than the Bashed Patch. You'll run the Bashed Patch prior to the Smashed Patch. Q: I'm using MLU/Requiem and Smash doesn't appear to resolve the leveled lists correctly, what gives? A: Try using the Smash.ForceAll smash setting on them and make sure their patches have them listed as a master. It may also be important to load them and their patches in a single contiguous block in your load order. Q: Should I clean my plugins/fix errors reported by xEdit before generating a smashed patch? A: It's not necessary. Smash uses a few tweaks to the xEdit framework so it can copy records with "errors" in them. Q: My followers/horses are invisible, what gives?! A: Smash has an issue currently where the Biped Body Template element on Armor Addon (ARMA) records sometimes doesn't copy correctly. Open your Smashed Patch in xEdit and expand the Armor Addon group. Drag the Biped Body Template element from the previous override into the smashed patch override for each Armor Addon record in the Smashed Patch where it is missing. Q: How can I remove my smashed patch? A: Just delete the smashed patch ESP. Save games should not be negatively effected in most situations. Q: How does this compare to the bashed patch? A: Wrye Bash 307.beta2's Skyrim Bashed Patch only handles conflicts in LVLI, LVLN, and LVSP records. To compare, Mator Smash handles conflicts in AACT, ACHR, ACTI, ADDN, ALCH, AMMO, ANIO, APPA, ARMA, ARMO, ARTO, ASPC, ASTP, AVIF, BOOK, BPTD, CAMS, CELL, CLAS, CLDC, CLFM, CLMT, COBJ, COLL, CONT, CPTH, CSTY, DEBR, DIAL, DLBR, DLVW, DOOR, DUAL, ECZN, EFSH, ENCH, EQUP, EXPL, EYES, FACT, FLOR, FLST, FSTP, FSTS, FURN, GLOB, GMST, GRAS, HAIR, HAZD, HDPT, IDLM, IMAD, IMGS, INFO, INGR, IPCT, IPDS, KEYM, KYWD, LAND, LCRT, LENS, LGTM, LIGH, LSCR, LTEX, LVLI, LVLN, LVSP, MATO, MATT, MESG, MGEF, MISC, MOVT, MSTT, MUSC, MUST, NPC_, OTFT, PACK, PARW, PBAR, PBEA, PCON, PERK, PFLA, PGRE, PHZD, PMIS, PROJ, PWAT, QUST, RACE, REFR, REGN, RELA, REVB, RFCT, RGDL, SCEN, SCOL, SCPT, SCRL, SHOU, SLGM, SMBN, SMEN, SMQN, SNCT, SNDR, SOPM, SOUN, SPEL, SPGD, STAT, TACT, TREE, TXST, VOLI, VTYP, WATR, WEAP, WOOP, WRLD, and WTHR records. Q: How do Smash and Merge Plugins compare? A: Smash resolves conflicts so you won't be missing content due to the rule of one - it does not reduce the number of active plugins in your load order. Merge Plugins combines plugin files following the rule of one, reducing the number of active plugins in your load order so you can work around the 255 plugin limit. Q: How should I use Smash and Merge Plugins together? A: Creating a smashed patch for just the plugins you're merging prior to merging (and including the patch in the merge) can make your merges "better", assuming the resulting smashed patch has any records in it. Your full load order smashed patch must be regenerated whenever your load order changes, so you will want to get your merging out of the way prior to generating it. Q: Why does my Smashed Patch have so few records in it? It has fewer records than the Bashed Patch! A: Smash removes Identical to Previous Override (ITPO) records after a patch has been generated. ITPOs don't actually do anything - they're just cruft. You can see what ITPOs Smash removed at the end of the patch log. Wrye Bash does not remove ITPOs from the Bashed patch, so it may have more records than the Smashed Patch in certain situations. Q: Why does smash remove ITPOs? A: Because they don't do anything. Removing them means users don't have to review as many records in the Smashed Patch. There is an setting that can be enabled to preserve ITPOs. ***Note: (personal experience and not a recommendation). A while back I experienced issues with stability that went way after removing some mod and have not re-tried them since: Wet and Cold Footprint dD - Enhanced Blood Main.esp and blood size patch DW Blush When Aroused (is not in your mod list) Well I was using Wrye Bash before but somehow it removed some mods’ feature which shouldn’t be modified by anything else… for example “better stealing reward” supposedly changes coins every coin bag gives, and in xEdit I didn’t see anything else modify that, but Wrye Bash just decides to overwrite it…I will try the Smash patch though, maybe it’s better. As for everything else you mentioned, yeah probably because there are just so many scripts constantly firing from them do they… I should definitely keep an eye on them when I actually start a save. Damn I want to play Skyrim for real lol. Unfortunately I think PSQ and BaboDialogue have some kind of script conflict… (I am not sure at all because I am very new at this) so I doubt anything but a handmade patch fixes that.
KirieKagarino Posted February 22, 2022 Posted February 22, 2022 3 hours ago, ADisappointment said: I hate to be obnoxious but I can't get the mod to work fully. I know I have donwloaded every mod that is required (or at least stated on the main page bar SG Hair). But I can not get anything to happen either in the world or any events to trigger. I can get the guards to give advice, or an innkeeper to say "besides the war nothing much" when asking about gossip. But that is all I can get to happen, I use the add item menu mod to give myself the outfit features and on a previous version of the mod that worked. But now it seems like it just won't work. So unless I missed something can someone tell me if there are mods I need that are not listed on the main page and where to find them? Pretty sure everything on the main page is all you need… Safado recommended an Arousal eXtended SE a while ago but that just makes adding keywords easier. Does your MCM show up?
ADisappointment Posted February 22, 2022 Posted February 22, 2022 4 hours ago, KirieKagarino said: Pretty sure everything on the main page is all you need… Safado recommended an Arousal eXtended SE a while ago but that just makes adding keywords easier. Does your MCM show up? Yeah my MCM is there. But I get no comments on my clothes or anything, no events either in the world or Whiterun. I can ask for advice from Guards and Innkeepers have the gossip option. But it's always just one response from them and nothing else happens. It's perplexing that I can't get this to work even though I've used the additemmenu to make it work with no edits in SSEEdit. (Tech breaks more often than not with me so I don't want to jinx it further with that)
KirieKagarino Posted February 22, 2022 Posted February 22, 2022 52 minutes ago, ADisappointment said: Yeah my MCM is there. But I get no comments on my clothes or anything, no events either in the world or Whiterun. I can ask for advice from Guards and Innkeepers have the gossip option. But it's always just one response from them and nothing else happens. It's perplexing that I can't get this to work even though I've used the additemmenu to make it work with no edits in SSEEdit. (Tech breaks more often than not with me so I don't want to jinx it further with that) I am running Babo on about 100+ mods and it worked… ok maybe not work work but well at least it has comments based on my cloth. If you have MO2, try just create a new profile and just run BaboDialogue by itself (with all its requirements of course), if Babo itself works (which it should since I test that already, but I guess result can be different in some unforeseen reasons) then it’s probably one of your mods conflicting with it in an unknown way.
safado Posted February 22, 2022 Posted February 22, 2022 (edited) 8 hours ago, KirieKagarino said: Well I was using Wrye Bash before but somehow it removed some mods’ feature which shouldn’t be modified by anything else… for example “better stealing reward” supposedly changes coins every coin bag gives, and in xEdit I didn’t see anything else modify that, but Wrye Bash just decides to overwrite it…I will try the Smash patch though, maybe it’s better. As for everything else you mentioned, yeah probably because there are just so many scripts constantly firing from them do they… I should definitely keep an eye on them when I actually start a save. Damn I want to play Skyrim for real lol. Unfortunately I think PSQ and BaboDialogue have some kind of script conflict… (I am not sure at all because I am very new at this) so I doubt anything but a handmade patch fixes that. Wrybash probably merged some patch into the BASH and unloaded the already merged patch from the list. The merged plugins show with + next to it. (if I recall). That probably why it only shows in the bash and not other plugin in xEdit. I have not used WryeBash in a long time because it (use to) mishandles ESP flagged plugins and enforce LE limitation to the SE plugin load list. That why I use unofficial conversion of MatorSmash. Currently, my mod list weight is 250 + 420ESL. ESL are personal patches mostly. Bashing/Smashing automatic creation is not perfect and need tuning for special situations. You can use the bash codes to prioritize certain metadata attributes from specific plugins, or create a manual patch with the changes you want and move it after the bash/smash file. I use the latter because the bash code way is confusing for some situations. Check this video: it is old, and the version is missing the quick button, but is a good start. When matorsmash start it will use your current mod list, do not change it unless you want something specific. Spoiler Also: I have experienced initialization deadlock with the mod SexLab Separate Orgasm (SLSO) version 1.7x plugin enabled. Basically, mods that have Sexlab as a master will deadlock because sexlab initialization stalled. If the SLSO.esp is disabled during new game initialization, the issue will not happen. Enabling after everything is setup and not issues, related to that. Have not tested new game init with SLSO 1.7.4 or newer. Currently, using 1.7.4, but as an upgrade to 1.7.3. The issue it likely because of my collection of mods and settings. Edited February 22, 2022 by safado
ADisappointment Posted February 23, 2022 Posted February 23, 2022 (edited) 10 hours ago, KirieKagarino said: I am running Babo on about 100+ mods and it worked… ok maybe not work work but well at least it has comments based on my cloth. If you have MO2, try just create a new profile and just run BaboDialogue by itself (with all its requirements of course), if Babo itself works (which it should since I test that already, but I guess result can be different in some unforeseen reasons) then it’s probably one of your mods conflicting with it in an unknown way. I use Vortex with about 227 mods. Would uninstalling the mod, starting up my save, saving, and reinstalling the mod possibly work? Also noticed the first instance of dialogue flies by in a nanosecond for some reason. The only file it conflicted with was SLLH but I did what was suggested. Wondering if I should make a clean install. Edited February 23, 2022 by ADisappointment
Skill denim Posted February 23, 2022 Posted February 23, 2022 Spoiler Registers { AX: 0x0 (NULL) BX: 0x0 (NULL) CX: 0x1 (u8):[1] DX: 0x0 (NULL) SI: 0x80000002 (u32):[2147483650] DI: 0x1 (u8):[1] BP: 0x3F7C0FCC70 (void*) SP: 0x3F7C0FCA30 (void*) IP: 0x7FF617454430 (SkyrimSE.exe+1234430) (void*) R8: 0xB (u8):[11] R9: 0xB (u8):[11] R10: 0x7 (u8):[7] R11: 0x3F7C0FCAE4 (void*) R12: 0x3F7C0FF088 (char*) "\r" R13: 0x0 (NULL) R14: 0x3F7C0FCB70 (void*) R15: 0x1914638C720 (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload)) Flags: 0x10246 XMM0: (double)6.55696699408269E-312 / (float)0 XMM1: (double)1.21872410492548E+45 / (float)1.466431E-19 XMM2: (double)9.93542713000352E-43 / (float)2.047893E+08 XMM3: (double)5.26354424712089E-315 / (float)1 XMM4: (double)0 / (float)0 XMM5: (double)1.34778644329163E+228 / (float)7.315398E+34 XMM6: (double)0 / (float)0 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x7FF8BF155649 (void*) [SP+8] 0x3F7C0FCC98 (void*) [SP+10] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+18] 0x7FF8BD38BF30 (void*) [SP+20] 0x1 (u8):[1] [SP+28] 0x7FF61745710E (SkyrimSE.exe+123710E) (void*) [SP+30] 0x190D6858B18 (void*) [SP+38] 0x0 (NULL) [SP+40] 0x135 (u16):[309] [SP+48] 0x201C (u16):[8220] [SP+50] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+58] 0x0 (NULL) [SP+60] 0x190D6858B10 (void*) [SP+68] 0x7FF617456DDA (SkyrimSE.exe+1236DDA) (void*) [SP+70] 0x15 (u8):[21] [SP+78] 0x18F35BB89A8 (void*) [SP+80] 0x7FF619148158 (SkyrimSE.exe+2F28158) (void*) [SP+88] 0x3F7C0FEBF0 (char*) "warning: Mismatched types assigning to variable named "_colorParams" - assigning None\nstack:\n\t[BaboDialogueMCM (672FEA1B)].babodialogueconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line ?\n\t[alias Player REF on quest BaboDialogueMCM (672FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?" 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(void*) [SP+9D0] 0x18F4EB50020 (void*) [SP+9D8] 0x3F7C0FD800 (void*) [SP+9E0] 0x3F7C0FD499 (void*) [SP+9E8] 0x7FF91ACD78F3 (clrjit.dll+78F3) (void*) [SP+9F0] 0x18F4EB50020 (void*) [SP+9F8] 0x18F4EB55440 (void*) [SP+A00] 0x18F4EB55440 (void*) [SP+A08] 0x0 (NULL) [SP+A10] 0x0 (NULL) [SP+A18] 0x190465E8448 (u64):[1719167517768] (f32):[14241.07] [SP+A20] 0x0 (NULL) [SP+A28] 0x190465E3A90 (u64):[1719167498896] (f32):[14222.64] [SP+A30] 0x18F4EB50020 (void*) [SP+A38] 0x7FF91ACD784E (clrjit.dll+784E) (void*) [SP+A40] 0x18F4EB50020 (void*) [SP+A48] 0x0 (NULL) [SP+A50] 0x18F4EB50020 (void*) [SP+A58] 0x0 (NULL) [SP+A60] 0x3F7C0FD4A8 (void*) [SP+A68] 0x7FF9582D986B (KERNELBASE.dll+4986B) (void*) [SP+A70] 0x7 (u8):[7] [SP+A78] 0x7FF95A8C07B0 (ntdll.dll+507B0) (void*) [SP+A80] 0x1FFFFFFFF (u64):[8589934591] [SP+A88] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+A90] 0x2 (u8):[2] [SP+A98] 0x7FF9586C3A81 (ucrtbase.dll+13A81) (char*) "H?\$0H?t$8H?? _?H?=??\n" [SP+AA0] 0x0 (NULL) [SP+AA8] 0x0 (NULL) [SP+AB0] 0xD0A5B2C5B31D (u64):[229410087482141] [SP+AB8] 0x190465E9098 (u64):[1719167520920] (f32):[14244.15] [SP+AC0] 0x1 (u8):[1] [SP+AC8] 0x7FF9586C3BF5 (ucrtbase.dll+13BF5) (void*) [SP+AD0] 0x3F7C0FD650 (void*) [SP+AD8] 0xA (u8):[10] [SP+AE0] 0x190465E90E8 (u64):[1719167521000] (f32):[14244.23] [SP+AE8] 0x18FFFFFFFFF (void*) [SP+AF0] 0x7FF9586B0000 (ucrtbase.dll+0) (char*) "MZ?" [SP+AF8] 0x7FF9586C1E35 (ucrtbase.dll+11E35) (void*) [SP+B00] 0x3F7C0FD650 (void*) [SP+B08] 0x0 (NULL) [SP+B10] 0x3F7C0FDAB8 (void*) [SP+B18] 0x104 (u16):[260] [SP+B20] 0x3F7C0FD650 (void*) [SP+B28] 0x7FF9586CB51A (ucrtbase.dll+1B51A) (char*) "?8"t:H?D$PI;Fr/I?F?>" [SP+B30] 0x7C000000 (u32):[2080374784] [SP+B38] 0x1 (u8):[1] [SP+B40] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+B48] 0x0 (NULL) [SP+B50] 0x19106F4FB10 (void*) [SP+B58] 0x7FF617456FA1 (SkyrimSE.exe+1236FA1) (void*) [SP+B60] 0x19107019150 (void*) [SP+B68] 0x3F7C0FE3A0 (void*) [SP+B70] 0x3F7C0FE3A0 (void*) [SP+B78] 0x7FF9586C1B49 (ucrtbase.dll+11B49) (void*) [SP+B80] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+B88] 0x0 (NULL) [SP+B90] 0x3F7C0FDAB8 (void*) [SP+B98] 0x19106F4FB10 (void*) [SP+BA0] 0x3F7C0FE3A0 (void*) [SP+BA8] 0x0 (NULL) [SP+BB0] 0x18FD93579C0 (void*) [SP+BB8] 0x7FF61749E5E9 (SkyrimSE.exe+127E5E9) (char*) "H??H??$p\r" [SP+BC0] 0x3F7C0FE3A0 (void*) [SP+BC8] 0x7FF600000015 (u64):[140694538682389] [SP+BD0] 0x3F7C0FE3A8 (void*) [SP+BD8] 0x19107019150 (void*) [SP+BE0] 0x3F7C0FDC73 (void*) [SP+BE8] 0x104 (u16):[260] [SP+BF0] 0x1 (u8):[1] [SP+BF8] 0x0 (NULL) [SP+C00] 0xFFFFFF0102000006 (i64):[-1095183106042] [SP+C08] 0x7FF95879F0B0 (ucrtbase.dll+EF0B0) (char**) " " [SP+C10] 0x18F35B68320 (void*) [SP+C18] 0x7FF91ACD8200 (clrjit.dll+8200) (char*) "??p?" [SP+C20] 0x4 (u8):[4] [SP+C28] 0x3F7C0FD638 (void*) [SP+C30] 0x18F35B66760 (void*) [SP+C38] 0x7FF617765A42 (SkyrimSE.exe+1545A42) (void*) [SP+C40] 0x3F7C0FDBE8 (void*) [SP+C48] 0x23 (u8):[35] [SP+C50] 0x800000008 (u64):[34359738376] [SP+C58] 0xFFFFFFF9 (u32):[4294967289] [SP+C60] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+C68] 0x18F35AECD16 (tbbmalloc.dll+CD16) (void*) [SP+C70] 0x8 (u8):[8] [SP+C78] 0x7FF91ACD78F3 (clrjit.dll+78F3) (void*) [SP+C80] 0x18F4EB50020 (void*) [SP+C88] 0x190465E90E8 (u64):[1719167521000] (f32):[14244.23] [SP+C90] 0x18FBD533508 (void*) [SP+C98] 0x7FF617491353 (SkyrimSE.exe+1271353) (void*) [SP+CA0] 0x18FBD52A100 (BSScript::Internal::VirtualMachine*) [SP+CA8] 0x3F7C0FD7E0 (void*) [SP+CB0] 0x0 (NULL) [SP+CB8] 0x18F35AED85B (tbbmalloc.dll+D85B) (void*) [SP+CC0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+CC8] 0x7FF617741488 (SkyrimSE.exe+1521488) (void*) [SP+CD0] 0x18FBD533508 (void*) [SP+CD8] 0x0 (NULL) [SP+CE0] 0x19106C657C0 (void*) [SP+CE8] 0x7FF617484FA5 (SkyrimSE.exe+1264FA5) (void*) [SP+CF0] 0x15 (u8):[21] [SP+CF8] 0x15 (u8):[21] [SP+D00] 0x30 (u8):[48] [SP+D08] 0x18F00000000 (void*) [SP+D10] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D18] 0x19106C657C0 (void*) [SP+D20] 0x18F35BB8240 (void*) [SP+D28] 0x2 (u8):[2] [SP+D30] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D38] 0x768 (u16):[1896] [SP+D40] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D48] 0x7FF617456E9D (SkyrimSE.exe+1236E9D) (void*) [SP+D50] 0x3F7C0FD840 (char*) "\r" [SP+D58] 0x3F7C0FD6F8 (BSTArrayAllocatorFunctor<BSTArrayHeapAllocator>*) [SP+D60] 0x3F7C0FD7E0 (void*) [SP+D68] 0x7FF61749D7A7 (SkyrimSE.exe+127D7A7) (void*) [SP+D70] 0x18F35BB8240 (void*) [SP+D78] 0x0 (NULL) [SP+D80] 0x0 (NULL) [SP+D88] 0x768 (u16):[1896] [SP+D90] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D98] 0x1 (u8):[1] [SP+DA0] 0x1914638C720 (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload)) [SP+DA8] 0x7FF61749C9F0 (SkyrimSE.exe+127C9F0) (void*) [SP+DB0] 0x19100000015 (void*) [SP+DB8] 0x19106C657C0 (void*) [SP+DC0] 0x1 (u8):[1] [SP+DC8] 0x3F7C0FD800 (void*) [SP+DD0] 0x3F7C0FD800 (void*) [SP+DD8] 0x7FF900000000 (u64):[140707423584256] [SP+DE0] 0x200000006 (u64):[8589934598] [SP+DE8] 0x7FF600000000 (u64):[140694538682368] [SP+DF0] 0x200000003 (u64):[8589934595] [SP+DF8] 0x3F00000000 (u64):[270582939648] [SP+E00] 0x3 (u8):[3] [SP+E08] 0x0 (NULL) [SP+E10] 0xD (u8):[13] [SP+E18] 0x0 (NULL) [SP+E20] 0x3 (u8):[3] [SP+E28] 0x191461A8BE4 (char*) "\r" [SP+E30] 0xD (u8):[13] [SP+E38] 0xD (u8):[13] [SP+E40] 0x0 (NULL) [SP+E48] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+E50] 0x0 (NULL) [SP+E58] 0x7FF617A5FA8A (SkyrimSE.exe+183FA8A) (void*) [SP+E60] 0x3F7C0FDE08 (void*) [SP+E68] 0x39 (u8):[57] [SP+E70] 0x0 (NULL) [SP+E78] 0xFFFFFFFF (u32):[4294967295] [SP+E80] 0x0 (NULL) [SP+E88] 0x19106C64B18 (char**) "I" [SP+E90] 0x23 (u8):[35] [SP+E98] 0x70 (u8):[112] [SP+EA0] 0x18F4EB50020 (void*) [SP+EA8] 0x800000000 (u64):[34359738368] [SP+EB0] 0x3F7C0FD8E8 (void*) [SP+EB8] 0x18F4EB53F90 (void*) [SP+EC0] 0x18F4EB541A0 (void*) [SP+EC8] 0xFF (u8):[255] [SP+ED0] 0x1 (u8):[1] [SP+ED8] 0x190465E90E8 (u64):[1719167521000] (f32):[14244.23] [SP+EE0] 0x3F7C0FDA20 (void*) [SP+EE8] 0x7FF91ACFB4C8 (clrjit.dll+2B4C8) (void*) [SP+EF0] 0x18F4EB50020 (void*) [SP+EF8] 0x190465E9098 (u64):[1719167520920] (f32):[14244.15] [SP+F00] 0x3F7C0FD900 (void*) [SP+F08] 0x7FF900000001 (u64):[140707423584257] [SP+F10] 0x18F4EB50020 (void*) [SP+F18] 0x18F4EB5C418 (void*) [SP+F20] 0x18F4EB5C418 (void*) [SP+F28] 0x0 (NULL) [SP+F30] 0x0 (NULL) [SP+F38] 0x0 (NULL) [SP+F40] 0x0 (NULL) [SP+F48] 0x0 (NULL) [SP+F50] 0x190465F8C78 (u64):[1719167585400] (f32):[14307.12] [SP+F58] 0x7FF91C48CD4F (ucrtbase_clr0400.dll+6CD4F) (void*) [SP+F60] 0x8 (u8):[8] [SP+F68] 0x190465F8C78 (u64):[1719167585400] (f32):[14307.12] [SP+F70] 0x190465F8C70 (u64):[1719167585392] (f32):[14307.11] [SP+F78] 0x7FF91C4E1028 (clr.dll+1028) (char*) "H?L$@H?T$HL?D$PL?L$XH??(A[AZ?fff?" [SP+F80] 0x190465F8C98 (u64):[1719167585432] (f32):[14307.15] [SP+F88] 0x7FF91C4E5341 (clr.dll+5341) (void*) [SP+F90] 0x190465F8C98 (u64):[1719167585432] (f32):[14307.15] [SP+F98] 0x7FF91C48D0C2 (ucrtbase_clr0400.dll+6D0C2) (void*) [SP+FA0] 0x190465F8CA0 (u64):[1719167585440] (f32):[14307.16] [SP+FA8] 0x7 (u8):[7] [SP+FB0] 0x18F4BF08470 (void*) [SP+FB8] 0x7FF91C4F2765 (clr.dll+12765) (void*) [SP+FC0] 0x7FF91CCAF548 (clr.dll+7CF548) (void*) [SP+FC8] 0x18F4BE566E0 (void*) [SP+FD0] 0x18F35C329E0 (void*) [SP+FD8] 0x7FF91C50D8D0 (clr.dll+2D8D0) (void*) [SP+FE0] 0x3F7C0FDA60 (void*) [SP+FE8] 0x7FF91C4E1028 (clr.dll+1028) (char*) "H?L$@H?T$HL?D$PL?L$XH??(A[AZ?fff?" [SP+FF0] 0x18F4EB50000 (void*) [SP+FF8] 0x0 (NULL) } Now I can't load directly from the save lol
KirieKagarino Posted February 23, 2022 Posted February 23, 2022 (edited) 58 minutes ago, Skill denim said: Reveal hidden contents Registers { AX: 0x0 (NULL) BX: 0x0 (NULL) CX: 0x1 (u8):[1] DX: 0x0 (NULL) SI: 0x80000002 (u32):[2147483650] DI: 0x1 (u8):[1] BP: 0x3F7C0FCC70 (void*) SP: 0x3F7C0FCA30 (void*) IP: 0x7FF617454430 (SkyrimSE.exe+1234430) (void*) R8: 0xB (u8):[11] R9: 0xB (u8):[11] R10: 0x7 (u8):[7] R11: 0x3F7C0FCAE4 (void*) R12: 0x3F7C0FF088 (char*) "\r" R13: 0x0 (NULL) R14: 0x3F7C0FCB70 (void*) R15: 0x1914638C720 (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload)) Flags: 0x10246 XMM0: (double)6.55696699408269E-312 / (float)0 XMM1: (double)1.21872410492548E+45 / (float)1.466431E-19 XMM2: (double)9.93542713000352E-43 / (float)2.047893E+08 XMM3: (double)5.26354424712089E-315 / (float)1 XMM4: (double)0 / (float)0 XMM5: (double)1.34778644329163E+228 / (float)7.315398E+34 XMM6: (double)0 / (float)0 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x7FF8BF155649 (void*) [SP+8] 0x3F7C0FCC98 (void*) [SP+10] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+18] 0x7FF8BD38BF30 (void*) [SP+20] 0x1 (u8):[1] [SP+28] 0x7FF61745710E (SkyrimSE.exe+123710E) (void*) [SP+30] 0x190D6858B18 (void*) [SP+38] 0x0 (NULL) [SP+40] 0x135 (u16):[309] [SP+48] 0x201C (u16):[8220] [SP+50] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+58] 0x0 (NULL) [SP+60] 0x190D6858B10 (void*) [SP+68] 0x7FF617456DDA (SkyrimSE.exe+1236DDA) (void*) [SP+70] 0x15 (u8):[21] [SP+78] 0x18F35BB89A8 (void*) [SP+80] 0x7FF619148158 (SkyrimSE.exe+2F28158) (void*) [SP+88] 0x3F7C0FEBF0 (char*) "warning: Mismatched types assigning to variable named "_colorParams" - assigning None\nstack:\n\t[BaboDialogueMCM (672FEA1B)].babodialogueconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line ?\n\t[alias Player REF on quest BaboDialogueMCM (672FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?" [SP+90] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+98] 0x0 (NULL) [SP+A0] 0x190D6858B10 (void*) [SP+A8] 0x7FF617455DD5 (SkyrimSE.exe+1235DD5) (void*) [SP+B0] 0x2282AEC700000014 (u64):[2486742113983660052] [SP+B8] 0x15 (u8):[21] [SP+C0] 0x18F35BB89A8 (void*) [SP+C8] 0x13500000000 (u64):[1327144894464] [SP+D0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D8] 0x7FF616E49EB8 (SkyrimSE.exe+C29EB8) (void*) [SP+E0] 0x1 (u8):[1] [SP+E8] 0x190D6858B10 (void*) [SP+F0] 0x191461A8B01 (void*) [SP+F8] 0x7FF617455AAB (SkyrimSE.exe+1235AAB) (void*) [SP+100] 0x190D6858B10 (void*) [SP+108] 0x190D6858B10 (void*) [SP+110] 0x19100000015 (void*) [SP+118] 0x1 (u8):[1] [SP+120] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+128] 0x190D6858B10 (void*) [SP+130] 0x0 (NULL) [SP+138] 0x7FF61749DD85 (SkyrimSE.exe+127DD85) (void*) [SP+140] 0x0 (NULL) [SP+148] 0x0 (NULL) [SP+150] 0x3F7C0FCC70 (void*) [SP+158] 0x18F0000201C (void*) [SP+160] 0x3F00000400 (u64):[270582940672] [SP+168] 0x191461A8BC4 (void*) [SP+170] 0x3C8B0000 (u32):[1015742464] (f32):[0.01696777] [SP+178] 0x190D6858B10 (void*) [SP+180] 0x0 (NULL) [SP+188] 0x19000000007 (void*) [SP+190] 0x0 (NULL) [SP+198] 0x0 (NULL) [SP+1A0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+1A8] 0x18F4EB5D908 (void*) [SP+1B0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+1B8] 0x7FF91AD10EFE (clrjit.dll+40EFE) (void*) [SP+1C0] 0x0 (NULL) [SP+1C8] 0x3F7C0FF1E0 (void*) [SP+1D0] 0x18F4EB5D908 (void*) [SP+1D8] 0x7FF91AD08F5C (clrjit.dll+38F5C) (void*) [SP+1E0] 0x18F67C69650 (void*) [SP+1E8] 0x1 (u8):[1] [SP+1F0] 0x16 (u8):[22] [SP+1F8] 0x7FF91AD06B50 (clrjit.dll+36B50) (void*) [SP+200] 0x1A (u8):[26] [SP+208] 0x7FF91ACD1BED (clrjit.dll+1BED) (void*) [SP+210] 0x18F4EB50B08 (char**) " " [SP+218] 0x18F00000000 (void*) [SP+220] 0x1A (u8):[26] [SP+228] 0x7FF91ACEBCDA (clrjit.dll+1BCDA) (void*) [SP+230] 0x7FF91AD06AA0 (clrjit.dll+36AA0) (void*) [SP+238] 0x7FF91ACE7872 (clrjit.dll+17872) (void*) [SP+240] 0x190465E2950 (u64):[1719167494480] (f32):[14218.33] [SP+248] 0x190465E2A98 (u64):[1719167494808] (f32):[14218.65] [SP+250] 0x0 (NULL) [SP+258] 0x0 (NULL) [SP+260] 0x18F4EB50020 (void*) [SP+268] 0x1A (u8):[26] [SP+270] 0x18F4EB5D908 (void*) [SP+278] 0x7FF91ACE4CAA (clrjit.dll+14CAA) (void*) [SP+280] 0x18F4EB5D908 (void*) [SP+288] 0x190465E2950 (u64):[1719167494480] (f32):[14218.33] [SP+290] 0x18F4EB50000 (void*) [SP+298] 0x190465E28E0 (u64):[1719167494368] (f32):[14218.22] [SP+2A0] 0x3F7C0FD1E0 (char*) " " [SP+2A8] 0x18F4EB5D908 (void*) [SP+2B0] 0x3F7C0FD2C0 (void*) [SP+2B8] 0x0 (NULL) [SP+2C0] 0x190465E28E0 (u64):[1719167494368] (f32):[14218.22] [SP+2C8] 0x7FF91ACEC6B5 (clrjit.dll+1C6B5) (void*) [SP+2D0] 0x7FF91AD068D0 (clrjit.dll+368D0) (void*) [SP+2D8] 0x3F7C0FCE00 (void*) [SP+2E0] 0x18F4EB5D908 (void*) [SP+2E8] 0x7FF91C4F9F2C (clr.dll+19F2C) (void*) [SP+2F0] 0x8000000000000001 (i64):[-9223372036854775807] [SP+2F8] 0x7 (u8):[7] [SP+300] 0x18F67C654B4 (void*) [SP+308] 0x0 (NULL) [SP+310] 0x18F742C5AD0 (void*) [SP+318] 0x0 (NULL) [SP+320] 0x18F67C654AD (void*) [SP+328] 0x0 (NULL) [SP+330] 0x0 (NULL) [SP+338] 0x1 (u8):[1] [SP+340] 0x190465E2948 (u64):[1719167494472] (f32):[14218.32] [SP+348] 0x16 (u8):[22] [SP+350] 0x8 (u8):[8] [SP+358] 0x1 (u8):[1] [SP+360] 0x18F4EB5D908 (void*) [SP+368] 0x3F7C0FCE30 (void*) [SP+370] 0x0 (NULL) [SP+378] 0x7FF91ACECEF5 (clrjit.dll+1CEF5) (char*) "L??$?" [SP+380] 0x18F4EB5D908 (void*) [SP+388] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+390] 0x600000004 (u64):[25769803780] [SP+398] 0x190465E2948 (u64):[1719167494472] (f32):[14218.32] [SP+3A0] 0x2 (u8):[2] [SP+3A8] 0x0 (NULL) [SP+3B0] 0x0 (NULL) [SP+3B8] 0x7FF91AD069EE (clrjit.dll+369EE) (void*) [SP+3C0] 0x18F4EB5D908 (void*) [SP+3C8] 0x7FF91ACEED92 (clrjit.dll+1ED92) (void*) [SP+3D0] 0x0 (NULL) [SP+3D8] 0x0 (NULL) [SP+3E0] 0x0 (NULL) [SP+3E8] 0x8C6336FC8C76 (u64):[154357752171638] [SP+3F0] 0x3C8B4397 (u32):[1015759767] (f32):[0.017] [SP+3F8] 0x0 (NULL) [SP+400] 0x3F7C0FE650 (void*) [SP+408] 0x7FF8BF153830 (void*) [SP+410] 0x0 (NULL) [SP+418] 0x7FF8BF155608 (char*) "p" [SP+420] 0x18F4EB5C8E8 (void*) [SP+428] 0x7FF91ACD823A (clrjit.dll+823A) (void*) [SP+430] 0x0 (NULL) [SP+438] 0x7FF91AD068D0 (clrjit.dll+368D0) (void*) [SP+440] 0x18F4EB5D908 (void*) [SP+448] 0x190465E28E0 (u64):[1719167494368] (f32):[14218.22] [SP+450] 0x0 (NULL) [SP+458] 0x0 (NULL) [SP+460] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+468] 0x0 (NULL) [SP+470] 0x0 (NULL) [SP+478] 0x0 (NULL) [SP+480] 0x0 (NULL) [SP+488] 0x0 (NULL) [SP+490] 0x0 (NULL) [SP+498] 0x8C6336FC8FA6 (u64):[154357752172454] [SP+4A0] 0x18F4EB550F0 (void*) [SP+4A8] 0x7FF91ACD1E3B (clrjit.dll+1E3B) (void*) [SP+4B0] 0x1 (u8):[1] [SP+4B8] 0x18F4EB5D908 (void*) [SP+4C0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+4C8] 0x18F4EB550F0 (void*) [SP+4D0] 0x3F7C0FCFA0 (void*) [SP+4D8] 0x7FF617456E9D (SkyrimSE.exe+1236E9D) (void*) [SP+4E0] 0x7FF900000014 (u64):[140707423584276] [SP+4E8] 0x18F35BB8240 (void*) [SP+4F0] 0x3F7C0FD830 (void*) [SP+4F8] 0x3F7C0FE680 (void*) [SP+500] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+508] 0x7FF6174649FA (SkyrimSE.exe+12449FA) (void*) [SP+510] 0x1914636AE80 (void*) [SP+518] 0x3F7C0FD810 (void*) [SP+520] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+528] 0x3F7C0FD820 (void*) [SP+530] 0x3F7C0FCF80 (char*) "`" [SP+538] 0x7FF61749E7BA (SkyrimSE.exe+127E7BA) (void*) [SP+540] 0x1914638C720 (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload)) [SP+548] 0x7FF61749EA38 (SkyrimSE.exe+127EA38) (void*) [SP+550] 0x3F00000060 (u64):[270582939744] [SP+558] 0x0 (NULL) [SP+560] 0x3FFFFFFFFF (u64):[274877906943] [SP+568] 0x1 (u8):[1] [SP+570] 0x3 (u8):[3] [SP+578] 0x0 (NULL) [SP+580] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+588] 0x18F4EB550F0 (void*) [SP+590] 0xE (u8):[14] [SP+598] 0x190465E4F10 (u64):[1719167504144] (f32):[14227.77] [SP+5A0] 0x3F7C0FD020 (void*) [SP+5A8] 0x7FF91ACD8CE1 (clrjit.dll+8CE1) (void*) [SP+5B0] 0x30 (u8):[48] [SP+5B8] 0x18F4EB50020 (void*) [SP+5C0] 0x190465E4F60 (u64):[1719167504224] (f32):[14227.84] [SP+5C8] 0x18F4EB50020 (void*) [SP+5D0] 0x190465E4F60 (u64):[1719167504224] (f32):[14227.84] [SP+5D8] 0x3F7C0FD1E0 (char*) " " [SP+5E0] 0xFFFFFFFF00000000 (i64):[-4294967296] [SP+5E8] 0x14 (u8):[20] [SP+5F0] 0x18F4EB50E0E (void*) [SP+5F8] 0x190465E4F10 (u64):[1719167504144] (f32):[14227.77] [SP+600] 0x0 (NULL) [SP+608] 0x0 (NULL) [SP+610] 0x0 (NULL) [SP+618] 0x0 (NULL) [SP+620] 0x100000000 (u64):[4294967296] [SP+628] 0x0 (NULL) [SP+630] 0x100000000 (u64):[4294967296] [SP+638] 0x0 (NULL) [SP+640] 0x190465E0000 (u64):[1719167483904] (f32):[14208] [SP+648] 0x0 (NULL) [SP+650] 0x0 (NULL) [SP+658] 0x0 (NULL) [SP+660] 0x18F4EB5C418 (void*) [SP+668] 0x18F4EB5D908 (void*) [SP+670] 0x3F7C0FD2C0 (void*) [SP+678] 0x7FF91ADE3A80 (clrjit.dll+113A80) (void*) [SP+680] 0x0 (NULL) [SP+688] 0x0 (NULL) [SP+690] 0x3F7C0FD2C0 (void*) [SP+698] 0x0 (NULL) [SP+6A0] 0xFFFFFFFE (u32):[4294967294] [SP+6A8] 0x0 (NULL) [SP+6B0] 0x3F7C0FD198 (void*) [SP+6B8] 0x7FF91ACD823A (clrjit.dll+823A) (void*) [SP+6C0] 0x18F4EB50020 (void*) [SP+6C8] 0x14 (u8):[20] [SP+6D0] 0x18F4EB5C418 (void*) [SP+6D8] 0x0 (NULL) [SP+6E0] 0x18F00000009 (char*) " \n" [SP+6E8] 0x3F7C0FD020 (void*) [SP+6F0] 0xFFFFFFFF80000003 (i64):[-2147483645] [SP+6F8] 0x7FF91ACD823A (clrjit.dll+823A) (void*) [SP+700] 0x0 (NULL) [SP+708] 0x18F4EB50020 (void*) [SP+710] 0x14 (u8):[20] [SP+718] 0x7FF91AD206C0 (clrjit.dll+506C0) (void*) [SP+720] 0x8C6336FC91E6 (u64):[154357752173030] [SP+728] 0x8C6336FC9136 (u64):[154357752172854] [SP+730] 0x0 (NULL) [SP+738] 0x190465E4F60 (u64):[1719167504224] (f32):[14227.84] [SP+740] 0x18F4EB50020 (void*) [SP+748] 0x3F7C0FD800 (void*) [SP+750] 0x3F7C0FD209 (void*) [SP+758] 0x7FF91ACD78F3 (clrjit.dll+78F3) (void*) [SP+760] 0x18F4EB50020 (void*) [SP+768] 0x190465E4F60 (u64):[1719167504224] (f32):[14227.84] [SP+770] 0x190465E4F60 (u64):[1719167504224] (f32):[14227.84] [SP+778] 0x0 (NULL) [SP+780] 0x18F4EB50020 (void*) [SP+788] 0x0 (NULL) [SP+790] 0x0 (NULL) [SP+798] 0x190465E2358 (u64):[1719167492952] (f32):[14216.84] [SP+7A0] 0x18F4EB50020 (void*) [SP+7A8] 0x7FF91ACD784E (clrjit.dll+784E) (void*) [SP+7B0] 0x18F4EB50020 (void*) [SP+7B8] 0x0 (NULL) [SP+7C0] 0x3F7C0FD360 (void*) [SP+7C8] 0x0 (NULL) [SP+7D0] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+7D8] 0x18F4EB57B50 (void*) [SP+7E0] 0x7 (u8):[7] [SP+7E8] 0x18F742C5AD0 (void*) [SP+7F0] 0x7FF9FFFFFFFF (u64):[140711718551551] [SP+7F8] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+800] 0x0 (NULL) [SP+808] 0x0 (NULL) [SP+810] 0x0 (NULL) [SP+818] 0x190465E4F60 (u64):[1719167504224] (f32):[14227.84] [SP+820] 0xD (u8):[13] [SP+828] 0x0 (NULL) [SP+830] 0x3F7C0FD2B0 (void*) [SP+838] 0x7FF91ACD8CE1 (clrjit.dll+8CE1) (void*) [SP+840] 0x22 (u8):[34] [SP+848] 0x18F4EB50020 (void*) [SP+850] 0x18F4EB55440 (void*) [SP+858] 0x190FFFFFFFF (void*) [SP+860] 0x0 (NULL) [SP+868] 0x190465E2358 (u64):[1719167492952] (f32):[14216.84] [SP+870] 0xE (u8):[14] [SP+878] 0x190465E83F8 (u64):[1719167517688] (f32):[14240.99] [SP+880] 0x3F7C0F0D0D (void*) [SP+888] 0x0 (NULL) [SP+890] 0x0 (NULL) [SP+898] 0x0 (NULL) [SP+8A0] 0x190465E8448 (u64):[1719167517768] (f32):[14241.07] [SP+8A8] 0x0 (NULL) [SP+8B0] 0x0 (NULL) [SP+8B8] 0x18 (u8):[24] [SP+8C0] 0x18F4EB57BA0 (void*) [SP+8C8] 0x0 (NULL) [SP+8D0] 0x190465E0000 (u64):[1719167483904] (f32):[14208] [SP+8D8] 0x190465E83F8 (u64):[1719167517688] (f32):[14240.99] [SP+8E0] 0x0 (NULL) [SP+8E8] 0x0 (NULL) [SP+8F0] 0x3F7C0FD370 (void*) [SP+8F8] 0x0 (NULL) [SP+900] 0x100000000 (u64):[4294967296] [SP+908] 0x0 (NULL) [SP+910] 0x100465E0000 (u64):[1100692193280] (f32):[14208] [SP+918] 0x0 (NULL) [SP+920] 0x100000000 (u64):[4294967296] [SP+928] 0x190465E64A0 (u64):[1719167509664] (f32):[14233.16] [SP+930] 0x0 (NULL) [SP+938] 0xD0000000 (u32):[3489660928] [SP+940] 0x0 (NULL) [SP+948] 0x18F4EB50020 (void*) [SP+950] 0x190465E6480 (u64):[1719167509632] (f32):[14233.13] [SP+958] 0x190465E6400 (u64):[1719167509504] (f32):[14233] [SP+960] 0x18 (u8):[24] [SP+968] 0x18F742C5AD0 (void*) [SP+970] 0x100000000 (u64):[4294967296] [SP+978] 0x0 (NULL) [SP+980] 0x0 (NULL) [SP+988] 0x7FF91ACD823A (clrjit.dll+823A) (void*) [SP+990] 0x18F4EB50020 (void*) [SP+998] 0x800000001 (u64):[34359738369] [SP+9A0] 0x3F7C0FD3D8 (void*) [SP+9A8] 0xB (u8):[11] [SP+9B0] 0x8C6336FC9376 (u64):[154357752173430] [SP+9B8] 0x0 (NULL) [SP+9C0] 0x0 (NULL) [SP+9C8] 0x18F4EB55440 (void*) [SP+9D0] 0x18F4EB50020 (void*) [SP+9D8] 0x3F7C0FD800 (void*) [SP+9E0] 0x3F7C0FD499 (void*) [SP+9E8] 0x7FF91ACD78F3 (clrjit.dll+78F3) (void*) [SP+9F0] 0x18F4EB50020 (void*) [SP+9F8] 0x18F4EB55440 (void*) [SP+A00] 0x18F4EB55440 (void*) [SP+A08] 0x0 (NULL) [SP+A10] 0x0 (NULL) [SP+A18] 0x190465E8448 (u64):[1719167517768] (f32):[14241.07] [SP+A20] 0x0 (NULL) [SP+A28] 0x190465E3A90 (u64):[1719167498896] (f32):[14222.64] [SP+A30] 0x18F4EB50020 (void*) [SP+A38] 0x7FF91ACD784E (clrjit.dll+784E) (void*) [SP+A40] 0x18F4EB50020 (void*) [SP+A48] 0x0 (NULL) [SP+A50] 0x18F4EB50020 (void*) [SP+A58] 0x0 (NULL) [SP+A60] 0x3F7C0FD4A8 (void*) [SP+A68] 0x7FF9582D986B (KERNELBASE.dll+4986B) (void*) [SP+A70] 0x7 (u8):[7] [SP+A78] 0x7FF95A8C07B0 (ntdll.dll+507B0) (void*) [SP+A80] 0x1FFFFFFFF (u64):[8589934591] [SP+A88] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+A90] 0x2 (u8):[2] [SP+A98] 0x7FF9586C3A81 (ucrtbase.dll+13A81) (char*) "H?\$0H?t$8H?? _?H?=??\n" [SP+AA0] 0x0 (NULL) [SP+AA8] 0x0 (NULL) [SP+AB0] 0xD0A5B2C5B31D (u64):[229410087482141] [SP+AB8] 0x190465E9098 (u64):[1719167520920] (f32):[14244.15] [SP+AC0] 0x1 (u8):[1] [SP+AC8] 0x7FF9586C3BF5 (ucrtbase.dll+13BF5) (void*) [SP+AD0] 0x3F7C0FD650 (void*) [SP+AD8] 0xA (u8):[10] [SP+AE0] 0x190465E90E8 (u64):[1719167521000] (f32):[14244.23] [SP+AE8] 0x18FFFFFFFFF (void*) [SP+AF0] 0x7FF9586B0000 (ucrtbase.dll+0) (char*) "MZ?" [SP+AF8] 0x7FF9586C1E35 (ucrtbase.dll+11E35) (void*) [SP+B00] 0x3F7C0FD650 (void*) [SP+B08] 0x0 (NULL) [SP+B10] 0x3F7C0FDAB8 (void*) [SP+B18] 0x104 (u16):[260] [SP+B20] 0x3F7C0FD650 (void*) [SP+B28] 0x7FF9586CB51A (ucrtbase.dll+1B51A) (char*) "?8"t:H?D$PI;Fr/I?F?>" [SP+B30] 0x7C000000 (u32):[2080374784] [SP+B38] 0x1 (u8):[1] [SP+B40] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+B48] 0x0 (NULL) [SP+B50] 0x19106F4FB10 (void*) [SP+B58] 0x7FF617456FA1 (SkyrimSE.exe+1236FA1) (void*) [SP+B60] 0x19107019150 (void*) [SP+B68] 0x3F7C0FE3A0 (void*) [SP+B70] 0x3F7C0FE3A0 (void*) [SP+B78] 0x7FF9586C1B49 (ucrtbase.dll+11B49) (void*) [SP+B80] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+B88] 0x0 (NULL) [SP+B90] 0x3F7C0FDAB8 (void*) [SP+B98] 0x19106F4FB10 (void*) [SP+BA0] 0x3F7C0FE3A0 (void*) [SP+BA8] 0x0 (NULL) [SP+BB0] 0x18FD93579C0 (void*) [SP+BB8] 0x7FF61749E5E9 (SkyrimSE.exe+127E5E9) (char*) "H??H??$p\r" [SP+BC0] 0x3F7C0FE3A0 (void*) [SP+BC8] 0x7FF600000015 (u64):[140694538682389] [SP+BD0] 0x3F7C0FE3A8 (void*) [SP+BD8] 0x19107019150 (void*) [SP+BE0] 0x3F7C0FDC73 (void*) [SP+BE8] 0x104 (u16):[260] [SP+BF0] 0x1 (u8):[1] [SP+BF8] 0x0 (NULL) [SP+C00] 0xFFFFFF0102000006 (i64):[-1095183106042] [SP+C08] 0x7FF95879F0B0 (ucrtbase.dll+EF0B0) (char**) " " [SP+C10] 0x18F35B68320 (void*) [SP+C18] 0x7FF91ACD8200 (clrjit.dll+8200) (char*) "??p?" [SP+C20] 0x4 (u8):[4] [SP+C28] 0x3F7C0FD638 (void*) [SP+C30] 0x18F35B66760 (void*) [SP+C38] 0x7FF617765A42 (SkyrimSE.exe+1545A42) (void*) [SP+C40] 0x3F7C0FDBE8 (void*) [SP+C48] 0x23 (u8):[35] [SP+C50] 0x800000008 (u64):[34359738376] [SP+C58] 0xFFFFFFF9 (u32):[4294967289] [SP+C60] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+C68] 0x18F35AECD16 (tbbmalloc.dll+CD16) (void*) [SP+C70] 0x8 (u8):[8] [SP+C78] 0x7FF91ACD78F3 (clrjit.dll+78F3) (void*) [SP+C80] 0x18F4EB50020 (void*) [SP+C88] 0x190465E90E8 (u64):[1719167521000] (f32):[14244.23] [SP+C90] 0x18FBD533508 (void*) [SP+C98] 0x7FF617491353 (SkyrimSE.exe+1271353) (void*) [SP+CA0] 0x18FBD52A100 (BSScript::Internal::VirtualMachine*) [SP+CA8] 0x3F7C0FD7E0 (void*) [SP+CB0] 0x0 (NULL) [SP+CB8] 0x18F35AED85B (tbbmalloc.dll+D85B) (void*) [SP+CC0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+CC8] 0x7FF617741488 (SkyrimSE.exe+1521488) (void*) [SP+CD0] 0x18FBD533508 (void*) [SP+CD8] 0x0 (NULL) [SP+CE0] 0x19106C657C0 (void*) [SP+CE8] 0x7FF617484FA5 (SkyrimSE.exe+1264FA5) (void*) [SP+CF0] 0x15 (u8):[21] [SP+CF8] 0x15 (u8):[21] [SP+D00] 0x30 (u8):[48] [SP+D08] 0x18F00000000 (void*) [SP+D10] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D18] 0x19106C657C0 (void*) [SP+D20] 0x18F35BB8240 (void*) [SP+D28] 0x2 (u8):[2] [SP+D30] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D38] 0x768 (u16):[1896] [SP+D40] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D48] 0x7FF617456E9D (SkyrimSE.exe+1236E9D) (void*) [SP+D50] 0x3F7C0FD840 (char*) "\r" [SP+D58] 0x3F7C0FD6F8 (BSTArrayAllocatorFunctor<BSTArrayHeapAllocator>*) [SP+D60] 0x3F7C0FD7E0 (void*) [SP+D68] 0x7FF61749D7A7 (SkyrimSE.exe+127D7A7) (void*) [SP+D70] 0x18F35BB8240 (void*) [SP+D78] 0x0 (NULL) [SP+D80] 0x0 (NULL) [SP+D88] 0x768 (u16):[1896] [SP+D90] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D98] 0x1 (u8):[1] [SP+DA0] 0x1914638C720 (BSScript::Internal::CodeTasklet*) -> (Function: BSScript::Internal::ScriptFunction(File: SKI_ConfigBase.psc, Type: SKI_ConfigBase, Name: OnGameReload)) [SP+DA8] 0x7FF61749C9F0 (SkyrimSE.exe+127C9F0) (void*) [SP+DB0] 0x19100000015 (void*) [SP+DB8] 0x19106C657C0 (void*) [SP+DC0] 0x1 (u8):[1] [SP+DC8] 0x3F7C0FD800 (void*) [SP+DD0] 0x3F7C0FD800 (void*) [SP+DD8] 0x7FF900000000 (u64):[140707423584256] [SP+DE0] 0x200000006 (u64):[8589934598] [SP+DE8] 0x7FF600000000 (u64):[140694538682368] [SP+DF0] 0x200000003 (u64):[8589934595] [SP+DF8] 0x3F00000000 (u64):[270582939648] [SP+E00] 0x3 (u8):[3] [SP+E08] 0x0 (NULL) [SP+E10] 0xD (u8):[13] [SP+E18] 0x0 (NULL) [SP+E20] 0x3 (u8):[3] [SP+E28] 0x191461A8BE4 (char*) "\r" [SP+E30] 0xD (u8):[13] [SP+E38] 0xD (u8):[13] [SP+E40] 0x0 (NULL) [SP+E48] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+E50] 0x0 (NULL) [SP+E58] 0x7FF617A5FA8A (SkyrimSE.exe+183FA8A) (void*) [SP+E60] 0x3F7C0FDE08 (void*) [SP+E68] 0x39 (u8):[57] [SP+E70] 0x0 (NULL) [SP+E78] 0xFFFFFFFF (u32):[4294967295] [SP+E80] 0x0 (NULL) [SP+E88] 0x19106C64B18 (char**) "I" [SP+E90] 0x23 (u8):[35] [SP+E98] 0x70 (u8):[112] [SP+EA0] 0x18F4EB50020 (void*) [SP+EA8] 0x800000000 (u64):[34359738368] [SP+EB0] 0x3F7C0FD8E8 (void*) [SP+EB8] 0x18F4EB53F90 (void*) [SP+EC0] 0x18F4EB541A0 (void*) [SP+EC8] 0xFF (u8):[255] [SP+ED0] 0x1 (u8):[1] [SP+ED8] 0x190465E90E8 (u64):[1719167521000] (f32):[14244.23] [SP+EE0] 0x3F7C0FDA20 (void*) [SP+EE8] 0x7FF91ACFB4C8 (clrjit.dll+2B4C8) (void*) [SP+EF0] 0x18F4EB50020 (void*) [SP+EF8] 0x190465E9098 (u64):[1719167520920] (f32):[14244.15] [SP+F00] 0x3F7C0FD900 (void*) [SP+F08] 0x7FF900000001 (u64):[140707423584257] [SP+F10] 0x18F4EB50020 (void*) [SP+F18] 0x18F4EB5C418 (void*) [SP+F20] 0x18F4EB5C418 (void*) [SP+F28] 0x0 (NULL) [SP+F30] 0x0 (NULL) [SP+F38] 0x0 (NULL) [SP+F40] 0x0 (NULL) [SP+F48] 0x0 (NULL) [SP+F50] 0x190465F8C78 (u64):[1719167585400] (f32):[14307.12] [SP+F58] 0x7FF91C48CD4F (ucrtbase_clr0400.dll+6CD4F) (void*) [SP+F60] 0x8 (u8):[8] [SP+F68] 0x190465F8C78 (u64):[1719167585400] (f32):[14307.12] [SP+F70] 0x190465F8C70 (u64):[1719167585392] (f32):[14307.11] [SP+F78] 0x7FF91C4E1028 (clr.dll+1028) (char*) "H?L$@H?T$HL?D$PL?L$XH??(A[AZ?fff?" [SP+F80] 0x190465F8C98 (u64):[1719167585432] (f32):[14307.15] [SP+F88] 0x7FF91C4E5341 (clr.dll+5341) (void*) [SP+F90] 0x190465F8C98 (u64):[1719167585432] (f32):[14307.15] [SP+F98] 0x7FF91C48D0C2 (ucrtbase_clr0400.dll+6D0C2) (void*) [SP+FA0] 0x190465F8CA0 (u64):[1719167585440] (f32):[14307.16] [SP+FA8] 0x7 (u8):[7] [SP+FB0] 0x18F4BF08470 (void*) [SP+FB8] 0x7FF91C4F2765 (clr.dll+12765) (void*) [SP+FC0] 0x7FF91CCAF548 (clr.dll+7CF548) (void*) [SP+FC8] 0x18F4BE566E0 (void*) [SP+FD0] 0x18F35C329E0 (void*) [SP+FD8] 0x7FF91C50D8D0 (clr.dll+2D8D0) (void*) [SP+FE0] 0x3F7C0FDA60 (void*) [SP+FE8] 0x7FF91C4E1028 (clr.dll+1028) (char*) "H?L$@H?T$HL?D$PL?L$XH??(A[AZ?fff?" [SP+FF0] 0x18F4EB50000 (void*) [SP+FF8] 0x0 (NULL) } Now I can't load directly from the save lol [SP+88] 0x3F7C0FEBF0 (char*) "warning: Mismatched types assigning to variable named "_colorParams" - assigning None\nstack:\n\t[BaboDialogueMCM (672FEA1B)].babodialogueconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line ?\n\t[alias Player REF on quest BaboDialogueMCM (672FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?" This part was actually what I saw as well (with PSQ), like I said in my last quote whenever a game instance with a failed MCM setup would CTD when opening a save with MCM set up correctly. This exact line was in there. If it doesn't CTD because of MCM problem then it wouldn't show. Try restart the game a couple times to test, and every time in the main menu just coc to riverwood (or you can start a new game it's the same thing), observe if Babo Dialogue says: "Innitiating Babo dialogue" and then "Current version xxxx". If this part doesn't show it probably has the same problem as me. Then watch if BaboDialogue MCM show up, and then try to load into your save. If Babo Dialogue MCM showed up you should be able to load, if it didn't show up then you will ctd. At least it works that way in my case. If that's the case, eliminate every single mod you have other then Babo... actually no, that wouldn't work with Vortex right...? Welp. Oh wait I thought you 2 were the same guy lol... Anyway still take my advice (if you want) to test XD? Edited February 23, 2022 by KirieKagarino 1
KirieKagarino Posted February 23, 2022 Posted February 23, 2022 3 hours ago, ADisappointment said: I use Vortex with about 227 mods. Would uninstalling the mod, starting up my save, saving, and reinstalling the mod possibly work? Also noticed the first instance of dialogue flies by in a nanosecond for some reason. The only file it conflicted with was SLLH but I did what was suggested. Wondering if I should make a clean install. Kinda doubt it but yeah it's worth a try. SLHH as Baka said has the same files so probably isn't causing the problem. Sometimes 2 mods without xEdit conflict can interact in wierd ways and cause problem as well. Clean install sucks, I'v been there lol which is why I use MO2 now, plus Vortex is just so much worse than NMM IMHO.
ADisappointment Posted February 23, 2022 Posted February 23, 2022 26 minutes ago, KirieKagarino said: Kinda doubt it but yeah it's worth a try. SLHH as Baka said has the same files so probably isn't causing the problem. Sometimes 2 mods without xEdit conflict can interact in wierd ways and cause problem as well. Clean install sucks, I'v been there lol which is why I use MO2 now, plus Vortex is just so much worse than NMM IMHO. Well I tried that first option I suggested and no dice. I just wish I could figure out what mod it's clashing with so I could determine if deleting the other mod is a good move or not. I guess a clean install and installing this mod early is how I figure it out. Smdh
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