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Posted
39 minutes ago, safado said:

 

The SE version already includes that.  You probably mean for the LE version, you should specify.  

 

The only version I could find for LE is using COS body. CBBE texture compatible, but mesh is very HD for LE.

You need to modify the included body slide to output meshes to babo folders.

  Reveal hidden contents
  • Download Tribal Clothe - CBBE HDT-PE LE (Physics).rar 1.1.0

  • Install with modern mod manager.

  • open bodyslide

  • Type "tribal" in Outfit Filter in the top-right corner.

  • Choose "CBBE SE - TribalClothe Top" in outfit/body.  It says CBBE SE because the author was lazy, it is really CBBE COS Skyrim LE.

  • Click the button to "open current outfit in Studio", it is between the first red X and group filter.

  • In Studio, click File/Save Project As...

    • Add something to the name to make it unique, it is better to not overwrite the original.

    • Click, To Project

    • Output File Name: Top

    • Output Data Patch: Meshes\Babo\Tribal Clothe

    • Low/High Weight Output selected.

    • Everything in the "Project" section is already set by clicking "To Project"

    • Click, Save

    • Close Studio

  • Back to BodySlide

  • Choose "CBBE SE - TribalClothe Skirt" in outfit/body

  • Again, click the button to "open current outfit in Studio", it is between the first red X and group filter.

  • In Studio, click File/Save Project As...

    • Add something to the name to make it unique, it is better to not overwrite the original.

    • Click, To Project

    • Output File Name: Skirt

    • Output Data Patch: Meshes\Babo\Tribal Clothe

    • Low/High Weight Output selected.

    • Everything in the "Project" section is already set by clicking "To Project"

    • Click, Save

    • Close Studio

  • Back to BodySlide

  • You need to refresh the outfit list. In the outfit filter where you typed tribal. Click the magnify icon and choose refresh from the pull down menu.

  • Review and build your new outfit, they shoul have the name you gave them during Save as. 

 

 

If the sliders modified/morphs the outfit mesh but not the body, it means you are missing the body reference sliders.  In the case of this mod if CBBE LE do not work then you may need to add the sliders from COS body. 

 

 

 

 

 

Ahh oky, ThankS a lot bro!

Posted

Sorry if this has already been answered - I skimmed the thread but didn't see anything about about it...

What is the exact criteria for the Solsthiem event with Morgul? I wanted to start a playthrough in Solstheim and thought it might be a good way for my character to pay for passage to Skyrim but I only get a couple of lines of dialogue with him before he just stop speaking to me.

 

I am using armor with the keywords added etc. Just not sure if I am missing something?

Posted
On 4/12/2022 at 10:39 PM, Contemplator523111 said:

I don’t understand what Magic cursor key does. I was in markarth and it seems like I got the perk for seduction, I tried it on the tavern keeper but nothing special happens except for animations, after them there is nothing, no dialogues, nothing at all, is it supposed to be like this? What processes are taking place at this moment and what should happen as a result?

how did you get that perk? I have talked to the priestesses at the temple of dibella and exhausted their dialogs but I still did not get it, I have 41 speech and 100 appearance

Posted (edited)
On 4/20/2022 at 8:58 PM, KazooMan said:

how did you get that perk? I have talked to the priestesses at the temple of dibella and exhausted their dialogs but I still did not get it, I have 41 speech and 100 appearance

Me too at first could not take this perk, but then I ran around in the world, made elven bikini armor, completed several quests from the mod and increased it by about 10 levels, then the priestesses told me that the character was worthy of training

Edited by Contemplator523111
Bad translation from Russian, I want to make corrections
Posted
On 5/10/2021 at 5:29 AM, Dude2000 said:

I talked to Hulda and asked about the latest gossip but no orcs show up in breezehome. The new gnisis quest also doesn't work. After asking the bartender about the latest gossip he gives me an ale and that's it. Nothing ever happens! I also tried to reset everything. Doesn't matter!

I think you need to be thane of whiterun 

Posted
5 hours ago, alexblah said:

Is anyone else experiencing mono-dialogue only appearing for half a second?

 

Yes, but I have not looked into the issue, yet. 

 

 

 

Posted
1 hour ago, safado said:

 

Yes, but I have not looked into the issue, yet. 

 

 

 

Figured it out in another forum... download Fuz-ro-Duh with version 1.7 (been using the updated version for AE)

Posted

Hey guys I have a problem. I guess its a Babo problem not SApproach problem. I cant continue some dialogues like in house npc says "I want to kiss you", then pc says "Why? You want to kiss me?", then npc says "You dont have to ask" and the dialogue cuts to pc "hey everything is allright?" . Which leads to leave the house dialogue. Anyone know how to fix this?

Posted

Had a bit of an issue with Road Event 11, the Noble one, no issue with the quest until my character is teleported to the Blue Palace, then after Falk tells them to leave, they leave, but nothing happens afterwards, no dialogue to free me or get my stuff back, any help with this?

Posted
On 4/17/2022 at 4:14 PM, jbezorg said:

NPC's from Populated Skyrim Baka Edition that happen upon the Enslaved Knight event attack the Enslaved Knight and not the Bandit Chief. When the Bandit Chief died the NPCs then killed the Enslaved Knight.

 

There was an edited esp floating around here that fixed that, but I doubt it works with the latest BaboDialogue. The Enslaved Knights have their AI Data aggression set to Very Aggressive. Changing this to Aggressive in SSEEdit fixes this... sometimes.

 

17 hours ago, clesh2311 said:

Had a bit of an issue with Road Event 11, the Noble one, no issue with the quest until my character is teleported to the Blue Palace, then after Falk tells them to leave, they leave, but nothing happens afterwards, no dialogue to free me or get my stuff back, any help with this?

 

Road Event 11 end is still buggy AFAIK. @stin2pig mentioned that the Blue Palace NPCs move around during that scene, so the event never finishes properly. If you can revert to an earlier save, you can try their way of fixing it. Right before you get dragged to the Blue Palace:

 

1. Open console.

2. Type Set Gamehour to 15 (They tested that this was the most stable time for the Blue Palace event)

3. Type Set Timescale to 2 (Slows down time flow so the event finishes smoothly)

4. After event is over, type Set Timescale to 20. (This is default time speed)

 

I haven't tried it yet since I usually kill the noble and his guards to loot their expensive equipment (and the noble is supposed to have defeated dialogue but that's buggy as well). If that still doesn't work, then revert your save, disable that event and wait until the next update.

Posted (edited)
On 4/5/2022 at 10:28 PM, safado said:
  • Old SLAR v28/29 not compatible
  • SLAX LE is not compatible, with current version of babodialogue.  Keyword list is older before expansion
  • unofficial SLAX SE is compatible.  Modified and patched with New list injected. I used for a long time
  • SL Aroused modular edition 0.5 not sure. Is kind of abandoned, I think
  • new OSL Aroused - Arousal Reborn (only for SSE & AE) 2.x.x is compatible. I'm using it now. The author is in active development, unlike the other versions of SLAR.

 

 

This fixed a lot of things for me. I never noticed whether it was officially outmoded, but switching from Baka's edited SLAR V28 to OSL and cleaning both Baka and the old SLAR from my save, then installing OSL, then Baka again fixed some of the ChangeLocation events that weren't working properly.

 

EDIT: Still didn't fix the Lowlife not triggering a SLHH choke animation, but it did fix the argonian-murdering nords and thalmor-kidnapping nords, who previously weren't triggering an animation either.

Edited by TeamJimmyJohns
Posted
On 4/8/2022 at 6:07 PM, BigOnes69 said:

A lot of people have come across the same. Sorry I dont remember anyone providing a remedy for the situation. Maybe two of us posting will jar someones memory.

So is the trio orcs title bugged?

Posted

Have the issue with Orcs visiting breezehome myself. It just pops a text box of what has happened after you speak to them inside the home and then nothing happens.

Posted

So I got the perk from the Priestesses of Dibella, or at least, I supposedly did - I'm not sure where to check if it's present on my character, but how do you raise/lower merchant disaffection?

Posted

Once you've finished the Orc Visit quest, reported Vice Captain Marx to Commander Caius and then helped him break out of prison, will he ever turn up again later? The dialogue suggested that he would.

 

Has anyone tried that?

Posted

I tried to make this mod to work for 3 weeks and nothing. Tested many things and nobody speaks to my PC. Anyone knows why?

Posted
2 hours ago, krafs said:

Once you've finished the Orc Visit quest, reported Vice Captain Marx to Commander Caius and then helped him break out of prison, will he ever turn up again later? The dialogue suggested that he would.

 

Has anyone tried that?

 

Have not tested this mod in a while, but remember it has settings for the orc/captain visits intervals in the MCM.

 

 

Posted
On 5/6/2022 at 4:53 PM, applesandmayo said:

So I got the perk from the Priestesses of Dibella, or at least, I supposedly did - I'm not sure where to check if it's present on my character, but how do you raise/lower merchant disaffection?

 

It's some hotkey v or something to seduce somebody but I never know if it works.

Posted (edited)

Is this extra \Meshes\ folder level intended in the BodySlide slider set for CBBE? The BHUNP slider set does not exhibit this.

 

E.g.   <OutputPath>meshes\armor\CumMesh</OutputPath>  vs. what is in the archive  <OutputPath>Meshes\meshes\armor\CumMesh</OutputPath>

 

My only thought is that it is putting CBBE and BHUNP into separate folders on purpose. I ended up leaving a copy of the CBBE output files in both places since I have no BHUNP in my mod list, but if this is not intended, I wanted to modify my slider files so I didn't have to remember to do that.

 

Screenshots:

 

1519695828_meshesissue.png.909f612545223926ce265bb823a217a8.png

 

38797870_meshesissue2.png.2861474bcb90b162f9e343e6af12c9d5.png

Edited by NicholasJMoore
Forgot to mention something
Posted
19 hours ago, BAB PEEG said:

 

It's some hotkey v or something to seduce somebody but I never know if it works.

 

I'm seeing the same. I'll hit the hotkey, the merchant will get a red aura applied to them while I do a little dance/blow them a kiss or whatever, and then that's literally it. Nothing different.

Posted

I'm on SE and using MO2 to manage mods. I have SLHH and SLAR installed and both worked well. However, when I installed Babodialogue, the MCM wouldn't show up even there were notifications like "BaboMCM start" on the top left of the screen. Refreshing MCM by console commands cannot solve the problem as well. I'm using a clean save with SLHH and SLAR. I have all requirements except for SG eyebrows, but since it only affects the outlook of NPCs I think it's not the crux.

For the past two days I've tried some methods you guys mentioned but still couldn't get MCM to work. Here are some details.

1. Tried using Resaver to purge the plugin as @safado mentioned, the problem remained. And I also got the massage:

       This savefile has 1 script instances whose data is missing.

  1. babodialogueconfigmenu

2. Inspired by @shirtlover65's resolution, I tired to replace babodialogueconfigmenu.pex from the mod zip file. Sadly, it didn't work as well.

3. Since I was installing v4.40, I tired older versions like v3.30, v3.80, v4.20, even used the v3.30 MCM fix plugin that Baka rendered in former pages. Still have the same problem.

4. Tried the second approach @safado mentioned, as below. And I saw the Babodialogue MCM succesfully. However, after several times of restarting the game. I got CTD when the load screen ended for several seconds. And now I'm stuck in here.

On 4/4/2022 at 9:23 AM, safado said:

If it did not work, try classic clean save but also review in ReSaver for orphans

  1. Disable plugin, start game and load a save.
  2. Create new save and close game
  3. open save in ReSaver
  4. It will likely warn you of orphans records, in the form of
    1. unattached instance: reference without scripts
    2. Undefined elements: FormId references from missing plugins
  5. Click Clean option in the top menu and choose both remove functions
  6. save
  7. enable plugin
  8. try save in game

Maybe it warn you about excess scripts stacks in the active script section.  That is a bad script or improper init, you need to clean save because sometimes purge do not work on those. It could be a buggy script or Skyrim script spam from the register to key 0 issue.

 

Resaver warns about common issue when save is loaded.

It's strange that the number of times that I restart the game and load the savefile with a working MCM before I get CTDs seems to be random. In some cases CTD occured at the first time I restart and load savefile, and in other cases CTD occured in the third time or the second time.

Another detail is Rasaver wouldn't show the massage about missing data when I load a savefile in it now. I've no idea about why.

Next step I would try to find if it's because mod conflict. But since I have 470+ plugins enabled in my modlist, this could be a troublesome process.

 

Does anyone have some idea about this?

 

I've read through many pages in this topic and found the MCM issue seems to be a permanent problem and every few days there would be some guys asking about this. I think Baka is a talented modder and I appreciate his work, but it would be better if he pay attention to this issue and fix it. 

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