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Posted
On 3/22/2022 at 5:27 AM, negative0004 said:

question, I Cant find the answers and i have read the manual. How and where do you add keywords?

 

there should be 2 pdf's one giving information on evets the other giving intructions on adding keywords.  

 

but you need to download ssexedit latest version is prefereable, open the ssexedit load mods you intend to add keywords to said armor/clothing, along with aroused bakasmodified versions the more ideal, right click on the clothing armor mod you wish to add keywords to and set aroused as a master then just open the drop down find armor open that drop down select armor curaiss scroll down until you fid keywords right click in the empty bar add new keyword ad then double click and add the keyword you wish to use to describe how skimpy the armor is with sla tags do this for as many of the armor and clothing as you want once done just saver it and keywords should be functional

Posted
5 hours ago, destroyer1012 said:

 

there should be 2 pdf's one giving information on evets the other giving intructions on adding keywords.  

 

but you need to download ssexedit latest version is prefereable, open the ssexedit load mods you intend to add keywords to said armor/clothing, along with aroused bakasmodified versions the more ideal, right click on the clothing armor mod you wish to add keywords to and set aroused as a master then just open the drop down find armor open that drop down select armor curaiss scroll down until you fid keywords right click in the empty bar add new keyword ad then double click and add the keyword you wish to use to describe how skimpy the armor is with sla tags do this for as many of the armor and clothing as you want once done just saver it and keywords should be functional

Is this correct? 

C50FB77D-DE10-40ED-BDEC-BFF9EA3125BF.jpeg

Posted (edited)
2 hours ago, negative0004 said:

Is this correct? 

C50FB77D-DE10-40ED-BDEC-BFF9EA3125BF.jpeg

 

 

Suggestion

The name of that armor is NeoKittenBodysuit (black) (I think).  I recommend you use the keyword "SLA_ArmorSpendex", because allegedly is a bodysuit looking garb using slot32.   FactoryClose use "EroticArmor" as a fallback keyword, used only if no other keyword for slot32 fits the armor "description". Like a cloth/armor that highlight boobs in a sexy, not lewd way.  The suggestion is only if you want to follow context, but if you want any comments, then "EroticArmor" is good. 

 

 Check the keyword manual examples and pay attention to the first column header (Main Armor Slot 32).  Add only one Slot32 keyword and any needed quantity of the "Supportive Keywords" if needed.  Example an armor/cloth slot32 bikini will use "SLA_HalfNakedBikini" but if it only the top and no bottom it needs to also add the keyword "SLA_Brabikini" to specify is only the top.  The bottom part will only have a "supportive" keyword for panties, there's a few to choose from. 

 

 

 

 

 

Edited by safado
Posted (edited)

Still no luck with the Morthal Inn event or the Lowlife approach event.

 

The lowlife approaches (most recently in Morthal) and does his forcegreet, but then doesn't actually start forcing the character to struggle. I can get the animation to work by SLHH's force bump just by running into someone, but the Lowlife doesn't want to trigger this animation.

 

For the Morthal event, I get the Citizen and Traveller to spawn, who do their forcegreet and ask the character to drink. However, the Citizen doing the forcegreet draws his dagger and stays in the weapon drawn idle throughout the conversation, which I assume is what's preventing the toast. I've tried every dialogue option but can't get him to NOT draw his weapon. I've also tried removing his weapon, recycleactor, TAI, resetAI, and Stopcombat on him to no avail. He always draws a weapon/raises his fists.

 

The Whiterun Orc Trio and the Loanshark events work properly so far, however.

 

Any help would be appreciated.

Edited by TeamJimmyJohns
Posted (edited)

Edit: Appearantly keywords for Armor is required, i didnt expecting Events to require Certain keywords to even start so i Ignored the Red Message abt Keywords on the Frontpage. Seems everything is in Working Order but now i have a different Problem, after the Guards said abt Orcs stalking the Player and they locked em up my Breezehome Steward says: my Thane, the Jailed Orcs will be released soon due to missing Evidence but since then nothing happens, no Orc trio is spawning to forcegreet me. What am i doing wrong? Waiting/Fast Travel even Questing doesnt get them to spawn

Edited by Henpaii
Posted
On 3/26/2022 at 5:25 AM, TeamJimmyJohns said:

Still no luck with the Morthal Inn event or the Lowlife approach event.

 

The lowlife approaches (most recently in Morthal) and does his forcegreet, but then doesn't actually start forcing the character to struggle. I can get the animation to work by SLHH's force bump just by running into someone, but the Lowlife doesn't want to trigger this animation.

Same problem with Lowlife event = (

Posted
1 hour ago, foxtime23 said:

Same problem with Lowlife event = (

I suppose this makes it 3, have the same Issue, plus the Orc trio that wont spawn for me to forcegreet me, did battle for whiterun and whatnot, plus i wear armor wich have the required keywords (tawobas bikini armor and the keyword patch for it).

Posted

I cant get the Orc trio event to complete, they force greet me then two animations play when inside but the third animation fails to play and the orcs dont leave. some help would be appreciated

Posted
19 minutes ago, chris.90 said:

I cant get the Orc trio event to complete, they force greet me then two animations play when inside but the third animation fails to play and the orcs dont leave. some help would be appreciated

 

When it happened to me a while ago, using an older version, I used debug recover control and started a dialogue choosing "force greet" option from the list  Maybe your issue is different and these will not work. 

Posted
13 hours ago, chris.90 said:

I cant get the Orc trio event to complete, they force greet me then two animations play when inside but the third animation fails to play and the orcs dont leave. some help would be appreciated

How did you get the Orc Trio to even spawn? i did everything thats asked for in the Manual and also i own Breezehome and i use the keyword patch for the Bikini armor and also wear it, they just refuse to spawn no matter what i do or how long i wait, i even got the NPC comments wich should lead them to spawn like the release due to missing evidence etc.

Any Help would be appreciated

Posted

Hi, this mod doesn't seem to  show up on the MCM menu.  I've brought it to the very front of my load order and tried installing a patch for this that I found in this thread.  Is there a fix for this that anyone can think of?  It also doesn't show up when I try making a new save.  I've also made sure I downloaded the SSE version.

Posted (edited)
15 minutes ago, shirtlover65 said:

Hi, this mod doesn't seem to  show up on the MCM menu.  I've brought it to the very front of my load order and tried installing a patch for this that I found in this thread.  Is there a fix for this that anyone can think of?  It also doesn't show up when I try making a new save.  I've also made sure I downloaded the SSE version.

Possibly wait a bit till MCM tells you that a new Menu got registered? and or make sure to install the requirements the Mod needs. Also dont forget to enable the Plugins, if you dont see the Plugin for the very Mod i recommend letting Loot sort your load order, this makes the Plugin appear as disabled in Vortex so you can enable it, atleast for me it works.

Edited by Henpaii
Posted

I have this issue with the Serial killer and Orc rapist. They keep attacking and my character is invincible, whenever my health reaches 0 it raises back up to full and the cycle continues. Is this intended?

I do have Defeat but when I turn off Defeat's essential (I have Babo's essential on), my character dies.


Also when I go outside the door with restraints after the Orc scene at Breezehome, it ctd. If Lydia runs inside and get them out for me it's fine.

Posted
37 minutes ago, Henpaii said:

Possibly wait a bit till MCM tells you that a new Menu got registered? and or make sure to install the requirements the Mod needs. Also dont forget to enable the Plugins, if you dont see the Plugin for the very Mod i recommend letting Loot sort your load order, this makes the Plugin appear as disabled in Vortex so you can enable it, atleast for me it works.

Even though I wait with the MCM kicker, nothing happens.  The plugin called BaboInteractiveDia.esp is also enabled.  However, it says plugin not found for it in the MO2 log.  I also have all the required mods installed, including the baka edition for SexLab Aroused.

Posted
57 minutes ago, shirtlover65 said:

Even though I wait with the MCM kicker, nothing happens.  The plugin called BaboInteractiveDia.esp is also enabled.  However, it says plugin not found for it in the MO2 log.  I also have all the required mods installed, including the baka edition for SexLab Aroused.

Even on a new game?

Posted
7 hours ago, shirtlover65 said:

Even though I wait with the MCM kicker, nothing happens.  The plugin called BaboInteractiveDia.esp is also enabled.  However, it says plugin not found for it in the MO2 log.  I also have all the required mods installed, including the baka edition for SexLab Aroused.

Well, am not a Modding expert myself so sorry if i cant give you a proper solution :/ also does nobody know why most encounter/change location events wont trigger a assault? like that lowlife rapist? and why the orc trio aint spawning? i have all requirements met... im getting desperate here, i cant figure out what im doing wrong. at this point i feel like the mod itsself has issues cuz other encounter events are just working fine

Posted
14 hours ago, Henpaii said:

Well, am not a Modding expert myself so sorry if i cant give you a proper solution :/ also does nobody know why most encounter/change location events wont trigger a assault? like that lowlife rapist? and why the orc trio aint spawning? i have all requirements met... im getting desperate here, i cant figure out what im doing wrong. at this point i feel like the mod itsself has issues cuz other encounter events are just working fine

I don't know why but put your looks at exactly 50 and breasts and butt at exactly 70. I had the same issue regardless of having keywords.

Posted
1 hour ago, osculim said:

I don't know why but put your looks at exactly 50 and breasts and butt at exactly 70. I had the same issue regardless of having keywords.

Thanks for the Hint but the Appearance and Sizes Change didnt affected anything, lowlife still doesnt do anything else other then talking, plus I waited a Day with Orc trio visit interval to the lowest wich i suppose means more Often waited a Day and still nothin. 

Posted (edited)
On 4/2/2022 at 10:45 AM, shirtlover65 said:

Even though I wait with the MCM kicker, nothing happens.  The plugin called BaboInteractiveDia.esp is also enabled.  However, it says plugin not found for it in the MO2 log.  I also have all the required mods installed, including the baka edition for SexLab Aroused.

 

Something similar happened to me a while ago with an older version of babo dialgue.  I work around it by purging the ESP assets from a save using ReSaver.  During load, it will re-init the mod.  It takes a while to init the MCM, to reduce papyrus latency is better to do it in an interior cell with no NPC.  

 

Using ReSaver, check for ski_playerloadloadgamealias, ski_configmenu, ski_configmanager hanging in active script in multiple save created with a couple of minutes of difference, it is a giveaway that something is deadlocking Ski_UI page setup.  Mods call those to insert the MCM menus.

 

 

 

 

Spoiler

It also happened with SLSO deadlocking Sexlab and DD inits, but in that case I just disabled SLSO esp and re-enabled it after full init, it do not happen anymore with the latest version.

 

Recently it happened to me while trying to add deviouslyhepless to new gameplay "half game". I stupidly use a save loading in whiterun city cell and the loading init latency mess-up the mod first init.  Redo it in an interior with no npcs, and it worked.  When it was mees-up the active script was being spammed by the init scripts including ski ui scripts.  The queue got dozens of the same scripts in standby state.

 

Edited by safado
Posted (edited)
7 hours ago, safado said:

 

Something similar happened to me a while ago with an older version of babo dialgue.  I work around it by purging the ESP assets from a save using ReSaver.  During load, it will re-init the mod.  It takes a while to init the MCM, to reduce papyrus latency is better to do it in an interior cell with no NPC.  

 

Using ReSaver, check for ski_playerloadloadgamealias, ski_configmenu, ski_configmanager hanging in active script in multiple save created with a couple of minutes of difference, it is a giveaway that something is deadlocking Ski_UI page setup.  Mods call those to insert the MCM menus.

 

 

 

 

  Hide contents

It also happened with SLSO deadlocking Sexlab and DD inits, but in that case I just disabled SLSO esp and re-enabled it after full init, it do not happen anymore with the latest version.

 

Recently it happened to me while trying to add deviouslyhepless to new gameplay "half game". I stupidly use a save loading in whiterun city cell and the loading init latency mess-up the mod first init.  Redo it in an interior with no npcs, and it worked.  When it was mees-up the active script was being spammed by the init scripts including ski ui scripts.  The queue got dozens of the same scripts in standby state.

 

How do I purge the ESP assets?  I'm not so familiar with using ReSaver.  When I started it though, I got this message: 

 

This savefile has 1 script instances whose data is missing.

  1. babodialogueconfigmenu
Edited by shirtlover65
Posted (edited)
40 minutes ago, shirtlover65 said:

How do I purge the ESP assets?  I'm not so familiar with using ReSaver

 

  1. Download ReSaver
  2. It needs java runtime from oracle.
  3. Open the save with Resaver,
  4. use the text box and write part of the name of the plugin.
  5. Expand the plugin section and right click the mod to be purge.
  6. Choose purge
  7. Save
  8. Try to load in game.

 

If it did not work, try classic clean save but also review in ReSaver for orphans

  1. Disable plugin, start game and load a save.
  2. Create new save and close game
  3. open save in ReSaver
  4. It will likely warn you of orphans records, in the form of
    1. unattached instance: reference without scripts
    2. Undefined elements: FormId references from missing plugins
  5. Click Clean option in the top menu and choose both remove functions
  6. save
  7. enable plugin
  8. try save in game

Maybe it warn you about excess scripts stacks in the active script section.  That is a bad script or improper init, you need to clean save because sometimes purge do not work on those. It could be a buggy script or Skyrim script spam from the register to key 0 issue.

 

Resaver warns about common issue when save is loaded.

 

It is the same for Skyrim.

Spoiler

 

 

 

Edited by safado

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